Mary Flanagan
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Mary Flanagan is an American artist, author, educator, and designer in the field of
game studies A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
. She is the founding director of the research laboratory and design studio Tiltfactor Lab at
Dartmouth College Dartmouth College ( ) is a Private university, private Ivy League research university in Hanover, New Hampshire, United States. Established in 1769 by Eleazar Wheelock, Dartmouth is one of the nine colonial colleges chartered before the America ...
. She is the author of scholarly books from
MIT Press The MIT Press is the university press of the Massachusetts Institute of Technology (MIT), a private research university in Cambridge, Massachusetts. The MIT Press publishes a number of academic journals and has been a pioneer in the Open Ac ...
, including ''Playing Oppression: The Legacy of Conquest and Empire in Board Games,'' ''Values at Play in Digital Games'', and ''Critical Play: Radical Game Design.'' She is the CEO of the board game company Resonym. Her artwork has exhibited at museums such as the
Whitney Museum The Whitney Museum of American Art, known informally as "The Whitney", is a Modern art, modern and Contemporary art, contemporary American art museum located in the Meatpacking District, Manhattan, Meatpacking District and West Village neighbor ...
and
The Guggenheim The Solomon R. Guggenheim Museum, often referred to as The Guggenheim, is an art museum at 1071 Fifth Avenue between 88th and 89th Street (Manhattan), 89th Streets on the Upper East Side of Manhattan in New York City. It hosts a permanent coll ...
.


Academic career

Flanagan is the inaugural chair holder of the Sherman Fairchild Distinguished Professorship in Digital Humanities at Dartmouth College, where she has served since 2008. Within the academic field of culture and technology, Flanagan developed a theory of Play Culture. Awards * (2019) DiGRA Distinguished Scholar from DiGRA * (2018) Award of Distinction at
Prix Ars Electronica The Prix Ars Electronica is one of the best known and longest running yearly prizes in the field of electronic and interactive art, computer animation, digital culture and music. It has been awarded since 1987 by Ars Electronica (Linz, Austria ...
* (2018) The Thoma Foundation Arts Writing Award in Digital Art * (2016) Honoris Causa in Design from Illinois Tech * (2016) The Vanguard award at
Games for Change Games for Change (also known as G4C) is a nonprofit organization. The organization provides support, visibility, and shared resources to individuals and organizations using serious games for social change. It also runs the G4C Student Challenge ...
Residencies and Visiting Fellowships *
The Getty Museum The J. Paul Getty Museum, commonly referred to as the Getty, is an art museum in Los Angeles, California, United States, housed on two campuses: the Getty Center and Getty Villa. It is operated by the J. Paul Getty Trust, the world's wealthiest a ...
*
Cornell University Cornell University is a Private university, private Ivy League research university based in Ithaca, New York, United States. The university was co-founded by American philanthropist Ezra Cornell and historian and educator Andrew Dickson W ...
* The
University of Toronto The University of Toronto (UToronto or U of T) is a public university, public research university whose main campus is located on the grounds that surround Queen's Park (Toronto), Queen's Park in Toronto, Ontario, Canada. It was founded by ...
Faculty Appointments *
Salzburg Global Seminar Salzburg Global (formerly known as Salzburg Global Seminar) is a non-profit organization that convenes programs on its five pillar topics of Peace and Justice, Education, Culture, Health, and Finance and Governance. Programs regularly occur at Sc ...
* The White House Office of Science and Technology Policy Academic Consortium on Games for Impact Talks Flanagan has given keynotes to the Association of Professional Futurists and the Games Learning and Society Conference. Flanagan was also a 2018 Cultural leader at the World Economic Forum.


Writing

Based on her PhD dissertation, the book ''Critical Play: Radical Game Design'' (MIT Press, 2009) examines how artists and activists throughout history have used games as instruments for social critique. ''re:skin'' (MIT Press, 2007), a book Flanagan edited With Austin Booth, is a collection of fiction and theory exploring technology, interfaces, and the body. ''Similitudini. Simboli. Simulacri (SIMilarities, Symbols, Simulacra)'' (Edizioni Unicopli, 2003), a book she co-authored with Matteo Bittanti, investigates the fan culture of
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
. Finally, ''Reload: Rethinking Women and Cyberculture'' (MIT Press, 2002) was also co-edited with Austin Booth and addresses gender issues in both fictional and real-life cyber-culture. In 2003, ''Reload'' won the Susan Koppelman Award given by the Joint Women's Caucus of Popular Culture/American Culture. Flanagan has contributed to a number of academic journals, anthologies, and conference proceedings. ''Values at Play in Digital Games'' (MIT Press, 2014) with
Helen Nissenbaum Helen Nissenbaum is professor of information science at Cornell Tech. She is best known for the concept of "contextual integrity" and her work on privacy, privacy law, trust, and security in the online world. Specifically, contextual integrity h ...
features a collection of guest writers including Frank Lantz,
Celia Pearce Celia Pearce (born September 6, 1961) is an American game designer currently teaching at Northeastern University in the College of Arts Media and Design. She is a co-founder and current Festival Chair of IndieCade, an international festival of in ...
, and Tracy Fullerton. Flanagan is also a poet, with poems published in journals such as ''The Pinch'', ''Barrow Street'', and ''The Iowa Review''. In 2017, Flanagan published her poetry book, ''Ghost Sentence''.


Resonym

Flanagan is the CEO and creative director of Resonym. Founded in 2012, Resonym publishes original games and goods for social innovation. Resonym develops board games, card games, and digital games. Resonym designed and published ''Buffalo: The Name Dropping Game,'' ''Awkward Moment'', ''Monarch'' and ''VISITOR in Blackwood Grove''. ''Buffalo'' was developed using Tiltfactor Lab's research and aims to break down gender and racial stereotypes.


Artwork

Flanagan's artwork deals primarily with how the design and use of technology can reveal insights into society. Other work is concerned with the representation of women in
cyberculture Internet culture refers to culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence ...
. Her artwork has exhibited internationally at The Whitney Museum of American Art,
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference has always been held in North ...
,
Ars Electronica Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center (AEC), which houses the Museum of the Future, in t ...
,
The Guggenheim The Solomon R. Guggenheim Museum, often referred to as The Guggenheim, is an art museum at 1071 Fifth Avenue between 88th and 89th Street (Manhattan), 89th Streets on the Upper East Side of Manhattan in New York City. It hosts a permanent coll ...
, and Turbulence.org.


Selected works


'' race: AI'

Grace: AI (2019) is a Feminist AI system trained to "see" by processing a dataset of tens of thousands of paintings and drawings by women artists. In Grace's origin story she first examines thousands of images of Mary Shelley's monster, Frankenstein, and then applies her learning of a female art history to the creation of portraits of her "father figure". The work first premiered in the exhibition "A Question of Intelligence" at the Sheila C. Johnson Design Center, Parsons, New York, Feb-April 2020.


'' elp me know the truth'

help me know the truth (2016) is an interactive exhibit based on the idea that everyone is constantly judging others at the same time that they are aware others are judging them. Participants would take their own pictures that would then be used in the exhibit. They would be given two slightly altered images to choose from in order to match a given word. The work used
computational neuroscience Computational neuroscience (also known as theoretical neuroscience or mathematical neuroscience) is a branch of  neuroscience which employs mathematics, computer science, theoretical analysis and abstractions of the brain to understand th ...
to show how beliefs people have about facial features can be related to culture and identity. The work received the Award of Distinction at the 2018
Prix Ars Electronica The Prix Ars Electronica is one of the best known and longest running yearly prizes in the field of electronic and interactive art, computer animation, digital culture and music. It has been awarded since 1987 by Ars Electronica (Linz, Austria ...
.


''

orders Order, ORDER or Orders may refer to: * A socio-political or established or existing order, e.g. World order, Ancien Regime, Pax Britannica * Categorization, the process in which ideas and objects are recognized, differentiated, and understood * H ...
'

borders is a 2009 video series documenting psychogeographic walks in virtual spaces around “virtual” historical sites. They are shown on monitors and projected in gallery space. The work explores borders geographically, politically, and conceptually. The walks in
orders Order, ORDER or Orders may refer to: * A socio-political or established or existing order, e.g. World order, Ancien Regime, Pax Britannica * Categorization, the process in which ideas and objects are recognized, differentiated, and understood * H ...
are beautiful, and, as though we were transported directly into Thoreau's walking shoes, one can "glimpse Elysium,” but only as Thoreau might have: Whilst walking along, surveying the boundaries and divisions. In following virtual property lines, the walker becomes stuck in stones, sent underwater, and literally teeters at the edge of the world, thus exposing the algorithmic nature of the rendering of landscape and the invisible disruptions in a seamless world.
orders Order, ORDER or Orders may refer to: * A socio-political or established or existing order, e.g. World order, Ancien Regime, Pax Britannica * Categorization, the process in which ideas and objects are recognized, differentiated, and understood * H ...
has since been exhibited in several locations including the Museum of Art, Architecture and Technology in Lisbon, Portugal in October 2019, the Museum of Fine Arts in Cologne from 2017 to 2018, and the Electronic Language International Festival in 2014.


'' yz'

xyz (2009) combined Flanagan's interests in virtual environments and interactive writing, allows participants to build poetry in 2-dimensional game worlds. Player-writers navigate three different worlds, each representing one axis and containing 1/3 of a larger text. As the players construct stanzas, they are projected onto a central screen combining the three disparate texts into one new work.


'' ollection'

ollection/nowiki> uses downloadable software to scan users' hard drives, glean random files, and store the collected information on a shared server. The combined data is then displayed, creating what has been described as a virtual networked collective unconscious. It has been featured in Sydney, Barcelona, and in the 2002 Whitney Biennial.


'' omestic'

/nowiki>domestic(2003) is a modification of the first-person shooter game
Unreal Tournament 2003 ''Unreal Tournament 2003'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes, and published by Infogrames under the Atari brand name. The game is part of the ''Unreal'' franchise, and is a sequel to 199 ...
. Combining elements of digital narrative and video game play, Flanagan uses the games engine to create a home-like environment that conveys images relating to a significant childhood memory of hers. On her way home from church in her hometown in rural Wisconsin, she noticed smoke coming from her family's house. She frantically raced toward it, knowing her father was inside. The work suggests internal turmoil rather than outward aggression by replacing physical battles with psychological ones. The work is featured in the book ''New Media Art''.


'' iantJoystick'

/nowiki>giantJoystick(2006) is a ten-foot-tall working joystick designed for collaborative play of Atari 2600 games. Among other exhibitions, it has appeared in the 2007 Feedback show at the Laboral Art Center, Spain and at the Beall Center in Los Angeles. Giant Joystick is now part of the permanent collection at ZKM.


'' he mirror book'

In 2018, Flanagan exhibited what she refers to as a "computational collaboration,"he Mirror Book” MARY FLANAGAN, maryflanagan.com/work/the-mirror-book/. which was an installation piece done with computer software and a projector. The software, developed by Flanagan herself, was able to combine the poems of French surrealist artist
Dora Maar Henriette Theodora Markovitch (22 November 1907 – 16 July 1997), known as Dora Maar, was a French photographer and painter. Maar was both a pioneering Surrealist artist and an antifascist activist. Maar was depicted in a number of Picasso's p ...
with her own. Maar's poems would start on the left and Flanagan's on the right, then the software would merge the poems together to create new ones with different meanings than they had originally. Flanagan describes this process as a way to collaborate with the late Dora Maar.


Education

Flanagan graduated with a BA from the
University of Wisconsin–Milwaukee The University of Wisconsin–Milwaukee (UW–Milwaukee, UWM, or Milwaukee) is a Public university, public Urban university, urban research university in Milwaukee, Wisconsin, United States. It is the largest university in the Milwaukee metropo ...
, earned MFA and MA degrees from the
University of Iowa The University of Iowa (U of I, UIowa, or Iowa) is a public university, public research university in Iowa City, Iowa, United States. Founded in 1847, it is the oldest and largest university in the state. The University of Iowa is organized int ...
, and achieved her doctorate from
Central Saint Martins College of Art and Design Central Saint Martins is a constituent college of the University of the Arts London, a public art university in London, England. The college offers full-time courses at foundation, undergraduate and postgraduate levels, and a variety of short ...
, UK. She studied film for her undergraduate and masters work while her PhD was in Computational Media focusing on game design.


References


External links


Mary Official Website
{{DEFAULTSORT:Flanagan, Mary American contemporary artists American electronic literature writers American game designers American video game designers Artists from New York (state) Board game designers Dartmouth College faculty American digital artists Indie game developers Interactive artists Installation art Living people American women video game designers Year of birth missing (living people)