Lode Runner's Rescue
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''Lode Runner's Rescue'' is a 1985
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
developed by Joshua Scholar for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
as a follow-up to Doug Smiths's ''
Lode Runner ''Lode Runner'' is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to ''Space Panic'' from 1980. The player controls a character who must collect all the gold pieces in ...
''. ''Lode Runner'' was published by
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits '' Choplifter'', '' Lode Runner'', '' Karateka'', and ...
, but the sequel was published under the
Synapse Software Synapse Software Corporation (marketed as SynSoft in the UK) was an American software developer and publisher founded in 1981 by Ihor Wolosenko and Ken Grant. Synapse published application software and developer tools, but was primarily known f ...
name, a company acquired by Broderbund in 1984. ''Lode Runner's Rescue'' uses isometric projection to give a 3D feel.


Gameplay


Reception

''Lode Runner's Rescue'' was positively received by the press, including ''
Ahoy! ''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, covering on all Commodore color computers, primarily Commodore 64 and Amiga. History The first issue of ''Ahoy!'' was published in January 1984. The ...
'', ''
ANALOG Computing ''ANALOG Computing'' was an American computer magazine devoted to Atari 8-bit computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANALOG'' printed multiple programs in each issue for users to type in. Almo ...
'', ''Atari Explorer'', and '' Commodore Magazine'' which described it as a surprise hit. Greg Williams of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' praised the Atari version's graphics but asked "How likely is it that a game with girls, mice, cats, and magic mushrooms should be called ''Lode Runner's Rescue''?" He speculated that the publisher put the series name on an unrelated and independently developed game. Roy Wagner reviewed the Commodore 64 version for ''Computer Gaming World'' and praised the ability of creating the player's screens with icon screen editor. ''Ahoy!'' stated that the Commodore 64 version's graphics were much better than the earlier games.


References


External links

* 1985 video games Action games Atari 8-bit computer games Commodore 64 games Single-player video games Video game sequels Video games developed in the United States Video games featuring female protagonists Video games with isometric graphics {{action-videogame-stub