Konami Hyper Soccer
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''Konami Hyper Soccer'' is a 1992
soccer Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 Football player, players who almost exclusively use their feet to propel a Ball (association football), ball around a rectangular f ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed and published by
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
in Europe and Australia for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
. Part of the ''Hyper Sports'' series, which included ''
Hyper Olympic ''Track & Field'', also known as in Japan and Europe, is an Olympic-themed sports video game developed by Konami and released as an arcade video game in 1983. The Japanese release featured an official license for the 1984 Summer Olympics. In Eu ...
'' (''Track & Field'' outside Japan), its sequel ''
Hyper Sports ''Hyper Sports'', known in Japan as is an Olympic-themed sports video game released by Konami for arcades in 1984. It is the sequel to 1983's ''Track & Field'' and features seven new Olympic events. Like its predecessor, ''Hyper Sports'' has ...
'' and '' Hyper Athlete'' (''International Track & Field'' outside Japan), it is the second soccer game by Konami following ''Konami's Soccer'' (''Konami's Football'' outside Japan) on the
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
, and their first soccer game on a
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
platform. ''Konami Hyper Soccer'' received mixed reception from critics at release; reviewers noted the lack of on-screen display of the game's score or time remaining during gameplay, and felt divided regarding aspects such as the audiovisual presentation and playability, while criticism was geared at its technical shortcomings but the controls, range of available options and addition of a two-player mode were commended. Some named it one of the best soccer titles on the Nintendo Entertainment System. Retrospective commentary has been more positive, and is considered to be the predecessor to Konami's ''
International Superstar Soccer ''International Superstar Soccer'' (known as ''Jikkyō World Soccer'' in Japan) is the name of a series of football video games developed by Japanese company Konami, mostly by their Osaka branch, Konami Computer Entertainment Osaka (KCEO). Title ...
'' and ''
Pro Evolution Soccer ''eFootball Pro Evolution Soccer'' (''eFootball PES''), known as in Japan, is a series of association football List of association football video games, simulation video games developed by Konami Digital Entertainment Co., Ltd. and published ...
'' franchises.


Gameplay

As the controller of a NES game console has only two buttons, the gameplay is understandably simple, on the ball, one button for pass and slide tackle, that can be also used for volley, and one for lob and for headers while off the ball. The game allows two players, either against each other or both against the computer in either a single match or a tournament. There are twenty-four playable international teams,
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, the
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(now defunct). Before the game, the player can choose the formation of their team as well as number of overall attributes, including offense and defense, as well as luck. Unlike other similar games at the time, ''Hyper Soccer'' featured more advanced moves such as bicycle kicks, flying headers and volleys. The game features a scrolling view of the pitch and
2-dimensional A two-dimensional space is a mathematical space with two dimensions, meaning points have two degrees of freedom: their locations can be locally described with two coordinates or they can move in two independent directions. Common two-dimensional s ...
sprites for the players, one of two background music tracks can be chosen to play during the match. Unusual for a sports game, there is no on-screen display of the game's score or the time remaining.


Release

''Konami Hyper Soccer'' was only released in Europe and Australia, being Konami's first soccer game on a
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
platform. It was also planned for release in North America, but was cancelled for unknown reasons.


Reception

''Konami Hyper Soccer'' garnered mixed reception from critics at release. ''Video Games'' Martin Gaksch found ''Hyper Soccer'' to be an above-average sports game, criticizing its audiovisual department and aspects such as player-controlled teammates not being highlighted, as well as the inability to adjust play time, stating that "halfway demanding footballers will not be happy with it". In a similar tone as Gaksch, ''Play Time''s Oliver Manne found the game's penalty shootout sequences to be its only exciting part and felt mixed regarding the audio, but criticized its slow-pacing and certain aspects of the visual presentation like the "unclean" screen scrolling, sprite flickering and limited animations, writing that "after just a few minutes of play, ''Hyper Soccer'' developed into a true tragedy". In contrast to the German publications, ''Consoles Plus'' Robert Barbe was more positive towards the title, commending its graphics, realistic animations, rhythmic music, simple but responsive controls, and longevity. ''
Joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
''s Jean-François Morisse and ''Joypad''s Alain Huyghues-Lacour regarded it as one of the better football games on the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
when compared to previous releases on the platform like ''
Soccer Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 Football player, players who almost exclusively use their feet to propel a Ball (association football), ball around a rectangular f ...
'', '' Goal!'' and '' Kick Off''. Both Morisse and Huyghues-Lacour gave positive remarks to the visuals, sprite animations, sound and controls. ''Player One''s Christophe Delpierre concurred with Morisse and Lacour, regarding it as one of the best football games on NES, and noting that its playability was "exemplary". ''Superjuegos'' Carlos Yuste criticized ''Hyper Soccer'' for its "monotonous" graphics, due to lack of audience on the field and score marker, as well as not respecting the original colors of each team, in addition to the repetitive music. However, Yuste found its difficulty fair, and noted that the character movements were "very acceptable" for an 8-bit console. ''Banzzaï''s Lionel Vilner commended its audiovisual presentation but criticized the players' animations for being "bizarre". Nevertheless, Vilner ultimately found ''Hyper Soccer'' to be fun, but noted the lack of on-screen display of score and time during gameplay. ''Super Power''s Frederic Bailly regarded it as the best football simulator for the NES, giving positive remarks to the game's clean visuals, realistic sprite animations, and responsive controls. Regardless, Bailly criticized the audio department for its unoriginal music and "practically inexistent" sound effects, as well as the constant slowdown. ''
Mean Machines ''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom. History In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generatio ...
'' Rob Bright and
Julian Rignall Julian "Jaz" Rignall (born 6 March 1965, London, England) is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of ''GamePro'' magazine and ''GamePro.com'', marketing collateral and advert ...
found the title to be disappointing, criticizing its mediocre animations and visuals, grating music, "useless" sound effects, poor playability and frustrating AI. However, both Bright and Rignall praised its presentation due to the range of available options. Similarly, Robert Whitfield of the Australian '' Nintendo Magazine System'' called it a "poor soccer sim that lacks everything that makes the actual game great". Whitfield commended its presentation and addition of a two-player mode, but found the basic gameplay unimpressive and criticized the graphics due to the sprite flickering and "jerky" movement, slow sound and playability. Retrospective commentary for ''Hyper Soccer'' has been more positive due to its fast and frantic arcade-style gameplay, and is considered to be the predecessor to Konami's ''
International Superstar Soccer ''International Superstar Soccer'' (known as ''Jikkyō World Soccer'' in Japan) is the name of a series of football video games developed by Japanese company Konami, mostly by their Osaka branch, Konami Computer Entertainment Osaka (KCEO). Title ...
'' and ''
Pro Evolution Soccer ''eFootball Pro Evolution Soccer'' (''eFootball PES''), known as in Japan, is a series of association football List of association football video games, simulation video games developed by Konami Digital Entertainment Co., Ltd. and published ...
'' series. Writing for '' UOL Start'', Rodrigo Lara of ''GameHall'' found the game's visuals to be very detailed for the NES and noted refinements such as the ball's size increasing when kicked into the air.


References


External links


''Konami Hyper Soccer''
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''Konami Hyper Soccer''
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''Konami Hyper Soccer''
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