Julian Rignall
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Julian "Jaz" Rignall (born 6 March 1965, London, England) is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of ''GamePro'' magazine and ''GamePro.com'', marketing collateral and advertising campaigns.


Career


Early 1980s: Teenage gaming journalist

Rignall's career as a gaming journalist began in London in the early 1980s as a student competing in video game tournaments. During his teenage years, Rignall held the UK and World Record high scores on video games such as '' Defender'', ''
Pole Position In a motorsports race, the pole position is usually the best and "statistically the most advantageous" starting position on the track. The pole position is usually earned by the driver with the best qualifying times in the trials before the ra ...
'' and '' Crossfire''. He also won ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' magazine's 1983 UK Video Arcade Game Championship, beating more than 500 of the country's top arcade players to win the title. Rignall's success at winning international video game tournaments launched his career as a video game journalist writing gaming hints and tips for magazines such as ''Computer and Video Games'' and '' Personal Computer Games''.


1985–1988: First magazine launch

In 1985, the former editor of '' Personal Computer Games'', Chris Anderson, invited Rignall to join the launch team for Newsfield Publications'
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
magazine, '' Zzap!64''. Rignall admitted that when asked about Commodore 64 games he described his experience of playing the Atari versions, as he had no experience of the 64 at the time. As a staff writer, Rignall continued to display his gameplaying abilities as he repeatedly emerged the victor of the monthly ''ZZAP!'' Challenge, where readers challenged the magazine's reviewers to one-on-one gaming contests. In December 1987, Rignall became editor of ''Zzap!64'', a position he retained until August 1988 (Issue 39).


1988–1993: EMAP publications, media appearances

In 1988, Rignall joined ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' magazine, an
EMAP Ascential (formerly EMAP) was a British-headquartered global company, specialising in events, intelligence and advisory services for the marketing and financial technology industries. It was listed on the London Stock Exchange until it was ac ...
publication. Upon his promotion to editor, Rignall changed the magazine's editorial direction focusing more on the newly emerging Japanese video game consoles instead of the fading 8-bit generation of microcomputers. In 1990, recognising the console market was large enough to warrant a magazine of its own, Rignall launched '' Mean Machines''. Covering the top-selling video game systems of the time, such as the Super NES and Mega Drive, ''Mean Machines'' became the largest-selling multi-platform publication in the United Kingdom. At first the print run of the magazine was kept limited, to create demand. In 1992, ''Mean Machines'' was split into two separate publications: the officially endorsed ''Nintendo Magazine System'', now known as ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally p ...
'', and ''Mean Machines Sega''. In late 1993, Rignall launched his final British publication, the officially endorsed ''
Sega Magazine ''Sega Saturn Magazine'' (originally known as ''Sega Magazine'') was a monthly magazine from the United Kingdom covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues inclu ...
''. During this period, Rignall appeared regularly on TV as a games reviewer on the British TV programme '' GamesMaster'', and made numerous appearances on
BBC Television BBC Television is a service of the BBC. The corporation has operated a Public service broadcasting in the United Kingdom, public broadcast television service in the United Kingdom, under the terms of a royal charter, since 1 January 1927. It p ...
and
BBC Radio BBC Radio is an operational business division and service of the British Broadcasting Corporation (BBC) which has operated in the United Kingdom under the terms of a royal charter since 1927. The service provides national radio stations cove ...
as an industry commentator and field expert.


1994–1997: US software development

In 1994, Rignall transitioned from magazine publishing to software development, joining
Virgin Interactive Entertainment Avalon Interactive Group, Ltd., formerly known as Virgin Interactive Entertainment, was a British video game distributor based within Europe that formerly traded as the video game publishing and distributing division of British conglomerate the V ...
in
Irvine, California Irvine () is a Planned community, planned city in central Orange County, California, United States, in the Los Angeles metropolitan area. It was named in 1888 for the landowner James Irvine. The Irvine Company started developing the area in the ...
. As vice-president of design, he was responsible for product design and licensing acquisitions from other game developers and publishers. While at Virgin, Rignall contributed to such titles as '' Agile Warrior F-111X'', '' NanoTek Warrior'', '' The Lion King'', '' The Jungle Book'' and the highly anticipated, but never published, '' Thrill Kill''.


1997–2002: IGN expansion

In 1997, Rignall left Virgin and moved to San Francisco, California, to join the Imagine Games Network (IGN). As editorial director, he led the expansion of the online network guiding it to its market leadership position. In 2001, IGN was awarded a People's Voice
Webby Award The Webby Awards (colloquially referred to as the Webbys) are awards for excellence on the Internet presented annually by the International Academy of Digital Arts and Sciences, a judging body composed of over three thousand industry experts a ...
. The editorial tone and style Rignall helped establish in IGN's early years still continue to this day.


2002–2007: Online retailing and marketing

During 2002, Rignall shifted from the games business into online retailing and marketing. He became editorial director at Walmart.com responsible for the content of the world's biggest retailer's online presence. Rignall has stated that he did not enjoy the experience but "did learn an unbelievable amount from t" In 2004, Rignall moved to Haggin Marketing, a San Francisco advertising agency where he created print advertisements and other marketing vehicles for
Dell, Inc Dell Inc. is an American technology company that develops, sells, repairs, and supports personal computers (PCs), Server (computing), servers, data storage devices, network switches, software, computer peripherals including printers and webcam ...
. In 2006, Rignall became the vice-president and editorial creative director with
Bank of America The Bank of America Corporation (Bank of America) (often abbreviated BofA or BoA) is an American multinational investment banking, investment bank and financial services holding company headquartered at the Bank of America Corporate Center in ...
's user-centred design and research division where he developed consumer, business and marketing content for the company's 22 million website customers.


2007–2010: Future Plus Custom Publishing

In August 2007, Rignall rejoined
Future US Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American mass media, media company, corporation specializing in targeted advertising, targeted magazines and websites in the video games, music, and technology ...
(formerly Imagine Media) to help launch the US branch of their UK-based custom publishing division, Future Plus. He spent three years at Future Plus writing for companies such as Best Buy, Kmart,
Apple An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated ...
, Blizzard-Activision, Toys "R" Us and
Research in Motion BlackBerry Limited, formerly Research In Motion (RIM), is a Canadian software company specializing in secure communications and the Internet of Things (IoT). Founded in 1984, it developed the BlackBerry brand of interactive pagers, smartpho ...
/
BlackBerry BlackBerry is a discontinued brand of handheld devices and related mobile services, originally developed and maintained by the Canadian company Research In Motion (RIM, later known as BlackBerry Limited) until 2016. The first BlackBerry device ...
. Future US's custom content portfolio included publications like Best Buys ''@gamer'' magazine and Blizzard Entertainment's ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
: The Magazine''. In 2008, Future Plus was awarded a Pearl "Gold" Award by the Custom Publishing Council for its ''Guide 2 Gaming'' produced on behalf of Best Buy.


2010–2011: GamePro Media

On 8 November 2010, GamePro Media appointed Rignall as vice-president of content. His first "From the Editor" column appeared in ''GamePro''s February 2011 issue.


2013–2017: USGamer

In March 2013 Rignall developed the USGamer website for Gamer Network, and was the Editorial Lead before moving to Editor-at-Large.https://www.linkedin.com/in/julian-rignall-0493715


References

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External links


Interview with Julian Rignall
The Mean Machines Archive {{DEFAULTSORT:Rignall, Julian 1965 births BlackBerry Limited people British male journalists English magazine editors Living people Video game critics