Language Game (linguistics)
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A language game (also called a
cant CANT may refer to: *CANT, a solo project from Grizzly Bear bass guitarist and producer, Chris Taylor. *Cantieri Aeronautici e Navali Triestini CANT (''Cantieri Aeronautici e Navali Triestini'', the Trieste Shipbuilding and Naval Aeronautics; also ...
, secret language, ludling, or argot) is a system of manipulating spoken words to render them incomprehensible to an untrained listener. Language games are used primarily by groups attempting to conceal their conversations from others. Some common examples are
Pig Latin Pig Latin (''Igpay Atinlay'') is a language game, argot, or cant in which words in English are altered, usually by adding a fabricated suffix or by moving the onset or initial consonant or consonant cluster of a word to the end of the word a ...
; the
Gibberish Gibberish, also known as jibber-jabber or gobbledygook, is speech that is (or appears to be) nonsense: ranging across speech sounds that are not actual words, pseudowords, language games and specialized jargon that seems nonsensical to outsid ...
family, prevalent in the United States and Sweden; and
Verlan The verlan word "pineco" comes from "copine". () is a type of argot in the French language, featuring inversion of syllables in a word, and is common in slang and youth language. It rests on a long French tradition of transposing syllables of in ...
, spoken in France. A common difficulty with language games is that they are usually passed down orally; while written translations can be made, they are often imperfect, thus spelling can vary widely. Some factions argue that words in these spoken tongues should simply be written the way they are pronounced, while others insist that the purity of language demands that the transformation remain visible when the words are imparted to paper.


Use

Some language games such as Pig Latin are so widely known that privacy is virtually impossible, as most people have a passable understanding of how it works and the words can sound very similar to their English counterpart. Although language games are not usually used in everyday conversation, some words from language games have made their way into normal speech, such as '' ixnay'' in English (from Pig Latin), and ''loufoque'' in French (derived from ''fou'' according to the rules of
Louchébem or () is Parisian and Lyonnaise butchers' ( French ) slang, similar to Pig Latin and Verlan. It originated in the mid-19th century and was in common use until the 1950s. Process The word-creation process resembles that of , , and , in that e ...
)


Classification

One way in which language games could be organized is by language. For example,
Pig Latin Pig Latin (''Igpay Atinlay'') is a language game, argot, or cant in which words in English are altered, usually by adding a fabricated suffix or by moving the onset or initial consonant or consonant cluster of a word to the end of the word a ...
,
Ubbi Dubbi Ubbi dubbi is a language game spoken with the English language. After decades of history and predecessors, it was widely popularized by the 1972–1978 PBS children's show '' Zoom''. When ''Zoom'' was revived in 1999 on PBS, Ubbi dubbi was again ...
, and
Tutnese Tutnese (also known as Tut) is an argot created by Slavery in the United States, enslaved African Americans based on African-American Vernacular English as a method to covertly teach and learn spelling and reading. Language rules In Tutnese, v ...
could all be in the "English" category, and Jeringonza could be in the "Spanish", ("Portuguese", or "Italian") category. An alternate method of classifying language games is by their function. For example, Ubbi Dubbi, Bicycle, and all work by inserting a code syllable before the vowel in each syllable. Therefore, these could be classified in the Gibberish family. Also, Double Talk,
Língua do Pê Língua dos Pês ( Portuguese, ''P Language'') is a language game spoken in Brazil and Portugal with Portuguese. It is also known in other languages, such as Dutch, Afrikaans, and Estonian. Function There are at least three different "dialects ...
, Jeringonza, and B-Sprache all work by adding a consonant after the vowel in each syllable, and then repeating the vowel. Thus, these could be classified in the Double Talk family. Another common type of language game is the
spoonerism A spoonerism is an occurrence of speech in which corresponding consonants, vowels, or morphemes are switched (see metathesis) between two words of a phrase. These are named after the Oxford don and priest William Archibald Spooner, who report ...
, in which the onsets of two words are exchanged. Using a standard word for each transformation gives another type, for example, the Finnish "kontinkieli", where ''kontti'' is added after each word, and spoonerism applied (kondäntti koonerismspontti koppliedäntti).


List of common language games

Additionally, Auflinger described some types of speech disguise in some languages near the city of
Madang Madang (old German name: ''Friedrich-Wilhelmshafen'') is the capital of Madang Province and is a town with a population of 27,420 (in 2005) on the north coast of Papua New Guinea. History Nicholai Miklukho-Maklai was probably the first Eur ...
in
Papua New Guinea Papua New Guinea, officially the Independent State of Papua New Guinea, is an island country in Oceania that comprises the eastern half of the island of New Guinea and offshore islands in Melanesia, a region of the southwestern Pacific Ocean n ...
. Auflinger, Albert. 1949. Secret languages of small islands near Madang II. ''South Pacific'' 3.5: 113-119.


See also

*
Word game Word games are spoken, board, card or video games often designed to test ability with language or to explore its properties. Word games are generally used as a source of entertainment, but can additionally serve an educational purpose. Young ...
*
Word play Word play or wordplay (also: play-on-words) is a literary technique and a form of wit in which words used become the main subject of the work, primarily for the purpose of intended effect or amusement. Examples of word play include puns, ph ...
*
Cant (language) A cant is the jargon or language of a group, often employed to exclude or mislead people outside the group.McArthur, T. (ed.) ''The Oxford Companion to the English Language'' (1992) Oxford University Press It may also be called a cryptolect, argo ...


References


External links


English Grammar Game
Find Verb, Noun.
Language Games
A long summary on language games, including descriptions of many games, and an extensive bibliography.
Language Games - Part 2
A follow-up summary with additional descriptions and bibliography.

— a language game used by
J. R. R. Tolkien John Ronald Reuel Tolkien (, 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawlinson ...
, the inventor of
Quenya Quenya ()Tolkien wrote in his "Outline of Phonology" (in '' Parma Eldalamberon'' 19, p. 74) dedicated to the phonology of Quenya: is "a sound as in English ''new''". In Quenya is a combination of consonants, ibidem., p. 81. is a constructed l ...
and
Sindarin Sindarin is one of Languages constructed by J. R. R. Tolkien, the constructed languages devised by J. R. R. Tolkien for use in his fantasy stories set in Arda (Tolkien), Arda, primarily in Middle-earth. Sindarin is one of the many languages spoke ...
Elvish, as a child.
English-language post on Jeringonza
— a language game equivalent of Pig Latin used in some Romance Languages. {{DEFAULTSORT:Language Game Word play