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''Mario Tennis: Ultra Smash'' is a 2015
sports game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such ...
in the ''
Mario Tennis ''Mario Tennis'' is a 2000 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64 (N64). Following '' Mario's Tennis'', it is the second game in the ''Mario Tennis'' series. The game is known for ...
'' series developed by
Camelot Software Planning (trade name, doing business as Camelot! Software Planning) is a Japanese video game developer established in 1994 and headquartered in Shinjuku, Tokyo. It is known for developing sports games, particularly in Nintendo's ''Mario (franchise), Mari ...
and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
, released internationally in November 2015, and released in Japan in January 2016. It is the first ''Mario Tennis'' game to feature simultaneous
online In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on lin ...
worldwide multiplayer. The game received mixed reviews from critics; it was criticized for a lack of additional modes, its smaller character roster than prior entries, and a perceived lack of enough innovation, with many deeming the game to be inferior to previous installments in terms of content, although its visual presentation, gameplay, and multiplayer were praised.


Gameplay

Before starting a match, players choose from four
modes Mode ( meaning "manner, tune, measure, due measure, rhythm, melody") may refer to: Arts and entertainment * MO''D''E (magazine), a defunct U.S. women's fashion magazine * ''Mode'' magazine, a fictional fashion magazine which is the setting fo ...
, 16
playable character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s, and determine either competing in 1-on-1 matches or 2-on-2 doubles matches. From there, a court option is picked; each court is themed as a different texture of ground, of which effect the ball in speed and bounce. Matches include four occurring abilities: Chance Shots are glowing spots on the ground, and upon standing over it and pressing a certain button combination, allows the player to pull off a powerful move; Jump Shots, an ability that allows the player to jump up and hit the ball resulting in a faster and longer-ranged shot; the titular Ultra Smash, a unique kind of Jump Shot which serves as a punishment mechanic only possible when the opponent loses form when returning a shot and allows the player to perform a very fast and powerful Smash shot; and the Mega Mushroom, a mushroom thrown onto either sides of the court that causes the player to grow in size, allowing stronger and more distant hits on the ball. The game does not require motion controls. The game has a total of four modes, including Mega Battle. Classic Tennis allows for creating a custom rule set, being able to remove Chance Shots, Jump Shots or Mega Mushrooms, making the gameplay similar to that of ''Mario Tennis'' games prior to ''
Mario Tennis Open ''Mario Tennis Open'' is a 2012 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 3DS. Like earlier ''Mario Tennis'' titles, it features characters, settings, and scenarios from the Mario (franchi ...
''. Knockback Challenge is a single player endurance mode, where the player competes against opponents, increasing in difficulty after each win.
Online multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
supports
single Single may refer to: Arts, entertainment, and media * Single (music), a song release Songs * "Single" (Natasha Bedingfield song), 2004 * "Single" (New Kids on the Block and Ne-Yo song), 2008 * "Single" (William Wei song), 2016 * "Single", by ...
or
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
; players compete against worldwide opponents in either Mega Battle or Classic Tennis. The game supports
amiibo (, ; stylized as amiibo; plural: ''Amiibo'') is a toys-to-life platform by Nintendo, which was launched in November 2014. It consists of a wireless communications and storage protocol for connecting figurines to the Wii U, Nintendo 3DS, Ni ...
functionality, where the player can train the character through
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
to compete in matches similarly to the player, in similar fashion to the ''
Super Smash Bros. is a series of platform fighting video games published by Nintendo. Created by Masahiro Sakurai, the ''Super Smash Bros.'' series is a crossover featuring many characters from other video game series created by Nintendo and other develope ...
'' series. The trained amiibo can compete as an additional competitor in online matches.


Development

Camelot Software Planning (trade name, doing business as Camelot! Software Planning) is a Japanese video game developer established in 1994 and headquartered in Shinjuku, Tokyo. It is known for developing sports games, particularly in Nintendo's ''Mario (franchise), Mari ...
, the creators of previous ''Mario Tennis'' games, developed ''Ultra Smash''. The game, upon its reveal, was announced for Holiday 2015, later being released on November 20, 2015. According to the director, Shugo Takahashi, the developers aimed to create a game that was generally simple enough to "give anyone the taste of how tennis is interesting"; they compared their concept to ''
Mario Tennis ''Mario Tennis'' is a 2000 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64 (N64). Following '' Mario's Tennis'', it is the second game in the ''Mario Tennis'' series. The game is known for ...
'' on the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
. The Jump Shot was an idea requested by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
early into development. It was implemented due to the move having multiple gateway elements that could add a layer of strategy, such as where and how to hit the ball. Mega Battle was proposed by Camelot, of which the idea was created from considering concepts that could be used with HD graphics as the series first HD game. The idea was implemented so players could have "Mario-ish features while playing tennis". Takahashi stated that there was constant trial and error creating larger scale models, such as being able to see the ball and creating a proper
hitbox Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of ''if'', ''when'' and ''where'' two or more objects intersect. Collision detect ...
. Similar courses were created to have the sense of unity Halfway through development, Nintendo wanted the game to have
amiibo (, ; stylized as amiibo; plural: ''Amiibo'') is a toys-to-life platform by Nintendo, which was launched in November 2014. It consists of a wireless communications and storage protocol for connecting figurines to the Wii U, Nintendo 3DS, Ni ...
functionality. They conceptualized the concept of training a character to play like the player, similar to ''
Super Smash Bros. for Nintendo 3DS and Wii U and , both commonly referred to together as ''Super Smash Bros. 4'' or ''Smash 4'', are 2014 crossover fighting games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game cons ...
''. Camelot proceeded with the idea, due to the company being familiar with the
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
genre, having developed games of the genre in the past. ''Ultra Smash'' also introduced simultaneous worldwide
online multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
, after ''
Mario Tennis Open ''Mario Tennis Open'' is a 2012 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 3DS. Like earlier ''Mario Tennis'' titles, it features characters, settings, and scenarios from the Mario (franchi ...
'' only featured online multiplayer locked to the game's region. The developers at first thought that "a worldwide online versus would be impossible" but Takahashi believed that "if they could realize it, it would be definitely interesting", so they put a lot of power into making it a reality.


Characters

Deciding the roster, Camelot used pre-existing characters from older franchises in hopes that players would gravitate towards characters they recognized. Each character's skills were determined based upon their appearance. Using this, the developers found it difficult to balance the skills for each character alongside opinions of stats from the fans. They considered
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
to be the most difficult to compare and balance, due to him being the "starter character" that could not be too strong or too weak.


Reception

''Ultra Smash'' received "mixed or average" reviews, according to video game
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Marty Sliva gave the game 4.8 out of 10, calling it "a bare-bones, lackluster addition to Mario's sporting adventures". He also compared it unfavorably to its predecessors by stating "that ''
Mario Power Tennis ''Mario Power Tennis'' is a 2004 sports game developed by Camelot Software Planning and published by Nintendo for the GameCube. The game is the sequel to the Nintendo 64 title '' Mario Tennis'', and is the fourth game in the ''Mario Tennis'' ser ...
'' on the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
managed to include more characters, interesting modes, and varied courses a decade ago is a bit insulting." ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s Scott Butterworth similarly criticized the lack of game modes and alternate ways to play and awarded the game 6 out of 10. Nintendo World Report's Daan Koopman lambasted the game for all of the game's courts sharing the stadium aesthetic, lacking online friend pairing options, and less features than the previous two entries. ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
''s Kyle Hilliard praised the game's core gameplay, new HD graphics, and music while also criticizing its lack of content, stating that "''Mario Tennis Ultra Smash'' offers that same fun, silly take on tennis, but it doesn’t provide much outside of the well-executed core game." concluding that "There is a great straightforward tennis game here, but little else to hook you in and keep you coming back".


Notes


References


External links

* {{Portal bar, Video games 2015 video games Nintendo Network games Multiplayer and single-player video games Tennis video games Video game sequels Wii U eShop games Wii U games Wii U-only games Mario Tennis Video games scored by Motoi Sakuraba Video games developed in Japan Video games that use Amiibo figurines Camelot Software Planning games Video games about size change Tennis in fiction