Marble Solitaire
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Peg Solitaire, Solo Noble, Solo Goli, Marble Solitaire or simply Solitaire is a
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
for one player involving movement of pegs on a board with holes. Some sets use marbles in a board with indentations. The game is known as solitaire in Britain and as peg solitaire in the US where 'solitaire' is now the common name for
patience or forbearance, is the ability to endure difficult or undesired long-term circumstances. Patience involves perseverance or tolerance in the face of delay, provocation, or stress without responding negatively, such as reacting with disrespect ...
. The first evidence of the game can be traced back to the court of
Louis XIV LouisXIV (Louis-Dieudonné; 5 September 16381 September 1715), also known as Louis the Great () or the Sun King (), was King of France from 1643 until his death in 1715. His verified reign of 72 years and 110 days is the List of longest-reign ...
, and the specific date of 1697, with an engraving made ten years later by Claude Auguste Berey of Anne de Rohan-Chabot, Princess of Soubise, with the puzzle by her side. The August 1697 edition of the French literary magazine ''
Mercure galant The () was originally a French gazette and literary magazine first published in the 17th century, but after several incarnations has evolved as a publisher, and is now part of the Éditions Gallimard publishing group. The gazette was publish ...
'' contains a description of the board, rules and sample problems. This is the first known reference to the game in print. The standard game fills the entire board with pegs except for the central hole. The objective is, making valid moves, to empty the entire board except for a solitary peg in the central hole.


Board

There are two traditional boards ('.' as an initial peg, 'o' as an initial hole):


Play

A valid move is to jump a peg orthogonally over an adjacent peg into a hole two positions away and then to remove the jumped peg. In the diagrams which follow, · indicates a peg in a hole, * emboldened indicates the peg to be moved, and o indicates an empty hole. A blue is the hole the current peg moved from; a red is the final position of that peg, a red is the hole of the peg that was jumped and removed. Thus valid moves in each of the four orthogonal directions are: * · o → ''Jump to right'' o · * → ''Jump to left'' * · → ''Jump down'' o o · → ''Jump up'' * On an English board, the first three moves might be: · · · · · · · · · · · · · * · · · · o · · · · · · · · · · · · · · · · · · · · · o o · · · · · · o · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·


Strategy

There are many different solutions to the standard problem, and one notation used to describe them assigns letters to the holes (although numbers may also be used): English European a b c a b c d e f y d e f z g h i j k l m g h i j k l m n o p x P O N n o p x P O N M L K J I H G M L K J I H G F E D Z F E D Y C B A C B A This mirror image notation is used, amongst other reasons, since on the European board, one set of alternative games is to start with a hole at some position and to end with a single peg in its mirrored position. On the English board the equivalent alternative games are to start with a hole and end with a peg at the same position. There is no solution to the European board with the initial hole centrally located, if only orthogonal moves are permitted. This is easily seen as follows, by an argument from
Hans Zantema Hans Zantema (1956 - 28 January 2025) was a Dutch mathematician and computer scientist, and professor at Radboud University in Nijmegen, known for his work on termination analysis. Biography Born in Goingarijp, the Netherlands, Zantema received ...
. Divide the positions of the board into A, B and C positions as follows: A B C A B C A B A B C A B C A B C A B C A B C A B C A B C B C A B C A B C Initially with only the central position free, the number of covered A positions is 12, the number of covered B positions is 12, and also the number of covered C positions is 12. After every move the number of covered A positions increases or decreases by one, and the same for the number of covered B positions and the number of covered C positions. Hence after an even number of moves all these three numbers are even, and after an odd number of moves all these three numbers are odd. Hence a final position with only one peg cannot be reached, since that would require that one of these numbers is one (the position of the peg, one is odd), while the other two numbers are zero, hence even. There are, however, several other configurations where a single initial hole can be reduced to a single peg. A tactic that can be used is to divide the board into packages of three and to purge (remove) them entirely using one extra peg, the catalyst, that ''jumps out'' and then ''jumps back again''. In the example below, the * is the catalyst.: * · o o · · → · → → o · · o This technique can be used with a line of 3, a block of 2·3 and a 6-peg L shape with a base of length 3 and upright of length 4. Other alternate games include starting with two empty holes and finishing with two pegs in those holes. Also starting with one hole ''here'' and ending with one peg ''there''. On an English board, the hole can be anywhere and the final peg can only end up where multiples of three permit. Thus a hole at a can only leave a single peg at a, p, O or C.


Studies on peg solitaire

A thorough analysis of the game is known. This analysis introduced a notion called pagoda function which is a strong tool to show the infeasibility of a given generalized peg solitaire problem. A solution for finding a pagoda function, which demonstrates the infeasibility of a given problem, is formulated as a linear programming problem and solvable in polynomial time. A paper in 1990 dealt with the generalized Hi-Q problems which are equivalent to the peg solitaire problems and showed their
NP-completeness In computational complexity theory, NP-complete problems are the hardest of the problems to which ''solutions'' can be verified ''quickly''. Somewhat more precisely, a problem is NP-complete when: # It is a decision problem, meaning that for any ...
. A 1996 paper formulated a peg solitaire problem as a
combinatorial optimization Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combina ...
problem and discussed the properties of the feasible region called 'a solitaire cone'. In 1999 peg solitaire was completely solved on a computer using an exhaustive search through all possible variants. It was achieved making use of the symmetries, efficient storage of board constellations and hashing. In 2001 an efficient method for solving peg solitaire problems was developed. An unpublished study from 1989 on a generalized version of the game on the English board showed that each possible problem in the generalized game has 29 possible distinct solutions, excluding symmetries, as the English board contains 9 distinct 3×3 sub-squares. One consequence of this analysis is to put a lower bound on the size of possible "inverted position" problems, in which the cells initially occupied are left empty and vice versa. Any solution to such a problem must contain a minimum of 11 moves, irrespective of the exact details of the problem. It can be proved using
abstract algebra In mathematics, more specifically algebra, abstract algebra or modern algebra is the study of algebraic structures, which are set (mathematics), sets with specific operation (mathematics), operations acting on their elements. Algebraic structur ...
that there are only 5 fixed board positions where the game can successfully end with one peg.


Solutions to the English game

File:Peg_Solitaire_interactive_solution_guide.svg, Interactive solution guide for English Peg Solitaire. defaul

The shortest solution to the standard English game involves 18 moves, counting multiple jumps as single moves: This solution was found in 1912 by Ernest Bergholt and proven to be the shortest possible by John Beasley in 1964. This solution can also be seen o
a page that also introduces the Wolstenholme notation
which is designed to make memorizing the solution easier. Other solutions include the following list. In these, the notation used is *List of starting holes *Colon *List of end target pegs *Equals sign *Source peg and destination hole (the pegs jumped over are left as an exercise to the reader) *, or / (''a slash is used to separate 'chunks' such as a six-purge out'')
 x:x=ex,lj,ck,Pf,DP,GI,JH,mG,GI,ik,gi,LJ,JH,Hl,lj,jh,CK,pF,AC,CK,Mg,gi,ac,ck,kI,dp,pF,FD,DP,Pp,ox
 x:x=ex,lj,xe/hj,Ki,jh/ai,ca,fd,hj,ai,jh/MK,gM,hL,Fp,MK,pF/CK,DF,AC,JL,CK,LJ/PD,GI,mG,JH,GI,DP/Ox
 j:j=lj,Ik,jl/hj,Ki,jh/mk,Gm,Hl,fP,mk,Pf/ai,ca,fd,hj,ai,jh/MK,gM,hL,Fp,MK,pF/CK,DF,AC,JL,CK,LJ/Jj
 i:i=ki,Jj,ik/lj,Ik,jl/AI,FD,CA,HJ,AI,JH/mk,Hl,Gm,fP,mk,Pf/ai,ca,fd,hj,ai,jh/gi,Mg,Lh,pd,gi,dp/Ki
 e:e=xe/lj,Ik,jl/ck,ac,df,lj,ck,jl/GI,lH,mG,DP,GI,PD/AI,FD,CA,JH,AI,HJ/pF,MK,gM,JL,MK,Fp/hj,ox,xe
 d:d=fd,xe,df/lj,ck,ac,Pf,ck,jl/DP,KI,PD/GI,lH,mG,DP,GI,PD/CK,DF,AC,LJ,CK,JL/MK,gM,hL,pF,MK,Fp/pd
 b:b=jb,lj/ck,ac,Pf,ck/DP,GI,mG,JH,GI,PD/LJ,CK,JL/MK,gM,hL,pF,MK,Fp/xo,dp,ox/xe/AI/BJ,JH,Hl,lj,jb
 b:x=jb,lj/ck,ac,Pf,ck/DP,GI,mG,JH,GI,PD/LJ,CK,JL/MK,gM,hL,pF,MK,Fp/xo,dp,ox/xe/AI/BJ,JH,Hl,lj,ex
 a:a=ca,jb,ac/lj,ck,jl/Ik,pP,KI,lj,Ik,jl/GI,lH,mG,DP,GI,PD/CK,DF,AC,LJ,CK,JL/dp,gi,pd,Mg,Lh,gi/ia
 a:p=ca,jb,ac/lj,ck,jl/Ik,pP,KI,lj,Ik,jl/GI,lH,mG,DP,GI,PD/CK,DF,AC,LJ,CK,JL/dp,gi,pd,Mg,Lh,gi/dp


Brute force attack on standard English peg solitaire

The only place it is possible to end up with a solitary peg is the centre, or the middle of one of the edges; on the last jump, there will always be an option of choosing whether to end in the centre or the edge. Following is a table over the number (Possible Board Positions) of possible board positions after n jumps, and the possibility of the same peg moved to make a further jump (No Further Jumps). Interesting to note is that the shortest way to fail the game is in six moves, and the solution (besides its rotations and reflections) is unique. An example of this is as follows: 4 → 16; 23 → 9; 14 → 16; 17 → 15; 19 → 17; 31 → 23. (In this notation, the pegs are numbered from left to right, starting with 0, and moving down each row and to the far left once each row is marked.) NOTE: If one board position can be rotated and/or flipped into another board position, the board positions are counted as identical. Since there can only be 31 jumps, modern computers can easily examine all game positions in a reasonable time. The above sequence "PBP" has been entered as oeis:A112737, A112737 in
OEIS The On-Line Encyclopedia of Integer Sequences (OEIS) is an online database of integer sequences. It was created and maintained by Neil Sloane while researching at AT&T Labs. He transferred the intellectual property and hosting of the OEIS to th ...
. Note that the total number of reachable board positions (sum of the sequence) is 23,475,688, while the total number of possible board positions is 8,589,934,590 (33bit-1) (2^33), so only about 2.2% of all possible board positions can be reached starting with the center vacant. It is also possible to generate all board positions. The results below have been obtained using the
mCRL2 mCRL2 is a specification language for describing concurrent discrete event systems. It is accompanied with a toolset, that facilitates tools, techniques and methods for simulation, analysis and visualization of behaviour. The behavioural part of t ...
toolset (see the peg_solitaire example in the distribution). In the results below, it has generated all the board positions it really reached starting with the center vacant and finishing in the central hole.


Solutions to the European game

There are 3 initial non-congruent positions that have solutions. These are: 1) 0 1 2 3 4 5 6 0 o · · 1 · · · · · 2 · · · · · · · 3 · · · · · · · 4 · · · · · · · 5 · · · · · 6 · · · Possible solution: [2:2-0:2, 2:0-2:2, 1:4-1:2, 3:4-1:4, 3:2-3:4, 2:3-2:1, 5:3-3:3, 3:0-3:2, 5:1-3:1, 4:5-4:3, 5:5-5:3, 0:4-2:4, 2:1-4:1, 2:4-4:4, 5:2-5:4, 3:6-3:4, 1:1-1:3, 2:6-2:4, 0:3-2:3, 3:2-5:2, 3:4-3:2, 6:2-4:2, 3:2-5:2, 4:0-4:2, 4:3-4:1, 6:4-6:2, 6:2-4:2, 4:1-4:3, 4:3-4:5, 4:6-4:4, 5:4-3:4, 3:4-1:4, 1:5-1:3, 2:3-0:3, 0:2-0:4] 2) 0 1 2 3 4 5 6 0 · · · 1 · · o · · 2 · · · · · · · 3 · · · · · · · 4 · · · · · · · 5 · · · · · 6 · · · Possible solution: [1:1-1:3, 3:2-1:2, 3:4-3:2, 1:4-3:4, 5:3-3:3, 4:1-4:3, 2:1-4:1, 2:6-2:4, 4:4-4:2, 3:4-1:4, 3:2-3:4, 5:1-3:1, 4:6-2:6, 3:0-3:2, 4:5-2:5, 0:2-2:2, 2:6-2:4, 6:4-4:4, 3:4-5:4, 2:3-2:1, 2:0-2:2, 1:4-3:4, 5:5-5:3, 6:3-4:3, 4:3-4:1, 6:2-4:2, 3:2-5:2, 4:0-4:2, 5:2-3:2, 3:2-1:2, 1:2-1:4, 0:4-2:4, 3:4-1:4, 1:5-1:3, 0:3-2:3] and 3) 0 1 2 3 4 5 6 0 · · · 1 · · · · · 2 · · · o · · · 3 · · · · · · · 4 · · · · · · · 5 · · · · · 6 · · · Possible solution: [2:1-2:3, 0:2-2:2, 4:1-2:1, 4:3-4:1, 2:3-4:3, 1:4-1:2, 2:1-2:3, 0:4-0:2, 4:4-4:2, 3:4-1:4, 6:3-4:3, 1:1-1:3, 4:6-4:4, 5:1-3:1, 2:6-2:4, 1:4-1:2, 0:2-2:2, 3:6-3:4, 4:3-4:1, 6:2-4:2, 2:3-2:1, 4:1-4:3, 5:5-5:3, 2:0-2:2, 2:2-4:2, 3:4-5:4, 4:3-4:1, 3:0-3:2, 6:4-4:4, 4:0-4:2, 3:2-5:2, 5:2-5:4, 5:4-3:4, 3:4-1:4, 1:5-1:3]


Board variants

Peg solitaire has been played on other size boards, although the two given above are the most popular. It has also been played on a triangular board, with jumps allowed in all 3 directions. As long as the variant has the proper "parity" and is large enough, it will probably be solvable. In 2025,
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Vsauce Vsauce () is a YouTube brand created by educator Michael Stevens. The channels feature videos on scientific, psychological, mathematical, and philosophical topics, as well as gaming, technology, popular culture, and other general interest su ...
laid out each of these variants on one board. He called it ''Omnijump'', and it was included in th
2025 Spring Curiosity Box
Vsauce Youtube video on Peg Solitaire. https://www.youtube.com/shorts/HdX6dNIlCQI A common triangular variant has five pegs on a side. A solution where the final peg arrives at the initial empty hole is not possible for a hole in one of the three central positions. An empty corner-hole setup can be solved in ten moves, and an empty midside-hole setup in nine (Bell 2008):


Video game

On June 26, 1992, a video game based on peg solitaire was released for the Game Boy. Titled simply ''Solitaire'', the game was developed by Hect. In North America, DTMC released the game as ''Lazlos' Leap''.
Professor Layton and the Diabolical Box ''Professor Layton and the Diabolical Box'', known in Australia and Europe as ''Professor Layton and Pandora's Box'', is the second game in the ''Professor Layton'' series by Level-5. It was followed by a third game, '' Professor Layton and the ...
features six puzzles asking the player to solve the English peg solitaire board from different initial positions, the last one being the traditional configuration.


In popular culture

The PC game Shivers, a horror-themed
point and click Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermed ...
puzzle game, features many puzzles/games for the player to complete. The puzzle dubbed "Chinese Checkers" is actually peg solitaire.
Cracker Barrel Cracker Barrel Old Country Store, Inc., trading as Cracker Barrel, is an American chain of restaurant and gift stores with a Southern country theme. The company's headquarters are in Lebanon, Tennessee, where Cracker Barrel was founded by Da ...
features the game at every table at their locations. The board featured is triangular with 15 total holes. In '' Cowboy Bebop: The Movie'', the main antagonist, Vincent Volaju, spends most of his free time playing peg solitaire. The vector for his planned
Bioterrorism Bioterrorism is terrorism involving the intentional release or dissemination of biological agents. These agents include bacteria, viruses, insects, fungi, and/or their toxins, and may be in a naturally occurring or a human-modified form, in mu ...
attack, a type of
nanobot Nanoid robotics, or for short, nanorobotics or nanobotics, is an emerging technology field creating machines or robots, which are called nanorobots or simply nanobots, whose components are at or near the scale of a nanometer (10−9 meters). ...
, is stored in peg solitaire marbles.


References


Further reading

* *. * * * 206 (6): 156–166, June 1962; 214 (2): 112–113, Feb. 1966; 214 (5): 127, May 1966. *


External links

* *{{cbignore Mechanical puzzles Single-player games Solitaire tabletop games NP-complete problems