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Terminal Reality is an American
video game development Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more speci ...
and
production Production may refer to: Economics and business * Production (economics) * Production, the act of manufacturing goods * Production, in the outline of industrial organization, the act of making products (goods and services) * Production as a stat ...
company based in
Lewisville, Texas Lewisville ( ) is a city in the U.S. state of Texas, located in Denton County with portions extending into Dallas County. As one of the Mid-Cities within the Dallas–Fort Worth metroplex, the 2020 census reported a population of 111,822. O ...
. Founded in October 1994 by ex-
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality developed a variety of games including racing games (such as ''
4x4 EVO 2 ''4x4 Evo 2'', also known as ''4x4 Evolution 2'', is a racing video game developed by Terminal Reality for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Mac. It is the sequel to '' 4x4 Evolution'' and features more trucks and more ra ...
''), 3D action games (such as ''
BloodRayne ''BloodRayne'' is a media franchise that originated with an action-adventure video game series originally developed by Terminal Reality and published by Majesco Entertainment which began with the game of the same name in 2002. The franchise ...
''), and more.


History

After leaving the Bruce Artwick Organization in mid-1994, Randel and Combs founded Terminal Reality in October 1994, which required Randel leave Chicago where he had just finished up on his BSE and MS in
electrical engineering Electrical engineering is an engineering discipline concerned with the study, design, and application of equipment, devices, and systems that use electricity, electronics, and electromagnetism. It emerged as an identifiable occupation in the l ...
from
University of Illinois The University of Illinois Urbana-Champaign (UIUC, U of I, Illinois, or University of Illinois) is a public university, public land-grant university, land-grant research university in the Champaign–Urbana metropolitan area, Illinois, United ...
. The goal of Terminal Reality was to exploit
texture mapped Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut ap ...
3D game engines, with only $1000, and working out of Brett Combs' home. During that time they were developing their first release, ''
Terminal Velocity Terminal velocity is the maximum speed attainable by an object as it falls through a fluid (air is the most common example). It is reached when the sum of the drag force (''Fd'') and the buoyancy is equal to the downward force of gravity (''FG ...
'', and pulled together $120,000, received advances on the game and were basically able to avoid giving up ownership and primary decision rights to venture capitalists. After that first year the company generated $1.2 million and nearly doubled it the second year with $2.1 million. Terminal Reality's first game, ''
Terminal Velocity Terminal velocity is the maximum speed attainable by an object as it falls through a fluid (air is the most common example). It is reached when the sum of the drag force (''Fd'') and the buoyancy is equal to the downward force of gravity (''FG ...
'', was a 3-D air combat game, Brett Combs pitched to Garland-based publisher
3D Realms 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game '' Kingdom of Kroz''. In the ...
. 3D Realms was the new division started by the popular
Apogee Software 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game '' Kingdom of Kroz''. In the ...
known for its arcade style action shooters and titles such as ''
Wolfenstein 3D ''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
''. Scott Miller was intrigued by Randel's technology and Combs' management. Scott later said in a Dallas Business Journal report that "They had the backgrounds and track records with proven experience to pull off the game they were pitching to us."Visiting TRI
page 2
Terminal Reality went on, after the success of Terminal Velocity with 3D Realms, to publish titles with
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
such as '' Fury3'', ''
Hellbender The hellbender (''Cryptobranchus alleganiensis''), also known as the hellbender salamander, is a species of aquatic giant salamander endemic to the eastern and central United States. It is the largest salamander in North America. A member of the ...
'', ''
Monster Truck Madness ''Monster Truck Madness'' is a racing video game developed by Terminal Reality and published by Microsoft. It was released in North America on September 9, 1996. The game has twelve monster trucks and tasks the player with beating computer oppone ...
'', ''
CART Precision Racing ''CART Precision Racing'' is a racing video game developed by Terminal Reality and published by Microsoft Studios for Windows. Development The game was showcased at E3 1997. Reception GameSpot said for the PC, "''CART Precision Racing'' raises ...
'' and ''
Monster Truck Madness 2 ''Monster Truck Madness 2'' is a monster truck racing video game developed by Terminal Reality and published by Microsoft for the PC (Windows 95/ NT) in 1998. It is the sequel to ''Monster Truck Madness'' for the same platform, and was one of th ...
''. By January 1998, Terminal Reality became an equity partner and founding developer of
Gathering of Developers Gathering of Developers, Inc. (shortened as G.O.D. or GodGames, and branded as Gathering between 2003 and 2004) was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally b ...
, a Dallas, Texas based publisher in which Brett Combs served on the Board of Directors. In December 2013, Terminal Reality closed down and liquidated its office outside Dallas, Texas. On April 11, 2018, Infernal Technology, LLC and Terminal Reality, Inc. ("Infernal") filed a complaint for patent infringement against Microsoft Corporation ("Microsoft"). The asserted patents, U.S. 6,362,822 and U.S. 7,061,488, relate to lighting and shadowing methods for graphics simulation. According to Infernal, both patents have already survived an ''Inter Partes'' Review challenge filed by Electronic Arts in 2016. On November 20, 2020, the company released '' BloodRayne: Terminal Cut'' and '' BloodRayne 2: Terminal Cut'' with Ziggurat Interactive. On 2021, the remastered release for console. In January 2023 the two companies partnered again on an enhanced re-release of Terminal Velocity called Terminal Velocity: Boosted Edition. In June the game was released on the Xbox One and Xbox Series, PlayStation 4 and 5, and Nintendo Switch.


Technology


Infernal Engine

In addition to game development, Terminal Reality is also the creator of the Infernal Engine: a cross-platform, full-featured foundation for building video games that the company licenses to other developers and publishers. The Infernal Engine is a unified system, providing rendering, physics, sound, AI, and metrics. A key component to the Infernal Engine is the VELOCITY Physics Engine: a physics simulator that offers an advanced collision system, dynamic destruction for scenery and environmental objects, accurate vehicle driving dynamics, real human body physics with anatomical joint constraints and simulated muscles/tendons, hair and cloth simulation for actors.


Photex engine

The Photex (''Photo-texture'') engine was the first photorealistic game engine created by Terminal Reality, developed from the ''
Monster Truck Madness ''Monster Truck Madness'' is a racing video game developed by Terminal Reality and published by Microsoft. It was released in North America on September 9, 1996. The game has twelve monster trucks and tasks the player with beating computer oppone ...
'' engine. The first game built on this technology was ''
CART Precision Racing ''CART Precision Racing'' is a racing video game developed by Terminal Reality and published by Microsoft Studios for Windows. Development The game was showcased at E3 1997. Reception GameSpot said for the PC, "''CART Precision Racing'' raises ...
'', and the final game was '' Fly! II'', which used Photex3. ''
Monster Truck Madness 2 ''Monster Truck Madness 2'' is a monster truck racing video game developed by Terminal Reality and published by Microsoft for the PC (Windows 95/ NT) in 1998. It is the sequel to ''Monster Truck Madness'' for the same platform, and was one of th ...
'' was heavily promoted by
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
(its producer) for using the Photex2 engine, which, at the time of its release, was a cutting-edge rendering engine. Most of its games used the Terrain geometry engine. This engine was known for its very fast rendering in low-end pcs, photorealistic images and true color textures. The Photex2 game engine was composed of two components: the Photex2 rendering engine and the Terrain5 geometry engine.


Nocturne engine

Previously named "Demon engine", it is the rendering engine used in ''
Nocturne A nocturne is a musical composition that is inspired by, or evocative of, the night. History The term ''nocturne'' (from French '' nocturne'' "of the night") was first applied to musical pieces in the 18th century, when it indicated an ensembl ...
'' and ''Blair Witch'' trilogy ('' Volume I: Rustin Parr'', '' Volume II: The Legend of Coffin Rock'', '' Volume III: The Elly Kedward Tale'').


KAGE engine

Developed by the now former TRI employee Paul Nettle, originally written using software rendering, but later adapted to use the
OpenGL OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
API.


EVO engine

Based on MTM2 Photex2 engine, it is the game engine used in
4x4 Evolution ''4x4 Evo'' (also re-released as ''4x4 Evolution'') is a video game developed by Terminal Reality for the Windows, Macintosh, Sega Dreamcast, and PlayStation 2 platforms. It is one of the first console games to have cross-platform online play whe ...
and 4x4 EVO 2. Actiontrip "We actually use the "EVO" engine for 4x4 EVO2"


List of games


Cancelled

*''Demonik'' (footage of the game appeared in the movie '' Grandma's Boy'') *'' Sundown'' (co-developed with
Guillermo del Toro Guillermo del Toro Gómez (; born 9 October 1964) is a Mexican filmmaker, author, and artist. His work has been characterized by a strong connection to fairy tales, Gothic fiction, gothicism and horror fiction, horror often blending the genres ...
)


References


External links


Infernal Engine full game list''Terminal Reality''
profile on
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
{{Terminal Reality Companies based in the Dallas–Fort Worth metroplex American companies established in 1994 Video game companies established in 1994 Lewisville, Texas Video game companies based in Texas Video game development companies 1994 establishments in Texas