''Jumpman'' is a
platform game written by Randy Glover and published by
Epyx in 1983. It was first developed for the
Atari 8-bit family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
, and versions were also released for the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
,
Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
, and
IBM PC
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
.
The game received very favorable reviews when it was released and was a major hit for its publisher, Automated Simulations. It was so successful that the company renamed itself Epyx, formerly their brand for action titles like ''Jumpman''. Re-creations on other platforms, and new levels for the original versions, continue to appear.
''Jumpman'' was published on
diskette, but a version of the game with 12 new levels instead of 30 was released on
cartridge as ''
Jumpman Junior
''Jumpman Junior'' is a platform game written by Randy Glover and published by Epyx in 1983 for the Atari 8-bit family and Commodore 64. In 1984, a port was released for ColecoVision in Australia, France, Germany, Italy and the UK. It is a follo ...
''.
It was available on the Atari 8-bit computers, Commodore 64, and
ColecoVision.
Gameplay
According to the story, the base on
Jupiter has been sabotaged by
terrorists who have placed bombs throughout the base's three buildings. The object of the game is to defuse all the bombs in a platform-filled screen. Jumpman defuses a bomb by touching it. Jumpman can jump, climb up and down ladders, and there are two kinds of rope each allowing a single direction of climbing only.
The game map is organized into a series of levels, representing the floors in three buildings. When all of the bombs on a level have been deactivated, the map scrolls vertically to show another floor of the building. When all of the levels in a building are complete, a screen shows the remaining buildings and moves onto the next one. The order of the maps is randomized so players do not end up trapped on a level they cannot complete.
Hazards include falling "smart darts" (small bullets that fly slowly across the screen, but when
orthogonally
In mathematics, orthogonality is the generalization of the geometric notion of ''perpendicularity''.
By extension, orthogonality is also used to refer to the separation of specific features of a system. The term also has specialized meanings in ...
lined up with Jumpman, greatly speed up and shoot straight in his direction), fall damage, and other hazards that are unique to a certain level. Upon being hit or falling from a height, Jumpman tumbles down to the bottom of the screen, with a measure from
Chopin's Funeral March
The Piano Sonata No. 2 in B minor, Op. 35, is a piano sonata in four movements by Polish composer Frédéric Chopin. Chopin completed the work while living in George Sand's manor in Nohant, some south of Paris, a year before ...
being played.
Points are awarded for each bomb defused, with bonus points available for completing a level quickly. Jumpman's game run-speed can be chosen by the player, with faster speeds being riskier but providing greater opportunity to earn bonus points.
Development
Randy Glover was living in
Foster City, California and had been experimenting with
electronics when he saw his first computer in 1977 when he played
''Star Trek'' at a
Berkeley university open house. This prompted him to purchase a
Commodore PET in 1978, and then upgrade to a
TRS-80 due to its support of a
hard drive.
''Jumpman'' came about after Glover saw ''
Donkey Kong'' in a local
Pizza Hut. This led him to become interested in making a version for
home computers. He visited a local computer store who had the
TI-99/4A and Atari 400. He initially purchased the TI-99 due to its better keyboard, but when he learned the graphics were based on
character set manipulation, he returned it the next day and purchased the Atari.
The initial version was written by Albert Persinger, using a compiler on the
Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
, moving the software to the Atari. A prototype with 13 levels took four or five months to complete. After looking in the back of a computer magazine for publisher, in early 1983 he approached
Broderbund. They were interested but demanded that their programmers be allowed to work on it. The next day he met with Automated Simulations, who were much more excited by the game and agreed to allow Glover to complete it himself.
At the time, the company was in the process of moving from the
strategy game market to action titles, which they released under their Epyx brand. ''Jumpman'' was the perfect title for the brand, and the company hired him. Aiming the game at the newly enlarged RAM available on the Atari 800 led to the 32 levels of the final design. The Atari release was a huge hit, and the company soon abandoned their strategic games and renamed as Epyx. Glover then moved on to a C64 port, which was not trivial due to a particular feature of the Atari hardware Glover used to ease development.
Other programmers at Epyx ported it to the Apple II, with poor results, and, a year later, contracted Mirror Images Software for an IBM PC/PCjr port. The Atari and Commodore versions were released on disk and cassette tape, the Apple and IBM versions only on disk. The Atari version used a classic bad-sector method of preventing copying, but this had little effect on piracy.
After developing the original versions, Glover moved on to ''Jumpman Junior'', a cartridge title with only 12 levels. He stated that it wasn't really a sequel to ''Jumpman'', but more of a "lite" version for Atari and Commodore users who didn't have disk drives. These versions removed the more complex levels and any code needed to run them. Two of its levels (Dumbwaiter and Electroshock Traps) were turned into Sreddal ("Ladders" backwards) and Fire! Fire! on the latter. The C64 version was later ported to the ColecoVision, which used the C64 levels.
Glover continued working at Epyx, working on the little-known ''Lunar Outpost'' and the swimming section of ''
Summer Games''. He remained at the company for about two years before returning to the
cash register business.
Technical details
Movement was controlled through the collision detection system of the Atari's
player/missile graphics hardware. This system looks for overlap between the sprites and the background, setting
registers that indicate which sprite had touched which color.
Glover separated the Jumpman sprite into two parts, the body and the feet. By examining which of these collided, the engine could determine which direction to move. For instance, if both the body and feet collided with the same color, it must be a wall, and the Jumpman should stop moving. If there was no collision with either his feet or body, Jumpman is unsupported and should fall down the screen. Variations on these allowed support for ramps, ropes, and other features.
This not only saved processing time comparing the player location to an in-memory description of the map, but also meant that maps could be created simply by drawing with them and experimenting with the results in the game.
Reception
''Jumpman'' became a best-seller for Epyx, selling about 40,000 copies on the Atari and C64 until 1987, reaching somewhere between #3 and #6 on the then-current
''Billboard'' top 100 games chart. Sales were hindered by the release of ''
Miner 2049er'' only a few months earlier, which held the #1 spot at that time.
''
Softline'' in 1983 liked ''Jumpman'', calling it "wonderfully addicting" and stating that it was as high-quality as Epyx's ''
Dunjonquest'' games. The magazine cited its large number of levels ("Not one screen faster and harder each time; not ten screens three times; but thirty screens, one at a time"), and concluded that "it's bound to be a hit".
''
Compute!'' awarded it a lengthy review. They point out that it might be dismissed as yet another platform game, but goes on to state that "Jumpman easily conquers that skepticism and establishes itself as a software classic." They also note the variety of clever level designs that makes each map unique. They go on to compare it to ''
Miner 2049er'' and suggested ''Jumpman'' is "much, much more."
In 1984 ''Softline'' readers named the game the seventh most-popular Atari program of 1983,
and it received a Certificate of Merit in the category of "1984 Best Computer Action Game" at the 5th annual
Arkie Awards.
''K-Power'' rated the Commodore 64 version of ''Jumpman'' 7 points out of 10. The magazine stated that the game "has very good—not great—graphics, color, and sound. But because it's so enjoyable to play, it will be a long time before it's put away."
Stating that "the care that goes into its products is obvious in Jumpman", ''The Commodore 64 Home Companion'' wrote that "it's really 30 games in one, with seemingly endless variants on the simple jumping theme to keep you interested".
Legacy
In 1998, Randy Glover became aware of the many fans of ''Jumpman'' and started working on ''Jumpman II'', keeping a development diary at the now defunct jumpman2.com site. The last recorded diary entry was made in 2001.
In 2008, the original ''Jumpman'' was released on the
Wii
The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
's
Virtual Console.
In 2014, Midnight Ryder Technologies shipped ''Jumpman Forever'' for the OUYA micro-console, with planned releases for PC, Mac, iOS, and Android platforms. Originally titled ''Jumpman: 2049'', the game is considered to be an official sequel based on rights given to Midnight Ryder Technologies back in 2000 by Randy Glover.
In 2018 ''Jumpman'' was re-released on
THEC64 Mini as one of the 64 built in games. A game called ''Jumpman 2'' was also on the machine, but in reality is just ''Jumpman Junior'' rebranded.
Unofficial ports and fan remakes
In 1991, ''
Jumpman Lives! The following is a list of the earliest, lesser-known video games published by Apogee Software. For a full listing of Apogee/3D Realms games, see list of 3D Realms games.
Games
Adventure Fun-Pak
''Adventure Fun-Pak'' is a collection of four vid ...
'' was released by
Apogee Software. The game consists of four "episodes", each with twelve levels: the first is free, the rest for sale. The game contains levels from ''Jumpman'' and ''Jumpman Junior'', new levels, and a level editor. Apogee withdrew the game soon after release at the request of Epyx, who owned the rights to ''Jumpman'' at the time.
In 1994, an unofficial MS-DOS port of ''Jumpman'', missing the level "Freeze", was released by Ingenieurbüro Franke. An updated version which included Freeze was released in 2001.
In 2003, ''The Jumpman Project'', an MS-DOS version of the game that can be run under
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, was released.
The Jumpman Project
/ref>
See also
*'' Miner 2049er'' (1982)
*'' Lode Runner'' (1983)
*'' Mr. Robot and His Robot Factory'' (1984)
*''Ultimate Wizard
''Wizard'' is a video game developed for the Commodore 64 written by Sean A. Moore and Steve Luedders-Dieckbrader for Progressive Peripherals and Software (PP&S) out of Denver, Colorado in 1984.
Gameplay
Each level contains keys, and the object ...
'' (1984)
Notes
References
Bibliography
*
External links
''Jumpman''
at Atari Mania
*
*{{Internet Archive game, Jumpman_1983_Epyx_US
1983 video games
Apple II games
Atari 8-bit family games
ColecoVision games
Commodore 64 games
Epyx games
Multiplayer and single-player video games
Platform games
Video games about bomb disposal
Video games about terrorism
Video games developed in the United States
Virtual Console games