Konter A Matt
   HOME

TheInfoList



OR:

Konter a Matt, Kontra a Matt or Konter a Midd is a
Luxembourg Luxembourg, officially the Grand Duchy of Luxembourg, is a landlocked country in Western Europe. It is bordered by Belgium to the west and north, Germany to the east, and France on the south. Its capital and most populous city, Luxembour ...
ish
trick-taking A trick-taking game is a card game, card- or tile-based game in which play of a ''Hand (card games), hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of ...
card game A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including famil ...
played by four players. The game is popular enough to have been televised on
RTL RTL may refer to: Media * RTL Group, a European TV, radio, and production company *** List of RTL Group's television stations (including part-owned channels) *** List of RTL Group's radio stations ** RTL Lëtzebuerg, usually referred to simply a ...
, Luxembourg's leading TV station''Konter a Matt''
at rtl.lu. Retrieved 1 May 2021. and for tournaments to be organised. Konter a Matt is one of a family of similar games, known as the Couillon Group, played in the
Benelux The Benelux Union (; ; ; ) or Benelux is a politico-economic union, alliance and formal international intergovernmental cooperation of three neighbouring states in Western Europe: Belgium, the Netherlands, and Luxembourg. The name is a portma ...
area. Other games in the family include the Belgian game of Couillon, known as Kwajongen in Flemish areas and Kujong in Luxembourg, the Dutch game of Troeven and the Belgian games of Brûte and Gamelle.


Rules

The following rules are based on those published online by Wellkomm.''Konter a Matt''
at wellkomm.lu. Retrieved 1 May 2021.


Aim

Players form two teams of two with partners sitting opposite one another. In order to win a match, a team has to score over 21 card points. If each team gets 20 points, it is a draw.


Cards

A 24-card
stripped deck A stripped deck or short deck (US), short pack or shortened pack (UK), is a set of playing cards reduced in size from a full pack or deck by the removal of a certain card or cards. The removed cards are usually pip cards, but can also be court car ...
is used with four suits each comprising Ace (A), King (K), Queen (Q), Jack (J), Ten (10) and Nine (9). The card values are: Ace 4, King 3, Queen 2, Jack 1, 10 and 9 nothing. There are three
matadors A bullfighter or matador () is a performer in the activity of bullfighting. ''Torero'' () or ''toureiro'' (), both from Latin ''taurarius'', are the Spanish and Portuguese words for bullfighter, and describe all the performers in the activi ...
which are permanent trumps and rank immediately behind the trump Ace: Q, Q and Q. These cards give the game its name because the Q and Q are the two ''Konters'' or ''Kontras'' and the Q is the ''Matt'', ''Midd'' or ''Meedchen'' ("Girl"). As a consequence, in a match, there are 8 or 9 trumps depending on the suit. The four possibilities are (cards ranking from highest to lowest): * Spades: A, Q, Q, Q, K, J, 10, 9 * Hearts: A, Q, Q, Q, K, J, 10, 9 * Diamonds: A, Q, Q, Q, K, J, 10, 9 * Clubs: A, Q, Q, Q, K, Q, J, 10, 9


Deal and declarations

Teams are decided and players take their seats accordingly. The dealer
shuffle Shuffling is a technique used to randomize a deck of playing cards, introducing an element of chance into card games. Various shuffling methods exist, each with its own characteristics and potential for manipulation. One of the simplest shuff ...
s the cards and offers them to the person to the left to
cut Cut or CUT may refer to: Common uses * The act of cutting, the separation of an object into two through acutely directed force ** A type of wound ** Cut (archaeology), a hole dug in the past ** Cut (clothing), the style or shape of a garment ** ...
the
pack Pack or packs may refer to: Music * Packs (band), a Canadian indie rock band * ''Packs'' (album), by Your Old Droog * ''Packs'', a Berner album Places * Pack, Styria, defunct Austrian municipality * Pack, Missouri, United States (US) * ...
.
Forehand The forehand is a shot used in most racket sports, such as tennis, table tennis and pickleball, where the palm of the hand precedes the back of the hand when swinging the racket. In tennis, except in the context of the phrase ''forehand volley ...
, the one to the dealer's right, is then dealt three cards, examines them and then declares
trumps A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically an entire suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump c ...
. The dealer waits until trumps are confirmed, then continues to deal. Every player receives six cards in two packets of three. A player who has either the Q or the Q Q pair or both and believes he or she can win, may announce this before playing a card by saying "''Matt''", "''Konter''" or "''Konter a Matt''" respectively. These announcements raise the game value, but must be made before the announcer plays a card to the first trick. A player making an announcement after this point is too late and the game value is not increased.


Play

Players must either follow suit or trump. So a player who ''can'' follow suit may not play a card of another
side suit The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), ...
, but may play a trump. If a trump is led, a trump must be played if possible. If no trump is played, the suit that must be followed is that of the first card played. The highest card of this suit wins the trick. The value range is (highest to lowest): A, K, Q, J, 10 and 9. The person that wins the four cards of a
trick Trick(s) may refer to: People * Trick McSorley (1852–1936), American professional baseball player * Armon Trick (born 1978), retired German international rugby union player * David Trick (born 1955), former Ontario civil servant and univers ...
places them face down to his or her side, taking care not to mix them with the other cards. Sometimes, it will be necessary to check whether somebody played a trump or not.


Winning

A match consists of at least three games. When beginning a match, the scorer draws the scoring diagram (1st illustration). A team wins a game if all of its lines have been crossed out. By convention the scorer's team is always shown in the lower row. Various factors affect the game score: * A team may declare trumps and lose. * The game values vary according whether ''Konter'', ''Matt'' or ''Konter-Matt'' has been announced (a player must have the relevant cards to announce them.) A ''Konter'' or ''Matt'' is worth double, ''Konter a Matt'' triple. * A team may lose without taking any tricks; this is a ''Kapo''. * A team may win or lose in the game following a drawn game. If the declarers lose, they add as many lines as the winners erase (see 2nd illustration). If the other team got no draw at all, there will be one more stripe removed and eventually one more added. In the examples below, the scoring team loses each time: *A. Simple game lost. Winners cross out 1 line. *B. Simple game lost, but the losers (scoring team) chose trumps. Winners cross out 1 line; losers add 1 line. *C. Game lost and either ''Konter'' or ''Matt'' were announced. Winners cross out 2 lines. *D. Game lost and either ''Konter'' or ''Matt'' were announced; losers chose trumps. Winners cross out 2 lines; losers add two lines. * Game lost and ''Konter a Matt'' was announced. Winners cross out 3 lines. * Game lost and ''Konter a Matt'' was announced; losers chose trumps. Winners cross out 3 lines; losers add 3 lines. A tie (20–20) is known as a ''Stänner'' or ''Rampo''. In this case, no lines are erased, but the team that named trumps adds 1 to 3 lines, depending on any announcements made (an alternative rule is that the points are carried forward to the next game). For the next game, forehand (the person who named trumps) becomes the dealer. After a match, the losing team may ask for a "revenge", a new match with the same team setup. Otherwise, the team composition is changed.


Strategy

Konter a Matt strategy is complex. Some high-level considerations are: If the trumps are equally distributed among the players, playing twice a trump may leave none or one trump. If the trumps are out, the Aces are the highest cards. A good player always knows: * how many trumps are still in the game. * what cards are still in the game. * how many points both teams have. If a team has more than 20 points, they may put the rest of the cards on the table and declare that e.g. "we have 23".


Footnotes


References


External links


''Konter a Matt''
rules. {{Trick-taking card games Point-trick games Four-player card games Luxembourgian card games