Origins
The origins of ''Megablitz'' lie in Chris Kemp's ''NQM''Ground and Figure Scales
The groundGiving Orders
At the beginning of each move, commanders give their units orders. This is done using the SMART order chits system. *S = Static *M = Mobile *A = Attack *R = Retreat *T = Transit Each order determines the maximum distance a unit can move during a two-hour move as well as determining its ability to fight enemy units. For example, a unit must spend at least one move 'Static' (e.g. not moving so that it can prepare) before it can mount an 'Attack'. If a 'Mobile' unit runs into an enemy unit that is 'Static', the 'Mobile' unit will probably 'bounce off' having suffered some casualties and after inflicting very few.The Combat System
The main element of the ''Megablitz'' combat system is the Combat Matrix. The Combat Matrix reflects the fact that units suffer different levels of casualties depending upon the orders they are carrying out. It works as follows: *Once units of opposing sides become involved in combat, each player counts the number of Strength Points that their units have. *They then pass one die for each of these Strength Points to their opponent. *Each player then rolls the die that they have been given in their Combat Box (a small box with a lid that can be fixed so that opposing players can not see the scores on the rolled dice), and the results are read off the Combat Matrix. The Combat Matrix shows the dice score required to inflict a casualty. *Each player then adjusts their units' Strength Points accordingly. The main advantages of this system are that it is quick to use and it keeps the effects of combat secret from the opposition.External links