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Laplacian smoothing is an algorithm to smooth a polygonal mesh. For each vertex in a mesh, a new position is chosen based on local information (such as the position of neighbours) and the vertex is moved there. In the case that a mesh is topologically a rectangular grid (that is, each internal vertex is connected to four neighbours) then this operation produces the
Laplacian In mathematics, the Laplace operator or Laplacian is a differential operator given by the divergence of the gradient of a scalar function on Euclidean space. It is usually denoted by the symbols \nabla\cdot\nabla, \nabla^2 (where \nabla is the ...
of the mesh. More formally, the smoothing operation may be described per-vertex as: :\bar_= \frac \sum_^\bar_j Where N is the number of adjacent vertices to node i, \bar_ is the position of the j-th adjacent vertex and \bar_ is the new position for node i.


See also

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Tutte embedding In graph drawing and geometric graph theory, a Tutte embedding or barycentric embedding of a simple, 3-vertex-connected, planar graph is a crossing-free straight-line embedding with the properties that the outer face is a convex polygon and tha ...
, an embedding of a planar mesh in which each vertex is already at the average of its neighbours' positions


References

Mesh generation Geometry processing {{geometry-stub