Japan Studio was a Japanese
video game developer
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
of
Sony Interactive Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
based in
Tokyo
Tokyo, officially the Tokyo Metropolis, is the capital of Japan, capital and List of cities in Japan, most populous city in Japan. With a population of over 14 million in the city proper in 2023, it is List of largest cities, one of the most ...
. It was best known for the ''
Ape Escape'', ''
LocoRoco'', ''
Patapon'', ''
Gravity Rush'', and ''
Knack'' series, ''
Ico'',
''Shadow of the Colossus'' and ''
Astro's Playroom''. In April 2021, Japan Studio was reorganized and merged with
Team Asobi and other SIE studios.
History
Sony Computer Entertainment was founded in Tokyo on 16 November 1993, jointly established by
Sony
is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and
Sony Music Entertainment Japan
, often abbreviated as SMEJ or simply SME, and also known as Sony Music Japan for short (stylized as ''SonyMusic''), is a Japanese music arm for Sony. Founded in 1968 as CBS/Sony, SMEJ is directly owned by Sony, Sony Group Corporation and is ...
. The studio was run similar to Sony Music Entertainment Japan during its first few years, with producers seeking out creative talent and nurturing them to help develop new games.
Examples of these works included ''
PaRappa the Rapper'' by
NanaOn-Sha
is a Japanese video game developer founded by Masaya Matsuura in 1993.
History
In 1993, Matsuura founded the Tokyo-based production company, NanaOn-Sha, which began the development of video games. He was mainly involved in the development of ...
, and ''
Everybody's Golf'' by
Camelot Software Planning.
Shuhei Yoshida oversaw the company from 1996 through 2000. Yoshida started creating teams and hired for them, while simultaneously assisting other developers for Sony-published exclusives; said teams included Sugar & Rockets, Arc Entertainment and Contrail.
These teams were consolidated into the company in 2000. Sony's internal development team also developed original titles such as ''
Ape Escape'' and ''
The Legend of Dragoon'', with dedicated teams lead by
Fumito Ueda and
Keiichiro Toyama; another such team, Polys Entertainment, was spun off as
Polyphony Digital due to the success of ''
Gran Turismo''.
Alongside these first-party titles, the latter years of the original PlayStation saw strong third-party support, with games like
Square
In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
's ''
Final Fantasy VII'' and
Konami
, commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's ''
Metal Gear Solid''. According to Yoshida, this led Sony into some complacency on relying on third-party games to support further consoles, and oversight and support for first-party games was less of a priority.
The studio was moved to
SCE Worldwide Studios in 2005, rebranding afterwards as Japan Studio; the brand first appeared in ''
Genji: Days of the Blade'', the studio's first game for the
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
. Though Japan Studio's output during the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
years were strong, it struggled to release successful games during the PlayStation 3 era. Yoshida attributed this to the general game development practice in Japan which he described as a "grassroots and bottom up", without a clear vision of what a final game would look like, with exceptions being for people like
Kazunori Yamauchi or
Fumito Ueda who possessed a specific drive towards a product. In contrast to Western video game development, Yoshida said Japan Studio's methods tended to allow games to wander.
Allen Becker, who led Japan Studio starting in 2011, said that their complacency during the PlayStation 2 and PlayStation 3 era caused the studio to fall behind on updated tools and methodologies for game development.
Yoshida took over full control of Japan Studio in 2008, at the same time that the PlayStation 3 was out and Sony was preparing to launch the
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and
PlayStation Vita
The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
. Around that time,
mobile gaming and casual gaming started to become a major factor in the Asian video game market and drove competition from the consoles.
Sony found that there was a lack of
triple-A third-party support for these new products, and they had to turn to rely on their internal studios for game support. To get Japan Studio back on track, Sony brought in Becker, who had been working at
Santa Monica Studio, to lead Japan Studio. Becker made several tough calls of the 40-some games that were in development at the time of his arrival to terminate development of those unlikely to be successful and implemented similar development processes as Sony's Western studios to get the studio back on track.
Though Becker's approach, the studio was able to release shorter but cohesive titles that still reflected a Japanese approach to video games, such as ''
Puppeteer
A puppeteer is a person who manipulates an inanimate object called a puppet to create the illusion that the puppet is alive. The puppet is often shaped like a human, animal, or legendary creature. The puppeteer may be visible to or hidden from the ...
'', ''
Rain
Rain is a form of precipitation where water drop (liquid), droplets that have condensation, condensed from Water vapor#In Earth's atmosphere, atmospheric water vapor fall under gravity. Rain is a major component of the water cycle and is res ...
'' and ''
Knack''.
Also during this time, emphasis was placed on ''
The Last Guardian'', the highly anticipated third title from Ueda which had been in development for over six years, eventually released in 2016, years after Ueda left the studio and formed genDesign.
Across late 2020 and early 2021, several notable Japan Studio employees announced that they were departing the company. According to multiple sources speaking with ''
Video Games Chronicle'' Sony had not renewed most of the contracts for the studio outside of those on
Team Asobi because the studio was not considered profitable enough to continue with original game development. In a statement, Sony stated that, as of 1 April 2021, Japan Studio would be re-centered around Team Asobi to build on the popularity of ''
Astro's Playroom''. Before and shortly after 1 April 2021, several additional Japan Studio staff announced their departure from the studio. Team Asobi was moved into
PlayStation Studios in June 2021.
Shawn Layden, former chairman of SIE Worldwide Studios, stated in 2024 that Japan Studio had been suffering from "legacy malaise", having failed to recreate the successful games they once had and lacked the experience to do so again, and eliminating all but Team Asobi was akin to "trimming a bonsai", hopeful that the smaller team would be able to recapture the earlier successes. Yoshida said in a 2025 interview that with the growth of
indie games, the gap widened between
triple-A games and smaller games of the type Japan Studio specialized in, and it became difficult for the studio to gain approval for such concepts within Sony. Yoshida gave the example of
Keiichiro Toyama, who led development of ''
Gravity Rush 2''; though he had ideas for smaller games, he could not get approval by Sony for these, so left the company in 2020, founded his own independent studio Bokeh Game Studio, and began releasing his own smaller games, starting with ''
Slitterhead''.
List of games
1994–1998
1999–2000
2001–2002
2003–2005
2006–2007
2008–2009
2010–2014
2015–2020
Teams
Japan Studio was formed by several internal development teams, with all of them being disbanded, reorganised, or spun off into a separate studio.
The studio's unnamed main unit, its first development team, is responsible for all co-development efforts. As a primary developer, they developed the ''
Ape Escape'' and ''
LocoRoco'' series as well as individual titles like ''
The Legend of Dragoon'' and ''
Fantavision''.
Polys Entertainment
A unit of SCEJ headed by
Kazunori Yamauchi dedicated to
racing games and the second established. Initially developing ''
Motor Toon Grand Prix'' and its
sequel
A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
, the success of its 1997 racing game ''
Gran Turismo'' caused it to be formally spun off into
Polyphony Digital.
Team Asobi
A development unit established in 2012 by Nicolas Doucet, who previously worked for
London Studio and
Saffire. It worked on the ''
Astro Bot'' series in the entire span of its existence under Japan Studio. In April 2021, they were formally spun off into a separate studio under
SIE Worldwide Studios, serving as a successor to Japan Studio after its redundancy.
Team Ico
A development unit headed by
Fumito Ueda and the third established in the studio. It developed ''
Ico'' and ''
Shadow of the Colossus''. They were disbanded following lead game designer
Fumito Ueda departing the company and establishing
genDESIGN during development of ''
The Last Guardian''.
Team Gravity
A development unit formed in 1999 by former members of
Team Silent, the creators of ''
Silent Hill''.
The team developed games in the ''
Siren'' and ''Gravity Rush'' series and was led by game designer and director
Keiichiro Toyama, who, alongside designers Kazunobu Sato and Junya Okura, left Japan Studio in late 2020 to form
Bokeh Game Studio.
Notes
References
External links
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{{Authority control
First-party video game developers
Japanese companies established in 1993
2021 disestablishments in Japan
Software companies based in Tokyo
PlayStation Studios
Video game companies established in 1993
Defunct video game companies of Japan
Video game development companies
Video game companies disestablished in 2021