''Mega Man 5'' is a 1992
action
Action may refer to:
* Action (philosophy), something which is done by a person
* Action principles the heart of fundamental physics
* Action (narrative), a literary mode
* Action fiction, a type of genre fiction
* Action game, a genre of video gam ...
-
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed and published by
Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
for the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
. It is the fifth installment of the
original ''Mega Man'' series and was released in Japan on December 4, 1992. It saw a release during the same month in North America and in 1993 in Europe by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
.
It takes place two months after the events of ''
Mega Man 4.''
Mega Man
''Mega Man'' (known as in Japan) is a video game franchise developed and published by Capcom, featuring the Mega Man (character), protagonist of the same name. The Mega Man (1987 video game), original game was released for the Nintendo Enter ...
's brother and ally
Proto Man apparently leads a group of menacing robots in attacks on the world and kidnaps his creator
Dr. Light, forcing Mega Man to fight against his brother. Assisted by
Dr. Cossack, the scientist he met in the previous game, Mega Man has to figure out the truth about what happened and rescue Dr. Light. ''Mega Man 5'' carries over the same graphical style and action-platforming gameplay as the four preceding chapters in the series. The game introduces a new character,
Beat
Beat, beats, or beating may refer to:
Common uses
* Assault, inflicting physical harm or unwanted physical contact
* Battery (crime), a criminal offense involving unlawful physical contact
* Battery (tort), a civil wrong in common law of inte ...
, a robotic bird that the player can use as a weapon once a series of eight collectible
letters are found. Artist
Keiji Inafune
is a Japanese video game producer, character designer, game designer, and businessman. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Starting his career at Capcom in the late 1980s, his job was as an artist and ...
had to re-illustrate the bosses several times but described his work as fun.
''Mega Man 5'' was met with a positive critical reception for its graphics, difficulty, and music, while receiving criticism for its lack of innovation in its plot or gameplay. Like previous games in the series, ''Mega Man 5'' was remade for
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
in Japan. It later appeared on
mobile phone
A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This rad ...
s, and become part of game collections, including ''
Mega Man Anniversary Collection
''Mega Man Anniversary Collection'' is a compilation of video games developed by Atomic Planet Entertainment and published by Capcom. It was released in North America on June 23, 2004 for the PlayStation 2 and GameCube and on March 15, 2005 for t ...
''. It has also been released through
Virtual Console
The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
and
PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
in
emulated
In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use perip ...
form. Two follow-ups were developed at the same time and released in 1993: ''
Mega Man 6
''Mega Man 6'' (stylized as ''MEGA MAN VI'') , known in Japan as の戦, たたかい!!, Rokkuman Shikkusu: Shijō Saidai no Tatakai!!, group=lower-alpha, lead=yes, is a 1993 Action game, action-Platformer, platform game developed and published ...
'', a direct sequel for NES, and ''
Mega Man X
is a series of Action game, action-platformer, platform games released by Capcom. It is a sub-series of the ''Mega Man'' franchise previously developed by the same group, with Keiji Inafune acting as one of the main staff members. The Mega Man ...
'', a spin-off for the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
, and start of its own
game series.
Plot
''Mega Man 5'' takes place during the 21st century, about two months after the events of ''
Mega Man 4'', when the mad scientist
Dr. Wily once again attempted to take over the world.
Proto Man, secret brother and once ally to the world's greatest hero
Mega Man
''Mega Man'' (known as in Japan) is a video game franchise developed and published by Capcom, featuring the Mega Man (character), protagonist of the same name. The Mega Man (1987 video game), original game was released for the Nintendo Enter ...
, leads an army of robots in a series of destructive attacks on the world.
To cripple the world's defenders, he kidnaps his own creator, the genius scientist
Dr. Light. Mega Man wonders why Proto Man is doing this, but with little choice left, he sets out to stop him, assisted by
Beat
Beat, beats, or beating may refer to:
Common uses
* Assault, inflicting physical harm or unwanted physical contact
* Battery (crime), a criminal offense involving unlawful physical contact
* Battery (tort), a civil wrong in common law of inte ...
, a robot bird gifted to him by
Dr. Cossack.
Mega Man prevails over a new group of eight powerful "
Robot Masters" working under Proto Man: Star Man, Gravity Man, Gyro Man, Stone Man, Crystal Man, Charge Man, Napalm Man, and Wave Man. Mega Man then makes his way to Proto Man's fortress and confronts his fellow creation, who nearly destroys the protagonist in the process. However, a second Proto Man arrives just in time, revealing the first as an imposter: Dark Man, one of Dr. Wily's newest robots.
Mega Man defeats the impostor, then pursues Wily to his newest hideout, defeats him, and saves Dr. Light. However, the fortress begins collapsing, and while Mega Man is distracted from holding up the ceiling from crushing himself and Dr. Light, Wily manages yet another retreat. Just after Wily escapes, a familiar whistle is heard, and part of the ceiling is blasted away, allowing Mega Man and Dr. Light to also escape. As the two watch the castle collapse from a distance, their mystery savior is revealed to be the real Proto Man, who quietly slips off unnoticed.
Gameplay
''Mega Man 5'' is an
action
Action may refer to:
* Action (philosophy), something which is done by a person
* Action principles the heart of fundamental physics
* Action (narrative), a literary mode
* Action fiction, a type of genre fiction
* Action game, a genre of video gam ...
-
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
that is very similar to previous titles in
the series. Gameplay revolves around the player using the central character Mega Man to run, jump, and shoot his way through a set of
stages. If the player takes damage, Mega Man's
life meter can be refilled by picking up energy capsules scattered about each level or from fallen enemies. Mega Man's default Mega Buster arm cannon can be fired an unlimited number of times. The Mega Buster's charge feature, introduced in ''Mega Man 4'', has been upgraded to allow its powerful, charged shots to encompass a slightly wider area.
Each stage ends with a
boss battle with a Robot Master; destroying that Robot Master lets the player copy its special "Master Weapon", which can be toggled and used throughout the remainder of the game. Unlike the Mega Buster, Master Weapons require weapon energy to use and must be replenished if it is depleted in the same selected stage.
Other
power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s including extra lives, "Energy Tanks", and a new "Mystery Tank", which fully refills
health
Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
and all item power, can be picked up as well.
After completing certain stages, the player can call on Mega Man's faithful dog
Rush to reach higher platforms or cross large gaps using his "Coil" and "Jet" transformations. These abilities require refills with the same weapon energy that Master Weapons use.
Some of the level designs in ''Mega Man 5'' are different from earlier games in the series. For example, in Gravity Man's stage, the
gravitation
In physics, gravity (), also known as gravitation or a gravitational interaction, is a fundamental interaction, a mutual attraction between all massive particles. On Earth, gravity takes a slightly different meaning: the observed force b ...
is reversed from the floor to the ceiling, while in Wave Man's stage, the player drives a
water craft from the halfway point to the boss room.
Hidden within each of the eight Robot Master stages is a collectible circuit board. Gathering all eight of these boards (spelling "M-E-G-A-M-A-N-V" in English versions or "R-O-C-K-M-A-N-5" in the Japanese version) gives the player access to a robot-bird friend by the name of
Beat
Beat, beats, or beating may refer to:
Common uses
* Assault, inflicting physical harm or unwanted physical contact
* Battery (crime), a criminal offense involving unlawful physical contact
* Battery (tort), a civil wrong in common law of inte ...
. The player can then call on Beat to attack any onscreen enemies.
Development
Having had major involvement in the development in all prior ''Mega Man'' games, artist
Keiji Inafune
is a Japanese video game producer, character designer, game designer, and businessman. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Starting his career at Capcom in the late 1980s, his job was as an artist and ...
, credited as "Inafking", worked under a new project leader for ''Mega Man 5''. As with past entries in the series, Inafune used his experience to guide his supervisor and the other team members.
He did this in order to avoid making what he considered to be an "unreasonable game,
..an affront to the players". As a result of this leadership, Inafune felt ''Mega Man 5'' turned out with a lower
difficulty level
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended pla ...
.
The team already felt they had accomplished all the gameplay they could with the release of ''Mega Man 4'', so they decided to simply "introduce powered up versions of everything", such as the Mega Buster.
After working diligently on the fourth installment of the series and being the man behind the concept of the chargeable Mega Buster, Hayato Kaji, credited as "H.K", was called in to help out during the middle of ''Mega Man 5''
's development. The game was "taking a while to come together" at that point according to Kaji.
Inafune summarized his work on ''Mega Man 5'' as being fun, but he admitted having trouble with the designs, balance, and colors.
In a new direction Capcom held a contest in collaboration with ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' magazine requesting submissions for new villain characters, the eight Robot Master bosses in ''Mega Man 5'' are a result of fans sending in their own designs to Capcom. Capcom received over 130,000 character submissions for the game.
Inafune recounted having a difficult time getting approval on the chosen bosses, having had to re-illustrate them several times. However, the artist had little trouble in designing Beat, whose first draft was accepted by Inafune's superiors.
The idea for Beat originated in the development of ''
Mega Man 3'', where the concept support robots included a dog and bird. The team chose to keep the dog character as Rush for this earlier game, while the bird would serve as the basis for the character Beat in ''Mega Man 5''.
The musical score of ''Mega Man 5'' was composed by Mari Yamaguchi (credited as "Mari").
Reception and legacy
''Mega Man 5'' has enjoyed generally positive reactions from printed and online publications. Many critics were complimentary of the game's graphics, music, play control, and challenge level.
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
's Lucas M. Thomas holds ''Mega Man 5'' as one of his favorite entries in the series and, because of its lowered difficulty compared to its predecessors, considers it the easiest of the bunch to casually pick up and play through.
IGN lists ''Mega Man 5'' as the 84th best game on the NES.
Like other sequels in the ''Mega Man'' series, ''Mega Man 5'' has suffered criticism for its lack of innovative gameplay and storytelling.
GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
summarized the game as "
déjà vu
''Déjà vu'' ( , ; "already seen") is the phenomenon of feeling like one has
lived through the present situation in the past.Schnider, Armin. (2008). ''The Confabulating Mind: How the Brain Creates Reality''. Oxford University Press. pp. 167–1 ...
all over again for disciples of the series" and that "Capcom must get some kind of cash rebate for recycling video games".
1UP.com's Jeremy Parish considered ''Mega Man 5'' as "a painfully phoned-in episode lacking not only innovation, but pretty much all the polish and balance that made the earlier games so enjoyable".
In 1999, ''Mega Man 5'' was re-released for the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
as part of the Japan-exclusive ''
Rockman Complete Works'' series.
It featured a helpful "navi mode" for beginners, arranged music, encyclopedia modes, and artwork.
A port of this version with fewer extras was released in North America for the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
and
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
in 2004 and
Xbox
Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
in 2005 as part of ''
Mega Man Anniversary Collection
''Mega Man Anniversary Collection'' is a compilation of video games developed by Atomic Planet Entertainment and published by Capcom. It was released in North America on June 23, 2004 for the PlayStation 2 and GameCube and on March 15, 2005 for t ...
''. Another port of the game was released in Japan in 2007 for
mobile phone
A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This rad ...
s compatible with
Yahoo! Mobile and
EZweb
au, or au by KDDI, is a Japanese mobile phone operator. au is a brand marketed by KDDI in the main islands of Japan and by Okinawa Cellular in Okinawa for their mobile cellular services. au is the second-largest wireless carrier in Japan, w ...
applications.
Finally, in 2011, the NES version was made available on the
Wii
The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
Virtual Console
The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
service in both Japan and North America, and the
PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
in Japan.
It has also been released on the
Wii U
The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.
The W ...
's Virtual Console as well as the
Nintendo 3DS
The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
's Virtual Console.
References
External links
Official ''Rockman'' websiteMega Man 5at
MobyGames
MobyGames is a commercial website that catalogs information on video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
{{Mega Man series
1992 video games
Android (operating system) games
Identity theft in popular culture
IOS games
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Nintendo Entertainment System games
Nintendo games
Platformers
PlayStation (console) games
PlayStation Network games
Side-scrolling platformers
Single-player video games
Superhero video games
Video games developed in Japan
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Virtual Console games for Nintendo 3DS
Virtual Console games for Wii
Virtual Console games for Wii U