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Janet Horowitz Murray (born 1946) is an American
professor Professor (commonly abbreviated as Prof.) is an Academy, academic rank at university, universities and other tertiary education, post-secondary education and research institutions in most countries. Literally, ''professor'' derives from Latin ...
in the School of Literature, Media, and Communication at the
Georgia Institute of Technology The Georgia Institute of Technology (commonly referred to as Georgia Tech, GT, and simply Tech or the Institute) is a public university, public research university and Institute of technology (United States), institute of technology in Atlanta, ...
. Before coming to Georgia Tech in 1999, she was a Senior Research Scientist in the Center for Educational Computing Initiatives at MIT, where she taught humanities and led advanced interactive design projects since 1971. She is well known as an early developer of humanities computing applications, a seminal theorist of
digital media In mass communication, digital media is any media (communication), communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, an ...
, and an advocate of new educational programs in digital media.


Work and contributions

Janet Murray designed projects include a digital edition of the Warner Brothers classic, Casablanca. In addition she directs an eTV Prototyping Group, which has worked on interactive television applications for PBS, ABC, MTV, Turner, and other networks. She also works extensively as a member of Georgia Tech's Experimental Game Lab and is an advisor to Georgia Tech's Mobile Technology Group. Murray's major book is '' Hamlet on the Holodeck: The Future of Narrative in Cyberspace'', which asks whether the computer can provide the basis for an expressive narrative form, just as print technology supported the development of the novel and film technology supported the development of movies (originally published in 1997 and updated in 2017). She provides an optimistic answer. Murray’s analysis rests on an understanding of the computer as a medium of representation with a distinct set of properties. She argues that the computer is procedural, participatory, encyclopedic, and spatial, and that it affords three characteristic (but not unique) pleasures: immersion, agency, and transformation. She defines interactivity as the combination of the procedural and the participatory property which together afford the pleasure of agency. She connects research work on
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
with cultural forms such as games, movies,
literature Literature is any collection of Writing, written work, but it is also used more narrowly for writings specifically considered to be an art form, especially novels, Play (theatre), plays, and poetry, poems. It includes both print and Electroni ...
, and
television Television (TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, ...
. Murray’s main point is that the new computer formats expand the possibilities of expression available for storytelling. To her, "digital transmission has opened up the possibility of long-form storytelling, since audiences can view whole seasons after their original broadcast date, and they can follow story over multiple seasons." Murray was a guest writer for Noah Wardrip-Fruin and Nick Montfort ''The New Media Reader'', an anthology of articles on the new media which Janet was the first of the two introduction in the book called "Inventing the Medium." Murray’s work has been referenced by game designers, interactive television producers, filmmakers, and journalists. It has been criticized from opposing directions, by writer Sven Birkerts as a threat to print culture (in ''
HotWired ''Hotwired'' (1994–1999) was the first commercial online magazine, launched on October 27, 1994. Although it was part of the print magazine Wired (magazine), ''Wired'', ''Hotwired'' carried original content. History Andrew Anker, Wired ...
'' magazine and in a televised debate) and by ludologists as an inappropriately literary approach to games (''Game Studies'' vol. 1 no. 1). Murray has been described as a narratologist as she advocates for storytelling in gameplay. Murray also has an active role in developing two new degree programs at Georgia Tech which were launched in 2004: the Ph.D. in digital media and the B.S. in Computational Media. She was a member of the
Peabody Award The George Foster Peabody Awards (or simply Peabody Awards or the Peabodys) program, named for the American businessman and philanthropist George Foster Peabody, George Peabody, honor what are described as the most powerful, enlightening, and in ...
s Board of Jurors from 2007 to 2013. Murray wrote the foreword for Celia Pearce's Playframes: How do we know we are playing?


Accomplishments

* Spring of 2000,
American Film Institute The American Film Institute (AFI) is an American nonprofit film organization that educates filmmakers and honors the heritage of the History of cinema in the United States, motion picture arts in the United States. AFI is supported by private fu ...
named Janet Murray their Trustee as she is also a mentor AFI Digital Content Lab. * Her projects from digital media curricula, interactive narrative, story/games, interactive television, to large-scale multimedia information spaces.have been funded by
IBM International Business Machines Corporation (using the trademark IBM), nicknamed Big Blue, is an American Multinational corporation, multinational technology company headquartered in Armonk, New York, and present in over 175 countries. It is ...
, Apple Computer, Annenberg-CPB Project, the Andrew W. Mellon Foundation, the
National Endowment for the Humanities The National Endowment for the Humanities (NEH) is an independent federal agency of the U.S. government, established by thNational Foundation on the Arts and the Humanities Act of 1965(), dedicated to supporting research, education, preserv ...
, and the
National Science Foundation The U.S. National Science Foundation (NSF) is an Independent agencies of the United States government#Examples of independent agencies, independent agency of the Federal government of the United States, United States federal government that su ...
. * Next Generation Magazine named her one of the top 100 Most Influential Women in Games in 2006


See also

* Simulated reality * Video game theory *
New media art New media art includes artworks designed and produced by means of new media, electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robo ...


References


External links


"Inventing the Medium" -Janet H. Murray
{{DEFAULTSORT:Murray, Janet Georgia Tech faculty Living people Digital media educators Harvard University alumni 1946 births Electronic literature critics