Jr. Pac-Man
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''Jr. Pac-Man'' is an
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
developed by
General Computer Corporation General Computer Corporation (GCC), later GCC Technologies, was an American hardware and software company formed in 1981 by Doug Macrae, John Tylko, and Kevin Curran. The company began as a video game developer and created the arcade games '' M ...
and released by
Bally Midway Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
in 1983. It has the same gameplay as prior entries in the series, but the maze in ''Jr. Pac-Man'' scrolls horizontally and has no escape tunnels. The bonus item which moves around the maze changes dots into a form which slows Jr. Pac-Man as they are being eaten.


Gameplay

The core gameplay of ''Jr. Pac-Man'' is similar to its predecessors. The player controls the eponymous Jr. Pac-Man (who wears an animated
propeller beanie In New Zealand, the United States, the United Kingdom, and elsewhere, a beanie is a head-hugging brimless cap, sometimes made from triangular panels of material joined by a button at the crown and seamed together around the sides. Beanies may be ...
), and scores points by eating all of the dots in the maze, while four ghosts (Blinky, Pinky, Inky, and Tim, who replaces Clyde) chase him around the maze and attempt to catch him. Eating a power pellet turns the ghosts blue, briefly allowing the player to eat them for extra points. Once the maze is cleared, a new maze is presented and the gameplay continues. The mazes are now twice the width of the monitor and scroll horizontally. A total of seven mazes appear throughout the game, and five of them have six power pellets instead of four, but none of them have tunnels that wrap around from one side of the screen to the other. Bonus items (such as tricycles, kites, and balloons) appear in each round, starting above the ghosts' lair and moving around the maze as in '' Ms. Pac-Man''. As an item encounters dots, it changes them into larger ones that award more points but slow Jr. Pac-Man down while he is eating them. After a certain length of time, the item will move toward one of the remaining power pellets (if any) and explode on contact if not eaten, destroying both itself and the pellet. Contact between Jr. Pac-Man and a non-vulnerable ghost costs the player one life and makes any large dots either disappear or revert to normal ones, depending on how many dots overall are left in the maze. The between-level intermissions show the developing relationship between Jr. Pac-Man and a small red ghost named Yum-Yum who is apparently the daughter of Blinky.


Development

Tim Hoskins worked at
General Computer Corporation General Computer Corporation (GCC), later GCC Technologies, was an American hardware and software company formed in 1981 by Doug Macrae, John Tylko, and Kevin Curran. The company began as a video game developer and created the arcade games '' M ...
(GCC) as ''Jr. Pac-Man''s project lead. Hoskins recalled that GCC's founder Doug Macrae came up with the idea, referring to the game as ''Pac-Baby'' in his project notes. Macrae echoed this, adding that "Junior Arriving" had been an intermission scene in '' Ms. Pac-Man''. As ''Pac-Man'' and ''Ms. Pac-Man'' were what Macrae described as "huge successes", the company continued with the series. During this period in arcade development, they had the option to develop the game as a new arcade cabinet or implement a new hardware kit. Macrae had a plan to edit the original ''Pac-Man'' kits, implementing horizontal scrolling and changing the collectible fruits to toys. Just like with ''Ms. Pac-Man'', there was no source code available to the team to develop the game, requiring the team to reverse-engineer ''Pac-Man'' from ROM dumps. Unlike ''Ms. Pac-Man'', which was developed in a few weeks, ''Jr. Pac-Man'' took months to make. The scrolling play area led to difficulties handling off-screen objects, such as the ghosts. When investigating the ''Pac-Man'' ROM, the developers found unused elements such as a "fat dot" and another that resembled a flame, inspiring features in the new game. They introduced a fat dot that slowed the player down more than regular dots when Jr. Pac-Man ate them but which was worth more points. For the bouncing toys, they thought of the flame items they discovered and decided to implement an explosion when the fat dot interacted with a power pellet, giving the player urgency to collect the toy item before risking losing a power pellet. Upon the player's death, the fat dots would vanish, rewarding skilled players who avoided losing them. The team also adjusted graphics from the original game, giving Jr. Pac-Man a twirling beanie-cap and giving the game a lower-case font. The group experimented with several ways to show the characters death-sequence, eventually settling on having him shrink down only leaving his beanie-cap. Earlier experiments were coarser, including having Jr. Pac-Man pause then slowly ooze a red substance before the top of his body fell off. The team described creating the new intermissions as difficult, involving creating new graphics and software to drive them. The game would be the final ''Pac-Man'' game made by GCC. Hoskins envisioned other ideas to potentially make as a follow-up, such as a ''Pac-Man'' game from a first-person perspective, but this was never made.


Ports

The
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
version of the game was programmed in 1984 by Ava Robin-Cohen of GCC. The game was not released until 1986 when the Atari 2600 was experiencing what game historian Brett Weiss described as "a resurgence of sorts" after
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
had success in the marketplace with the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
. Atari had just re-released the system as a smaller budget-priced revision in 1986. ''Jr. Pac-Man'' was released for the Atari 2600 in October 1986. Ports for the
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to Atari 2600 at the time of the 5200' ...
and the
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
were finished in 1984, but were scrapped along with ''
Super Pac-Man is a 1982 maze video game developed and published by Namco for arcades. It is an official sequel to the original ''Pac-Man''; Midway had previously commissioned General Computer Corporation to develop an unofficial sequel '' Ms. Pac-Man'', whi ...
'' when the home divisions of
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
were sold to
Jack Tramiel Jack Tramiel (, ); born Idek Trzmiel (; December 13, 1928 – April 8, 2012) was a Polish- American businessman and Holocaust survivor, best known for founding Commodore International. The Commodore PET, VIC-20, and Commodore 64 are som ...
. An unofficial port for the
Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it the ...
was published in 2009 by
AtariAge AtariAge is a website focusing on classic Atari video games. The site features gaming news, historical archives, discussion forums, and an online store. It was founded in 1998. Taking its name from the 1982–84 '' Atari Age'' magazine, the site ...
.


References


Sources

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External links

*
''Jr. Pac-Man''
at the Arcade History database * *
ClassicGaming.com entry on ''Jr. Pac-Man''
with screenshots of all the mazes and cutscenes {{Portal bar, Video games, 1980s 1983 video games Atari 2600 games Cancelled Atari 5200 games Cancelled Atari 8-bit computer games Commodore 64 games General Computer Corporation games Maze games Midway video games Multiplayer and single-player video games Multiplayer hotseat games Pac-Man arcade games Unauthorized video games Video games about children Video games developed in the United States