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Mark Lewis Baldwin is a
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
, most noted for his work on ''
The Perfect General ''The Perfect General'' is a computer wargame published in 1991 by Quantum Quality Productions. Publication The game was designed by Peter Zaccagnino and published in 1991 for the Amiga and DOS. A sequel, '' The Perfect General II'', was release ...
'' and ''
Empire Deluxe ''Empire'' is a 1977 turn-based wargame with simple rules. The game was conceived by Walter Bright starting in 1971, based on various war movies and board games, notably '' Battle of Britain'' and '' Risk''. The game was ported to many platf ...
''. He has three games on ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
's'' list of the best games of all time. He has formerly been involved with the management of several games companies, including
Quantum Quality Productions Quantum Quality Productions (also known by their initials QQP) was a computer games company specializing in strategy games and war games. Run by Bruce Williams Zaccagnino and Mark Baldwin it produced a number of games that achieved "cult status ...
, Moto1 where he was vice-president and White Wolf Productions where he was CEO. Mark is currently a Professor of Practice at
Colorado School of Mines The Colorado School of Mines, informally called Mines, is a public research university in Golden, Colorado, founded in 1874. The school offers both undergraduate and graduate degrees in engineering, science, and mathematics, with a focus on ene ...
. His career has been quite varied including Captain in the US Air Force, lead engineer for ascent flight design for the Space Shuttle, award-winning game designer, entrepreneur, consultant, and academic.


Early life and education

Mark was born to William and Bette Baldwin in
Lansing, Michigan Lansing () is the capital of the U.S. state of Michigan. It is mostly in Ingham County, although portions of the city extend west into Eaton County and north into Clinton County. The 2020 census placed the city's population at 112,644, maki ...
on January 29, 1952. His father was an officer in the USAF, and therefore he grew up as a military dependent traveling throughout the globe. In the US, he lived in Indiana, Michigan, Alabama, Georgia and Florida. He also grew up in Japan (3 yrs) and Germany (3 yrs). In 1970, Mark attended
Purdue University Purdue University is a public land-grant research university in West Lafayette, Indiana, and the flagship campus of the Purdue University system. The university was founded in 1869 after Lafayette businessman John Purdue donated land and ...
in
West Lafayette, Indiana West Lafayette () is a city in Wabash Township, Tippecanoe County, Indiana, United States, about northwest of the state capital of Indianapolis and southeast of Chicago. West Lafayette is directly across the Wabash River from its sister ci ...
obtaining both a BS and MS in Engineering Sciences, graduating in December 1974.


Career

While at Purdue, Mark received an Air Force ROTC scholarship. Upon completion of his degree, he was commissioned in the Air Force. Initially, he was a combat engineer (Red Horse) but quickly changed over to Missile Flight Officer at SAC headquarters in Omaha Nebraska where he planned and modeled both US and Soviet nuclear war plans. Upon leaving the Air Force in 1979, Mark was employed by McDonnell Douglas Aerospace as a contractor for NASA at Johnson Space Center. Initially, he was responsible for developing abort techniques for the first four flights of the Space Shuttle. He then was promoted to Lead Engineer for ascent flight design for the Space Shuttle, where he was responsible for all flight designs between STS-5 and STS-51L. He left NASA two days before the Challenger Disaster (1986) to do similar work for Martin Marietta in Denver Colorado. One of Mark's early interest and hobbies going back to the 1960s was strategy games. He published a science fiction paper game (Lensman) in his teens that was well received. With the advent of personal computers, Mark started developing computer games in his evenings while working at NASA. After moving to Denver Colorado, he decided that Martin Marietta was not a company he wanted to work for, so he left Aerospace in 1987 to work full-time on computer games. Mark has authored or was involved with many games, including Starbase 13, Empire, Star Fleet I, Star Fleet II, D.R.A.G.O.N. FORCE, and Star Legions. In 1991, Mark cofounded White Wolf Productions, one of the top computer game design houses in the country. White Wolf's products include the award-winning The Perfect General, Empire Deluxe and most recently Empire II: The Art of War. One innovative work he is quite proud of was the Empire Deluxe Scenarios for which Mark managed to create the first Computer Game Anthology incorporating the work of such notable designers and authors as Jerry Pournelle, James Dunnigan, Don Gilman, Will Wright, Trevor Sorensen and many others. White Wolf closed its doors in December 1995, to allow the principals to move on to different projects. Mark was active with the game industry and the military. During this period, projects included Galaxis and Metal Fatigue in the computer game industry; and Sensor Combat and JWARS for the military. He was Vice President of Production for Quantum Quality Productions and Vice President of Game Development for Moto1, Inc. Mark was also instrumental in establishing early industry organizations. As early as 1988, Mark was an advocate for the forming of the Computer Game Developers Association (CGDA). In addition, he was a founding board member of the International Game Developer's Network (IGDN) which later merged with the CGDA to form the current International Game Developers Association (IGDA). In 2004, Mark was invited to develop a games program at
Media Design School Media Design School is a private tertiary institution that provides specialist industry training in 3D animation and visual effects, game art, game programming, graphic and motion design, digital media artificial intelligence, and creative adver ...
in Auckland New Zealand where he spent 6 months teaching. Upon return to the US, he started teaching as an adjunct and visiting professor at a number of schools including University of Advanced Technology,
DeVry University DeVry University () is a private for-profit university with its headquarters in Naperville, Illinois. It was founded in 1931 by Herman A. DeVry and is accredited by the Higher Learning Commission. DeVry is predominantly an online educator bu ...
,
Westwood College Westwood College was a private for-profit college owned by Alta Colleges Inc. with 15 campus locations in five states and online learning options. Westwood was nationally accredited by the Accrediting Council for Independent Colleges and Schools ...
(where he was program chair) and
Southern New Hampshire University Southern New Hampshire University (SNHU) is a private university between Manchester and Hooksett, New Hampshire. The university is accredited by the New England Commission of Higher Education, along with national accreditation for some hospital ...
. This led to a teaching position at the prestigious Colorado School of Mines.


Games and commercial software

*''
Trainz Railroad Simulator 2006 ''Trainz'' is a series of 3D computer graphics, 3D train simulator video games. The Australian studio Auran (since 2007 N3V Games) released the first game in 2001. The simulators consist of route and session editors called ''Surveyor'', and the ...
'',
Auran N3V Games (formerly Auran Development and later n3vrf41l Publishing) is an Australian video game developer and publisher based in Helensvale, Queensland, Australia. Auran is now operated as a holding company, with operations and development ce ...
, 2005 *''BalanceLog'', HealtheTech, 2003 *''SCCA Racing'', Moto1, 2002 *''NHRA Drag Racing Main Event'', Moto1, 2001 *''NHRA 50th Anniversary Drag Racing'', Moto1, 2001 *''Ted IIC'', Gametech, 2001 *''Diamond Pro and Elite'', Gametech, 2000 *''
Metal Fatigue In materials science, fatigue is the initiation and propagation of cracks in a material due to cyclic loading. Once a fatigue crack has initiated, it grows a small amount with each loading cycle, typically producing striations on some parts o ...
'',
Psygnosis Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Elli ...
, 2000 *''Sensor Combat – The Balkan Cauldron'', Air Force Information Warfare Center, 1997 *''Galaxis'',
Trimark Trimark Pictures was an American production company that specialized in the production and distribution of television and home video motion pictures. The company was formed in 1984 by Mark Amin as Vidmark Entertainment with Vidmark Inc. (later T ...
, 1996 *'' Empire II: The Art of War'',
New World Computing New World Computing, Inc. was an American video game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic role-playing video game ...
, 1995 *''Empire Deluxe: Masters Edition'',
New World Computing New World Computing, Inc. was an American video game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic role-playing video game ...
, 1994 *''The Perfect General II'',
American Laser Games American Laser Games was a company based in Albuquerque, New Mexico that created numerous light gun laserdisc video games featuring live action full motion video. The company was founded in the late 1980s by Robert Grebe, who had originally created ...
, 1994 *'' Empire Deluxe: Scenario Disk'',
New World Computing New World Computing, Inc. was an American video game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic role-playing video game ...
, 1993 *''
Empire Deluxe ''Empire'' is a 1977 turn-based wargame with simple rules. The game was conceived by Walter Bright starting in 1971, based on various war movies and board games, notably '' Battle of Britain'' and '' Risk''. The game was ported to many platf ...
'',
New World Computing New World Computing, Inc. was an American video game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic role-playing video game ...
, 1993 *''
Star Legions The ''Star Fleet'' computer games are starship tactical combat simulations originally created by Dr. Trevor Sorensen in the late 1970s. ''Star Fleet I: The War Begins!'' ''Starfleet I'' has a plot and gameplay inspired by the ''Star Trek'' ...
'',
Mindcraft Mindcraft Software (or simply Mindcraft) was an American video game developer, founded in 1989 by Ali Atabek. It is best recognized for the award-winning '' The Magic Candle'' series. History After Ali Atabek enjoyed ''Ultima II'', he created ' ...
, 1992 *''Greatest Battles of the 20th Century'',
Quantum Quality Productions Quantum Quality Productions (also known by their initials QQP) was a computer games company specializing in strategy games and war games. Run by Bruce Williams Zaccagnino and Mark Baldwin it produced a number of games that achieved "cult status ...
, 1992 *''The Perfect General: Battles of World War II'',
Quantum Quality Productions Quantum Quality Productions (also known by their initials QQP) was a computer games company specializing in strategy games and war games. Run by Bruce Williams Zaccagnino and Mark Baldwin it produced a number of games that achieved "cult status ...
, 1991 *''
The Perfect General ''The Perfect General'' is a computer wargame published in 1991 by Quantum Quality Productions. Publication The game was designed by Peter Zaccagnino and published in 1991 for the Amiga and DOS. A sequel, '' The Perfect General II'', was release ...
'',
Quantum Quality Productions Quantum Quality Productions (also known by their initials QQP) was a computer games company specializing in strategy games and war games. Run by Bruce Williams Zaccagnino and Mark Baldwin it produced a number of games that achieved "cult status ...
, 1991 *'' D.R.A.G.O.N. Force'', Interstel, 1989 *'' Star Fleet II: Krellan Commander'', Interstel, 1988 *'' Empire: Wargame of the Century'', Interstel, 1988 *'' Star Fleet I: The War Begins'', Interstel, 1986 *''CPRESS Reservoir Information System'', Exper-Tech, 1983 *''Starbase 13'', '' SoftSide'', 1982"Starbase 13" in '' SoftSide'', Vol. 5, No. 7, April 1982, pp. 56–58


References


External links

* http://baldwinconsulting.org * {{DEFAULTSORT:Baldwin, Mark Year of birth missing (living people) Living people American video game designers Purdue University College of Engineering alumni Colorado School of Mines faculty Southern New Hampshire University faculty Satellite High School alumni