HOME

TheInfoList



OR:

In
computer animation Computer animation is the process used for digitally generating Film, moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation refers to moving images. Virtu ...
and
robotics Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots. Within mechanical engineering, robotics is the design and construction of the physical structures of robots, while in computer s ...
, inverse kinematics is the mathematical process of calculating the variable
joint A joint or articulation (or articular surface) is the connection made between bones, ossicles, or other hard structures in the body which link an animal's skeletal system into a functional whole.Saladin, Ken. Anatomy & Physiology. 7th ed. McGraw- ...
parameters needed to place the end of a
kinematic chain In mechanical engineering, a kinematic chain is an assembly of rigid bodies connected by joints to provide constrained motion that is the mathematical model for a mechanical system. Reuleaux, F., 187''The Kinematics of Machinery,''(trans. an ...
, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position and orientation of the chain's end, e.g. the hand of the character or robot, can typically be calculated directly using multiple applications of trigonometric formulas, a process known as
forward kinematics In robot kinematics, forward kinematics refers to the use of the kinematic equations of a robot to compute the position of the Robot end effector, end-effector from specified values for the Kinematic pair, joint parameters. The kinematics equat ...
. However, the reverse operation is, in general, much more challenging. Inverse kinematics is also used to recover the movements of an object in the world from some other data, such as a film of those movements, or a film of the world as seen by a camera which is itself making those movements. This occurs, for example, where a human actor's filmed movements are to be duplicated by an animated character.


Robotics

In robotics, inverse kinematics makes use of the
kinematics In physics, kinematics studies the geometrical aspects of motion of physical objects independent of forces that set them in motion. Constrained motion such as linked machine parts are also described as kinematics. Kinematics is concerned with s ...
equations to determine the joint parameters that provide a desired configuration (position and rotation) for each of the robot's end-effectors. This is important because robot tasks are performed with the end effectors, while control effort applies to the joints. Determining the movement of a robot so that its end-effectors move from an initial configuration to a desired configuration is known as
motion planning Motion planning, also path planning (also known as the navigation problem or the piano mover's problem) is a computational problem to find a sequence of valid configurations that moves the object from the source to destination. The term is used ...
. Inverse kinematics transforms the motion plan into joint
actuator An actuator is a machine element, component of a machine that produces force, torque, or Displacement (geometry), displacement, when an electrical, Pneumatics, pneumatic or Hydraulic fluid, hydraulic input is supplied to it in a system (called an ...
trajectories for the robot. Similar formulas determine the positions of the skeleton of an
animated character Character animation is a specialized area of the animation process, which involves bringing animated s to life. The role of a character animator is analogous to that of a film or stage actor and character animators are often said to be "actors ...
that is to move in a particular way in a film, or of a vehicle such as a car or boat containing the camera which is shooting a scene of a film. Once a vehicle's motions are known, they can be used to determine the constantly-changing viewpoint for computer-generated imagery of objects in the landscape such as buildings, so that these objects change in perspective while themselves not appearing to move as the vehicle-borne camera goes past them. The movement of a
kinematic chain In mechanical engineering, a kinematic chain is an assembly of rigid bodies connected by joints to provide constrained motion that is the mathematical model for a mechanical system. Reuleaux, F., 187''The Kinematics of Machinery,''(trans. an ...
, whether it is a robot or an animated character, is modeled by the kinematics equations of the chain. These equations define the configuration of the chain in terms of its joint parameters.
Forward kinematics In robot kinematics, forward kinematics refers to the use of the kinematic equations of a robot to compute the position of the Robot end effector, end-effector from specified values for the Kinematic pair, joint parameters. The kinematics equat ...
uses the joint parameters to compute the configuration of the chain, and inverse kinematics reverses this calculation to determine the joint parameters that achieve a desired configuration.J. J. Uicker, G. R. Pennock, and J. E. Shigley, 2003, Theory of Machines and Mechanisms, Oxford University Press, New York.J. M. McCarthy and G. S. Soh, 2010
''Geometric Design of Linkages,''
Springer, New York.


Kinematic analysis

Kinematic analysis is one of the first steps in the design of most industrial robots. Kinematic analysis allows the designer to obtain information on the position of each component within the mechanical system. This information is necessary for subsequent dynamic analysis along with control paths. Inverse kinematics is an example of the kinematic analysis of a constrained system of rigid bodies, or
kinematic chain In mechanical engineering, a kinematic chain is an assembly of rigid bodies connected by joints to provide constrained motion that is the mathematical model for a mechanical system. Reuleaux, F., 187''The Kinematics of Machinery,''(trans. an ...
. The kinematic equations of a robot can be used to define the loop equations of a complex articulated system. These loop equations are non-linear constraints on the configuration parameters of the system. The independent parameters in these equations are known as the
degrees of freedom In many scientific fields, the degrees of freedom of a system is the number of parameters of the system that may vary independently. For example, a point in the plane has two degrees of freedom for translation: its two coordinates; a non-infinite ...
of the system. While analytical solutions to the inverse kinematics problem exist for a wide range of kinematic chains, computer modeling and animation tools often use
Newton's method In numerical analysis, the Newton–Raphson method, also known simply as Newton's method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a ...
to solve the non-linear kinematics equations. When trying to find an analytical solution it is often convenient to exploit the geometry of the system and decompose it using subproblems with known solutions. Other applications of inverse kinematic algorithms include interactive manipulation, animation control and collision avoidance.


Inverse kinematics and 3D animation

Inverse kinematics is important to
game programming Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or ...
and 3D animation, where it is used to connect game characters physically to the world, such as feet landing firmly on top of terrain (see for a comprehensive survey o
Inverse Kinematics Techniques in Computer Graphics
. An animated figure is modeled with a skeleton of rigid segments connected with joints, called a
kinematic chain In mechanical engineering, a kinematic chain is an assembly of rigid bodies connected by joints to provide constrained motion that is the mathematical model for a mechanical system. Reuleaux, F., 187''The Kinematics of Machinery,''(trans. an ...
. The kinematics equations of the figure define the relationship between the joint angles of the figure and its pose or configuration. The forward kinematic animation problem uses the kinematics equations to determine the pose given the joint angles. The ''inverse kinematics problem'' computes the joint angles for a desired pose of the figure. It is often easier for computer-based designers, artists, and animators to define the spatial configuration of an assembly or figure by moving parts, or arms and legs, rather than directly manipulating joint angles. Therefore, inverse kinematics is used in computer-aided design systems to animate assemblies and by computer-based artists and animators to position figures and characters. The assembly is modeled as rigid links connected by joints that are defined as mates, or geometric constraints. Movement of one element requires the computation of the joint angles for the other elements to maintain the joint constraints. For example, inverse kinematics allows an artist to move the hand of a 3D human model to a desired position and orientation and have an algorithm select the proper angles of the wrist, elbow, and shoulder joints. Successful implementation of computer
animation Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
usually also requires that the figure move within reasonable
anthropomorphic Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to ...
limits. A method of comparing both forward and inverse kinematics for the animation of a character can be defined by the advantages inherent to each. For instance, blocking animation where large motion arcs are used is often more advantageous in forward kinematics. However, more delicate animation and positioning of the target end-effector in relation to other models might be easier using inverted kinematics. Modern digital creation packages (DCC) offer methods to apply both forward and inverse kinematics to models.


Analytical solutions to inverse kinematics


Generic solutions

In some, but not all cases, there exist analytical solutions to inverse kinematic problems. One such example is for a 6-
Degrees of Freedom In many scientific fields, the degrees of freedom of a system is the number of parameters of the system that may vary independently. For example, a point in the plane has two degrees of freedom for translation: its two coordinates; a non-infinite ...
(DoF) robot (for example, 6 revolute joints) moving in 3D space (with 3 position degrees of freedom, and 3 rotational degrees of freedom). If the degrees of freedom of the robot exceeds the degrees of freedom of the end-effector, for example with a 7 DoF robot with 7 revolute joints, then there exist infinitely many solutions to the IK problem, and an analytical solution does not exist. Further extending this example, it is possible to fix one joint and analytically solve for the other joints, but perhaps a better solution is offered by numerical methods (next section), which can instead optimize a solution given additional preferences (costs in an optimization problem). An analytic solution to an inverse kinematics problem is a closed-form expression that takes the end-effector pose as input and gives joint positions as output, q = f(x). Analytical inverse kinematics solvers can be significantly faster than numerical solvers and provide more than one solution, but only a finite number of solutions, for a given end-effector pose. Many different programs (Such as
FOSS Free and open-source software (FOSS) is software available under a license that grants users the right to use, modify, and distribute the software modified or not to everyone free of charge. FOSS is an inclusive umbrella term encompassing free ...
programs IKFast an
Inverse Kinematics Library
are able to solve these problems quickly and efficiently using different algorithms such as the FABRIK solver. One issue with these solvers, is that they are known to not necessarily give locally smooth solutions between two adjacent configurations, which can cause instability if iterative solutions to inverse kinematics are required, such as if the IK is solved inside a high-rate control loop.


Ortho-parallel Basis and a Spherical Wrist

Many industrial 6DOF robots feature three rotational joints with intersecting axes ("spherical wrist"). These robots, known as robots with an "Ortho-parallel Basis and a Spherical Wrist," can be defined by 7 kinematic parameters that are distances in their assumed standard geometry. These robots may have up to 8 independent solutions for any given position and rotation of the robot tool head. Open-source solutions for C++ and
Rust Rust is an iron oxide, a usually reddish-brown oxide formed by the reaction of iron and oxygen in the catalytic presence of water or air moisture. Rust consists of hydrous iron(III) oxides (Fe2O3·nH2O) and iron(III) oxide-hydroxide (FeO(OH) ...
exist. OPW has also been integrated into ROS framework.


Numerical solutions to IK problems

There are many methods of modelling and solving inverse kinematics problems. The most flexible of these methods typically rely on iterative optimization to seek out an approximate solution, due to the difficulty of inverting the forward kinematics equation and the possibility of an empty
solution space In mathematical optimization and computer science, a feasible region, feasible set, or solution space is the set of all possible points (sets of values of the choice variables) of an optimization problem that satisfy the problem's constraints, ...
. The core idea behind several of these methods is to model the forward kinematics equation using a
Taylor series In mathematics, the Taylor series or Taylor expansion of a function is an infinite sum of terms that are expressed in terms of the function's derivatives at a single point. For most common functions, the function and the sum of its Taylor ser ...
expansion, which can be simpler to invert and solve than the original system.


The Jacobian inverse technique

The Jacobian inverse technique is a simple yet effective way of implementing inverse kinematics. Let there be m variables that govern the forward-kinematics equation, i.e. the position function. These variables may be joint angles, lengths, or other arbitrary real values. If, for example, the IK system lives in a 3-dimensional space, the position function can be viewed as a mapping p(x): \mathbb^m \rightarrow \mathbb^3. Let p_0 = p(x_0) give the initial position of the system, and :p_1 = p(x_0 + \Delta x) be the goal position of the system. The Jacobian inverse technique iteratively computes an estimate of \Delta x that minimizes the error given by , , p(x_0 + \Delta x_\text) - p_1, , . For small \Delta x-vectors, the series expansion of the position function gives :p(x_1) \approx p(x_0) + J_p(x_0)\Delta x, where J_p(x_0) is the (3 × m)
Jacobian matrix In vector calculus, the Jacobian matrix (, ) of a vector-valued function of several variables is the matrix of all its first-order partial derivatives. If this matrix is square, that is, if the number of variables equals the number of component ...
of the position function at x_0. The (i, k)-th entry of the Jacobian matrix can be approximated numerically :\frac \approx \frac, where p_i(x) gives the i-th component of the position function, x_ + h is simply x_0 with a small delta added to its k-th component, and h is a reasonably small positive value. Taking the Moore–Penrose pseudoinverse of the Jacobian (computable using a
singular value decomposition In linear algebra, the singular value decomposition (SVD) is a Matrix decomposition, factorization of a real number, real or complex number, complex matrix (mathematics), matrix into a rotation, followed by a rescaling followed by another rota ...
) and re-arranging terms results in :\Delta x \approx J_p^+(x_0)\Delta p, where \Delta p = p(x_0 + \Delta x) - p(x_0). Applying the inverse Jacobian method once will result in a very rough estimate of the desired \Delta x-vector. A
line search In optimization, line search is a basic iterative approach to find a local minimum \mathbf^* of an objective function f:\mathbb R^n\to\mathbb R. It first finds a descent direction along which the objective function f will be reduced, and then co ...
should be used to scale this \Delta x to an acceptable value. The estimate for \Delta x can be improved via the following algorithm (known as the Newton–Raphson method): :\Delta x_ = J_p^+(x_k)\Delta p_k Once some \Delta x-vector has caused the error to drop close to zero, the algorithm should terminate. Existing methods based on the
Hessian matrix In mathematics, the Hessian matrix, Hessian or (less commonly) Hesse matrix is a square matrix of second-order partial derivatives of a scalar-valued Function (mathematics), function, or scalar field. It describes the local curvature of a functio ...
of the system have been reported to converge to desired \Delta x values using fewer iterations, though, in some cases more computational resources.


Heuristic methods

The inverse kinematics problem can also be approximated using heuristic methods. These methods perform simple, iterative operations to gradually lead to an approximation of the solution. The heuristic algorithms have low computational cost (return the final pose very quickly), and usually support joint constraints. The most popular heuristic algorithms are cyclic coordinate descent (CCD) an
forward and backward reaching inverse kinematics
(FABRIK).A. Aristidou, and J. Lasenby. 2011
FABRIK: A fast, iterative solver for the inverse kinematics problem
Graph. Models 73, 5, 243–260.


See also

* 321 kinematic structure * Arm solution * Forward kinematic animation *
Forward kinematics In robot kinematics, forward kinematics refers to the use of the kinematic equations of a robot to compute the position of the Robot end effector, end-effector from specified values for the Kinematic pair, joint parameters. The kinematics equat ...
*
Jacobian matrix and determinant In vector calculus, the Jacobian matrix (, ) of a vector-valued function of several variables is the matrix of all its first-order partial derivatives. If this matrix is square, that is, if the number of variables equals the number of compon ...
* Joint constraints * Kinematic synthesis * Kinemation *
Levenberg–Marquardt algorithm In mathematics and computing, the Levenberg–Marquardt algorithm (LMA or just LM), also known as the damped least-squares (DLS) method, is used to solve non-linear least squares problems. These minimization problems arise especially in least s ...
*
Motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
*
Physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, typically classical dynamics, including rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics. I ...
*
Pseudoinverse In mathematics, and in particular, algebra, a generalized inverse (or, g-inverse) of an element ''x'' is an element ''y'' that has some properties of an inverse element but not necessarily all of them. The purpose of constructing a generalized inv ...
*
Ragdoll physics Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and Animation, animated films. As computers increased in power, it became pos ...
*
Robot kinematics Robot kinematics applies geometry to the study of the movement of multi-degree of freedom kinematic chains that form the structure of robotic systems. The emphasis on geometry means that the links of the robot are modeled as rigid bodies and i ...
*
Denavit–Hartenberg parameters In mechatronics engineering, the Denavit–Hartenberg parameters (also called DH parameters) are the four parameters associated with the DH convention for attaching reference frames to the links of a spatial kinematic chain, or robot manipula ...


References


External links


Forward And Backward Reaching Inverse Kinematics (FABRIK)

Robotics and 3D Animation in FreeBasic
{{in lang, es
Analytical Inverse Kinematics Solver
- Given an OpenRAVE robot kinematics description, generates a C++ file that analytically solves for the complete IK.





with an explanation of inverse kinematics
3D animations of the calculation of the geometric inverse kinematics of an industrial robot



Protein Inverse Kinematics

Simple Inverse Kinematics example with source code using Jacobian


* ttp://www.autodesk.com/products/humanik Autodesk HumanIK
A 3D visualization of an analytical solution of an industrial robot
3D computer graphics Computational physics Robot kinematics Virtual reality Inverse problems