is a 1995
platform video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by Exact and Ultra and published by
Sony Computer Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
for the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. It was originally released on 28 April 1995 in Japan, 29 September 1995 in
PAL territories as well as 2 November 1995 in North America.
Played in a
first-person perspective, the game follows Robbit, a robotic rabbit as he searches for missing jet pods scattered by the game's
astrophysicist antagonist character Baron Aloha. Robbit must explore each section of Crater Planet to retrieve all of the jet pods, stop Aloha and save the world from being destroyed. The game was designed as a
technology demonstration
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of show ...
for the PlayStation console and was revealed in early 1994 under the provisional title of "Spring Man". ''Jumping Flash!'' utilises much of the
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
used in ''
Geograph Seal'', an earlier game by Exact for the
X68000
The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan.
The initial model has a 10 Megahertz, MHz Motorola 68000 Central processing unit, CPU, 1 Megabytes, MB of Random Access Memory, ...
home computer.
''Jumping Flash!'' has been described as an ancestor of, as well as an early showcase for,
3D graphics
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
in
console gaming. It was generally well received by critics, who praised its graphics and unique 3D platforming gameplay, but it was eventually overshadowed by later 3D platformers of the
fifth console generation. ''Jumping Flash!'' spawned two sequels: ''
Jumping Flash! 2'' and ''
Robbit Mon Dieu''. It received positive reviews at the time of release, and made an appearance in ''
Next Generation''s "Top 100 Games of All Time" just one year after. The game was described as the third-most underrated video game of all time by Matt Casamassina of
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
in 2007. It holds the
Guinness World Record
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, listi ...
as the "first platform video game in true 3D".
Gameplay
''Jumping Flash!'' is presented in a
first-person perspective. The player assumes the role of Robbit, a robotic rabbit, and can freely move Robbit in three-dimensional space and can rotate the
camera
A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photograp ...
in any direction. The top part of the screen shows the remaining time, the player's score, and a character named Kumagoro—Robbit's sidekick
artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
who offers the player warnings and hints. The top left corner of the screen shows the collected
power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s; the top right corner contains the radar showing the locations of objects including enemies, power-ups, jet pods and enemy projectiles. The bottom shows a health meter on the sides and the number of remaining lives in the centre. The player starts the game with three lives; a new life is granted once one million points are earned.
The core of the gameplay is focused on the player's ability to make Robbit jump. Robbit can jump up to three times in mid-air, which allows him to reach extreme heights.
Unlike other platform games that continue to face horizontally when the player jumps, in ''Jumping Flash!'' the camera tilts downwards when a double-jump
or triple-jump is performed to allow the player to see Robbit's shadow and easily plan a landing spot.
The player has the ability to shoot a low-powered laser beam at a target indicator in the middle of the screen.
The player can find and use fireworks for Robbit to damage enemies. These include
cherry bombs,
rockets,
Roman candles and spinners.
Each level has a time limit of ten minutes, which ends the game if it is exceeded. Losing all lives is presented with a choice to
continue or return to the title screen. Power-ups scattered across each world, presented as picture frames, include carrots that extend Robbit's health,
extra lives, time-outs that stop the clock and freeze the level's dynamics for a few seconds, hourglasses that extend the player's time, and power pills that make Robbit invincible for a short period of time.
Enemies in the game vary from
anthropomorphic
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to ...
versions of creatures to robots and plants.
The game is composed of six worlds with three levels each,
totalling to 18 main levels.
The objective of the main levels in each world is to collect four jet pods.
Each final level of a world consists of a boss fight.
The level designs vary from snow-capped mountains to carnivals.
While most of the levels are large, outdoor excursions, two are enclosed within a narrow interior.
The game features hidden
bonus levels, which are triggered when secret entrances are found. Bonus levels consist of blocks with balloons in them; popping the balloons yields either coins or power-ups. A
time attack mode is available for any level the player has completed.
Plot
The game begins on Crater Planet and revolves around the story of an insane
astrophysicist, Baron Aloha. Planning to make a large profit from his evil ingenuity, Aloha removes giant pieces of land from the planet using machines to turn them into private resorts. Aloha removes and hides the twelve jet pods that propel each world. Witnessing the destruction, the residents of Crater Planet call for help, and in response the Universal City Hall dispatches one of their agents, a mechanical rabbit named Robbit. Robbit is ordered to explore each world to retrieve the jet pods, stop Aloha, and save Crater Planet from destruction. At the end of the game, Aloha flees to his home, Little Muu, and vows revenge on Robbit.
Throughout the game, Aloha surrounds himself with creatures called MuuMuus that appear as small, white, five-limbed creatures with miniature palm trees on their heads. Many of the game's
full motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games featur ...
s feature the MuuMuus in an
izakaya tavern, recounting their defeat at the hands of Robbit.
Development and release
''Jumping Flash!'' was developed by Japanese developers Exact and Ultra.
Exact, short for Excellent Application Create Team, was previously known for developing games for the
Sharp X68000; their previous game, ''
Geograph Seal'', serves as a spiritual predecessor to ''Jumping Flash!'', utilising the same engine and some gameplay designs.
After seeing ''Geograph Seal'' and realising the potential in their game design, Sony's director of entertainment in Japan, Koji Tada, paired Exact with Ultra to develop a new game for the upcoming PlayStation console. Tada replaced Hiroyuki Saegusa as director of the game, although he had kept all key Exact staff to work on the project.
Sony Computer Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
hoped ''Jumping Flash!'' would be remembered as the first appearance of a new "platform star" with the same longevity as
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
or
Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
.
The game was first revealed in early 1994 under the provisional title "Spring Man" as a
technology demonstration
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of show ...
for the upcoming
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
console.
The initial development was split into two phases. Exact developed the game engine and its gameplay; Ultra designed the story and 3D cutscenes, and created characters including the protagonist, a mechanical rabbit named Robbit.
Ultra felt they needed to depart from the "stereotypical science fiction vibe" that included the usual "space ranger" or double agent protagonists.
To create a sense of individuality among platform games, the developers implemented a dynamic camera that would automatically pan down towards the shadow of Robbit on the ground during large jumps,
allowing players to carefully line up their landings.
''Jumping Flash!'' was considered the first game of the platform genre to be developed with full 3D computer graphics.
The music for ''Jumping Flash!'' was composed by Japanese video games and
anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
music composer
Takeo Miratsu. Many of the tracks, along with tracks from ''Jumping Flash! 2'', were included on the ''Jumping Flash! 2 Original Soundtrack'' album, which Miratsu also composed.
Reception
The game received generally positive reviews upon release. Critics mainly praised its unique innovation, advanced graphics, gameplay and clean textures.
The four reviewers of ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' gave it their "Game of the Month" award, citing the outstanding graphics and particularly the innovative 3D gameplay. They described the style as "cutesy" but not off-putting.
"Major Mike" of ''
GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' said that despite the game appearing "strange", it had action, strategy, and some humour.
''
Next Generation'' said that "
anyof the boundaries have been redefined in a big way", contrasting it with
side-scrolling
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
platformers with a first-person perspective and explorable 3D environments. They called it "simply superb" and gave it a "Revolutionary" five-star rating.
''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' magazine called it "one of the most innovative and entertaining games seen" and "the first true 3D platformer." ''
Official UK PlayStation Magazine'' wrote that "To suggest that ''Jumping Flash'' is innovative is a criminal understatement: there's never been anything like this game in terms of sheer brain-popping wow factor."
''Maximum'' stated that ''Jumping Flash!'' was one of the most "imaginative, playable, enjoyable" and original titles seen on the
fifth generation of video game consoles
The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best ...
. They criticised its length and lack of difficulty, expressing that it could have been one of the "greatest games ever" if it was longer and more difficult, and questioned whether it was "a really worthwhile" purchase.
Game Revolution
Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
called the graphics "mind blowing" and the game itself "totally unique", but criticised the overall length and ease of play.
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
's 1996 review similarly disapproved the difficulty, stating that despite the small worlds and easy difficulty, it is "a great, genre-pushing game", also saying it is an essential for all PlayStation owners.
Retrospective
In 1996, ''Next Generation'' listed it as number 86 on their "Top 100 Games of All Time", saying it had created the genre of 3D platforming. They particularly praised "the vertigo inducing sense of height as Robbit leaps from platform to platform". In a 2007 review,
Greg Miller of IGN condemned the graphics as "dated", having "jagged edges" and "muddled" colours, and said every aspect of the game is "weak" and that it had not stood "the test of time".
In a retrospective review, Andrew Yoon of
Engadget
Engadget ( ) is a technology news, reviews and analysis website offering daily coverage of gadgets, consumer electronics, video games, gaming hardware, apps, social media, streaming, AI, space, robotics, electric vehicles and other potentially ...
praised the gameplay and innovation, saying the "grainy" and "antiquated" graphics did no harm to the vibrant atmosphere of the game.
Speaking in 2007, Rob Fahey of
Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network.
In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
stated that ''Jumping Flash!'' was arguably one of the most important ancestors of any 3D platform game, as well as asserting that the game would always have a part in videogaming history.
Albert Kim of ''
Entertainment Weekly
''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
'' stated that the game provided perhaps the most euphoric sensation of video gaming at the time and described the first-person perspective as "hypnotic". Maddy Thorson, the creator of the
indie video game ''
TowerFall'', praised the game, saying "something about the sensation of leaping through 3D space captured my childhood imagination".
1UP.com cited its first-person platforming as a precursor to ''
Mirror's Edge
''Mirror's Edge'' is a 2008 action-adventure platform game developed by DICE and published by Electronic Arts. The game was released for PlayStation 3 and Xbox 360 in November 2008, and for Windows in January 2009. Set in a near-future city, i ...
'', despite suggesting that the jumping remained "woefully out of place" in the platform genre. In 2007, Matt Casamassina of IGN ranked ''Jumping Flash!'' as the third-most underrated video game of all time. After release, co-developer Ultra renamed themselves "Muu Muu", after the creatures featured in the game.
Legacy
Due to its popularity, Sony produced two sequels to ''Jumping Flash!'', including one spin-off.
A direct sequel, ''
Jumping Flash! 2''—also developed by Exact—was released worldwide for the PlayStation the following year; it continued the story of Robbit and the subsequent rise and fall of Baron Aloha. The game received positive reviews upon release, with critics particularly praising its updated features. ''
Robbit Mon Dieu'' was released in Japan for the PlayStation in 1999. It was met with mixed reviews. Exact merged into Sony Computer Entertainment in 2000. A loose spin-off utilising the PocketStation titled ''
Pocket MuuMuu'' was released in 1999, making it the most recent game in the series to be released.
In 2025, former
SIE Worldwide Studios
PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worl ...
head
Shuhei Yoshida revealed that a new game in the franchise was in development for
PlayStation VR
The PlayStation VR (PS VR) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. The headset works with the company's PlayStation 4 video game console and is forward compatible with PlaySta ...
, but was cancelled during its early stages.
The original ''Jumping Flash!'' was re-released through the
PlayStation Store
PlayStation Store (PS Store) is a digital distribution service for users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via PlayStation Network.
The store offers a range of downloadable content both ...
in 2007 for
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and
PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
, in 2012 for
PlayStation Vita
The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
, and in 2022 for
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and
PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
.
In recent years, Sony has referenced the series with Robbit appearing as a collectible in PlayStation Stars—a loyalty program on
PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
—and as a cameo in ''
Astro Bot''.
References
Bibliography
*
External links
*
{{Jumping Flash! series
1995 video games
3D platformers
Exact games
PlayStation (console) games
PlayStation (console)-only games
Sony Interactive Entertainment games
Video games about rabbits and hares
Video games about robots
Video games developed in Japan
Video games scored by Takeo Miratsu
Single-player video games
MuuMuu games
First-person video games
Japan Studio games