
In video games, loot is the collection of
items
Item may refer to:
Organizations
* '' Instituto del Tercer Mundo'' (ITeM), the Third World Institute
* ITEM club, an economic forecasting group based in the United Kingdom
Newspapers
* '' The Item'', an American independent, morning newspap ...
picked up by the
player character that increase their power or level up their abilities, such as
currency
A currency, "in circulation", from la, currens, -entis, literally meaning "running" or "traversing" is a standardization of money in any form, in use or circulation as a medium of exchange, for example banknotes and coins.
A more general ...
,
spells, equipment and weapons. Loot is meant to reward the player for progressing in the game, and can be of superior quality to items that can be purchased. It can also be part of an upgrade system that permanently increases the player's abilities.
Functions
Early computer role-playing games such as
SSI's ''
Gold Box'' series rewarded player progress with in-game treasure, which was typically preset in the games' programming. Recent games tend to randomly or
procedurally generate loot, with better loot such as more powerful weapons or stronger armor obtained from more difficult challenges. The random nature of loot was established in the
roguelike
Roguelike (or rogue-like) is a subgenre of role-playing game, role-playing computer games traditionally characterized by a dungeon crawl through procedural generation, procedurally generated level (video gaming), levels, Turns, rounds and time- ...
genre of games and made mainstream through
Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and video game publisher, publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, ...
's ''
Diablo'' which was based on roguelike design principles. Fixed items, determined essential for game progress, may also drop alongside random loot.
In single-player games, loot is often obtained as treasure through exploration or
looted from defeated enemies,
and loot is considered distinct from items purchased from in-game shops. In multiplayer games, loot may be provided in such a manner that only one player may acquire any given item. "Ninja-looting" is the resulting practice of looting items off enemies defeated by other players.
Players may choose to employ a
loot system to distribute their spoils. In a
PVP situation, loot may be taken from a defeated player.
In
role-playing video games or
loot shooters, loot often forms the core economy of the game, in which the player fights to obtain loot and then uses it to purchase other items. Loot is often assigned to tiers of rarity, with the rarer items being more powerful and more difficult to obtain. The various tiers of rarity are often indicated by particular colors that allow a player to quickly recognize the quality of their loot. The concept of color-coded loot rarity was initially popularized with the 1996 game ''
Diablo'' and its 2000 sequel ''
Diablo II'', whose designer,
David Brevik, took the idea from the
roguelike
Roguelike (or rogue-like) is a subgenre of role-playing game, role-playing computer games traditionally characterized by a dungeon crawl through procedural generation, procedurally generated level (video gaming), levels, Turns, rounds and time- ...
video game ''
Angband Angband may refer to:
*Angband (Middle-earth), the fortress of Morgoth in Tolkien's fiction
* ''Angband'' (video game), a roguelike game named after the fortress
*Angband (band)
Angband is a Persian power metal/progressive musical group, formed ...
''. In ''Diablo'', equippable items were either white (normal), blue (magic) or gold (unique), and ''Diablo II'' expanded on this with either grey (inferior), white (common), blue (magic), yellow (rare), orange (unique) or green (set). Blizzard Entertainment later re-used the system for the 2004 game
World of Warcraft, where items were either grey (poor), white (common), green (uncommon), blue (rare), purple (epic) or orange (legendary). Following ''World of Warcrafts popularity, most loot-driven games have since based their own system off this same color-coding hierarchy, (e.g. ''
Titan Quest'', ''
Borderlands'', ''
Overwatch'', ''
Torchlight'', ''
Destiny
Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual.
Fate
Although oft ...
'', and ''
Fortnite
''Fortnite'' is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: '' Fortnite Battle Royale'', a free-to ...
'').
The quality of loot often scales with the tiers but not always.
Loot boxes
Loot boxes are a particular type of randomized loot system that consists of boxes that can be unlocked through normal play, or by purchasing more via
microtransaction. They originated in massively multiplayer online role-playing games and mobile games, but have since been adopted by many
AAA console games in recent years. The system has garnered a great deal of controversy for being too similar to
gambling
Gambling (also known as betting or gaming) is the wagering of something of Value (economics), value ("the stakes") on a Event (probability theory), random event with the intent of winning something else of value, where instances of strategy (ga ...
, along with giving players a means to circumvent normal progression through additional monetary transactions. Games that allow for certain players to have unfair advantages over other players via paid loot boxes are referred to as "pay-to-win" by critics.
References
{{MUDs, state=collapsed
MUD terminology
Video game terminology
Video game gameplay