Marc Levoy is a
computer graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal ...
researcher and Professor Emeritus of
Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includin ...
and
Electrical Engineering at
Stanford University, a vice president and Fellow at
Adobe Inc.
Adobe Inc. ( ), originally called Adobe Systems Incorporated, is an American multinational computer software company incorporated in Delaware
and headquartered in San Jose, California. It has historically specialized in software for the crea ...
, and (until 2020) a Distinguished Engineer at
Google
Google LLC () is an American Multinational corporation, multinational technology company focusing on Search Engine, search engine technology, online advertising, cloud computing, software, computer software, quantum computing, e-commerce, ar ...
. He is noted for pioneering work in
volume rendering
In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field.
A typical 3D data set is a group of 2D slice imag ...
,
light fields, and
computational photography
Computational photography refers to digital image capture and processing techniques that use digital computation instead of optical processes. Computational photography can improve the capabilities of a camera, or introduce features that were no ...
.
Education and early career
Levoy first studied computer graphics as an
architecture
Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing buildings ...
student under
Donald P. Greenberg
Donald Peter Greenberg (born 1934) is the Jacob Gould Schurman Professor of Computer Graphics at Cornell University.
Early life
Greenberg earned his undergraduate and Ph.D. degrees from Cornell University, where he played on the tennis and soccer ...
at
Cornell University
Cornell University is a private statutory land-grant research university based in Ithaca, New York. It is a member of the Ivy League. Founded in 1865 by Ezra Cornell and Andrew Dickson White, Cornell was founded with the intention to ...
. He received his B.Arch. in 1976 and M.S. in architecture in 1978. He developed a 2D
computer animation
Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes ( still images) and dynamic images ( moving images), while computer animation re ...
system as part of his studies, receiving the Charles Goodwin Sands Memorial Medal for this work. Greenberg and he suggested to
Disney
The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
that they use computer graphics in producing animated films, but the idea was rejected by several of the
Nine Old Men who were still active. Following this, they were able to convince
Hanna-Barbera Productions to use their system for television animation. Despite initial opposition by animators, the system was successful in reducing labor costs and helping to save the company, and was used until 1996. Levoy worked as director of the Hanna-Barbera Animation Laboratory from 1980 to 1983.
He then did graduate study in computer science under
Henry Fuchs
Henry Fuchs (born 20 January 1948 in Tokaj, Hungary) is a fellow of the American Academy of Arts and Sciences (AAAS) and the Association for Computing Machinery (ACM) and the Federico Gil Professor of Computer Science at the University of Nor ...
at the
University of North Carolina at Chapel Hill
A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. ''University'' is derived from the Latin phrase ''universitas magistrorum et scholarium'', which r ...
, and received his Ph.D. in 1989. While there, he published several important papers in the field of volume rendering, developing new algorithms (such as volume
ray tracing), improving efficiency, and demonstrating applications of the technique.
Teaching career
He joined the faculty of Stanford's Computer Science Department in 1990. In 1991, he received the
National Science Foundation
The National Science Foundation (NSF) is an independent agency of the United States government that supports fundamental research and education in all the non-medical fields of science and engineering. Its medical counterpart is the National ...
's Presidential Young Investigator Award. In 1994, he co-created the
Stanford Bunny, which has become an icon of computer graphics. In 1996, he and
Pat Hanrahan coauthored the paper, "Light Field Rendering," which forms the basis behind many image-based rendering techniques in modern-day computer graphics. His lab also worked on applications of
light field
The light field is a vector function that describes the amount of light flowing in every direction through every point in space. The space of all possible '' light rays'' is given by the five-dimensional plenoptic function, and the magnitude of e ...
s, developing technologies such as a
light-field camera and
light-field microscope, and on
computational photography
Computational photography refers to digital image capture and processing techniques that use digital computation instead of optical processes. Computational photography can improve the capabilities of a camera, or introduce features that were no ...
. (The phrase "computational photography" was first used by
Steve Mann in 1995. It was re-coined and given a broader meaning by Levoy for a course he taught at Stanford in 2004 and a symposium he co-organized in 2005.)
Google
Levoy took a leave of absence from Stanford in 2011 to work at
GoogleX as part of
Project Glass
Google Glass, or simply Glass, is a brand of smart glasses developed and sold by Google. It was developed by X (previously Google X), with the mission of producing an ubiquitous computer. Google Glass displays information to the wearer using ...
. In 2014, he retired from Stanford to become full-time at Google, where until 2020 he led a team in Google Research that worked broadly on cameras and photography. One of his projects was HDR+ mode for Google Pixel smartphones. In 2016, the French agency DxO gave the Pixel the highest rating ever given to a smartphone camera, and again in 2017 for the Pixel 2. His team also developed Portrait Mode, a single-camera background defocus technology launched in October 2017 on Pixel 2, and Night Sight, a technology for taking handheld pictures without flash in very low light launched in November 2018 on all generations of Pixel phones. Finally, his team worked on underlying technologies for Project Jump, a light field camera that captures stereo panoramic videos for VR headsets. Although Levoy no longer teaches at Stanford, a course he taught on digital photography that was rerecorded at Google in 2016 is available online for free.
Awards and honors
For his work in volume rendering, Levoy was the recipient of the
ACM SIGGRAPH
ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam (its direct predecessor, ACM SICGRAPH was fou ...
Computer Graphics Achievement Award in 1996.
In 2007, he was inducted as a Fellow of the
Association for Computing Machinery
The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional member ...
"for contributions to computer graphics". In 2022 he was elected to the
National Academy of Engineering
The National Academy of Engineering (NAE) is an American nonprofit, non-governmental organization. The National Academy of Engineering is part of the National Academies of Sciences, Engineering, and Medicine, along with the National Academy of ...
"for contributions to computer graphics and digital photography".
Notable publications
*
*
*
*
*
*
* (November 2012)
* (paper on HDR+)
* (January, 2018)
*Neal Wadhwa, Rahul Garg, David E. Jacobs, Bryan E. Feldman, Nori Kanazawa, Robert Carroll, Yair Movshovitz-Attias, Jonathan T. Barron, Yael Pritch, Marc Levoy
"Synthetic Depth-of-Field with a Single-Camera Mobile Phone"(PDF), ''Proceedings of SIGGRAPH 2018.'' (paper on Portrait Mode)
*Orly Liba, Kiran Murthy, Yun-Ta Tsai, Tim Brooks, Tianfan Xue, Nikhil Karnad, Qiurui He, Jonathan T. Barron, Dillon Sharlet, Ryan Geiss, Samuel W. Hasinoff, Yael Pritch, Marc Levoy
"Handheld Mobile Photography in Very Low Light "(PDF), ''Proceedings of SIGGRAPH Asia 2019.'' (paper on Night Sight)
References
External links
Home page at Stanford
{{DEFAULTSORT:Levoy, Marc
Computer graphics professionals
Cornell University College of Architecture, Art, and Planning alumni
Stanford University School of Engineering faculty
Fellows of the Association for Computing Machinery
1953 births
Living people
Educators from New York City
University of North Carolina at Chapel Hill alumni
Google employees