Krazy Ivan
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''Krazy Ivan'' is a mecha first-person shooter released for PC,
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
and
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in 1996 by Psygnosis. The player takes the role of Ivan Popovich, a Russian soldier controlling a giant mechanical suit, defending the Earth from robotic aliens. The game consists of five zones: Russia, Saudi Arabia, France, USA and Japan. The game has an interface at the end of each zone allowing the player to spend the game's form of experience points (power cores) on upgrades and weapons. The game uses
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
for its intro movie and a
cut-scene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
between each level. The in-game soundtrack was written and produced by Mike Clarke and Tim Wright.


Development

The live action cutscenes were all filmed using the blue screen technique.


Release

Despite being demonstrated at a
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games exhibition in 1996 and reviewed in the major North American gaming magazines of the time, the Saturn version of ''Krazy Ivan'' was never released in North America. The North American reviews for the Saturn version ranged from middling to outright negative. THQ planned to release the Sega Saturn version of the game in the US, but later withdrew support for the system due to its dwindling presence in the market.


Reception

''Krazy Ivan'' received generally mixed reviews. Air Hendrix gave the PlayStation version a mixed review in ''
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'', saying the gameplay is repetitive and requires little strategy but demands fast reflexes, the controls are tight but conspicuously lack the ability to jump, and the graphics are detailed but suffer from slowdown. He concluded that "''Krazy Ivan'' has some problems, but it stands tall above its Saturn counterpart, '' Ghen War''." '' Electronic Gaming Monthly'' called it the first great mech game for the console and praised the graphics, the cinematics, the controls, and the close guidance through mission objectives, but they criticized the lack of replay value. A ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' critic praised the animation, heavy use of distance fog,
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support, and FMV sequences which "range from painless to humorous." However, he criticized that the levels, despite being set all around the world, all look the same, and that the game can be beaten in just a few hours. ''Maximum'' summarized that ''Krazy Ivan'' "is far too limited and, in all honesty, suffers from the perennial problem of presentation over playability." They specifically found that the game offers no motivation for the player to not simply head straight to the boss of each stage and defeat it using the simple strategy of firing while strafing. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' reviewed the Saturn version of the game and stated that "The gameplay ..is still as sharp as ever, making this a respectable but unexciting game for the Saturn library." Paul Glancey of '' Sega Saturn Magazine'' praised the graphics and premise, but criticized the gameplay as being shallow and overly easy, with the simple strategy of sidestepping and firing working in most situations. Reviewing the PC version, '' GameSpot'' echoed ''Sega Saturn Magazine'' by praising the graphics and premise but ultimately dismissing the game for going no deeper than a sidestep-and-fire strategy.


References

{{Reflist 1996 video games Fictional Russian people in video games Fictional Russian military personnel First-person shooters Video games about mecha PlayStation (console) games Sega Saturn games Video games set in the 2010s Video games set in France Video games set in Japan Video games set in Russia Video games set in Saudi Arabia Video games set in the United States Windows games Video games scored by Tim Wright (Welsh musician) Psygnosis games Video games developed in the United Kingdom