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The Mali and Immortalis series of
graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
s (GPUs) and multimedia processors are
semiconductor intellectual property core A semiconductor is a material with electrical conductivity between that of a conductor and an insulator. Its conductivity can be modified by adding impurities (" doping") to its crystal structure. When two regions with different doping level ...
s produced by
Arm Holdings Arm Holdings plc (formerly an acronym for Advanced RISC Machines and originally Acorn RISC Machine) is a British semiconductor and software design company based in Cambridge, England, whose primary business is the design of central processing ...
for licensing in various
ASIC An application-specific integrated circuit (ASIC ) is an integrated circuit (IC) chip customized for a particular use, rather than intended for general-purpose use, such as a chip designed to run in a digital voice recorder or a high-efficien ...
designs by Arm partners. Mali GPUs were developed by Falanx Microsystems A/S, which was a spin-off of a research project from the
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.
Arm Holdings Arm Holdings plc (formerly an acronym for Advanced RISC Machines and originally Acorn RISC Machine) is a British semiconductor and software design company based in Cambridge, England, whose primary business is the design of central processing ...
acquired Falanx Microsystems A/S on June 23, 2006 and renamed the company to Arm Norway. It was originally named ''Malaik'', but the team shortened the name to ''Mali'',
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for "small", which was thought to be fitting for a mobile GPU. On June 28, 2022, Arm announced their Immortalis series of GPUs with hardware-based Ray Tracing support.


Graphics processors


Utgard

In 2005, Falanx announced their Utgard GPU Architecture, the Mali-200 GPU. Arm followed up with the Mali-300, Mali-400, Mali-450, and Mali-470. Utgard was a non-unified GPU (discrete pixel and vertex shaders).


Midgard


1st generation

On November 10, 2010, Arm announced their Midgard 1st gen GPU Architecture, including the Mali-T604 and later the Mali-T658 GPU in 2011. Midgard uses a Hierarchical Tiling system.


2nd generation

On August 6, 2012, Arm announced their Midgard 2nd gen GPU Architecture, including the Mali-T678 GPU. Midgard 2nd gen introduced Forward Pixel Kill.


3rd generation

On October 29, 2013, Arm announced their Midgard 3rd gen GPU Architecture, including the Mali-T760 GPU.


4rd generation

On October 27, 2014, Arm announced their Midgard 4th gen GPU Architecture, including the Mali-T860, Mali-T830, Mali-T820. Their flagship Mali-T880 GPU was announced on February 3, 2015. New microarchitectural features include: * Up to 16 cores for the Mali-T880, with 256KB – 2MB L2 cache


Bifrost


1st generation

On May 27, 2016, Arm announced their Bifrost GPU Architecture, including the Mali-G71 GPU. New microarchitectural features include: * Unified shaders with quad vectorization * Scalar ISA * Clauses execution * Full cache coherency * Up to 32 cores for the Mali-G71, with 128KB – 2MB L2 cache * Arm claims the Mali-G71 has 40% more performance density and 20% better energy efficiency than the Mali-T880


2nd generation

On May 29, 2017, Arm announced their Bifrost 2nd gen GPU Architecture, including the Mali-G72 GPU. New microarchitectural features include: * Arithmetic optimizations and increased caches * Up to 32 cores for the Mali-G72, with 128KB – 2MB L2 cache * Arm claims the Mali-G72 has 20% more performance density and 25% better energy efficiency than the Mali-G71


3rd generation

On May 31, 2018, Arm announced their Bifrost 3rd gen GPU Architecture, including the Mali-G76 GPU. New microarchitectural features include: * 8 execution lanes per engine (up from 4). Doubled pixel and texel throughput * Up to 20 cores for the Mali-G76, with 512KB – 4MB L2 cache * Arm claims the Mali-G76 has 30% more performance density and 30% better energy efficiency than the Mali-G72


Valhall


1st generation

On May 27, 2019, Arm announced their Valhall GPU Architecture, including the Mali-G77 GPU, and in October Mali-G57 GPUs. New microarchitectural features include: * New superscalar engine * Simplified scalar ISA * New dynamic scheduling * Up to 16 cores for the Mali-G77, with 512KB – 2MB L2 cache * Arm claims the Mali-G77 has 30% more performance density and 30% better energy efficiency than the Mali-G76


2nd generation

On May 26, 2020, Arm announced their Valhall 2nd Gen GPU Architecture, including the Mali-G78. New microarchitectural features include: * Asynchronous clock domains * New FMA units and increase Tiler throughput * Up to 24 cores for the Mali-G78, with 512KB – 2MB L2 cache * Arm Frame Buffer Compression (AFBC) * Arm claims the Mali-G78 has 15% more performance density and 10% better energy efficiency than the Mali-G77


3rd generation

On May 25, 2021, Arm announced their Valhall 3rd Gen GPU Architecture (as part of TCS21), including the Mali-G710, Mali-G510, and Mali-G310 GPUs. New microarchitectural features include: * Larger shader cores (2x compared to Valhall 2nd Gen) * New GPU frontend, Command Stream Frontend (CSF) replaces the Job Manager * Up to 16 cores for the Mali-G710, with 512KB – 2MB L2 cache * Arm claims the Mali-G710 has 20% more performance density and 20% better energy efficiency than the Mali-G78


4th generation

On June 28, 2022, Arm announced their Valhall 4th Gen GPU Architecture (as part of TCS22), including the Immortalis-G715, Mali-G715, and Mali-G615 GPUs. New microarchitectural features include: * Ray Tracing support (hardware-based) * Variable Rate Shading * New Execution Engine, with doubled the FMA block, Matrix Multiply instruction support, and PPA improvements * Arm Fixed Rate Compression (AFRC) * Arm claims the Immortalis-G715 has 15% more performance & 15% better energy efficiency than the Mali-G710


5th generation

On May 29, 2023, Arm announced their 5th Gen Arm GPU Architecture (as part of TCS23), including the Immortalis-G720, Mali-G720 and Mali-G620 GPUs. New microarchitectural features include: * Deferred vertex shading (DVS) pipeline * Arm claims the Immortalis-G720 has 15% more performance and uses up to 40% less memory bandwidth than the Immortalis-G715


Technical details

Like other embedded IP cores for 3D rendering
acceleration In mechanics, acceleration is the Rate (mathematics), rate of change of the velocity of an object with respect to time. Acceleration is one of several components of kinematics, the study of motion. Accelerations are Euclidean vector, vector ...
, the Mali GPU does not include
display controller A video display controller (VDC), also called a display engine or display interface, is an integrated circuit which is the main component in a video-signal generator, a device responsible for the production of a TV video signal in a computing ...
s driving monitors, in contrast to common desktop
video card A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a displa ...
s. Instead, the Mali ARM core is a pure 3D engine that renders graphics into memory and passes the rendered image over to another core to handle display. ARM does, however, license display controller SIP cores independently of the Mali 3D accelerator SIP block, e.g. Mali DP500, DP550 and DP650. ARM also supplies tools to help in authoring
OpenGL ES OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerate ...
shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s named ''Mali GPU Shader Development Studio'' and ''Mali GPU User Interface Engine''. Display controllers such as the ARM HDLCD display controller are available separately.


Variants

The Mali core grew out of the cores previously produced by Falanx and currently constitute: Some microarchitectures (or just some chips?) support
cache coherency In computer architecture, cache coherence is the uniformity of shared resource data that is stored in multiple local caches. In a cache coherent system, if multiple clients have a cached copy of the same region of a shared memory resource, all ...
for the L2 cache with the CPU. Adaptive Scalable Texture Compression (ASTC) is supported by Mali-T620, T720/T760, T820/T830/T860/T880 and Mali-G series.


Implementations

The Mali GPU variants can be found in the following systems on chips (SoCs):


Video processors

Mali Video is the name given to
ARM Holdings Arm Holdings plc (formerly an acronym for Advanced RISC Machines and originally Acorn RISC Machine) is a British semiconductor and software design company based in Cambridge, England, whose primary business is the design of central processing ...
' dedicated video decoding and video encoding
ASIC An application-specific integrated circuit (ASIC ) is an integrated circuit (IC) chip customized for a particular use, rather than intended for general-purpose use, such as a chip designed to run in a digital voice recorder or a high-efficien ...
. There are multiple versions implementing a number of
video codec A video codec is software or Computer hardware, hardware that data compression, compresses and Uncompressed video, decompresses digital video. In the context of video compression, ''codec'' is a portmanteau of ''encoder'' and ''decoder'', while ...
s, such as
HEVC High Efficiency Video Coding (HEVC), also known as H.265 and MPEG-H Part 2, is a video compression standard designed as part of the MPEG-H project as a successor to the widely used Advanced Video Coding (AVC, H.264, or MPEG-4 Part 10). In co ...
, VP9, H.264 and
VP8 VP8 is an open format, open and royalty-free Video coding format, video compression format released by On2 Technologies in 2008. Initially released as a Proprietary software, proprietary successor to On2's previous VP7 format, VP8 was released a ...
. As with all ARM products, the Mali video processor is a
semiconductor intellectual property core A semiconductor is a material with electrical conductivity between that of a conductor and an insulator. Its conductivity can be modified by adding impurities (" doping") to its crystal structure. When two regions with different doping level ...
licensed to third parties for inclusion in their chips. Real time encode-decode capability is central to
videotelephony Videotelephony (also known as videoconferencing or video calling) is the use of audio signal, audio and video for simultaneous two-way communication. Today, videotelephony is widespread. There are many terms to refer to videotelephony. ''Vide ...
. An interface to ARM's TrustZone technology is also built-in to enable
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of
copyright A copyright is a type of intellectual property that gives its owner the exclusive legal right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, ...
ed material.


Mali-V500

The first version of a Mali Video processor was the V500, released in 2013 with the Mali-T622 GPU. The V500 is a multicore design, sporting 1–8 cores, with support for H.264 and a protected video path using ARM TrustZone. The 8 core version is sufficient for 4K video decode at 120 frames per second (fps). The V500 can encode VP8 and H.264, and decode H.264, H.263, MPEG4, MPEG2, VC-1/WMV, Real, VP8.


Mali-V550

Released with the Mali-T800 GPU, ARM V550 video processors added both encode and decode HEVC support, 10-bit color depth, and technologies to further reduced power consumption. The V550 also included technology improvements to better handle latency and save bandwidth. Again built around the idea of a scalable number of cores (1–8) the V550 could support between 1080p60 (1 core) to 4K120 (8 cores). The V550 supported HEVC Main, H.264, VP8, JPEG encode, and HEVC Main 10, HEVC Main, H.264, H.263, MPEG4, MPEG2, VC-1/WMV, Real, VP8, JPEG decode.


Mali-V61

The Mali V61 video processor (formerly named Egil) was released with the Mali Bifrost GPU in 2016. V61 has been designed to improve video encoding, in particular HEVC and VP9, and to allow for encoding either a single or multiple streams simultaneously. The design continues the 1–8 variable core number design, with a single core supporting 1080p60 while 8 cores can drive 4Kp120. It can decode and encode VP9 10-bit, VP9 8-bit, HEVC Main 10, HEVC Main, H.264, VP8, JPEG and decode only MPEG4, MPEG2, VC-1/WMV, Real, H.263.


Mali-V52

The Mali V52 video processor was released with the Mali G52 and G31 GPUs in March 2018. The processor is intended to support 4K (including HDR) video on mainstream devices. The platform is scalable from 1 to 4 cores and doubles the decode performance relative to V61. It also adds High 10 H.264 encode (Level 5.0) and decode (Level 5.1) capabilities, as well as AVS Part 2 (Jizhun) and Part 16 (AVS+, Guangdian) decode capability for YUV420.


Mali-V76

The Mali V76 video processor was released with the Mali G76 GPU and Cortex-A76 CPU in 2018. The V76 was designed to improve video encoding and decoding performance. The design continues the 2–8 variable core number design, with 8 cores capable of 8Kp60 decoding and 8Kp30 encoding. It claims improves HEVC encode quality by 25% relative to Mali-V61 at launch. The AV1 codec is not supported.


Mali-V77

The Mali V77 video processor was released with the Mali G77 GPU and Cortex-A77 CPU in 2019.


Comparison


Display processors


Mali-D71

The Mali-D71 added Arm Framebuffer Compression (AFBC) 1.2 encoder, support for ARM CoreLink MMU-600 and Assertive Display 5. Assertive Display 5 has support for
HDR10 HDR10 Media Profile, more commonly known as 'HDR10'', is an open high-dynamic-range video (HDR) standard announced on 27 August 2015, by the Consumer Electronics Association. It is the most widespread HDR format. HDR10 is not Backward compatibil ...
and hybrid log–gamma (HLG).


Mali-D77

The Mali-D77 added features including asynchronous timewarp (ATW), lens distortion correction (LDC), and chromatic aberration correction (CAC). The Mali-D77 is also capable of 3K (2880x1440) @ 120 Hz and 4K @ 90 Hz.


Image signal processors


Mali-C71

On April 25, 2017 the Mali-C71 was announced, ARM's first image signal processor (ISP).


Mali-C52 and Mali-C32

On January 3, 2019 the Mali-C52 and C32 were announced, aimed at everyday devices including drones, smart home assistants and security, and internet protocol (IP) camera.


Mali-C71AE

On September 29, 2020 the Mali-C71AE image signal processor was introduced, alongside the Cortex-A78AE CPU and Mali-G78AE GPU. It supports up to 4 real-time cameras or up to 16 virtual cameras with a maximum resolution of 4096 x 4096 each.


Mali-C55

On June 8, 2022 the Mali-C55 ISP was introduced as successor to the C52. It is the smallest and most configurable image signal processor from Arm, and support up to 8 camera with a max resolution of 48 megapixel each. Arm claims improved tone mapping and spatial noise reduction compared to the C52. Multiple C55 ISPs can be combined to support higher than 48 megapixel resolutions.


Comparison


The Lima, Panfrost and Panthor FOSS drivers

On January 21, 2012,
Phoronix Phoronix Test Suite (PTS) is a free and open-source benchmark software for Linux and other operating systems. The Phoronix Test Suite, developed by Michael Larabel and Matthew Tippett, has been endorsed by sites such as Linux.com, LinuxPlanet ...
reported that Luc Verhaegen was driving a reverse-engineering attempt aimed at the Mali series of GPUs, specifically the Mali 200 and Mali 400 versions. The project was known as ''Lima'' and targeted support for
OpenGL ES OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerate ...
2.0. The reverse-engineering project was presented at
FOSDEM Free and Open source Software Developers' European Meeting (FOSDEM) is an annual software engineering conference. It is non-commercial and volunteer-organized with a focus on free and open-source software. Initiated in 2000, it is usually held d ...
, February 4, 2012, followed by the opening of a website demonstrating some renders. On February 2, 2013, Verhaegen demonstrated '' Quake III Arena'' in timedemo mode, running on top of the Lima driver. In May 2018, a Lima developer posted the driver for inclusion in the Linux kernel. In May 2019, the Lima driver became part of the mainline Linux kernel. The Mesa userspace counterpart was merged at the same time. It currently supports
OpenGL ES OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerate ...
1.1, 2.0 and parts of Desktop
OpenGL OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
2.1, and the fallback emulation in MESA provides full support for graphical desktop environments. Panfrost is a reverse-engineered driver effort for Mali Txxx (Midgard) and Gxx (Bifrost) GPUs. Introducing Panfrost talk was presented at X.Org Developer's Conference 2018. As of May 2019, the Panfrost driver is part of the mainline Linux kernel. and MESA. Panfrost supports
OpenGL ES OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerate ...
2.0, 3.0 and 3.1, as well as OpenGL 3.1. Later
Collabora Collabora Ltd is a global private company headquartered in Cambridge, United Kingdom, with offices in Cambridge and Montreal. It provides open-source consultancy, training and products to companies. Collabora's initial focus was instant messa ...
has developed ''panthor'' driver for G310, G510, G710 GPUs.


See also

*
Adreno Adreno is a series of graphics processing unit (GPU) semiconductor intellectual property cores developed by Qualcomm and used in many of their SoCs. History Adreno is an integrated graphics processing unit (GPU) within Qualcomm's Snapdrago ...
– GPU developed by Qualcomm (formerly AMD, then Freescale) * Atom family of SoCs – with Intel graphics core, not licensed to third parties * AMD mobile APUs – with AMD graphics core, licensed to Samsung *
PowerVR PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, video decoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and ...
– by Imagination Technologies *
Tegra Tegra is a system on a chip (SoC) series developed by Nvidia for mobile devices such as smartphones, personal digital assistants, and mobile Internet devices. The Tegra integrates an ARM architecture central processing unit (CPU), graphics pr ...
– family of SoCs by
Nvidia Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...
with the graphics core available as a SIP block to third parties * VideoCore – family of SoCs by
Broadcom Broadcom Inc. is an American multinational corporation, multinational designer, developer, manufacturer, and global supplier of a wide range of semiconductor and infrastructure software products. Broadcom's product offerings serve the data cen ...
with the graphics core available as a SIP block to third parties *
Vivante Vivante Corporation was a Fabless manufacturing, fabless semiconductor industry, semiconductor company headquartered in Sunnyvale, California, with an R&D center in Shanghai, China. The company was founded in 2004 as GiQuila and focused on the ...
– available as SIP block to third parties * Imageon – old
AMD Advanced Micro Devices, Inc. (AMD) is an American multinational corporation and technology company headquartered in Santa Clara, California and maintains significant operations in Austin, Texas. AMD is a hardware and fabless company that de ...
mobile GPU


References


External links


Graphics Processing from ARM
website
Mali Developer Center
{{Webarchive, url=https://web.archive.org/web/20170107112907/http://malideveloper.arm.com/ , date=2017-01-07 a developer focused site run by ARM
V500

V550

Lima driver
ARM architecture Graphics processing units