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The Advanced Visualizer (TAV), a 3D graphics software package, was the flagship product of
Wavefront Technologies Wavefront Technologies was a computer graphics company that developed and sold computer animation, animation software used in Cinema of the United States, Hollywood film, motion pictures and other industries. It was founded in 1984, in Santa Barba ...
from the mid 1980s until the late 1990s.


History

The Advanced Visualizer was a package famous for its use in the production of numerous
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-winning movies such as ''
The Abyss ''The Abyss'' is a 1989 American science fiction film written and directed by James Cameron and starring Ed Harris, Mary Elizabeth Mastrantonio, and Michael Biehn. When an American submarine sinks in the Caribbean, a US search and recovery tea ...
'', '' Terminator 2: Judgment Day'' and ''
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''.


Alias, Wavefront Merger

This merger was widely seen as the result of
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
purchasing
Softimage Softimage may refer to: * Autodesk Softimage, discontinued 3D graphics software, then known as Softimage XSI * Softimage (company), a defunct Canadian software company * Softimage 3D Softimage 3D, stylized as Softimage, 3D, is a discontinued high ...
in an attempt to take over the
3D computer graphics 3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coor ...
market.
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
responded by purchasing
Alias Systems Corporation Alias Systems Corporation (formerly Alias Research, Alias, Wavefront), headquartered in Toronto, Ontario, Canada, was a software company that produced high-end 3D computer graphics, 3D graphics software. Alias was eventually bought by Autodesk. ...
, and their two major competitors, Wavefront, and the French company TDI (Thomson Digital Images) for their Explore, IPR, and GUI technologies on February 7, 1995. Thus SGI created the super-company ''Alias, Wavefront''. Wavefront's programmers continued to reside in California but the management of the company was carried out in Toronto, Canada.


Autodesk Era

In 1996 Alias, Wavefront announced the release of
Maya Maya may refer to: Ethnic groups * Maya peoples, of southern Mexico and northern Central America ** Maya civilization, the historical civilization of the Maya peoples ** Mayan languages, the languages of the Maya peoples * Maya (East Africa), a p ...
which incorporated aspects of all 3 software suites, which released in February 1998. Wavefront was renamed to Alias Technologies in 2003 and was acquired by Autodesk in 2005. Some of the technology under Autodesk's ownership is still sold today as part of
Maya Maya may refer to: Ethnic groups * Maya peoples, of southern Mexico and northern Central America ** Maya civilization, the historical civilization of the Maya peoples ** Mayan languages, the languages of the Maya peoples * Maya (East Africa), a p ...
.


Architecture

In contrast to many modern day (2011) computer graphics animation software, TAV was a set of independent programs that each focused on one aspect of image synthesis as opposed to a monolithic product. The collection of these smaller programs formed the entire suite based on simple interchange of mostly ASCII file formats such as OBJ. The major components of the TAV software suite included: Model, Paint, Dynamation, Kinemation, Preview, and fcheck. Composer was also available as an add-on for compositing of imagery. Many primitive utility programs such as graphics conversion were included in the toolkit and were frequently employed for batch processing via shell scripts. The modular nature allowed these loosely coupled lightweight programs to start-up quickly with relatively small
memory footprint Memory footprint refers to the amount of main memory that a program uses or references while running. The word footprint generally refers to the extent of physical dimensions that an object occupies, giving a sense of its size. In computing, t ...
s. It was not uncommon to run several instances of the Model or Preview package, each working on different aspects of the same project. As TAV only ran on the Silicon Graphics platform it enjoyed significant performance advantages over software-only based solutions due to its use of SGI's specialized graphics hardware supporting
IrisGL IRIS GL (Integrated Raster Imaging System Graphics Library) is a proprietary graphics API created by Silicon Graphics (SGI) in the early 1980s for producing 2D and 3D computer graphics on their IRIX-based IRIS graphical workstations. Later SGI rem ...
, a precursor to
OpenGL OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
.


Component programs

fcheck - or 'Frame Check' is an image sequence viewer. fcheck loaded image files from disk into RAM and played them back at monitor synced frame rates for real time playback evaluation. It features the ability to view the RGBA (and Z-depth in the case of RLA) channels independently, variable frame rate and the ability to draw directly into the buffer. This program still ships with
Maya Maya may refer to: Ethnic groups * Maya peoples, of southern Mexico and northern Central America ** Maya civilization, the historical civilization of the Maya peoples ** Mayan languages, the languages of the Maya peoples * Maya (East Africa), a p ...
. Model - a polygon and patch 3d modeler. It read and wrote OBJ files. It also had the ability to manipulate UVs, Normals and assign material associations saved in the MTL file format. Included a command language for automation in the form of scripts, or aliases. Since there was no 'undo' feature, a common automated sequence would copy data to a spare place before modifying it - in essence, the users made their own 'undo'. Alongside direct manipulation of the vertex data, procedural deformers were available to sculpt the surfaces using common geometric transformations such as 'bend'. Paint was an image editing program for manipulation of bitmap graphics - its texture map support focused on the RLA, SGI, Cineon (now DPX) and TIFF file formats. Support for 16 bit integer textures, sequencing capabilities for rotoscoping in addition to paint cloning from adjacent frames in the timeline. Dynamation was a particle animation and rendering program capable of importing an OBJ to interact with. It accomplished native rendering using a hardware render buffer featuring a z-buffer. It drove the animations using a combination of predefined field objects & programmatic 'expressions' as well as rigid body mesh collision support. This technology is still being used in the Maya product today. Preview was animation package that referenced OBJ files from disk, managed hierarchies and assigned animated channel data to attributes such as translation and rotation. It allowed association of primitive non-linear deformations such as bends and waves to geometry. It lacked a native undo feature. Like Model, included a command language that allowed for alias, or script development to automate tasks such as 'undo'. Other features included placement and preview of lights, manipulation of OBJ MTL files, and facilitation of scanline or wire frame rendering via an external render module. A unique feature to draw every Nth polygon of a model, was essential for visualizing animation of 'heavy' scenes during manipulation. Render featured raytraced-shadows, raytraced reflections, transparency,
texture map Texture may refer to: Science and technology * Image texture, the spatial arrangement of color or intensities in an image * Surface texture, the smoothness, roughness, or bumpiness of the surface of an object * Texture (roads), road surface c ...
s,
bump mapping Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calcul ...
, Lambert and Phong shading models. Kinemation - an 'advanced' animation system that allowed for the manipulation of geometry using Inverse Kinematics (IK), geometric skinning to 'bones' featuring lattice based deformations. The deformed meshes were exported a series of OBJ's read into preview for assembly with other scene components. In 1995,
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described Kinemation as "a huge breakthrough in motion animation". It was used in the mid-1990s by companies such as Kleiser-Walczak Construction Company (
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). Portions of Kinemation were disassembled and re-assembled into Alias, Wavefront's flagship product Maya in 1997. Composer, though not an initial member of the family, is a time-line based (similar to after effects) compositing and editing system with color corrections, keying, convolution filters, and animation capabilities. It supported 8 and 16 bit file formats as well as Cineon and early 'movie' file formats such as SGI movie, Indeo, MPEG video and QuickTime.


References


External links


An Animation That Was made in 1995 with Kinemation, pre-Maya (mirror, original site unavailable)


Robotics software Computer graphics 1990s in robotics {{DEFAULTSORT:Advanced Visualizer 3D graphics software