Jane's Fleet Command
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''Fleet Command'', previously labelled as ''Jane's Fleet Command'', is a
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
naval warfare simulation
computer game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
released in May 1999. It was developed by Sonalysts Inc. and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
(EA). The game licensed parts of
Jane's Information Group Janes is a global open-source intelligence company specialising in military, national security, aerospace and transport topics, whose name derives from British author Fred T. Jane. History Jane's Information Group was founded in 1898 by Fred T. ...
's military information database, which was used as an in-game "Jane's Library", reference material that the player could refer to while in-game. Jane's also licensed to EA the "Jane's" name and the "Jane's Combat Simulations" logo, and the game was marketed under the "Jane's" name, much like the previous "Jane's Fighters Anthology", also published by Electronic Arts.


Gameplay

In terms of gameplay, as a
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
game it is a realistic military simulator and only involves resource management of weapons and the fuel of airborne aircraft. The scenario defines the units that a player has at the beginning of the scenario, and the player can never have more than what they started with until the scenario ends. Like other real-time tactics games, losses cannot be replaced, which emphasises the value of units and the judicious use of them (though some scenarios make it impossible to save a particular unit). The military realism is emphasised further by such means as using some authentic NTDS symbology on the 2D tactical planning map. Much of the game and mission events are presented in the form of full-motion video sequences. Gameplay can be chosen from one of three different options. First is a series of preset missions that contain certain objectives. These missions contain specific goals that must be accomplished in order to be graded successfully. They vary in difficulty from one star to four with four stars being the most difficult. A second game play theme is to play one of four provided scenarios. These are generally "wars" verses "battles" that require the player to win each successive challenge before continuing. The last type of game play is using a feature called "mission editing", where a player can input their own configurations and force strength and objectives. Preset mission objectives and goals can be input into the editor and displayed to the player at various intervals throughout game play. Input objectives can be configured in such a way that they must be completed in predetermined orders for the overall mission to be successful. The programming skills necessary are quite basic and are a credit to the ingenuity of the software designers. The "mission editor" feature is simple to use and relatively uncommon in other game play software. The feature enables players to interface directly with the software and provide a relatively limitless amount of possible combat scenarios.


Setting

The game is set in the late 1990s. The game focused exclusively on contemporary units. Units that were in service when the game was released were featured, and units that were out of service or not yet in service were not featured. The game reflects that some of the world's military forces are more advanced than others.


Realism

The game is a naval combat strategic training simulator. It covers the full spectrum of modern naval operations, including submarine warfare, surface warfare, naval aviation, and electronic warfare. Air Force, Marine Corps and Army units are also modelled in the game, although the Army units are generally static. Although the initial release focused mainly on the
U.S. Military The United States Armed Forces are the military forces of the United States. U.S. federal law names six armed forces: the Army, Marine Corps, Navy, Air Force, Space Force, and the Coast Guard. Since 1949, all of the armed forces, except th ...
, it did include a wide variety of forces from nations around the world including the
U.K. The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Northwestern Europe, off the coast of the continental mainland. It comprises England, Scotland, Wales and North ...
,
India India, officially the Republic of India, is a country in South Asia. It is the List of countries and dependencies by area, seventh-largest country by area; the List of countries by population (United Nations), most populous country since ...
,
Russia Russia, or the Russian Federation, is a country spanning Eastern Europe and North Asia. It is the list of countries and dependencies by area, largest country in the world, and extends across Time in Russia, eleven time zones, sharing Borders ...
,
China China, officially the People's Republic of China (PRC), is a country in East Asia. With population of China, a population exceeding 1.4 billion, it is the list of countries by population (United Nations), second-most populous country after ...
, and others. The actual forces under a player's command can include units from several nations (a multi-national force), or it may be limited to a selection of forces from just the one nation's military Arsenal. The game includes both aircraft carriers and land-based air bases. It maintains a level of realism in that aircraft that are limited to land-based operations in real life are similarly limited to land-based operations in the game. This prevents the player from having heavy bombers (like the
B-52 The Boeing B-52 Stratofortress is an American long-range, subsonic, jet-powered strategic bomber. The B-52 was designed and built by Boeing, which has continued to provide support and upgrades. It has been operated by the United States Ai ...
) taking off or landing from aircraft carriers, something that never happens in the real world. Moreover, only aircraft that are actually assigned to a particular class of aircraft carrier in real life are available on in-game carriers. This concept of realism in units carries through to the weaponry, ordnance, speed, accuracy, radar coverage, level of detection, and survivability of all of the units and weapons in the game. One feature that was deliberately kept out of the game was nuclear weapons.


Game dynamics

In a single-player game, the player starts by selecting a stand-alone scenario or a campaign scenario. Campaign scenarios are linked in that if the player successfully completes a scenario in the campaign, this unlocks the next scenario in that campaign for play. However, the game is limited in that it can only ever have the one campaign available to the player at any one time. In fact, the original version of the game only included one campaign (since then, several replacement campaigns have been made by FC and NWP-FC enthusiasts). A stand-alone scenario is not linked to other scenarios like the campaign scenarios are, although they may be related in terms of setting, theater-of-war, combatants, alliances, fictitious or historical conflicts, etc. Once the player is in the scenario, a 2-D representation of the forces available is presented. This display also shows a representation of the sensor (radar, visual, sonar, etc.) ranges that any of his units have. Individual units are shown in a 3D rendering. If the player has selected the EMCON option, none of his units start the game with active sensors on; only passive sensors will be engaged. This can be an effective strategy for keeping the player's ships undetected, but it also blinds their GCI and leaves them "groping in the dark", so to speak. If the player has AWACS aircraft and/or fighter jets available, these are often the first units deployed.


Release

The game was released the first time in 1999 by EA. EA licensed also from Jane's the "Jane's" name and the "Jane's Combat Simulations" logo, and the game was marketed under the "Jane's" name, much like the previous "Jane's Fighters Anthology", also published by EA. On October 26, 2006
Strategy First Strategy First Inc. is a Canadian video game publisher based in Montreal. Founded in 1988 by Don McFatridge, Steve Wall and Dave Hill, the company filed for bankruptcy in 2004 and was subsequently acquired by Silverstar Holdings in 2005. Initia ...
re-released ''Fleet Command'' as ''SCS-Fleet Command'', without the "Jane's" branding. It was released as part of a three-game retail package called ''Naval Combat Pack'', which also included '' 688(I) Hunter/Killer'' and ''
Sub Command ''Sub Command'', subtitled ''Akula Seawolf 688(I)'' is a submarine simulator computer game designed by Sonalysts Combat Simulations and published for Windows systems by Electronic Arts in 2001. The player commands one submarine: a United States N ...
'' and also includes a video CD ''A Century of Silent Service''. The 2006 version of ''Fleet Command'' was also released on
GameTap GameTap was an online video game service established by Turner Broadcasting System (TBS) in 2006. It provided users with video games and game-related video content. The service was acquired by French online video game service Metaboli in 2008 as ...
in March 20, 2008. The November 2024 naval combat simulation
Sea Power Sea Power, previously known as British Sea Power and initially as British Air Powers, are an English alternative rock band. The group's original lineup consisted of Jan Scott Wilkinson, known as Yan; Martin Noble, known as Noble; and Alison Co ...
by
MicroProse MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizat ...
and Triassic Games is considered to be a spiritual successor to Fleet Command.


Reception

The game received above-average reviews according to the
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website
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. ''
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'' gave generally positive reviews. The
United States Naval Academy The United States Naval Academy (USNA, Navy, or Annapolis) is a United States Service academies, federal service academy in Annapolis, Maryland. It was established on 10 October 1845 during the tenure of George Bancroft as United States Secre ...
had the game installed in computer labs and used it to introduce prospective students to the concepts of fleet level decision making during its Summer Seminar program. The staff of ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' nominated the game for their 1999 "Best Wargame" award, which ultimately went to '' Close Combat III: The Russian Front''. They called the game "the perfect modern naval game for thousands of PWSHFOHTPH ('People Who Still Haven't Figured Out How to Play ''
Harpoon A harpoon is a long, spear-like projectile used in fishing, whaling, sealing, and other hunting to shoot, kill, and capture large fish or marine mammals such as seals, sea cows, and whales. It impales the target and secures it with barb or ...
'')".


See also

* '' Command: Modern Air Naval Operations''


References


External links

* * {{Jane's Combat Simulations 1999 video games Electronic Arts games Jane's Combat Simulations Multiplayer and single-player video games Naval video games Real-time tactics video games Ship simulation games Sonalysts Combat Simulations games Strategy First games Video games developed in the United States Windows games Windows-only games