Medieval Conquest
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''Medieval Conquest'' is a
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
-themed
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
personal computer game A personal computer game, or abbreviated PC game, also known as a computer game, is a video game played on a personal computer (PC). The term ''PC game'' has been popularly used since the 1990s referring specifically to games on "Wintel" (Micr ...
developed by
Cat Daddy Games Cat Daddy Games is an American video game developer and a studio of 2K (company), 2K based in Kirkland, Washington. It was founded in the Seattle area by Ryan Haveson, Harley Howe, and Patrick Wilkinson after leaving Microsoft's games division i ...
and published by
Global Star Software Global Star Software was a Canadian video game publisher based in Mississauga. It was founded in 1995 by Craig McGauley and Damian Cristiani and operated alongside their Triad Distributors, which had been founded in 1993. Both companies were acqu ...
for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
in 2004. The game involves managing a kingdom by hiring units and building and upgrading structures.


Overview

''Medieval Conquest'' uses a 3D
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
. The game's story takes place over 12 missions spanning four maps. Players can hire three types of units: fighters, rangers, and mages. Units in ''Medieval Conquest'' are
autonomous In developmental psychology and moral, political, and bioethical philosophy, autonomy is the capacity to make an informed, uncoerced decision. Autonomous organizations or institutions are independent or self-governing. Autonomy can also be defi ...
; the player indirectly influences their actions by assigning hunting territories and building structures that provide units with
goods and services Goods are items that are usually (but not always) tangible, such as pens or Apple, apples. Services are activities provided by other people, such as teachers or barbers. Taken together, it is the Production (economics), production, distributio ...
. Units gain
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s and improve in power over time as they level up and purchase better equipment. The game's sole resource is gold, earned by hunting monsters.


Critical reception

''Medieval Conquest'' received mixed reviews in the gaming media. Positive reviews praised its casual, light-hearted style, while critics singled out problems with unit AI and lack of compelling gameplay. A number of reviewers commented on its similarities to the 2000 real-time strategy game '' Majesty: The Fantasy Kingdom Sim''.


References


External links

*{{moby game, id=/41786/medieval-conquest 2004 video games Cat Daddy Games games Global Star Software games Real-time strategy video games Single-player video games Video games developed in the United States Video games set in the Middle Ages Windows games Windows-only games