''Karateka'' is a 1984
martial arts
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defence; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; ...
action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
for the
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
by
Jordan Mechner
Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began ...
. It is his first published game and was created while he was attending
Yale University
Yale University is a Private university, private Ivy League research university in New Haven, Connecticut, United States. Founded in 1701, Yale is the List of Colonial Colleges, third-oldest institution of higher education in the United Stat ...
. The game was published in North America by Broderbund and in Europe by Ariolasoft. Along with ''[
arate Champ'' and ''
Yie Ar Kung-Fu
() is an arcade fighting game developed and published by Konami. It first had a limited Japanese release in October 1984, before having a wide release nationwide in January 1985 and then internationally in March. Along with '' Karate Champ'' (1 ...
'' (both also released in 1984), ''Karateka'' is one of the earliest martial arts
fighting game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
s. It was inspired by
Japanese culture
Japanese culture has changed greatly over the millennia, from the country's prehistoric Jōmon period, to its contemporary modern culture, which absorbs influences from Asia and other regions of the world.
Since the Jomon period, ancestral ...
(
Ukiyo-e
is a genre of Japanese art that flourished from the 17th through 19th centuries. Its artists produced woodblock printing, woodblock prints and Nikuhitsu-ga, paintings of such subjects as female beauties; kabuki actors and sumo wrestlers; scenes ...
art,
Akira Kurosawa
was a Japanese filmmaker who List of works by Akira Kurosawa, directed 30 feature films in a career spanning six decades. He is widely regarded as one of the greatest and most influential filmmakers in the History of film, history of cinema ...
films, and
manga
are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
comics) and by early
Disney
The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Di ...
animated films and silent pictures. An influential game of its era, it was one of the first to use cinematic storytelling and sound design, and
rotoscoped animation.
The player controls an unnamed protagonist attempting to rescue his love interest, Princess Mariko, from Akuma's castle fortress. The character walks and runs from left to right through a linear, side-scrolling level, dealing with attackers and obstacles, while moving deeper into the fortress. Each encounter with an enemy is one-on-one, as in a fighting game. Cinematic cuts show Mariko's situation and Akuma's actions before the player reaches them.
''Karateka'' was ported to the
Amstrad CPC
The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
,
Atari 8-bit computers
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
,
Atari 7800
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it the ...
,
Atari ST
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
,
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
,
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
,
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
,
ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
,
PC-98
The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it inc ...
,
MSX
MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
, and
Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
. Mechner led a
remake
A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
, released in 2012, for
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
,
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
, and
iOS
Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
.
Gameplay
''Karateka'' uses gameplay elements found in both side-scrolling 2D
platformers
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
and
fighting game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
s.
The unnamed hero ascends a mountain into Akuma's fortress to rescue Princess Mariko.
As the player directs the hero into the fortress, various foes appear and attempt to stop him, one per screen. The hero enters a fighting stance to punch, kick, and dodge each enemy. Health bars for both the player and the current enemy are displayed at the bottom of the screen, decreasing by one notch for every hit sustained. Both fighters' health bars will slowly regenerate if they avoid being hit during combat for a long enough time. The
game ends when all health is lost,
requiring the player to start again.
In addition to human enemies, Akuma occasionally sends his trained
hawk
Hawks are birds of prey of the family Accipitridae. They are very widely distributed and are found on all continents, except Antarctica.
The subfamily Accipitrinae includes goshawks, sparrowhawks, sharp-shinned hawks, and others. This ...
to attack the player, which can be deflected with well-timed punches or kicks.
There are fatal environmental hazards, such as an open cliffside or a falling
portcullis
A portcullis () is a heavy, vertically closing gate typically found in medieval fortifications. It consists of a latticed Grille (architecture), grille made of wood and/or metal, which slides down grooves inset within each jamb of the gateway.
...
.
Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s include Akuma ordering his men to attack the player, and Mariko nervously awaiting her fate.
Eventually, the player will fight Akuma directly, then enter Mariko's cell to rescue her.
If the hero approaches Mariko while in a fighting stance, she will deliver a kick that results in instant death. Only a non-fighting stance approach will result in the hero rescuing Mariko and the two departing the fortress together.
An
Easter egg
Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian holiday of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are commonly used during the season of Eastertide (Easter season). The ...
was present on the Apple II
floppy disk
A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a ...
release with Broderbund's blessing. Though it was described as single-sided, the disk could be inserted upside down to play a full version of the game with the display reflected vertically, appearing upside-down and backwards. According to Mechner, this was done as a joke, causing users to call
tech support
Technical support, commonly shortened as tech support, is a customer service provided to customers to resolve issues, commonly with consumer electronics. This is commonly provided via call centers, online chat and email. Many companies provide ...
and be told to flip the disk over so the game played right-side-up.
Development

''Karateka'' was developed by
Jordan Mechner
Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began ...
while he was a student at
Yale University
Yale University is a Private university, private Ivy League research university in New Haven, Connecticut, United States. Founded in 1701, Yale is the List of Colonial Colleges, third-oldest institution of higher education in the United Stat ...
as a side project between classes.
Having learned computer programming using the
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, he had written a clone of ''Asteroids (video game), Asteroids'' and a modified version he titled ''Deathbounce''. He submitted ''Deathbounce'' to Broderbund. The company declined but sent him a copy of ''Choplifter'', then one of its top-selling games. He recognized from this game that he could pursue original game concepts instead of having to remake existing ones.
Mechner focused on a karate-themed game, influenced by the graphic features of ''Choplifter'', his ongoing film studies and film clubs at Yale, and recent karate lessons.
He drew inspiration from Japanese
Ukiyo-e
is a genre of Japanese art that flourished from the 17th through 19th centuries. Its artists produced woodblock printing, woodblock prints and Nikuhitsu-ga, paintings of such subjects as female beauties; kabuki actors and sumo wrestlers; scenes ...
woodblock print art, and the cinematic works of
Akira Kurosawa
was a Japanese filmmaker who List of works by Akira Kurosawa, directed 30 feature films in a career spanning six decades. He is widely regarded as one of the greatest and most influential filmmakers in the History of film, history of cinema ...
, early
Disney
The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Di ...
animated films, and silent pictureswhich he said "convey such powerful emotion and atmosphere without a word being spoken".
Combining cinematic techniques with game elements, he programmed some of the screen wipes from the film ''
Seven Samurai
is a 1954 Japanese epic samurai action film directed by Akira Kurosawa from a screenplay co-written with Shinobu Hashimoto and Hideo Oguni. Taking place in 1586 in the Sengoku period of Japanese history, it follows the story of a villag ...
''.
Mechner reflected that he did not consider the game as a "fighting game", but instead that of "a story-based game where the gameplay mechanic is fighting".
Mechner wanted to create fluid animations within the Apple II's eight-
frame-per-second capacity, but this was hampered by the presence of additional on-screen elements, such as one of the palace gates. He found that the computer could not animate and play music (limited to one-note tones) at the same time, forcing him to adapt.
To create the animations, he used
rotoscoping
Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, live-action film images were projected onto a glass panel and traced onto paper. This pr ...
, hand-drawing cartoons atop frames of film of his karate instructor demonstrating various moves.
His father,
Francis Mechner, created the soundtrack.
Development took about two years, and he submitted the game to Broderbund late in his sophomore year at Yale.
Though set in Japan, the hero and heroine have
blonde hair. Broderbund said that the blonde-haired character design was influenced by Japanese preferences in
manga
are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
comics, then commonly featuring blonde-haired protagonists in adventure stories.
Ports
Mechner believed that
Veda Cook's versions for the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and
Atari 8-bit computers
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
were the best
ports Ports collections (or ports trees, or just ports) are the sets of makefiles and Patch (Unix), patches provided by the BSD-based operating systems, FreeBSD, NetBSD, and OpenBSD, as a simple method of installing software or creating binary packages. T ...
, with some superior features including enabling his father to reorchestrate the music.
Ports to the
Amstrad CPC
The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
and
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
appeared in 1986, to the
Atari 7800
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it the ...
in 1987, the
Atari ST
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
and
PC-98
The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it inc ...
in 1988, and
ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
in 1990 though only released in Spain and in Spanish.
The game was released in Japan for the
Famicom
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
in 1985, ported by Soft Pro, and specifying its martial art as ''Nanto Saishi Ken'' (南斗再試拳 ''
South Dipper Retry Fist''). A
Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
port was done with the name ''Master Karateka'' for Asia and featured changes such as the inclusion of an experience system.
Reception
The Apple and Commodore versions debuted on the ''
Billboard
A billboard (also called a hoarding in the UK and many other parts of the world) is a large outdoor advertising structure (a billing board), typically found in high-traffic areas such as alongside busy roads. Billboards present large advertis ...
'' magazine software sales chart at number two in July 1985. In January 1986, it was awarded a "Gold" certification from the
Software Publishers Association
The Software and Information Industry Association (SIIA) is a trade association dedicated to the entertainment, consumer and business software industries. Established in 1984 as the Software Publishers Association (SPA), the SIIA took its new nam ...
for sales above 100,000 units. It is Broderbund's bestselling Commodore game as of late 1987.
Sales of ''Karateka'' surpassed 500,000 units by 2000.
The game received generally favorable reviews from critics. In early 1985, Jeff Hurlbert of ''
Hardcore Computist
''Computist'' was a computer magazine devoted to the Apple II that was published by Charles R. Haight under the SoftKey Publishing name, between 1981 and 1993, for a total of 89 issues. The magazine was based in Tacoma, Washington. Originally la ...
'' said the "recently-released" ''Karateka'' "is the most recent and best illustration of a trend towards computer games that look like movies". He called it "a breakthrough" where art "merges with technology to produce a game almost as much fun to watch as to play".
In January 1985, ''
Computer Entertainer
''Computer Entertainer'', also known as ''The Video Game Update'', was an American video game newsletter. Based out of Los Angeles, California and edited by Celeste Dolan, it was published monthly between 1982 and 1990. It regularly featured news ...
'' rated the Apple II version 7½ out of 8 stars, praising the visuals, animation, sound effects, music, karate moves, and story line, but criticizing the blonde-haired appearance of the karateka and princess in a Japanese setting. ''Computer Entertainer'' later rated the Commodore 64 version seven out of eight stars in July 1985, praising the "visually stunning" graphics and "authentic" moves, but again questioning "the use of a blond hero and heroine in a Japanese setting".
In May 1985, ''
Enter
Enter or ENTER may refer to:
* Enter key, on computer keyboards
* Enter, Netherlands, a village
* ''Enter'' (magazine), an American technology magazine for children 1983–1985
* ''Enter'' (Finnish magazine), a Finnish computer magazine
* Enter ...
'' praised the "beautiful graphics, superb animation and realistic sound effects". Billy Gillette called it "a four-star game" but was disappointed with the lack of a
score SCORE may refer to:
*SCORE (software), a music scorewriter program
* SCORE (television), a weekend sports service of the defunct Financial News Network
*SCORE! Educational Centers
*SCORE International, an offroad racing organization
*Sarawak Corrido ...
, and Phil Wiswell criticized the lack of a two-player option but concluded with, "wow, what a game!" In October 1985, ''
Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. ...
'' called ''Karateka'' "a nominee for the Most Underrated Program of the Year. It's a program that must be seen to be fully appreciated". Although criticizing the necessity to restart from the beginning upon defeat, the review stated that the Apple II version "has by far the best animation I've seen in an Apple arcade game. The smoothness of the animation ... makes the game almost as enjoyable to watch as it is to play".
Rick Teverbaugh reviewed the game for ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' in April 1986, stating it is more "like an adventure game with karate thrown in" compared to ''Karate Champ'' and ''
Kung-Fu Master'' (1984), and that it "resembles a
Chuck Norris
Carlos Ray "Chuck" Norris (born March 10, 1940) is an American martial artist and actor. Born in Oklahoma, Norris first gained fame when he won the amateur Middleweight Karate champion title in 1968, which he held for six consecutive years. H ...
movie in flavor".
''
Info
Info is shorthand for "information
Information is an Abstraction, abstract concept that refers to something which has the power Communication, to inform. At the most fundamental level, it pertains to the Interpretation (philosophy), interpr ...
'' rated the Commodore 64 version three stars out of five, praising the animation but disliking its simple and two-dimensional game play, and concluding that it "needs more depth".
''
Antic
Alphanumeric Television Interface Controller (ANTIC) is an LSI ASIC dedicated to generating 2D computer graphics to be shown on a television screen or computer display.
Under the direction of Jay Miner, the chip was designed in 1977–1978 b ...
'' in 1986 liked its "cartoon-quality" graphics. Although critical of the "often slow" joystick control system, the magazine concluded that ''Karateka'' was "fun and extremely addicting".
According to ''
Dragon
A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'', "this game has a great plot, animation that'll dazzle your eyes, and player-controlled martial arts action".
''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' rated the Atari 7800 version 83% in 1989.
French magazine ''
Jeux & Stratégie'' in issue #33 rated the game 4 out of 5 and praised the graphics.
Legacy
2012 remake
In February 2012, Mechner announced that he was leading a small independent development group to create a remake of ''Karateka'' for the Xbox 360 via
Xbox Live Arcade
Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
and
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
via
PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
. He anticipated a release in late 2012,
later moved to November 2012.
The remake concept followed his work for the 2010 film ''
Prince of Persia: The Sands of Time''. He wanted a new project with a "guerrilla" feel and a much smaller scale than the film. He considered that nearly 30 years after the game's release, he was still being interviewed about ''Karateka''.
He envisioned retelling the story without the limitations of the Apple II.
He was inspired by the resurgence of small, independent game development in 2010 and 2011, and games such as ''
Limbo
The unofficial term Limbo (, or , referring to the edge of Hell) is the afterlife condition in medieval Catholic theology, of those who die in original sin without being assigned to the Hell of the Damned. However, it has become the gene ...
'' that "created a powerful emotional atmosphere within a limited budget and scope".
Mechner assembled a small independent team at
Liquid Entertainment
Liquid Entertainment was an American independent video game developer based in Pasadena, California. The studio was founded in April 1999 by Ed Del Castillo and Mike Grayford.
History
Liquid Entertainment was founded in April 1999 by Ed Del ...
backed by
angel investment
An angel investor (also known as a business angel, informal investor, angel funder, private investor, or seed investor) is an individual who provides capital to a business or businesses, including startups, usually in exchange for convertible debt ...
, to be more hands-on with development.
True to the original, he described it as "a compact, pick-up-and-play game that is fluid, atmospheric and beautiful". Cinematic elements include lacking
dialogue
Dialogue (sometimes spelled dialog in American and British English spelling differences, American English) is a written or spoken conversational exchange between two or more people, and a literature, literary and theatrical form that depicts suc ...
.
His team focused on improving play controls, making them "hard to master", and encouraging replay for improved performance.
The team experimented with different approaches, ending up with "brand-new combat mechanics" and a "rhythm-based" fighter, where "you match the rhythm of your opponent's attacks and eventually earn your counterattack".
In anticipating frustration for younger players that may have not played the original game, he removed the one-shot deaths.
The player starts as Mariko's "True Love", but upon failing, becoming a second character, a
monk
A monk (; from , ''monachos'', "single, solitary" via Latin ) is a man who is a member of a religious order and lives in a monastery. A monk usually lives his life in prayer and contemplation. The concept is ancient and can be seen in many reli ...
. Gameplay continues, and then again as a third character, a Brute. The player can complete the game as any of the characters, maintaining immersion while transitioning between them, though the ultimate goal is reuniting Mariko with her "True Love". Mechner says this gives the approximate forty-minute game high replayability.
He stated that some of the humorous additions, such as the possibility of being killed by Mariko at the end of the game, would likely be removed. He said that "you can't surprise people twice the same way", and replaced this element with other secrets.
His focus on pick-up-and-play simplicity led to downloadable distribution.
Comic and animation artist
Jeff Matsuda joined the team to help with character animations, and composer
Christopher Tin
Christopher Chiyan Tin (born May 21, 1976) is an American composer of art music, composing for film, television, and video game soundtracks. His work is primarily orchestral and choral, often with a world music influence. He is a two-time Gramm ...
developed the dynamic score.
''The Making of Karateka''
The studio
Digital Eclipse
Digital Eclipse Entertainment Partners Co. is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial Video game emulation, emulations of arcade games for ...
developed a new release of ''Karateka'' titled ''The Making of Karateka'', part of the company's ''Gold Master Series''. Development on ''The Making of Karateka'' began in 2020 after realizing the wealth of archival material on the game, including journal entries from Mechner, floppy disks and documents from
The Strong National Museum of Play
The Strong National Museum of Play (also known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and initially based on the personal collection of Rochester native Ma ...
.
The studio's executive editor Chris Kohler discussed the amount of material, stating "I don't know if we could do this for any single video game. I've never seen a game with this much documentation."
The footage in the release includes animation and rotoscoping footage, as well as interviews with Jordan Mechner, his father
Francis Mechner, and publishers at Broderbund. The release includes the Apple II, Commodore 64, and Atari 8-bit versions of the game, as well as prototypes and a new remastered version. Mechner's previous game ''Deathbounce'' is also included, alongside a remastered version titled ''Deathbounce: Rebounded''.
Despite starting on material for a re-release of ''Karateka'' in 2021, Digital Eclipse released the compilation ''
Atari 50
''Atari 50: The Anniversary Celebration'' is a 2022 video game compilation and interactive documentary developed by Digital Eclipse and published by Atari to commemorate the company's 50th anniversary. It is composed of newly shot interviews wi ...
'' first in 2022, which celebrated the history of the company through an interactive timeline, featuring documentary footage, interviews and games to play. Following positive reception to this format, Digital Eclipse announced they would be doing more releases in this format under the name ''Gold Master Series'', with ''The Making of Karateka'' being the first.
''The Making of Karateka'' was released on PC,
Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
,
Xbox Series X and Series S
The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
,
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
, and
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
on August 29, 2023, the latter of which was released in territories outside North America on September 5, 2023.
The release received positive reviews.
References
External links
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''Karateka''on game designer Jordan Mechner's website
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{{portal bar, 1980s
1984 video games
Amstrad CPC games
Apple II games
Ariolasoft games
Atari 7800 games
Atari 8-bit computer games
Atari ST games
Beat 'em ups
Broderbund games
Cancelled Amiga games
Commodore 64 games
D3 Publisher games
DOS games
Game Boy games
IOS games
Japan in non-Japanese culture
Karate video games
Nintendo Entertainment System games
PlayStation Network games
Video games developed in the United States
Video games set in castles
Video games set in feudal Japan
Video games with rotoscoped graphics
Windows games
Xbox 360 Live Arcade games
ZX Spectrum games
Single-player video games