LSD (video Game)
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''LSD: Dream Emulator'' is a 1998
exploration game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
by
Asmik Ace Entertainment , formerly is a Japanese film production and distribution company. In the past, the company has distributed video games. It was formed in 1997 through a merger between the Asmik Corporation and Ace Entertainment, both of Japan. The name Asmik ...
that released for the
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. In ''LSD'', the player explores
surreal Surreal may refer to: *Anything related to or characteristic of Surrealism, a movement in philosophy and art * "Surreal" (song), a 2000 song by Ayumi Hamasaki * ''Surreal'' (album), an album by Man Raze *Surreal humour, a common aspect of humor ...
environments without any objective. The player can only move and touch objects that will warp them to another setting. The game was conceived by Japanese artist
Osamu Sato is a Japanese digital artist, photographer, and composer. His first work was the ambient music album "Objectless", which released in 1983. His first work in the video game industry was '' Eastern Mind: The Lost Souls of Tong Nou'', which first ...
, who rejected the idea of games, and wanted to use the PlayStation as a medium for creating
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. The game's concept is based on a
dream diary A dream diary (or dream journal) is a diary in which dream experiences are recorded. A dream diary might include a record of nightly dreams, personal reflections and waking dream experiences. It is often used in the study of dreams and psychology. ...
kept by an Asmik Ace employee for over a decade. The game received a limited release in Japan, alongside a soundtrack and a book composed of excerpts from the dream diary. ''LSD'' quickly fell into obscurity, but in years since has experienced a resurgence in popularity due to its eccentricity being an engaging point of discussion for humor blogs and
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commentators. The game was also released on the Japanese PlayStation Store in 2010. Critics have praised its whimsical qualities, with it being cited as one of the most experimental video games of all time.


Gameplay

''LSD: Dream Emulator'' is an
exploration game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
that has been described as a "playable dream" in which the player explores surrealistic environments without any overarching goals. Gameplay takes place in a first-person perspective in a 3D environment with the player's control limited to moving frontward and backward, turning, strafing, running, and looking behind. The game is played in levels or "dreams" lasting up to ten minutes. The player begins each dream in a random area in which they can begin exploring. By walking into any object or walking through certain tunnels, the player will be transported to another setting. ''LSD'' has a set of several static and defined environments to explore including a Japanese village, a field, a city, houses, and a factory, among others. While the environments are static, the default textures are sometimes swapped and they may also be populated with random objects, animals, and characters roaming about to add variety. Each dream ends after ten minutes in which the character wakes up, or ends early if the player interacts with certain objects or dies. After each dream, one day passes in the game, and the dream the player just experienced is marked on a graph. The graph rates dreams in relation to being an "Upper", "Downer", "Static", or "Dynamic" dream. As a player plays through more and more dreams, the game adds more variety to the dreams by changing textures more often. This results in the environments becoming more
surreal Surreal may refer to: *Anything related to or characteristic of Surrealism, a movement in philosophy and art * "Surreal" (song), a 2000 song by Ayumi Hamasaki * ''Surreal'' (album), an album by Man Raze *Surreal humour, a common aspect of humor ...
and
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over time. Sometimes when starting a new dream, a video is played instead of a playable dream. After a number of in-game days, a "flashback" option appears on the main menu which allows the player to experience an abbreviated version of the last dream they played. There is a humanoid figure, also known as the Gray or Shadow Man, that may appear in some dreams that, if touched by the player, prevents them from using the flashback option and undoes any progress made from that dream.


Development

''LSD: Dream Emulator'' was conceived by
Osamu Sato is a Japanese digital artist, photographer, and composer. His first work was the ambient music album "Objectless", which released in 1983. His first work in the video game industry was '' Eastern Mind: The Lost Souls of Tong Nou'', which first ...
, a Japanese multimedia artist. Sato started his art career in photography and writing music in the 1980s, before turning to digital
graphic design Graphic design is a profession, academic discipline and applied art whose activity consists in projecting visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdiscipli ...
and computer art by the 1990s. In the 1990s, he began experimenting with
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technology, creating animated 3D videos with a dimension of interactivity. Although these projects resembled video games, Sato's intent was not to create games but to use game platforms as a means of creating contemporary works of art. Sato's first such project was funded by
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and released in 1994, titled '' Eastern Mind: The Lost Souls of Tong Nou''. It was released in Japan and the United States. Because ''Eastern Mind'' was released in the United States and received some awards, Sato was able to source funding for his next project which would become ''LSD''. Sato still rejected the idea of video games, and wanted to use the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a t ...
as a medium for creating art and music. He chose the PlayStation as a platform because he felt Sony was already embracing elaborate concepts while he felt Sega and Nintendo had greater reputations as toy companies. Sato got the idea for ''LSD'' after playing racing games. He found racing games difficult and boring since he was not a skilled player, and so he imagined the possibilities of smashing the car into a wall and transporting the player to another dimension. He thought it would be more enjoyable for players like him that were unskilled at other games. From there, he got the idea of creating an imaginary world with the same irrationality and easily forgettable nature as dreams. He did not give the game any objectives because, according to him, they are not essential in video games because even natural human existence cannot be reduced to simple objectives. For inspiration, Sato pulled ideas from a
dream diary A dream diary (or dream journal) is a diary in which dream experiences are recorded. A dream diary might include a record of nightly dreams, personal reflections and waking dream experiences. It is often used in the study of dreams and psychology. ...
written by Hiroko Nishikawa, a game designer at Asmik Ace Entertainment, who had been writing in the diary for about a decade. As Sato is also a musician, he composed the game's soundtrack using samples to create around 500 musical patterns. He felt this approach more closely resembled the chaos of a dream state in contrast to full drawn-out melodies. He was particularly influenced from music coming out of England's
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record label. Initially he was going to include more pentatonic scales and melodies to give the game an Asian flair, but he came to realize this was not necessary after seeing the international success of Japanese producers like
Ken Ishii is a Japanese Disc_jockey, DJ and record producer from Sapporo. He graduated from Hitotsubashi University. He has released work under his own name as well as under the pseudonyms: FLR, Flare, UTU, Yoga, and Rising Sun. Strongly influenced by De ...
, who was later featured on a remix soundtrack featuring some of the game's music. The title "LSD" is a reference to the drug of the same name, lysergic acid diethylamide, in a bid to attract the
hippie A hippie, also spelled hippy, especially in British English, is someone associated with the counterculture of the 1960s, originally a youth movement that began in the United States during the mid-1960s and spread to different countries around ...
and psychedelic subcultures. The acronym was not given any single interpretation in the game. Instead, there were many interpretations in the game such as "in Life, the Sensuous Dream" and "in Limbo, the Silent Dream". Sato felt this represented the chaos and confusion of dreams.


Release

The game was released in Japan on October 22, 1998. Sato had hoped for an American release as with ''Eastern Mind'', but he had no further say in localization. ''LSD'' sold few copies and now is rare to find on secondary markets, selling for high prices when it becomes listed for sale. It was re-released on the Japanese PlayStation Store on August 11, 2010. ''LSD'' was released as a standalone game and in a limited edition set which came with a bonus CD titled "''Lucy in the Sky with Dynamites''" and a book called "''Lovely Sweet Dream''". The CD contains about an hour of
acid techno Acid techno, sometimes known generally as "acid", is a genre of techno that was derived from acid house and developed in Europe in the late 1980s to early 1990s. It saw younger artists apply the "squelching" synthesizer sound of Chicago acid hou ...
music and the book is composed of excerpts from Nishikawa's dream diary. The book has English translations of many dreams and illustrations provided by a wide variety of artists. Sato was adamant about releasing a special soundtrack, so a double-disc soundtrack compilation titled ''LSD and Remixes'' was issued alongside the game. It features remixes by Ken Ishii, Jimi Tenor, µ-Ziq, and
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, among others.


Reception

''LSD: Dream Emulator'' quickly fell into obscurity after release due to its limited availability and the eccentric nature of its content, but it gained an avid
cult following A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. ...
in subsequent years. The cause of its growing interest among Western audiences years after its release is a mystery to Sato. ''
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'' wrote that its popularity is due to the internet, primarily from appearances on humor blogs like
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and
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Let's Play A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and/or a camera view of the gamer's face. A Let's Play differs from a video game walkthrough or strateg ...
video curators who feed off the game's quirky qualities. ''Hardcore Gaming 101'' concluded that the popularity of ''LSD'' is a testament to the consumer demand for hallucinogenic and experimental games. Enough people contacted Sony about ''LSD'' that they re-released it on the Japanese PlayStation Network in 2010, generating even more interest. Sato has noticed young audiences visiting his art exhibits because they heard about him due to ''LSD'' online popularity. English
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band
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received permission from Sato directly to use a screenshot from ''LSD'' for the cover art of their studio album, ''
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'' (2017). In 2011, a fan began developing an unofficial remake made in the
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for
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s, with a public alpha version being made available in 2014. Regarding the quality of the game itself, ''
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'' called ''LSD'' "one of the most unnerving and unpredictable weird video games ever made." ''Hardcore Gaming 101'' said "there has never been another video game that so effectively conferred the feeling of an actual dream," and continued saying that the game is somewhat dated but is still worth experiencing. They compared the game to the comic series ''
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'' and ''
The Sandman The Sandman is a mythical character in European folklore who puts people to sleep and encourages and inspires beautiful dreams by sprinkling magical sand onto their eyes. Representation in traditional folklore The Sandman is a traditional charact ...
'', the film '' Dreams'', and '' Alice's Adventures in Wonderland'' as a work of art designed to emulate dreams.
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called it one of the most "experimental titles" in all of gaming. An English fan translation was released in 2020.


References


External links

* * ''LSD: Dream Emulator'' emulated at the
Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, ...
{{DEFAULTSORT:LSD (video game) 1998 video games Adventure games Asmik Ace Entertainment games First-person adventure games Japan-exclusive video games PlayStation (console) games PlayStation Network games Video games about dreams Video games developed in Japan Video games scored by Osamu Sato Single-player video games Surrealist video games Exploration video games Works based on diaries