Little Computer People
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''Little Computer People'', also called ''House-on-a-Disk'', is a
social simulation game Social simulation games are a subgenre of life simulation games that explore social interactions between multiple artificial lives. Some examples include ''The Sims'' and ''Animal Crossing'' series. History Influences and origins When ''The Si ...
released in 1985 by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
,
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
,
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
,
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
and
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
. An Amiga version was released in 1987. Two Japanese versions were also released in 1987, a
Family Computer Disk System The commonly shortened to the Famicom Disk System, is a peripheral for Nintendo's Nintendo Entertainment System, Family Computer (Famicom) home video game console, released in Japan on February 21, 1986. The system uses proprietary floppy disk ...
version, published in Japan by Disk Original Group a subsidiary of
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
, and a
PC-8801 The , commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. The PC-8800 series sold extremely well and became one of the four major Japanes ...
version.


Gameplay

The game has no win conditions, and one setting: a sideways view of the inside of a three-story house. After a short time, an animated character will move in and occupy the house. He goes about a daily routine, doing everyday things like cooking, watching television or reading the newspaper. Players are able to interact with this person in various ways, including entering simple commands for the character to perform, playing a game of
poker Poker is a family of Card game#Comparing games, comparing card games in which Card player, players betting (poker), wager over which poker hand, hand is best according to that specific game's rules. It is played worldwide, with varying rules i ...
with him and offering presents. On occasion, the character initiates contact on his own, inviting the player to a game or writing a letter explaining his feelings and needs. Each copy of the game generates its own unique character, so no two copies play exactly the same. The character's name is randomly selected from a list of 256 names. The documentation accompanying the game fully keeps up the pretense of the "little people" being real, and living inside one's computer (the
software Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital comput ...
merely "bringing them out"), with the player as their caretaker. Two versions of the game exist for the Commodore 64: the disk version, which plays as described above, and the cassette version, which omits several features. On tape versions, the Little Computer Person is generated from scratch every time the game is started up (not only on the first boot, as with other versions), and thus does not go through the "moving in" sequence seen on other versions. Also, on cassette versions the Computer Person has no memory, and does not communicate meaningfully with the user, and the
card game A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including famil ...
s, such as poker, cannot be played.


Development

The initial idea for ''Little Computer People'' was developed by Rich Gold, who wanted to create a Pet Person computer program similar to that of the Pet Rock toys of the 1970s. Gold was able to develop some funding for it and hired James Wickstead Design Associates to realize it as a game concept which was in development for about a year. This team refined the concept of a Pet Person who lived in a house. Gold initially struggled to find a publisher for the product. At this point, the game was like screensaver, that the players would be able to
boot A boot is a type of footwear. Most boots mainly cover the foot and the ankle, while some also cover some part of the lower calf. Some boots extend up the leg, sometimes as far as the knee or even the hip. Most boots have a heel that is clearl ...
and just see what the character was doing. Gold met with
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
president Jim Levy was an interesting enough product to show to game developer David Crane, who had popular hits with games like ''
Pitfall! ''Pitfall!'' is a video game developed by David Crane for the Atari 2600 and released in September 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is popu ...
'' (1982) and ''
Ghostbusters ''Ghostbusters'' is a 1984 American supernatural comedy film directed by Ivan Reitman and written by Dan Aykroyd and Harold Ramis. It stars Bill Murray, Aykroyd, and Ramis as Peter Venkman, Ray Stantz, and Egon Spengler, three eccentric ...
'' (1984) for his opinion. At this point in time, Activision was one of the largest video game publishers in the industry. Crane said he offered to take on the project, but not as a finished game for publishing but as a starting point for an interactive product. Crane saw the project as going beyond the Pet rock concept in what Crane described as "one of the hardest programming challenges of my career." Crane wanted to add interactivity and argued with Gold with this concept, who said it was contrary to the initial Pet Rock concept. Crane later recalled in 2005 that "Part of me wanted to make him the smartest thing in computing maybe even to pass the
Turing test The Turing test, originally called the imitation game by Alan Turing in 1949,. Turing wrote about the ‘imitation game’ centrally and extensively throughout his 1950 text, but apparently retired the term thereafter. He referred to ‘ iste ...
— but with the constraints of time in the software business that was impractical." Including the development of James Wickstead Design Associates, the game took about two years to develop in a period when most games were developed in four to five months. Crane made the game so that each copy of it would be unique. Each copy of the game had built in parameters that gave the character a unique personality and mood parameters. He stated that this turned out to be one of the important aspects of the game as based on his personality and mood, the character could opt to ignore your commands. While the game has the character live off a real-time six hour game schedule for a day, Crane thought it may have been better to have the character live off of a real-time schedule such as booting the game up at night would have the character sleeping. Playing cards with the character was almost not included due to a lack of time according to Crane, who said that nearly all the time was focused on giving the character interactivity with its basic brain. Steve Cartwright was between games when the development of ''Little Computer People'' was closing, with Crane giving Cartwright the parameters to include the card game feature. Marketing staff at Activision formulated promotion through a newspaper story about the discovery of people living in computers everywhere.


Release

The game was first released for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and later for the
Amiga computers Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
in 1987. as well as the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
,
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
,
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
and
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
. The game was re-released on the Activision C64 15 Pack for PC. This version allowed the player to generate a new person if the character died off somehow. Initial ideas for expansion included friends visiting and new housing.


Ports

is a port of ''Little Computer People'' to the
Family Computer Disk System The commonly shortened to the Famicom Disk System, is a peripheral for Nintendo's Nintendo Entertainment System, Family Computer (Famicom) home video game console, released in Japan on February 21, 1986. The system uses proprietary floppy disk ...
. The port was released by
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
in 1987. Unlike previous versions of ''Little Computer People'', the playable character is a girl wearing a pink dress and bow in her hair. The rooms of the house are also in a different configuration, featuring an outdoor balcony on the top floor. When the game is first played, a name for the character is chosen at random from a preprogrammed list. ''Apple Town Story'' lacks many of the features found in other versions of ''Little Computer People''. The game's soundtrack was written by
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton Joh ...
, who would later become recognized for his work in the ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' series. In December 1987, a second Japanese version of the game was released for the PC-8801 computer, titled ''Little Computer People'' (リトルコンピュータピープル). Like Apple Town Story, this game also features a female character, only older and more glamorous in appearance. Aside from the character, this version of the game is far more like the original in all other respects.


Reception

Roy Wagner reviewed the game for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'', and stated that "The game is more cute than fun or challenging. The range of activities are limited and not very exciting, but can be interesting. The 'game' is ideally suited for children. It does a good job of teaching about caring for another." ''Little Computer People'' earned a ''
Zzap!64 ''Zzap!64'' is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazi ...
'' Gold Medal Award in 1985. ''
Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
'' magazine listed it as one of its top 10 best entertainment software produced in 1985.
Jerry Pournelle Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and ergonomics, human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. ...
of ''
BYTE The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
'' named it his game of the month for December 1986, stating "That's not strictly a game, but it sure has consumed all the game time we have around here" and that the Amiga version's graphics were preferable to the Atari ST's. ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. ...
'' favorably reviewed the Atari ST version in 1987, stating that it had "enormous and subtle educational appeal" to children and others. The magazine concluded that ''Little Computer People'' "is a delightful program". The game was voted best original game of the year at the 1986
Golden Joystick Awards The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted ...
.


Reviews

*''
Isaac Asimov's Science Fiction Magazine ''Asimov's Science Fiction'' is an American science fiction magazine edited by Sheila Williams and published by Dell Magazines, which is owned by Penny Press. It was launched as a quarterly by Davis Publications in 1977, after obtaining Isaac ...
'' v11 n1 (1987 01)


Legacy

''Little Computer People'' was described by Kim Wild of ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' as "selling well enough", but that the large amount of money in development and acquiring the property mean that any sequels were not a financial reality. During the development of the Amiga version of the game, Crane was planning add-ons being made available. ''Little Computer People'' is often compared to an early predecessor to ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' game series. When asked about its influence, Crane responded that "Almost everything we touched in those days could be constructed as the precursor to something on the market today. So rather than go there, I simple acknowledge that I took the first baby steps toward the simulation genre when I added human-like interactivity to ''Little Computer People''." Will Wright, designer of ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'', has mentioned playing ''Little Computer People'' and receiving valuable feedback on ''The Sims'' from its designer, Rich Gold. In 1998, German electro musician Anthony Rother released a single titled "Little Computer People", which is inspired by the computer game, as part of the group The Little Computer People Project.


References


Sources

* *


External links

*
Little Computer People Information Preservation Article
filed under Pac-Man's Notes at Pac-Attack.com
Little Computer People Research Project (extensive information on C64 version)
at The-Commodore-Zone

* ttp://www.softpres.org/?id=article:game:little_computer_people Technical information on how the random characters were generatedat Software Preservation Society *{{WoS game, id=0002897 1985 video games 1987 video games Activision games Amiga games Amstrad CPC games Apple II games Atari ST games Commodore 64 games Famicom Disk System games God games Golden Joystick Award winners NEC PC-8801 games NEC PC-9801 games Social simulation video games Square (video game company) games Video games scored by Nobuo Uematsu Video games set in computers ZX Spectrum games Video games developed in the United States Single-player video games