Lunacy (video Game)
   HOME

TheInfoList



OR:

''Lunacy'', released in Europe as ''Torico'' and in Japan as , is an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
developed by
System Sacom , also known as System Sacom Sales Corp., is a Japanese company which sells electronic devices. They are more notable for their past, in which they developed video games. In the 1980s, they mainly published games for computers, but they changed ...
and published by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
in 1996. ''Lunacy'' is an interactive movie adventure consisting of a long series of interconnecting
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games featur ...
(FMV) sequences, much like '' The 7th Guest'' and System Sacom's earlier Saturn game, '' Mansion of Hidden Souls''. The game is about a man named Fred (also known as "The Traveler") who wanders around the City of Mists trying to uncover his forgotten identity. His forehead bears the imprint of a strange symbol, which seems to be the source of his
amnesia Amnesia is a deficit in memory caused by brain damage or brain diseases,Gazzaniga, M., Ivry, R., & Mangun, G. (2009) Cognitive Neuroscience: The biology of the mind. New York: W.W. Norton & Company. but it can also be temporarily caused by t ...
. He travels to a city, where he encounters strange events and a man named Lord Gordon who rules the town with an iron fist and plays cruel games with the town's inhabitants.


Storyline

A traveler called Fred finds himself imprisoned in Misty Town
jail A prison, also known as a jail, gaol, penitentiary, detention center, correction center, correctional facility, or remand center, is a facility where people are imprisoned under the authority of the state, usually as punishment for various cr ...
. He came to the village in search of answers to his past, a past of which he has no recollection. On his head, he bears a crescent shaped tattoo. In his cell, Fred meets the strange and seemingly all-knowing Anthony, who tells him of the legends of the City of Moons. It is said that the road to the City lies through the Misty Town. Anthony offers him the key to his cell, but after an attempted escape, Fred quickly finds himself back in the hands of Lord Gordon, the ruthless town ruler. Lord Gordon condemns the traveler to death, but offers him a chance to save his life. If he can find the entrance to the City of Moons he will be spared. Fred begins his search for the fabled city, shadowed by Lord Gordon's sadistic henchman Jade. Throughout the village he meets the various people that populate the Misty Town, such as the irritable Dr. Morse, the soft-spoken Rose, and the melancholic Gray. A dried up well may or may not hold the key to his mystery and as his quest unfolds, Fred's path will lead him across various items that may serve one magical function or another. Matches, oil, treesap and red paint prove to be an integral part of the puzzle.


Gameplay

''Lunacy'' is set in two major locations: Misty Town and the City of Moons. Correspondingly, the game is divided into two discs. Once the player finishes disc 1, disc 2 can be accessed and continues from there. Although the game maintains the illusion of free three-dimensional movement, in reality each action loads a pre-scripted FMV sequence. Gameplay is essentially restricted to moving left and right, forward and backward or moving in to examine certain objects. The story is followed through a first-person perspective. Some events may not trigger until Fred has spoken to one of the townspeople. Items can be collected and every important encounter is stored in a memory log. The player can save progress anywhere, anytime. While the storyline of disc 1 follows a fairly linear course, disc 2 allows for multiple outcomes to the game, depending on what choices the player makes at a given moment or which items are used.


Development

System Sacom previously developed the Sega-CD and later Saturn game, '' Mansion of Hidden Souls'' which was also a first person adventure title. Though
Atlus USA is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'' ...
published ''Lunacy'' in North America, the game was translated and localized by Sega. Sega offered the game's North American publication rights to third party companies so that they could devote more of their marketing efforts to more high-profile games.


Reception

Though ''Lunacy'' met with a range of critical opinions, reviews almost universally agreed that the game combines compelling story elements and graphics with the limited gameplay typical of the interactive movie genre. Critics particularly remarked that the graphics are exceptionally detailed and effectively bring to life the surreal settings, though some criticized that the characters' walking animations look fake. Most critics disapproved of the gameplay, particularly that the puzzles are shallow and insultingly easy, an insult deepened by the hints given out by the characters. '' Next Generation'' reviewed the Sega Saturn version of the game from Japan, rating it four stars out of five, and stated that "The mere fact that the game simply keeps moving at its own irresistible pace is enough to keep players pressing on in their quest to uncover its secrets. ''Torico'' is a must for all graphic adventure fans." The game's bizarre and often cryptic dialogue was the subject of considerable commentary and varying reactions.
Glenn Rubenstein Glenn Rubenstein (born March 2, 1976) is a writer, director, and journalist based in Northern California. Journalism Rubenstein has been a columnist for the ''San Francisco Examiner'', ''Sports Illustrated'' for Kids, CNET's (now defunct) GameCen ...
in ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' described the dialogue as "
David Lynch David Keith Lynch (January 20, 1946 – January 16, 2025) was an American filmmaker, visual artist, musician, and actor. Widely considered one of the greatest filmmakers of all time, Lynch was often called a "visionary" and received acclaim f ...
meets
David Mamet David Alan Mamet (; born November 30, 1947) is an American playwright, author, and filmmaker. He won a Pulitzer Prize and received Tony Award, Tony nominations for his plays ''Glengarry Glen Ross'' (1984) and ''Speed-the-Plow'' (1988). He first ...
" Some found it intriguing, while others characterized it as confusing or stilted in a manner suggestive of English being spoken as a second language. The English dub was praised for the quality of the acting but criticized for the poor
lip syncing Lip sync or lip synch (pronounced , like the word ''sink'', despite the spelling of the participial forms ''synced'' and ''syncing''), short for lip synchronization, is a technical term for matching a speaking or singing person's lip movements ...
, typically both by the same critic. Reviewing an import copy, ''
Diehard GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for it ...
''s reviewers said the game was a rare example of an
FMV game An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, o ...
done right, praising the graphics, music and setting.Diehard Gamefan. Vol 4. Issue 6. Most of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
''s four reviewers found the game too slow-paced and mundane, especially in its first half, though Dan Hsu had a mildly positive response, remarking that "''Lunacy'' brings a bit of variety to a market packed with game clones." Stephen Fulljames gave it a negative review in ''
Sega Saturn Magazine ''Sega Saturn Magazine'' (originally known as ''Sega Magazine'') was a monthly magazine from the United Kingdom covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues incl ...
'', asserting that "'interactive movies' will never be as exciting or playable as something generated in real time." A reviewer for '' Next Generation'' concluded, "Although not a very deep title, ''Lunacy'' is just stylish enough to be as entertaining as a good late night movie or suspense novel." Rubenstein similarly said that it was not really a game, but that it "makes up for its lack of interactivity with sheer entertainment value." ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' was most enthusiastic about the game, scoring it a 4.0 out of 5 in graphics and funfactor and a perfect 5.0 in sound and control, summarizing that "This slick, creepy game combines '' D''s eerie, latent sensuality with ''
Myst ''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...
''s otherworldliness to create a challenging, captivating, movie-like mystery."


See also

*'' Shadow of Memories''


Notes


References

{{Reflist


External links


Sega Online - Lunacy
1996 video games Adventure games Atlus games Full motion video based games Sega Saturn games Sega Saturn-only games Sega video games Single-player video games System Sacom games Video games about amnesia Video games developed in Japan