Jun Rekimoto
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Jun Rekimoto (暦本 純一) is a Professor of Interfaculty Initiative in Information Studies at
The University of Tokyo The University of Tokyo (, abbreviated as in Japanese and UTokyo in English) is a public research university in Bunkyō, Tokyo, Japan. Founded in 1877 as the nation's first modern university by the merger of several pre-westernisation era ins ...
. He is also a co-founder of Koozyt Inc., and a Deputy Director of the Interaction Laboratory at Sony Computer Sciences Laboratories. Rekimoto has published more than 100 research articles in the field of Human-Computer Interaction. His work spans human-computer interactions, augmented reality,
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
, human augmentation,
telepresence Telepresence is the appearance or sensation of a person being present at a place other than their true location, via telerobotics or video. Telepresence requires that the users' senses interact with specific stimuli in order to provide the feeli ...
,
smart environments Smart environments link computers and other smart devices to everyday settings and tasks. Smart environments include smart homes, Smart city, smart cities, and smart manufacturing. Introduction Smart environments are an extension of pervasive com ...
and hybrid intelligence.


Early life

In 1971 at the age of 10, before personal computers existed, Rekimoto bought a textbook on computer programming. As a youth, Rekimoto would write out his programs on paper and imagine their results. Rekimoto received his B.A.Sc., M.Sc. and Ph.D in Information Science from
Tokyo Institute of Technology The Tokyo Institute of Technology () was a public university in Meguro, Tokyo, Japan. It merged with Tokyo Medical and Dental University to form the Institute of Science Tokyo on 1 October 2024. The Tokyo Institute of Technology was a De ...
in 1984, 1986 and 1996 respectively.


Career


Pre-2000s

After earning his master's degree, Rekimoto worked on
Unix Unix (, ; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, a ...
interfaces as part of the R&D department at NEC Corp. Later, in 1993 Rekimoto went to Canada as a visiting scientist at the University of Alberta. In Canada he experimented with virtual-reality systems, but was disappointed with the unrealistic graphics. Upon returning to Japan in 1994, Rekimoto started working for the Sony Computer Science Laboratories (CSL). Five years later, in 1999 he founded and directed the CSL's Interaction Laboratory.


2000 to Present

In 2007 Rekimoto became a Professor of Interfaculty Initiative in Information Studies at The University of Tokyo. That same year, he co-founded Koozyt, Inc. alongside two other researchers from the CSL. Since 2011, Rekimoto has been a Deputy Directory at Sony's CSL.


Notable Research and Inventions

Rekimoto was inducted to the
ACM SIGCHI The Special Interest Group on Computer–Human Interaction (SIGCHI) is one of the Association for Computing Machinery's special interest groups which is focused on human–computer interactions (HCI). It hosts the flagship annual international H ...
Academy in 2007. Rekimoto has published research papers in areas such as mobile wear and computing,
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
and
information visualization Data and information visualization (data viz/vis or info viz/vis) is the practice of designing and creating Graphics, graphic or visual Representation (arts), representations of a large amount of complex quantitative and qualitative data and i ...
. Rekimoto's work includes: * SmartSkin: a
sensor A sensor is often defined as a device that receives and responds to a signal or stimulus. The stimulus is the quantity, property, or condition that is sensed and converted into electrical signal. In the broadest definition, a sensor is a devi ...
for the freehand manipulation of interactive surfaces * Pick-and-drop: a proposal of new
user interfaces In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
for directly manipulating multiple computers * Augmented surfaces: a design for users to interchange information between their devices, including laptops and digital table and wall displays * Cybercode: a way to digitally tag objects using
augmented reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
* Gesturewrist and gesturetouch: two devices to interact with nearby computers via gesture commands


References

{{DEFAULTSORT:Rekimoto, Jun Living people Tokyo Institute of Technology alumni Japanese inventors Academic staff of the University of Tokyo NEC people Year of birth missing (living people)