''Line of Fire'' is a first-person
light gun shooter game developed by
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
and released for
arcades in 1989. It was released with two
arcade cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
versions, a standard upright and a sit-down cockpit, both featuring two
positional guns
A light gun is a pointing device for computers and a Game controller, control device for arcade game, arcade and video game console, video games, typically shaped to resemble a pistol.
Early history
The first light guns were produced in the ...
. The cockpit design allows the player(s) to sit down while playing the game, while having two-handed machine guns,
controlled by a
potentiometer-controlled gun alignment software system. The game follows a two-man commando unit as they try to escape from a terrorist facility after seizing a prototype weapon.
The arcade game was praised by critics for its
pseudo-3D graphics and cockpit cabinet, but with the gameplay criticized for being derivative of ''
Operation Wolf
is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems.
The game was critically and commercially successful, becoming one of the highest-grossing arcade games of 1988 and winning the Go ...
'' (1987) and ''
Operation Thunderbolt'' (1988). It was converted for
home computers and published by
U.S. Gold in 1990, and then released for the
Master System
The is an 8-bit
third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
in 1991; however, the style of the latter was changed to that of an overhead
run and gun video game. The home computer versions were criticized for "blocky" visuals, though reviewers found that there were some nice touches, while the Sega Master System version also received mixed reviews.
Gameplay
The game sees the player placed a member of a two-man commando team who have been charged with going behind enemy lines to bring down a terrorist organisation which has access to a large arsenal of weaponry. During the mission the team find a "special weapon", which is a vehicle mounted, automatic machine pistol, and must report their findings. However, the player is faced with many enemy troops and military vehicles which need to be destroyed in order for the commando squad to escape in the jeep, and must use the "special weapon" against the terrorists.
The game is played from a first person perspective, with two cabinet mounted, positional guns used the shoot enemies on the screen. There are eight stages which take place in various settings including the enemy base, jungle, desert and ruins.
At the end of each is a
boss vehicle which must be destroyed to progress. Ammunition is limited to a few clips of bullets for the machine gun, a small supply of hand grenades and a screen clearing missile, although additional supplies can be obtained by shooting the relevant icon when they appear during play.
The stages scroll both horizontally and into the screen via a
pseudo-3D effect, and due to Sega's dedicated
sprite handling hardware and software, the game was able to combine the two movements in a single stage, effectively turning corners. This revolutionary system allowed the player to experience a somewhat convincing 3D landscape.
Between stages a map screen is displayed which shows the player progressing through the terrorist facility and towards freedom.
Development
The ''Line of Fire'' arcade machine uses the
Sega X Board
Sega is a video game video game development, developer, video game publisher, publisher, and Arcade cabinet, hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arca ...
hardware, comprising two
Motorola 68000
The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Sector ...
processors running at 12.5Mhz as its
CPU
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
, and sound is reproduced using a
Yamaha YM2151 sound chip. It features
raster graphics
upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for ...
at a resolution of 320 x 224 pixels on a horizontally orientated monitor.
There are two different
arcade cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
s available for the game. One cabinet allows the player(s) to sit down as they are playing the game,
reaching forward to use the cabinet mounted
light guns. The other is an upright cabinet with attached light guns.
U.S. Gold acquired the licence to release the game on home computers, and versions were produced for the
Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Amstrad CPC,
Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
,
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
and
ZX Spectrum. The conversion for all five home computers was handled by Creative Materials and all were released in 1990.
For these versions there is no light gun support: instead the player moves a
crosshair using a mouse, joystick or keyboard to target enemies, and pressing a button to fire.
A version was created for the
Sega Master System in 1991,
published by Sega and developed by
Sanritsu Denki
Sanritsu Denki is a Japanese video game publisher and developer. SIMS Co., Ltd. was established on June 12, 1991, as a joint venture of Sanritsu and Sega Enterprises, Ltd.
It was responsible for games such as:
*''Appoooh'' (Arcade) (1984)
*''Ban ...
. This version is very different from every other conversion as it is an overhead vertically scrolling shooter, although the storyline and locations are mostly unchanged.
The game does not feature light gun support, the player using the standard control pad. This game also features support for the
SegaScope 3-D Glasses, a way of viewing the game in
3D, if the player enters a button combination when starting up the console with the ''Line of Fire'' cartridge inserted.
Reception
Arcade version
In Japan, ''Game Machine'' listed ''Line of Fire'' on their February 1, 1990 issue as being the third most-successful upright arcade unit of the month. In the United Kingdom, it was one of the top four highest-grossing arcade games during
early 1990, along with ''
Teenage Mutant Ninja Turtles'', ''
Tecmo World Cup '90'' and ''
Super Masters''. In North America, ''Line of Fire'' was the top-grossing new video game on the ''RePlay'' arcade charts in
July 1990.
The arcade game was met with a positive-to-mixed reception from critics, with praise for its pseudo-3D graphics and sit-down cabinet but with a mixed response to its derivative gameplay heavily based on ''
Operation Wolf
is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems.
The game was critically and commercially successful, becoming one of the highest-grossing arcade games of 1988 and winning the Go ...
'' and ''
Operation Thunderbolt''. ''Line of Fire'' received a positive review from ''
S: The Sega Magazine'', calling it an "Utterly fab" game with "Amazing
3D graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
" and "heart-stopping action throughout." ''RePlay'' magazine praised the "impressive" graphics and action, stating "the graphics are extremely crisp" and clear, the "explosions look real" and it "achieves a near 3D depth effect" with "realistic backgrounds" that scroll "away" as enemies "come flying in towards you" while stating the gameplay is "a no-holds-barred joyride through explosions and action that just doesn't quit."
Sean Kelly of ''
Zero'' magazine called it "the best game" at London's 1990
Amusement Trades Exhibition International (ATEI) and stated that, despite being "an ''Operation Thunderbolt'' derivative" it "goes about ten steps better." He praised the "fantastic graphics and sonics throughout" the game, "some rather excellent original ideas" and the "brilliant two-handed machine guns" in the sit-down cabinet.
''
Amiga Action'' called the arcade game "revolutionary" with "addictive two player action" and "a real 3D landscape that your character could run through, shooting both in front and behind" him.
''
Zzap!64'' praised the graphics but criticized the gameplay and lack of difficulty. ''
CU Amiga'' gave it an average review with a 66% score, calling it a poor clone of ''Operation Wolf'', with graphics that "aren't as sharp" and lacking dramatic sound. There was praise for the sit-down cabinet, but the reviewer said this was the only lasting appeal, although they found it a nice touch that defeated enemies stay on the screen rather than disappearing after a few moments, allowing the player to survey the scene they have just created.
Retrospectivaly, ''Hardcore Gaming 101'' praised the graphics, comparing its
sprite manipulation to later
first-person shooters and
textured-mapped 3D polygons, but said the gameplay is "nothing spectacular".
Home conversions
The home conversions received mixed reviews. The Commodore 64 version received a score of 32% in ''
Zzap!64'' magazine, with a lack of enemies on screen being a major criticism, although it was said that the attempt at 3D was impressive. The reviewers found the difficulty curve a problem, with level one being too easy and too long, followed by tougher later levels.
The Amiga version was more well received, although it was still not without faults. Tony Horgan said in ''
Amiga User International
''Amiga User International'' (or ''AUI'') was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious perspec ...
'' that a "great job has been done in recreating the graphics of the original" but found the pace a little slow. He said that this kind of game works better in an arcade as home conversions do not manage to hold the player's attention. The same ''Zzap!64'' review as the Commodore 64 version said that the Amiga version had good presentation with regards to the introduction and map screens between levels, but that the in game graphics were "blocky", and that there were perhaps too many enemies on screen at any one time, in stark contrast to the Commodore 64 version.
''Amiga Action'' magazine thought that the Amiga conversion was a "first class conversion from a decent
coin-op", and that it really captured the feel of the arcade machine. A minor criticism was that the scoreboard at the top of the screen can obscure enemies from the player's view, leading to damage being inflicted on the player's character.
''
Amiga Format's'' Trenton Webb praised the Amiga version's speed and said that the graphics "mimic their arcade parent as well as any non-custom circuit set could hope to", although the sprites look rather blocky.
Steve Merritt said in ''CU Amiga'' that the Amiga version is more playable that the arcade version, but that the last few levels should have been made more difficult.
Richard Leadbitter gave both the Amiga and ZX Spectrum versions 85% in his review for ''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' magazine, praising the pace of the game, especially in the ZX Spectrum version.
The Sega Master System version received mixed reviews. ''
Console XS'' gave it an 82% score.
It was met with some disappointment by the reviewers in ''
Mean Machines'', due to it being a very different version to the original arcade game. They said that the Master System had been proved more than capable of running games similar to the original, mentioning ''
Dynamite Duke
is a 1989 action arcade game developed by Seibu Kaihatsu. It was later ported to the Master System, Mega Drive/Genesis and X68000. Being a ''Cabal''-based shooter, it can be considered a follow-up to Seibu's '' Empire City: 1931'' and '' Dead An ...
'' as an example. They said that it was a poor overhead shooter and although the game has the same locations and general storyline of the original the graphics are too small and badly drawn to be able to tell. They also found the game very easy, it only took one of the reviewers an hour to reach the last level. They thought that people who played the original in the arcade would be the most disappointed of all.
References
{{reflist
1989 video games
Amiga games
Amstrad CPC games
Arcade video games
Atari ST games
Commodore 64 games
Master System games
U.S. Gold games
Video games with stereoscopic 3D graphics
ZX Spectrum games