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, also credited as Makoto Kanoh pre-1995, is a Japanese game designer and supervisor. He was born in
Kyoto Kyoto ( or ; Japanese language, Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in the Kansai region of Japan's largest and most populous island of Honshu. , the city had a population of 1.46 million, making it t ...
,
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
. Kano began working for
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
in 1974. He was one of the original designers in Nintendo's creative department. Originally, he designed toys and
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
s before working on the Nintendo Beam Gun series. Kano eventually became one of the lead designers of the '' Game & Watch'' series. By 1984, he was heavily involved in several Nintendo R&D1 games, including '' Hogan's Alley'', '' Gyromite'', and more specifically the '' Metroid'', '' Kid Icarus'', and ''
Famicom Wars is a turn-based strategy video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Family Computer. It was released on August 12, 1988, in Japan. It was later re-released on Virtual Console. It is the first game ...
'' series. Some other projects he has worked on at Nintendo include '' Super Metroid'', the Super Scope for the Super Nintendo Entertainment System, and '' Mario & Wario''. Kano is credited with creating several early Nintendo characters during the 1980s. Ultimately, his best known achievement may have been creating the concepts of the '' Metroid'', ''
Famicom Wars is a turn-based strategy video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Family Computer. It was released on August 12, 1988, in Japan. It was later re-released on Virtual Console. It is the first game ...
'', and '' Kid Icarus'' universe.Iwata Asks: Game & Watch
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{{DEFAULTSORT:Kano, Makoto 1950 births Japanese video game designers Japanese video game producers Living people Metroid Nintendo people Japanese video game artists