Kingmaker Scenario
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In
game theory Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed ...
, a kingmaker scenario in a
game A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
of three or more players is an endgame situation where a player who is unable to win has the capacity to determine which player among others will win. This player is referred to as the ''
kingmaker A kingmaker is a person or group that has great influence on a monarchy or royal in their political succession, without themselves being a viable candidate. Kingmakers may use political, monetary, religious, and military means to influence the ...
'' or ''spoiler''. No longer playing for themselves, they may make game decisions to favor a player who played more favorably (to them) earlier in the game. Except in games where interpersonal politics, by design, play a decisive role, this is undesirable.


Gladiator example

Consider this simple game: Three gladiators are playing, with strengths 3, 4, 5. In each turn, each gladiator must ''engage'' another, and they begin ''combat''. The result of combat is that the weaker player is eliminated, and the stronger player loses strength equal to that of the weaker player. (For example, if "5" attacks "3", "3" will die and "5" will have strength 2.) The winning gladiator is the last one standing. Each round of combat eliminates one gladiator, so there will be two rounds of combat. The first round of combat will eliminate one participant and weaken the other to a strength no greater than 2. The nonparticipant's strength is at least 3, so they are guaranteed to win the second round of combat, and the entire contest. Therefore, the game collapses: The winning gladiator is the one not involved in the first battle. Hence, the gladiator whose turn comes first is the kingmaker. They must be involved in the first battle, hence cannot win, but with the liberty of choosing their opponent in that battle, can elect either of the other two players to be the winner of the contest.


In practice

Because they allow the outcome of the game to be determined by a player of (presumably) inferior strategy, kingmaker scenarios are usually considered undesirable, although to some extent they may be unavoidable in strategy games. Of course the argument can be made that this means the winner, chosen by the kingmaker, played with the additional restriction of not annoying the other players as much, presumably a more difficult task. In these games, the game mechanics, players' outcomes and strategies are often so interconnected that to eliminate all possibilities of this situation is almost impossible. In tournament situations where, for instance, only a few teams proceed to the next round, a player who is already guaranteed to proceed can experience a situation similar to a kingmaker. They can sometimes influence who of the remaining players comes in second (when 2 players proceed). For such a player it can be profitable to make sure the weakest player proceeds, because this reduces his competition in subsequent rounds. However, this is often seen as undesirable because it conflicts with the concept that the strongest few are allowed to proceed to the next round. Different games deal with the kingmaker problem in different ways: * In the 2002 board game ''
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'', players conceal their victory point totals. This makes it unclear (unless players are especially attentive) which player is in the lead. * By introducing randomness, games can make sure that everyone in the game still has a chance of winning the game, no matter how bad their situation may be. Obscuring victory points can also accomplish this, for not knowing whether one can still win can have the same effect as still having a chance to win. For example, in the group stages of tournaments such as the
FIFA World Cup The FIFA World Cup, often called the World Cup, is an international association football competition among the senior List of men's national association football teams, men's national teams of the members of the FIFA, Fédération Internatio ...
, the final set of games in the group are often played at the same time. This results in fewer situations where one team has no chance of proceeding. * Games can have rules that eliminate players who have no chance of winning the game, so they can not influence the game further (
poker Poker is a family of Card game#Comparing games, comparing card games in which Card player, players betting (poker), wager over which poker hand, hand is best according to that specific game's rules. It is played worldwide, with varying rules i ...
and
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environ ...
are examples of this). * Games, especially in a tournament setting, can attribute value to places other than the first place. The potential kingmaker would be able to play for their own benefit even if they can no longer win. In the example of the gladiators, if the gladiator with strength 4 has to be involved in the first round, they will choose the gladiator with strength 3 as opponent instead of being indifferent. * Most games prohibit—with penalties greater than match loss (for example,
ostracism Ostracism (, ''ostrakismos'') was an Athenian democratic procedure in which any citizen could be expelled from the city-state of Athens for ten years. While some instances clearly expressed popular anger at the citizen, ostracism was often us ...
, disqualification)—questionable or
unsportsmanlike conduct Unsportsmanlike conduct (also called untrustworthy behaviour, ungentlemanly fraudulent, bad sportsmanship, poor sportsmanship or anti fair-play) is a foul or offense in many sports that violates the sport's generally accepted rules of sportsmans ...
geared toward effecting a kingmaker scenario. ** Stalling, or intentionally slowing game play in timed games, for personal advantage or to that of a currently leading player, is normally treated as unsportsmanlike conduct. ** The use of revokes, or intentional rules violations, in trick-taking card games, to void a round and effect a kingmaker scenario is discouraged by use of severe penalties. In tournaments, doing this can be classified as cheating. *In the later rounds of a Magic: The Gathering tournament, the rules permit a player to concede defeat for any reason other than bribery. Many players follow a practice of conceding to ''anyone'' who has a strong chance of winning one of the eight playoff spots, thereby avoiding as far as possible even the appearance of engaging in unsportsmanlike
collusion Collusion is a deceitful agreement or secret cooperation between two or more parties to limit open competition by deceiving, misleading or defrauding others of their legal right. Collusion is not always considered illegal. It can be used to att ...
with any party in preference over any other. *In
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
, the
FIDE The International Chess Federation or World Chess Federation, commonly referred to by its French acronym FIDE ( , ), is an international organization based in Switzerland that connects the various national chess federations and acts as the Spor ...
handbook recommends drawing lots such that players of the same national chess federation do not meet in the last few rounds. In the Candidates Tournament for example, players of the same national federation are made to play each other in the first round. *In Catan, as resources can be freely traded between players, there are several scenarios where the traded cards may immediately lead to a player winning on their turn. The official Catan National Tournament rules section 1.1.5 states that " he player isprohibited from intentionally giving another player a win." Other games may explicitly encourage a kingmaker scenario. An example of this is the television series
Survivor Survivor(s) may refer to: * one who survives Arts, entertainment and media Fictional entities * Survivors, characters in the 1997 KKnD series#Armies, ''KKnD'' video-game series * ''The Survivors'', or the ''New Survivors Foundation'', a fictional ...
, where the last seven to ten contestants voted out form a jury that chooses a winner from the final two contestants. Game designer Cole Wehrle has defended the practice of kingmaking, arguing that kingmaking offers a "powerful narrative tool." Wehrle argues that since the practice of kingmaking encourages players to consider their relationship with other factions in the game, it allows players to tell complex stories and consider the broader consequences of their actions--for instance, a player must consider whether betraying another faction would lead to that faction choosing another player to win later. Wehrle acknowledges that this goes against typical notions of fairness that are expected in games, but argues that storytelling may take precedence over fairness in some designs. Wehrle used these ideas in several of his designs, including
Root In vascular plants, the roots are the plant organ, organs of a plant that are modified to provide anchorage for the plant and take in water and nutrients into the plant body, which allows plants to grow taller and faster. They are most often bel ...
, John Company, and Oath.


See also

*
Spoiler effect In social choice theory and politics, a spoiler effect happens when a losing candidate affects the results of an election simply by participating. Voting rules that are not affected by spoilers are said to be spoilerproof. The frequency and se ...


References

{{reflist Game design