The intuitive criterion is a technique for
equilibrium refinement in
signaling game
In game theory, a signaling game is a simple type of a dynamic Bayesian game.Subsection 8.2.2 in Fudenberg Trole 1991, pp. 326–331
The essence of a signalling game is that one player takes an action, the signal, to convey information to anoth ...
s. It aims to reduce possible outcome scenarios by restricting the possible sender types to types who could obtain higher utility levels by deviating to off-the-equilibrium messages, and to types for which the off-the-equilibrium message is not equilibrium dominated.
Background
A signaling game is a game in which one player ("sender") has private information regarding his type. He sends a signal ("message") to the other player ("receiver") to indicate his type. The receiver then takes an action. Both the signal and the receiver action can affect both players' utilities. A ''
Perfect Bayesian equilibrium
In game theory, a Perfect Bayesian Equilibrium (PBE) is an equilibrium concept relevant for dynamic games with incomplete information (sequential Bayesian games). It is a refinement of Bayesian Nash equilibrium (BNE). A perfect Bayesian equilib ...
(PBE)'' in such a game consists of three elements.
* A ''sender strategy'' - a function from the sender type to a signal that maximizes this type's utility given the receiver strategy.
* A ''receiver belief'' - a function from the signal to a
probability distribution
In probability theory and statistics, a probability distribution is the mathematical function that gives the probabilities of occurrence of different possible outcomes for an experiment. It is a mathematical description of a random phenomeno ...
over sender types; the belief must be consistent with the sender strategy in the sense of
Bayes' rule
In probability theory and statistics, Bayes' theorem (alternatively Bayes' law or Bayes' rule), named after Thomas Bayes, describes the probability of an event, based on prior knowledge of conditions that might be related to the event. For exampl ...
.
* A ''receiver strategy'' - a function from the signal to an action which maximizes the receiver's utility given his belief.
The definition of PBE does, however, not require anything about signals that the sender never sends, since Bayes' rule is not applicable for events that occur with probability zero. Therefore, it is possible to have a PBE with the following properties.
* The sender only sends one signal.
* The receiver believes that, if the sender did send a different signal, then the receiver would take an action that effectively "punishes" the sender by giving low utility to all types.
* There exists a belief such that the punishing action is optimal for the receiver.
While this satisfies the definition of PBE, the receiver belief might be "unreasonable". The intuitive criterion, like most refinement techniques, is based on restricting the beliefs off the equilibrium path. The intuitive criterion was presented by
In-Koo Cho and
David M. Kreps in a 1987 article. Their idea was to try to reduce the set of equilibria by requiring off-equilibrium receiver beliefs to be reasonable in some sense.
Intuitively, we can eliminate a PBE if there is exists a sender type who wants to deviate, assuming that the receiver has a reasonable belief. It is reasonable to believe that the deviating sender is of a type who would benefit from the deviation in at least the best-case scenario. If a type of sender could not benefit from the deviation even if the receiver changed his belief in the best possible way for the sender, then the receiver should reasonably put zero probability on the sender being of that type.
The deviating sender type
could persuasively tell the receiver to interpret his deviating signal
favorably:
:I am sending the message
. Please re-think your belief. If you switch to a reasonable belief, then you will have to re-think what your optimal response action is. If sending this message so convinces you to change your response action, then, as you can see, it is in my interest to deviate to the signal
.
Formally, given any set of types
, let
denote the set of actions that are optimal for the receiver given some belief with support in
and given the signal
. Let
denote the sender utility as a function of her type
, her signal
, and the receiver action
. Given any PBE with sender strategy
and receiver strategy
, the equilibrium payoff of any type
is denoted
. The set of types such that deviating to signal
can, in the best case, yield a weakly higher payoff than the equilibrium payoff is
:
For types outside of this set, the signal
is called equilibrium dominated.
A particular PBE is eliminated by the intuitive criterion if there exists a sender type
and a deviating signal
that guarantees for this type a payoff above their equilibrium payoff as long as the receiver has a reasonable belief, that is, assigns zero probability to the deviation having been made by a type for whom
is equilibrium dominated. Formally,
:
[Felix Munoz-Garcia & Ana Espinola-Arredondo, "The Intuitive and Divinity Criterion: Interpretation and Step-by-Step Examples," ''Journal of Industrial Organization Education,'' Volume 5, Issue 1, Pages 1–20, ISSN (Online) 1935-5041, DOI: 10.2202/1935-5041.1024, March 2011.]
Criticisms
Other game theorists have criticized the intuitive criterion and suggested alternative refinements such as
Universal Divinity.
Example
In the standard Spence signaling game, with two types of senders, a continuum of
pooling equilibrium
A pooling equilibrium in game theory is an equilibria result of a signaling game.
In a signaling game, players send actions called "signals" to other players in the game. Signaling actions are chosen based on privately held information (not ...
persist under solution concepts such as sequential equilibrium and
perfect bayesian equilibrium
In game theory, a Perfect Bayesian Equilibrium (PBE) is an equilibrium concept relevant for dynamic games with incomplete information (sequential Bayesian games). It is a refinement of Bayesian Nash equilibrium (BNE). A perfect Bayesian equilib ...
. But the Cho-Kreps intuitive criterion eliminates all pooling equilibria. In the same game, there is also a continuum of
separating equilibria, but the intuitive criterion eliminates all the separating equilibria except for the most efficient one -- the one where low-ability types are exactly indifferent between acquiring the amount of education that high-ability types do and not acquiring any education at all.
A sketch of a typical model shows why (this model is worked out more fully in
signalling games). Suppose the abilities of low and high types of worker are 0 and 10, with equal probability, that in equilibrium the employer will pay the worker his expected ability, and that the cost of education
is
for high-ability workers and
for low-ability workers. There would be a continuum of separating equilibria with