Lifeforce Tenka
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''Lifeforce Tenka'' (known as ''Codename: Tenka'' in the US) is a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
for PC and
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
released in 1997 by
Psygnosis Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Het ...
. It is also known as just "Tenka" in some other forms of release. The game is set in a futuristic action environment. The player character engages in battle with a number of various armed flying robots, stationary turrets, and bipedal creatures.


Plot

''Lifeforce Tenka'' takes place in a future where a multinational conglomerate, Trojan Incorporated, is in the process of performing presumably unethical genetic experiments. Joseph D. Tenka, the protagonist, discovers the corporation's nefarious activities and sets about bringing them and their genetically engineered army down.


Gameplay

The weapon design differs from similar games of the time in that instead of the player character acquiring stronger more powerful weapons to add to an accumulated arsenal, weapon modifications are picked up and added to the same weapon (known as the "Self-Generating Polymorphic armoury", or SG-26) and switched between as necessary.


Development

Development on the game began in earnest in January 1995. The graphics in the game were created using
Softimage 3D Softimage 3D, stylized as Softimage, 3D, is a discontinued high-end 3D graphics application developed by Softimage, which was used predominantly in the film, broadcasting, gaming, and advertising industries for the production of 3D animation. It ...
. With Softimage as the construction tool, the programmers additionally wrote a suite of custom Softimage scene extraction utilities. Since the PlayStation cannot perform perspective correct texture mapping, what senior programmer Martin Linklater called "a dynamic multistage clipping and meshing system" was incorporated in ''Lifeforce Tenka''s graphics engine in order to reduce the effect of warping textures. The development team opted to make the game single-player only. Linklater explained: "The current design for the game does not lend itself to a two-player game. We have chosen to concentrate on a single-player game - which would be the most played version anyway".


Reception

The PlayStation version received above-average reviews. Many magazines, including ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'', gave it positive to mixed reviews while the game was still in development. Critics deemed the graphics technically impressive due to the lighting effects and polygonal enemies, but some found them overly dark, making most of the levels appear the same. Most also stated that the game simply did not offer enough new gameplay elements to make it stand out from previous first person shooters. However, ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
''s Atomic Dawg opined in an early review that the unintuitive controls for strafing and looking up and down are the game's weak point, and the familiarity of the gameplay is actually what saves it from mediocrity: "...just when you feel like swearing, some ugly mutant charges you, and the ensuing adrenaline rush reminds you why you play video games. ''Tenka'' is trigger-happy fun." In addition, critics universally praised the bizarre and often gruesome enemy designs. Crispin Boyer of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' stated in an early review that "the spider-head bad guys will give you nightmares", though he and his three co-reviewers said the game overall lacks excitement and variety. A ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' critic similarly remarked in an early review: "Occasionally intense, ''Tenka''s gameplay is solid but never frantically drives the player forward the way the best first-person shooters do." ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s early review looked at it more optimistically, concluding: "At its heart, ''Tenka'' is a good, solid shooter. It won't knock ''Doom'' off its throne, but it is strong enough to contend."
Glenn Rubenstein Glenn Rubenstein (born March 2, 1976) is a writer, director, and journalist based in Northern California. Journalism Rubenstein has been a columnist for the ''San Francisco Examiner'', ''Sports Illustrated'' for Kids, CNET's (now defunct) GameCen ...
of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' judged that though ''Lifeforce Tenka'' was one of the better first-person shooters on the market, its high difficulty level and lack of innovation would make it unappealing to all but fans of the genre.


Notes


References


External links

*{{moby game, id=/codename-tenka 1997 video games Cyberpunk video games First-person shooters PlayStation (console) games Psygnosis games Single-player video games Video games developed in the United Kingdom Video games scored by Tim Wright (Welsh musician)