''The 3-D Battles of WorldRunner'' (shortened to ''3-D WorldRunner'' on the North American box art), originally released in Japan as , is a 1987
third-person rail shooter platform video game developed and published by
Square for the
Family Computer Disk System. It was later ported to cartridge format and published by
Acclaim for the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
.
For its time, the game was technically advanced; the game's
three-dimensional scrolling effect is very similar to the linescroll effects used by ''
Pole Position
In a motorsports race, the pole position is usually the best and "statistically the most advantageous" starting position on the track. The pole position is usually earned by the driver with the best qualifying times in the trials before the rac ...
'' and many
racing games of the day as well as the forward-scrolling effect of
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's 1985 third-person rail shooter ''
Space Harrier''.
[(February 1999). "Hironobu Sakaguchi: The Man Behind the Fantasies". '' Next Generation Magazine'', vol 50.] ''3-D WorldRunner'' was an early forward-scrolling
pseudo-3D third-person platform-action game where players were free to move in any forward-scrolling direction and had to leap over obstacles and chasms. It was also notable for being one of the first
stereoscopic 3-D games.
''WorldRunner'' was designed by
Hironobu Sakaguchi and
Nasir Gebelli, and composed by
Nobuo Uematsu. All would later rise to fame as core members of the team behind the popular ''
Final Fantasy''
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
series.
Gameplay
''WorldRunner'' features many sprite-based elements that are typical of a forward-scrolling
rail shooter game, where the player focuses on destroying or dodging onscreen enemies against a scrolling background.
[ ''3-D WorldRunner'' incorporates a distinct third-person view, where the camera angle is positioned behind the main character.][
As Jack, players make their way through eight worlds, battling hostile alien creatures such as blob monsters and leaping over bottomless ]canyon
A canyon (from ; archaic British English spelling: ''cañon''), or gorge, is a deep cleft between escarpments or cliffs resulting from weathering and the erosion, erosive activity of a river over geologic time scales. Rivers have a natural tenden ...
s.[ Each world is divided into different quadrants, and the player must pass through each quadrant before the time counter on the bottom of the game screen reaches zero. In each quadrant, the player can find pillar-like columns that house ]power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s, objects that are beneficial or add extra abilities to the game character such as temporary invincibility or laser missiles.[ At the end of each world's last quadrant is a serpentine creature which must be defeated to advance.][ A status bar at the bottom of the screen displays the player's score, the time counter, the world number, the world quadrant, the number of bonus stars (items that increase the player's score count) collected by the player, and the number of lives remaining.
Because the game is set against a constantly scrolling screen, Jack's movement cannot be stopped, but the player can speed up or slow down Jack's pace. The player is also allowed a degree of limited horizontal movement. When fighting Serpentbeasts at the end of each world, the player is capable of moving Jack freely in all directions. Jack's basic actions consist of jumping, used to dodge canyons and enemies, and firing collectible missiles of various types to destroy enemies.][
Part of the appeal and selling point of ''WorldRunner'' was its "3D mode".] and It was the first of three games by Square to feature such an option. To enter or exit 3D mode, players would press the select button.[ To view the game in 3D, players had to use the included pair of cardboard glasses.][ When the 3D mode is selected, the game uses computer image processing techniques to combine images from two slightly different viewpoints into a single image, known as ]anaglyph image
Anaglyph 3D is the Stereoscopy, stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different (usually chromatically opposite) colors, typically red and cyan. Anaglyph 3D images contain two differently filte ...
s.
Plot
Players assume the role of Jack the WorldRunner, a wild "space cowboy" on a mission to save various planets overrun by serpentine beasts. The game takes place in Solar System #517, which is being overrun by a race of aliens known as Serpentbeasts, who are led by the evil Grax. As WorldRunner, the player must battle through eight planets to find and destroy Grax with fireballs.[
]
Development
In a 1999 interview with ''NextGeneration'' magazine, Sakaguchi admitted that he "liked ''Space Harrier''", but said that his main reason for the development of the game was that Square owner Masafumi Miyamoto wanted to demonstrate Nasir Gebelli's 3D programming techniques for which he had been hired.
Reception
At the time of release, ''Cashbox'' magazine praised the games visual effects and the variety of enemies and obstacles.
In retrospective reviews, the game had a mixed reception. '' Game Informer'' praises the surrealistic landscape and behind the character running capability, but noted that they were not capable of seeing the 3D effect even with the 3D glasses on.[ ''Retro Gamer'' criticized for being a seeming ripoff of ]Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's '' Space Harrier,'' noting that even the bosses of both games look similar. they did applaud the soundtrack and the bright visual, comparing the color palette to '' Fantasy Zone''[ Vito Gesualdi of '' Destructoid'' named it among the "five most notorious videogame ripoffs of all time" in 2013.]
Commercially, the game was met with modest success, selling roughly 500,000 copies worldwide. The sales of this game title and other titles from Square at this time were not enough for Square to stay in business, and the companies fortunes only turned around with the release of the first ''Final Fantasy''.
Sequel
is a 1987 Japan-only follow-up to the game, developed and released by the same team who did the original, but as a regular cart instead of for the Disk System. ''JJ'' was one of the few games to utilize the Famicom 3D System, and was Square's last work before the inception of the popular '' Final Fantasy'' franchise.
''JJ'' is a sort of "dark version" of the original game; it moves at a much faster pace with increased difficulty, plus a more "sinister" art style and use of color. The soundtrack was again composed by Nobuo Uematsu, and each track was made to match the respective track from the first game.
See also
*''Space Harrier 3-D
is a video game developed by Sega in 1988 for the Master System. It is a sequel to the original ''Space Harrier''.
Plot
The Space Harrier returns to stop an evil tyrant from corrupting the peaceful Land of the Dragons by finding Euria, the missin ...
''
Notes
References
External links
とびだせ大作戦 , SQUARE ENIX
ジェイ ジェイ , SQUARE ENIX
*
{{DEFAULTSORT:3-D Battles of WorldRunner, the
1987 video games
Acclaim Entertainment games
Famicom Disk System games
Nintendo Entertainment System games
Platform games
Science fiction video games
Scrolling shooters
Square (video game company) games
Square Enix franchises
Video games developed in Japan
Video games scored by Nobuo Uematsu
Video games with stereoscopic 3D graphics
Single-player video games