, also credited as Makoto Kanoh pre-1995, is a
Japanese game designer and supervisor. He was born in
Kyoto
Kyoto ( or ; Japanese language, Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in the Kansai region of Japan's largest and most populous island of Honshu. , the city had a population of 1.46 million, making it t ...
,
Japan
Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
.
Kano began working for
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
in 1974. He was one of the original designers in Nintendo's creative department. Originally, he designed toys and
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
s before working on the
Nintendo Beam Gun series. Kano eventually became one of the lead designers of the ''
Game & Watch'' series. By 1984, he was heavily involved in several
Nintendo R&D1 games, including ''
Hogan's Alley'', ''
Gyromite'', and more specifically the ''
Metroid'', ''
Kid Icarus'', and ''
Famicom Wars
is a turn-based strategy video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Family Computer. It was released on August 12, 1988, in Japan. It was later re-released on Virtual Console. It is the first game ...
'' series. Some other projects he has worked on at Nintendo include ''
Super Metroid'', the
Super Scope for the Super Nintendo Entertainment System, and ''
Mario & Wario''.
Kano is credited with creating several early Nintendo characters during the 1980s. Ultimately, his best known achievement may have been creating the concepts of the ''
Metroid'', ''
Famicom Wars
is a turn-based strategy video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Family Computer. It was released on August 12, 1988, in Japan. It was later re-released on Virtual Console. It is the first game ...
'', and ''
Kid Icarus'' universe.
Iwata Asks: Game & Watch
/ref>
Works
Interviews
References
{{DEFAULTSORT:Kano, Makoto
1950 births
Japanese video game designers
Japanese video game producers
Living people
Metroid
Nintendo people
Japanese video game artists