Life Eater
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''Life Eater'' is a 2024
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by Strange Scaffold and published by Strange Scaffold and Frosty Pop for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
. The game is a narrative horror
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different ...
in which the player is a murderer that uses an interactive timeline to learn the routines and vulnerabilities of their victims. The game was concepted by independent developer Xalavier Nelson Jr, who aimed to create a "horror fantasy kidnapping simulator" that explored themes of surveillance in a fantasy horror context. Upon release, ''Life Eater'' received mixed to average reviews from critics, with reviewers noting the impact and ambition of its premise, but expressing mixed views on the effect of its gameplay and narrative to execute its concept.


Gameplay

''Life Eater'' is a
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different ...
in which the player is a murderer that uses an interactive timeline similar to
video editing software Video editing software or a video editor is software used for performing the post-production video editing of digital video sequences on a non-linear editing system (NLE). It has replaced traditional flatbed celluloid film editing tools and analo ...
to plan an opportunity to abduct a specific victim nominated at the start of every stage. Each round of the game takes place over two phases, with the first phase set out on a timeline representing the routines of one or more victims. The timeline of each victim is segmented by empty slots representing their various activities throughout the days of the week. To uncover these activities and locate the appropriate opportunity to kidnap them, players select a series of actions that represent methods of stalking them. These actions are constrained by a time limit and suspicion meter, requiring the player to manage their time and not raise the meter. Once the suspicion meter passes a threshold three times, or the time limit runs out, the game is over. Some activities on the timeline can only be revealed by taking more intrusive actions at a greater cost of suspicion. Players can reduce the level of suspicion by undertaking activities at cost to their available time. Once the player identifies a sufficient percentage of the victim's activities in that week, they are able to select a victim to abduct. The second phase of the game presents the player with statements about the correct victim, requiring them to demonstrate knowledge from the evidence they collected in the first phase of the game. Players answer these questions using an interface representing the sacrifice of the victim, removing certain bodily organs based on whether or not the victim met certain conditions such as their habits, living status and appearance. If the player removes the organs correctly based on these conditions, the player is successful, otherwise they must restart the stage. Certain conditions, such as whether the victim lived alone, requires the player to infer the nature of the victim based upon the evidence they have collected, occasionally from the habits of other characters that have been surveilled. As the game progresses, multiple characters are able to be monitored or abducted in the first phase of the game. The instructions on which targets are to be abducted also can be abstract, such as to "find a monster", requiring deeper investigation to abduct the correct victim.


Plot

The player character, Ralph, is a "modern-day Druid" in servitude to Zimforth, a god that threatens to bring about the end of the world unless the player provides them with annual sacrifices. To meet these ends, Ralph abducts and murders specific targets identified by Zimforth by monitoring their personal lives and routines. He also abducts and imprisons a victim, Johnny, placing him in a cage. Over the years in service to Zimforth, Ralph develops increasing paranoia and guilt about their involvement in procuring sacrifices as they develop a one-sided friendship with Johnny. Throughout the game, it is left ambiguous as to whether Ralph is sane or truly tormented by the demands of Zimforth.


Development and release

''Life Eater'' was developed by Strange Scaffold, the studio of independent developer
Xalavier Nelson Jr. Xalavier Nelson Jr. is a video game developer who is the founder and creative director of indie game studio Strange Scaffold. Awards and accomplishments Nelson was named by ''Forbes ''Forbes'' () is an American business magazine found ...
''Life Eater'' was developed following the securing of a five-game publishing contract with independent publisher Frosty Pop. Nelson Jr. stated that the concept arose from the desire to create a "kidnapping sim" with a horror-fantasy theme using timeline-based games like those used in '' John Wick Hex''. The game intended to explore the "dark and interesting design questions" arising from the exploitation of "information culture" and surveillance, such as
geotagging Geotagging, or GeoTagging, is the process of adding geographical identification metadata to various media such as a geotagged photograph or video, websites, SMS messages, QR Codes or RgSSfeeds and is a form of geospatial metadata. This data ...
, to use for harm. The ''
Saw A saw is a tool consisting of a tough blade, Wire saw, wire, or Chainsaw, chain with a hard toothed edge used to cut through material. Various terms are used to describe toothed and abrasive saws. Saws began as serrated materials, and when man ...
'' film series and ''
10 Cloverfield Lane ''10 Cloverfield Lane'' is a 2016 American science fiction horror thriller film directed by Dan Trachtenberg in his directorial debut, produced by J. J. Abrams and Lindsey Weber and written by Josh Campbell, Matthew Stuecken, and Damien Chaze ...
'' were also cited as inspiration for the concept of the game. ''Life Eater'' was announced with the release of a trailer on 6 March 2024, and released on 16 April.


Reception

According to
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, ''Life Eater'' received "mixed or average" reviews from critics. Whilst all critics acknowledged the ambition and uniqueness of the game's concept, they expressed mixed views on the execution on its gameplay mechanics. Andy Brown of ''NME'' considered the gameplay to be "deeply immersive" in its details, but felt its repetitive mechanics became "formulaic" and "frustrating" by the end of the game. Similarly describing the gameplay as "routine" and "shallow", Zoey Handley of ''Destructoid'' critiqued the lack of instructions and trial-and-error gameplay. Ben Sledge of ''TheGamer'' felt the gameplay was "left wanting" in practice, stating that the reliance of the game on memory was "repetitive" and "frustrating". Rob Gordon of ''Screen Rant'' noted the "unique and innovative" aspects of gameplay, but felt that its execution lacked complexity, had a "barren" presentation not supplemented by imagery or animation, and resulted in frustrating trial and error. Aaron Boehm of ''Bloody Disgusting'' wrote that the game "struggles to balance the abstract nature of the mechanics with the narrative it’s trying to tell". Kelsey Raynor of ''
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'' found the game to become "trivial" and "easy" once the mechanics of the game were learned by the player, although considered this issue to be minor due to the short playtime of the game. Reviewers also provided mixed assessments about the game's narrative. Rob Gordon of ''Screen Rant'' commended the game's "impressive" and "well-written" narrative, highlighting its "oppressive atmosphere". Aaron Boehm of ''Bloody Disgusting'' also praised the depiction of the relationship between the player character and Johnny, citing the "warmth and relatability" in the writing style and its treatment of themes of "questioning your faith and how far you let your devotion take you". Ben Sledge of ''TheGamer'' found the game to have an "exemplary script", craft "simple, emotional stories" through its gameplay, and illustrate a "manipulative and transformative" depiction of the player character's descent into inhumanity. Noting the uncomfortable aspects of its intriguing and effective premise, Robert Purchese of ''Eurogamer'' felt the game "struggled to wrap a story around it" nor explore deeper topics, conclusions or consequences for the player's behavior. Andy Brown of ''NME'' praised the game's "unsettling story" and its "compelling" themes of "faith, love and duty", highlighting the cutscenes and voiceover performances. In spite of a "compelling and disturbing" premise, Zoey Handley of ''Destructoid'' noted that the "simple and distant" gameplay failed to connect with its characters, making it difficult for her "to care about the world or the people who inhabit it".


References

{{reflist 2024 video games Indie games Puzzle video games Single-player video games Strange Scaffold games