Max Weisel
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Max Weisel (born November 12, 1991, in
Tucson, Arizona Tucson (; ; ) is a city in Pima County, Arizona, United States, and its county seat. It is the second-most populous city in Arizona, behind Phoenix, Arizona, Phoenix, with a population of 542,630 in the 2020 United States census. The Tucson ...
) is an American entrepreneur and artist. His experience as an
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
app developer predates the release of Apple's
App Store An app store, also called an app marketplace or app catalog, is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not i ...
. He's collaborated with avant garde artist
Björk Björk Guðmundsdóttir ( , ; born 21 November 1965), known mononymously as Björk, is an Icelandic singer, songwriter, composer, record producer, and actress. Noted for her distinct voice, three-octave vocal range, and eccentric public per ...
, to produce '' Biophilia'', the first full-length app album. In addition his work has been featured in museums such as the
New York Museum of Modern Art The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street between Fifth and Sixth Avenues. MoMA's collection spans the late 19th century to the present, and includes over 200,000 works of arc ...
. He is the founder of the San Francisco-based research and development company RelativeWave, which was acquired by
Google Google LLC (, ) is an American multinational corporation and technology company focusing on online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, consumer electronics, and artificial ...
in 2014. After the acquisition of RelativeWave, Max worked as the Head of Material Design Tools at Google until 2016, when he left to found Normal, a
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
and
augmented reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
software company.


Background and Personal Life

Max was born in Tucson, Arizona on November 12, 1991. After graduating high school, Max attended college in Tucson for a semester before dropping out to establish and run his own tech company. In 2011, Max moved to San Francisco. Following the acquisition of RelativeWave by Google, Weisel departed from San Francisco and relocated to New York City. Presently, he resides in New York City, serving as the founder and CEO of Normal.


Early Projects and iOS Apps


Jailbreak community and MxTube

In 2008, following the debut of the original iPhone, Max Weisel began tracking the developments within the early
iOS jailbreaking iOS jailbreaking is the use of a privilege escalation exploit to remove software restrictions imposed by Apple on devices running iOS and iOS-based operating systems. It is typically done through a series of kernel patches. A jailbroken devic ...
community. He became actively involved in creating some of the initial iPhone applications not developed by Apple. Among his notable creations during this period was MxTube, an application exclusively available on jailbroken iPhones via Installer.app. MxTube allowed users to download videos from YouTube for offline viewing, regardless of their connectivity to Wi-Fi or cellular data networks.


MiTube

Subsequently, with the introduction of the
App Store (iOS) The App Store is an app marketplace developed and maintained by Apple, for mobile apps on its iOS and iPadOS operating systems. The store allows users to browse and download approved apps developed within Apple's iOS SDK. Apps can be downlo ...
, Weisel ported MxTube to Apple's official software development platform, and released the application on the App Store as MiTube, where it quickly became one of the most popular apps at the time, rising to be the seventh most downloaded app on the day of its launch.
Apple An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated ...
removed the app from the store shortly at the request of YouTube's parent company, Google.


Soundrop

During his time in high school, Max Weisel developed Soundrop, a recreation of JT Nimoy's Ball Droppings, tailored for iPhone and iPad devices. The user creates sounds by drawing lines, which then interact with falling dots. From July 24 through November 7, 2011, Soundrop was on display as part of the Museum of Modern Art's Talk to Me exhibition. JT Nimoy, the developer of the original app, expressed appreciation for Weisel's adaptation, noting the addition of new concepts in Soundrop. The app caught the attention of many in the app development community as well as prominent musicians such as
Björk Björk Guðmundsdóttir ( , ; born 21 November 1965), known mononymously as Björk, is an Icelandic singer, songwriter, composer, record producer, and actress. Noted for her distinct voice, three-octave vocal range, and eccentric public per ...
, who contacted Max to collaborate on an upcoming project after seeing Soundrop, stating in an interview with
Pitchfork A pitchfork or hay fork is an agricultural tool used to pitch loose material, such as hay, straw, manure, or leaves. It has a long handle and usually two to five thin tines designed to efficiently move such materials. The term is also applie ...
that “Soundrop by Max Weisel was the best ppbecause it really is a musical instrument. It wasn’t just superficial.”


Biophilia tour and Björk apps

In 2010, He began work on multiple projects for Björk: three "song apps" to be included as part of the release of Björk's official "app album", '' Biophilia''. The album is a first of its kind crossover between mobile applications and mainstream musical releases. The album and associated apps were released in 2011. Max also designed and programmed a new musical interface taking advantage of four iPads networked together to create a large touchscreen surface for playing multiple instruments and controlling stage elements for the
Biophilia tour The Biophilia tour was the seventh concert tour by Icelandic musician Björk. The tour was centered on her multimedia project and studio album ''Biophilia (album), Biophilia'' (2011). The tour premiered at the Manchester International Festival an ...
show, including a large Tesla coil used as a melodic instrument. Max's debut performance with Björk was broadcast on
The Colbert Report ''The Colbert Report'' ( ) is an American late night television, late-night Late-night talk show, talk and news satire television program hosted by Stephen Colbert that aired four days a week on Comedy Central from October 17, 2005, to December ...
in February 2012. The iPad interface was integrated into the Biophilia tour, with Max performing alongside Björk, where he played as part of the band in her tour appearances from 2012 - 2013. In addition to his work performing on the tour and designing interactive systems for the performances, Max also served as the
musical director A music director, musical director or director of music is a person responsible for the musical aspects of a performance, production, or organization. This would include the artistic director and usually chief conductor of an orchestra or concert ...
.


''Biophilia'' app album and song apps

As part of a development team commissioned by Björk, Max helped to create the Biophilia app, a fully interactive "mother" application which served as the central hub for the individual song apps created by each of the developers commissioned by Björk. Max developed three song apps for the project, Moon, Dark Matter, and Solstice.


''Moon'' app

For the Moon song app, Björk led Max to create an app that "connects musical structure, human biorhythms, and cycles of the moon and tides…" The app allows users to play a sequencer-like instrument by playing with 'pearls' that react to the tide of water in the app. The user creates patterns in the water, which changes height based on the tide, creating liquid patterns represented both visually and by the music generated in the app.


''Dark Matter'' app

The song app for Dark Matter focuses on musical scales, exploring their "relationships in term of magnetism." By taking advantage of various musical modes and scales from different cultures, the user in Dark Matter can create "different colours" by shifting between each scale.


''Solstice'' app

Represented by 'planets' orbiting a star, with each planet rendered as colored lines, the user controls strings and vocals within the musical arrangement by changing their orbits, speeds and coordinates as they revolve around the central point. The user can then save their "remix" of the track, creating their own unique version of the Solstice song. A special winter-themed version of the Solstice app was developed by Max and released separately from Biophilia by Björk in December 2011. The winter app was launched with a reimagined design, trading its solar system interface for a Christmas tree.


Induction into MOMA collection

Following the success of the Biophilia tour and app releases, the Museum of Modern Art inducted the Biophilia app and corresponding song apps into the permanent collection, making Biophilia the first app entered into the permanent collection. The app's induction was followed by a retrospective installation on Björk, focusing prominently on the recent interactive and app-based album and instruments used on stage in the tour by Max and others.


RelativeWave

During Max's time touring with Björk, he founded a research and development studio named RelativeWave. The studio focused on researching and prototyping tools for the nascent but budding field of mobile app design.


''ARTPOP'' app

In 2011, while at a dinner in Chicago,
Lady Gaga Stefani Joanne Angelina Germanotta (born March 28, 1986), known professionally as Lady Gaga, is an American singer, songwriter, and actress. Known for her image reinventions and versatility across the entertainment industry, she is an influ ...
and Max developed an idea for a multimedia creative app to be released alongside her upcoming album, ARTPOP. Like the Biophilia app, the
ARTPOP ''Artpop'' is a studio album by American singer Lady Gaga. It was released on November 6, 2013, by Streamline and Interscope Records. Gaga began planning the project in 2011, shortly after the launch of her second effort, '' Born This Way''. Wor ...
app would serve both as a home for the album and the music itself, but it would also feature multiple interactive elements, allowing the user to the music in a unique and personal way, as well as to create and share their own media, including songs and GIFs, from tools within the app. Development for the app began and continued through 2013, with previews and demos taking place for press and others, but for uncited reasons, development on the app was ceased, and the completed app was never publicly released. Despite the cancellation, Gaga thanked Max and the team at RelativeWave in the digital book and physical CD jacket as the official “techhaus”.


Form

RelativeWave developed and released an interaction design and prototyping software tool called “Form” in 2014. The app was being sold for $150 for a license (later dropped to $80), and utilized a
visual programming language In computing, a visual programming language (visual programming system, VPL, or, VPS), also known as diagrammatic programming, graphical programming or block coding, is a programming language that lets users create computer program, programs by ...
that allowed designers to prototype rough designs for apps by connecting nodes together. The app's main function was to help designers envision and work through design challenges and issues before diving into engineering and programming work. In November 2014, Google acquired RelativeWave, gaining ownership of Form in the deal. The team, including Max, joined Google to continue supporting and developing the app as an internal tool. Form was made free on the date of the acquisition announcement, and in an unprecedented move, RelativeWave convinced Apple to issue a full refund to everyone who had previously purchased the app on the Mac App Store.


Normal

After the acquisition of RelativeWave by Google, Max continued working on Form at Google until late 2015, when he had a chance to preview a
virtual reality headset A virtual reality headset (or VR headset) is a Head-mounted display, head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with Virtual reali ...
and decided to leave Google and fully devote himself to creating tools and software for VR applications. In January 2016, Max founded Normal, a research-led virtual and augmented reality startup.


Cutie Keys

In February 2017, Normal announced and released a keyboard and typing solution for VR, called ”Cutie Keys”. Inspired in part by a
Google I/O Google I/O, or simply I/O, is an annual developer conference held by Google in Mountain View, California. The name "I/O" is taken from the number googol, with the "I" representing the first digit "1" in a googol and the "O" representing the s ...
demo, Cutie Keys deploys a floating keyboard in front of a user in VR, which they can then type on using virtual “drumsticks” attached to their hand controllers. Normal released Cutie Keys as an
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
solution for any developers to use freely in their applications, and modify as desired.


Normcore

In May 2019, Normal released “Normcore”, a multiplayer plugin for
Unity (Game Engine) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a ...
. Noting a lack of universalized resources for multi-user VR and AR experiences and a large overhead required in recreating these resources for every application, Normcore was created to provide a set of fundamental UX and UI implementations, designed specifically for VR and AR, but extendable to any game or application created within Unity.


Half + Half

In September 2019, Normal continued its work in advanced multiplayer systems with “Half + Half”, an online VR space designed for the
Oculus Quest The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus (now Reality Labs), a brand of Meta Platforms, and released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device, tha ...
with a focus on creating fun and meaningful connections between players by using real-time voice chat and expressive avatars that communicate through humorous body language, imaginative locomotion and playful interaction with the world around them. In February 2020, Half + Half was presented at the
Brooklyn Academy of Music The Brooklyn Academy of Music (BAM) is a multi-arts center in Brooklyn, New York City. It hosts progressive and avant-garde performances, with theater, dance, music, opera, film programming across multiple nearby venues. BAM was chartered in 18 ...
as a part of Teknopolis, an interactive technology showcase which explores how artists are using virtual and augmented reality, projection mapping, and other tools to create user-centered interactive, multisensory installations.


Nock

In March 2022, Normal released “Nock'', a team-based bow and arrow
Esports Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. ...
game for the
Quest 2 Quest 2 is a standalone virtual reality headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on September 16, 2020, and released on October 13, 2020 as the Oculus Quest 2. It was then rebranded as the Meta Quest 2 ...
and
Meta Quest Pro The Meta Quest Pro is a discontinued mixed reality (MR) headset developed by Reality Labs, a division of Meta Platforms. Unveiled on October 11, 2022, it is a high-end headset designed for mixed reality and virtual reality applications, target ...
. Nock is a self-described “love letter to Rocket League'', another popular, soccer-like multiplayer video game with fluid mechanics and a futuristic approach to competitive sports. Nock has built a community of VR participants around the notion of “easy to play but hard to master”, which engages new users with its vibrant arenas, polished soundscapes and intuitive controls, while also maintaining space for high-level strategy which dedicated players can practice in an effort to climb competitive ranking systems and compete in tournaments. Nock would go on to land a spot in NPR's “best games of 2022 so far” and in May 2023, became available for the PSVR 2. In July 2023 Nock would also arrive on
SteamVR Steam is a digital distribution service and storefront developed by Valve Corporation, Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing thir ...
, coinciding with the addition of “Airside Park'', a virtual in-game space for players to meet one another and compete in
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
s in between official matches.


References

{{DEFAULTSORT:Weisel, Max American digital artists Interface designers Living people 1991 births