Internet Of Musical Things
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The Internet of Musical Things (also known as IoMusT) is a research area that aims to bring
Internet of Things Internet of things (IoT) describes devices with sensors, processing ability, software and other technologies that connect and exchange data with other devices and systems over the Internet or other communication networks. The IoT encompasse ...
connectivity to musical and artistic practices. Moreover, it encompasses concepts coming from music computing, ubiquitous music, human-computer interaction,
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
,
augmented reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
,
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
,
gaming Gaming may refer to: Games and sports The act of playing games, as in: * Legalized gambling, playing games of chance for money, often referred to in law as "gaming" * Playing a role-playing game, in which players assume fictional roles * Playing ...
, participative art, and new interfaces for musical expression. From a computational perspective, IoMusT refers to local or remote networks embedded with devices capable of generating and/or playing musical content.


Introduction

The term "Internet of Things" (IoT) is extensible to any everyday object connected to the
internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
, having its capabilities increased by exchanging information with other elements present in the network to achieve a common goal. Thanks to the technological advances that have occurred in the last decades, its use has spread to several areas of performance, assisting in medical analysis, traffic control and home security. When its concepts meet music, the Internet of Music Things (IoMusT) emerges. The term "Internet of Musical Things" also receives numerous classifications, according to the use of certain authors. Hazzard ''et al''., for example, uses it in the context of
musical instruments A musical instrument is a device created or adapted to make musical sounds. In principle, any object that produces sound can be considered a musical instrument—it is through purpose that the object becomes a musical instrument. A person who pl ...
that have QR code that directs the user to a page with information about this instrument, such as manufacturing date and history. Keller and Lazzarini, use this term in ubiquitous music (ubimus) research, while Turchet ''et al''. define IoMusT as a subfield of the Internet of Things, where interoperable devices can connect to each other, aiding the interaction between
musicians A musician is someone who Composer, composes, Conducting, conducts, or Performing arts#Performers, performs music. According to the United States Employment Service, "musician" is a general Terminology, term used to designate a person who fol ...
and the
audience An audience is a group of people who participate in a show or encounter a work of art, literature (in which they are called "readers"), theatre, music (in which they are called "listeners"), video games (in which they are called "players"), or ...
. Like the IoT, the Internet of Music Things can encompass a variety of ecosystems. But generally, it is marked by being employed in musical activities ( rehearsals,
concerts A concert, often known informally as a gig or show, is a live performance of music in front of an audience. The performance may be carried by a single musician, in which case it is sometimes called a recital, or by a musical ensemble such as an ...
, recordings, and music teaching) and relying on service and information providers. In addition to the technological and artistic advantages that this field offers, new opportunities are still arising for the music industry, providing the emergence of new services and applications capable of exploiting the interconnection between
logical Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the study of deductively valid inferences or logical truths. It examines how conclusions follow from premises based on the structure of arg ...
and physical devices, always keeping the artistic purpose in mind.


Musical things

A musical thing is formally defined as a "computational device capable of acquiring, processing, acting, or exchanging data that serves a musical purpose." In short, these objects are entities that can be used for musical practice, can be connected in local and/or remote networks, and act as senders or receivers of messages. They can be, for example, a smart instrument (instruments that use sensors, actuators and wireless connection for audio processing),
wearable devices Wearable technology is any technology that is designed to be used while worn. Common types of wearable technology include smartwatches, fitness trackers, and smartglasses. Wearable electronic devices are often close to or on the surface of the s ...
or any other capable of controlling, generating or executing musical content over the network. Unlike traditional audio devices, such as
microphones A microphone, colloquially called a mic (), or mike, is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and publi ...
and
speakers Speaker most commonly refers to: * Speaker, a person who produces speech * Loudspeaker, a device that produces sound ** Computer speakers Speaker, Speakers, or The Speaker may also refer to: Arts and entertainment * Speaker (song), "Speaker" ( ...
, musical things are not useful by themselves, thus the need arises to insert them into a chain of equipment. Thus, the need arises to think about standards, protocols and means of communication between them. These challenges will be analyzed below.


The challenges of creating musical things

The first challenge concerns the hardware used in musical things. First, one should keep in mind that these devices are not
analog Analog or analogue may refer to: Computing and electronics * Analog signal, in which information is encoded in a continuous variable ** Analog device, an apparatus that operates on analog signals *** Analog electronics, circuits which use analog ...
. Because of this, they can be reprogrammed and must have internet connectivity and/or another possibility to communicate with other equipment. Secondly, they are not traditional computing devices. This means that they are programmed for a general purpose, not only to perform certain tasks, as is the case with
smartphones A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as mult ...
and
personal computers A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
. Finally, it is important to note that they will be employed in an artistic and musical context. In this way, the
aesthetic Aesthetics (also spelled esthetics) is the branch of philosophy concerned with the nature of beauty and taste, which in a broad sense incorporates the philosophy of art.Slater, B. H.Aesthetics ''Internet Encyclopedia of Philosophy,'' , acces ...
characteristics are as important as the computational ones. That said, the hardware challenges are clear, and these include the processing capacity, as well as the storage and power consumption of musical things, which must be good enough to withstand artistic performances, while not making these objects expensive or unergonomic and unwieldy. In addition, they should be able to take on different roles in different scenarios. Thus, they should allow users to add or remove components (such as sensors and actuators) aiming to be adaptable, expressive and versatile. The second challenge deals with the behavior of musical things. They must primarily exchange sound data, but it is desirable that they also exchange control data and processing parameters. In this sense, they must adapt their operating mode in order to be able to cooperate with the other elements present in the network, and also have their
software Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital comput ...
and operating logics updated remotely. The third adversity is possibly the most sensitive and most difficult topic to deal with. You have to think about what data is possible to share and how to do it. For audio formats, one can think of Pulse Code Moduation (PCM) formats, like
WAV Waveform Audio File Format (WAVE, or WAV due to its filename extension; pronounced or ) is an audio file format standard for storing an audio bitstream on personal computers. The format was developed and published for the first time in 1991 ...
, because it is the most common in real-time audio processing systems. However, issues such as latency and
quality Quality may refer to: Concepts *Quality (business), the ''non-inferiority'' or ''superiority'' of something *Quality (philosophy), an attribute or a property *Quality (physics), in response theory *Energy quality, used in various science discipli ...
are not guaranteed. Files in
MP3 MP3 (formally MPEG-1 Audio Layer III or MPEG-2 Audio Layer III) is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg. It was designed to greatly reduce the amount ...
,
FLAC FLAC (; Free Lossless Audio Codec) is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software ...
or
OGG Ogg is a digital multimedia container format designed to provide for efficient streaming and manipulation of digital multimedia. It is maintained by the Xiph.Org Foundation and is free and open, unrestricted by software patents. Its name is ...
format, on the other hand, require more processing and the latency arising from this can make the environment impractical.


Possible solutions for creating musical things

Possible solutions to these problems include the use of common IoT elements in music practice or the assignment of networking capabilities on behalf of traditional audio objects.
Effects units An effects unit, effects processor, or effects pedal is an electronic device that alters the sound of a musical instrument or other audio source through audio signal processing. Common effects include distortion/overdrive, often used with e ...
(such as guitar pedals) should be built so that the user is free to remove or insert buttons and sensors, while in logic units the software is modifiable. Audio equipment should send and receive data over the network, and also be remotely controlled. This can be useful for adapting these elements to the different types of data circulating on the network. The musical instruments, on the other hand, will function similarly to smart musical instruments, where they will be equipped with sensors and actuators capable of capturing stimuli from the environment and from the musicians themselves. Musical aids such as metronomes and tuners can be transposed to digital media, while performance aids such as light and smoke cannons can be controlled and synchronized over the network. However, IoMusT is not only about making adaptations of what already exists, but also by creating devices, capable of generating new perspectives for musical practices.


Related fields

This section reviews some of the various application domains that aid an IoMusT environment. The review is not intended to be exhaustive, aiming to describe the main features and functionalities of each area.


Network musical performance

A networked performance is a real-time interaction via machine, which allows artists dispersed across the globe to interact with each other as if they were in the same environment. While not intended to replace the traditional model, it contributes to music creation and its social interactions, promoting creativity and the exchange of cultures. Among its main characteristics are: low latency, where the sounds produced should be heard almost instantaneously; synchronization, to prevent long delays from hindering interaction in the environment; interoperability through standardization, which allows different devices to communicate over the network;
scalability Scalability is the property of a system to handle a growing amount of work. One definition for software systems specifies that this may be done by adding resources to the system. In an economic context, a scalable business model implies that ...
, which makes the system comprehensive and allows distributed participation among users; and easy integration and participation, aspects that ensure that users have no difficulty in finding devices on the network, and can connect or disconnect from it whenever they want. As for the challenges in this area, they can be illustrated by the requirement for high
bandwidth Bandwidth commonly refers to: * Bandwidth (signal processing) or ''analog bandwidth'', ''frequency bandwidth'', or ''radio bandwidth'', a measure of the width of a frequency range * Bandwidth (computing), the rate of data transfer, bit rate or thr ...
and ordering in the transmitted stream, and sensitivity to delay in the delivery of data packets.


Interactive art

Art Art is a diverse range of cultural activity centered around ''works'' utilizing creative or imaginative talents, which are expected to evoke a worthwhile experience, generally through an expression of emotional power, conceptual ideas, tec ...
has always had its interaction marked by the relationship between the
artist An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating the work of art. The most common usage (in both everyday speech and academic discourse) refers to a practitioner in the visual arts o ...
and the medium he uses to materialize the work, while the
audience An audience is a group of people who participate in a show or encounter a work of art, literature (in which they are called "readers"), theatre, music (in which they are called "listeners"), video games (in which they are called "players"), or ...
had only the role of passively observing everything. This began to change when artistic movements led by
Allan Kaprow Allan Kaprow (August 23, 1927 – April 5, 2006) was an American performance artist, installation artist, painter, and assemblagist . He helped to develop the " Environment" and "Happening" in the late 1950s and 1960s, as well as their theory. ...
and the
Fluxus Fluxus was an international, interdisciplinary community of artists, composers, designers, and poets during the 1960s and 1970s who engaged in experimental performance art, art performances which emphasized the artistic process over the finishe ...
and
Gutai The was a Japanese avant-garde artist group founded in the Hanshin region by young artists under the leadership of the painter Jirō Yoshihara in Ashiya, Japan, in 1954. It operated until shortly after Yoshihara's death in 1972. The group, toda ...
groups began to allow for more active audience participation. In this context,
interactive art Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist ...
emerged, characterized by allowing the viewer a degree of active involvement in the show, either by walking among the installations and
sculptures Sculpture is the branch of the visual arts that operates in three dimensions. Sculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth. It is one of the plastic arts. Durable sc ...
, or by producing sounds,
images An image or picture is a visual representation. An image can be two-dimensional, such as a drawing, painting, or photograph, or three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a project ...
, and movements. The architecture of these environments is designed to handle different types of signals, ranging from audio and video to those produced by the human body, such as heartbeats. As such, they also require functionality that ensures interoperability and handles data delivery delays.


Ubiquitous music

Ubiquitous music, usually abbreviated to ubimus, is a research field that combines
music Music is the arrangement of sound to create some combination of Musical form, form, harmony, melody, rhythm, or otherwise Musical expression, expressive content. Music is generally agreed to be a cultural universal that is present in all hum ...
,
technology Technology is the application of Conceptual model, conceptual knowledge to achieve practical goals, especially in a reproducible way. The word ''technology'' can also mean the products resulting from such efforts, including both tangible too ...
, and creative processes with strong social and community engagement. Although its original proposal is focused on music production, current technological developments have opened new social and cognitive dimensions to this field, leading it to become increasingly interested in educational and artistic topics. Thus, current perspectives encompass a wide diversity of subjects and actors, ranging from casual participants to highly trained musicians. The ubimus ecosystem supports the integration of audio tools and audience interaction, and can be reconfigured to meet the needs of users. Consequently, the desired concepts are not dependent on specific implementations. Other important features are conceptual approaches and reliance on empirical methods. These aspects encourage the development of technologies for music creation, especially those that make use of common objects and spaces in the daily lives of those involved in the process.


Web Audio, cloud computing and edge computing

Web Audio is a
JavaScript JavaScript (), often abbreviated as JS, is a programming language and core technology of the World Wide Web, alongside HTML and CSS. Ninety-nine percent of websites use JavaScript on the client side for webpage behavior. Web browsers have ...
API An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build ...
for audio processing and synthesizing in web applications, representing a technological evolution in this segment. It presents some features common to DAWs, such as audio signal routing, low latency, and effects application. It also allows participative networked performances and expands the capabilities of using smartphones in these media. Its environment uses audio nodes for manipulating sound in a musical context. They are connected by their inputs and outputs to create paths for routing audio, which is modified by effect nodes along the way. In this way, it is able to support numerous sources with different layouts, as well as being flexible and creating complex functions with dynamic effects. Web Audio paves the way for using
web browsers A web browser, often shortened to browser, is an application for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's scree ...
for musical purposes. Among the advantages observed from this are easy distribution (no installation required) and maintenance, platform and architecture independence, security (the browser can prevent plugins with incorrect behavior from affecting the system), and emergence of new types of collaboration.
Cloud computing Cloud computing is "a paradigm for enabling network access to a scalable and elastic pool of shareable physical or virtual resources with self-service provisioning and administration on-demand," according to International Organization for ...
, on the other hand, is a structure composed of distributed servers that simulate a centralized network, allowing load balancing and resource replication, minimizing the amount of network consumption and improving its scalability and reliability. It aims to provide numerous services, ranging from file storage to intercommunication between music applications, offering an unprecedented level of participation and performance. Its main feature is to allow users to access the services without the need for knowledge about the technology used. Thus, they can access them on demand and regardless of location. Other points worth highlighting in this network are: broad access, elasticity, and resource management. Cloud computing infrastructure is mostly composed of numerous physical machines connected together in a network. Each machine has the same software configurations, but can differ in the
central processing unit A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
, memory usage, and
disk storage Disc or disk may refer to: * Disk (mathematics) In geometry, a disk (Spelling of disc, also spelled disc) is the region in a plane (geometry), plane bounded by a circle. A disk is said to be ''closed'' if it contains the circle that constitut ...
capacity. This model was developed with three main objectives in mind: i) reduce the cost in the acquisition and composition of the elements that form the network infrastructure, allowing it to be heterogeneous and adaptable to the resources required; ii) flexibility in adding or replacing computing resources; iii) ease of access to the services provided by it, where users only need their machines to have an operating system, browser and Internet access to access the resources available in the cloud. Despite all the advantages listed above about using cloud computing, its centralized mode of operation creates a lot of service load on the network, in particular on costs and bandwidth resources for data transmission. In addition, network performance worsens as the amount of data increases. To address this problem,
edge computing Edge computing is a distributed computing model that brings computation and data storage closer to the sources of data. More broadly, it refers to any design that pushes computation physically closer to a user, so as to reduce the Latency (engineer ...
has emerged, which is a
paradigm In science and philosophy, a paradigm ( ) is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitute legitimate contributions to a field. The word ''paradigm'' is Ancient ...
that combines cloud computing properties with real-time communication. The term "edge" refers to all the computational and network resources between the data sources and the cloud servers. In this way, objects present in the environment not only consume data and services, but also perform computational processing, decreasing stress on the network and significantly reducing latency in message exchange. The key attributes of this computing model revolve around geographic distribution, mobility support, location recognition, computing resources and services close to the end user, low latency, context sensitivity, and heterogeneity.


Wearable technologies

Wearable computing is a new approach that has been redefining the way human-machine interaction happens, where electronic devices become directly connected to the user's body. They are called
wearable devices Wearable technology is any technology that is designed to be used while worn. Common types of wearable technology include smartwatches, fitness trackers, and smartglasses. Wearable electronic devices are often close to or on the surface of the s ...
and are built in such a way that the technologies and structures they contain are imperceptible, acting as an extension of the human being. Among the most popular models today are
smartwatches A smartwatch is a portable wearable computer that resembles a wristwatch. Most modern smartwatches are operated via a touchscreen, and rely on mobile apps that run on a connected device (such as a smartphone) in order to provide core functions. ...
and smartbands. Although they are small, they are capable of continuously detecting, collecting, and uploading numerous physiological and sensory data, which aim to improve typical everyday activities such as making payments, assisting in location tracking, monitoring physical and mental health, providing analysis on certain physical activity, and aiding in artistic practice. They must be able to fulfill three main goals: assign mobility to the user, that is, allow them to use the device in various locations; augment reality, such as generating images or sounds that are not part of the real world; and provide context sensitivity, which is the ability of the equipment to adapt to different environments and stimuli. It is important to note that although they have connectivity and handle a large amount of data, not all wearable devices are IoT elements, and consequently, IoMusT elements. To be considered as such, they must have access to the internet. Following a slightly different line of thought, but still using concepts from wearable computing, are the
e-textiles Electronic textiles or e-textiles are fabrics that enable electronic components such as batteries, lights, sensors, and microcontrollers to be embedded in them. Many smart clothing, wearable technology, and wearable computing projects involv ...
. These consist of clothing enhanced with sensors and present some advantages over wearable devices, such as more comfort, more natural interfaces for human interaction and less intrusiveness. From this, electronic devices that are worn next to the human body can be classified according to the location in which they are inserted (
wrist In human anatomy, the wrist is variously defined as (1) the carpus or carpal bones, the complex of eight bones forming the proximal skeletal segment of the hand; "The wrist contains eight bones, roughly aligned in two rows, known as the carpal ...
,
head A head is the part of an organism which usually includes the ears, brain, forehead, cheeks, chin, eyes, nose, and mouth, each of which aid in various sensory functions such as sight, hearing, smell, and taste. Some very simple ani ...
,
feet The foot (: feet) is an anatomical structure found in many vertebrates. It is the terminal portion of a limb which bears weight and allows locomotion. In many animals with feet, the foot is an organ at the terminal part of the leg made up of ...
and so on) and whether they already exist or are still in the prototyping phase.


IoMusT Challenges

In addition to facing the problems inherent to the use of the technology and also those present in IoT, the Internet of Music Things faces specific problems, ranging from technological issues to those artistic and environmental. The main ones are highlighted below.


Technology challenges

The possibility of IoMusT occurrence is dependent on network aspects such as bandwidth, latency and
jitter In electronics and telecommunications, jitter is the deviation from true periodicity of a presumably periodic signal, often in relation to a reference clock signal. In clock recovery applications it is called timing jitter. Jitter is a signifi ...
. From this, it is necessary that these networks expand their operation beyond the current state-of-the-art, in order to provide better connection conditions and deal with the three aspects mentioned, in addition to ensuring synchronization and good quality of the representation of multimodal audio content. With regard to latency, reliability and synchronization, they emerge as one of the main demands in the transmission of audio over a network and in real time, whether local or remote, wired or wireless. This occurs because of the random character of this type of communication, which can cause losses in the transmitted data and the desynchronization between them, even in small networks. Still about synchronization, it is difficult to occur on devices that do not share the same global clock. Even in cases where this occurs, but with objects on different networks, resynchronization is required from time to time. Existing protocols are insufficient to meet this demand. The importance of discussing interoperability and standardization of the devices present in this environment is that these concepts are essential pillars for its implementation. This is due to the fact that the devices do not know each other previously and do not have information about the elements in which they will connect. But given the heterogeneity of these objects, in many cases they do not operate under the same protocols nor are they able to interpret the data coming from their neighbors.


Artistic challenges

The main difference between IoMusT and IoT is the concern of the first field with artistic issues. Despite providing advantages, such as the possibility of creation among musicians arranged in different locations around the globe, massive connectivity and new forms of participation by the audience, some problems stand out. Among them, the rupture with the traditional model of artistic interactions, as observed in bands and orchestras; lack of visual feedback; choice of which elements will be displayed and/or controlled by the audience; absence of backup systems for remote concerts; expensive, inaccessible and unergonomic devices and lack of investment to elaborate the necessary infrastructure.


Legal challenges, privacy and security

With the enormous amount of data generated in these environments, legal concerns about
personal data Personal data, also known as personal information or personally identifiable information (PII), is any information related to an identifiable person. The abbreviation PII is widely used in the United States, but the phrase it abbreviates has fou ...
arise, since the devices are able to collect information from users involved in the process. Issues also appear involving infringement on protected material,
copyright A copyright is a type of intellectual property that gives its owner the exclusive legal right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, ...
infringement, and
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
infringement. Security issues are also worth mentioning. Because it is a system that communicates over the network, IoMusT is subject to attempts to steal sensitive data, denial of service attacks and
trojans Trojan or Trojans may refer to: * Of or from the ancient city of Troy * Trojan language, the language of the historical Trojans Arts and entertainment Music * ''Les Troyens'' ('The Trojans'), an opera by Berlioz, premiered part 1863, part 1890 ...
. Possible solutions involve
encryption In Cryptography law, cryptography, encryption (more specifically, Code, encoding) is the process of transforming information in a way that, ideally, only authorized parties can decode. This process converts the original representation of the inf ...
algorithms, but this can lead to high energy and memory usage of the devices.


Social challenges

One of the first thinkers to analyze the impact of technology on society was
Herbert Marcuse Herbert Marcuse ( ; ; July 19, 1898 – July 29, 1979) was a German–American philosopher, social critic, and Political philosophy, political theorist, associated with the Frankfurt School of critical theory. Born in Berlin, Marcuse studied at ...
. Among the problems cited by the author are: abundance of technology for one part of the population and scarcity for another; establishment of standards and demands by the
ruling class In sociology, the ruling class of a society is the social class who set and decide the political and economic agenda of society. In Marxist philosophy, the ruling class are the class who own the means of production in a given society and apply ...
; submission of workers to large corporations; retention of economic power and loss of individuality of thought. All these problems are present in IoMusT as well. Allied to this, other problems can be accentuated, such as non-heterogeneous access to technologies, since people living in
suburban A suburb (more broadly suburban area) is an area within a metropolitan area. They are oftentimes where most of a metropolitan areas jobs are located with some being predominantly residential. They can either be denser or less densely populated ...
or
rural In general, a rural area or a countryside is a geographic area that is located outside towns and cities. Typical rural areas have a low population density and small settlements. Agricultural areas and areas with forestry are typically desc ...
areas do not have the same possibilities of access as people living in denser areas; lack of infrastructure, which increases the socio-cultural difference between people and classes; excessive consumption, constant need for innovation, and social apartheid.


Economic challenges

While IoMusT can revolutionize the music industry by providing
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
algorithms capable of mixing and altering sound, reducing production costs, it can also negatively impact the creative part of this field by replacing human tasks with machine-based solutions, as well as causing reduced employment opportunities in the field.


Environmental challenges

With the growth of electro-electronic devices generated by this area, there is also a concern about environmental issues, especially those concerning waste generation, pollution in the making and use of these materials, use of chemical materials that can be toxic, use of non-renewable resources, and possible occurrences of ecological disturbances.


Possible usage scenarios

IoMusT allows rethinking some musical activities, such as live performances and rehearsals, multiplying the possibilities of interaction between the actors involved in these scenarios (musicians, audience, sound engineers, teachers, students, etc.). Given this brief elucidation, it is possible to think of some usage scenarios that are detailed below.


Scenario 1 - Augmented and immersive experiences

Imagine that when people arrive at a concert of their favorite band, they can choose different interfaces that will accompany them throughout the performance. One person might choose
smartglasses Smartglasses or smart glasses are eye or head-worn wearable computers. Many smartglasses include displays that add information alongside or to what the wearer sees. Alternatively, smartglasses are sometimes defined as glasses that are able to c ...
(a computing device that adds information according to what the wearer sees), another chooses a wristband that responds to musical stimuli, and a third selects a set of sensors and speakers. All these objects can track the user's movements and send this information to the band. The band, in turn, can tailor its performance according to the audience's emotions, as well as send them stimuli that will be interpreted by the objects they are wearing.


Scenario 2 - Co-located hearing and remote hearing

Again, imagine users with wearable equipment capable of capturing their physiological data. From recording their wearer's movements and emotions (such as heart rate), musicians can decide what song to perform next, choreographers can create steps that best suit the recorded feelings, and the audience itself can make use of this data to control elements that aid the show, such as light and smoke cannons. Meanwhile, people who were unable to physically attend the performance venue can experience the concert using virtual reality glasses or 360° video systems, allowing them to see
behind the scenes https://www Googlefinans.co= In filmmaking, behind-the-scenes (BTS), also known as the making-of, the set, or on the set, is a documentary film that features the production of a film or television program. This is often referred to as the EPK ( ...
of the stage and the details behind the musicians. IoMusT also predicts the possibility of an application that allows remote control. In this way, aspects present at the concert can be modified by the audience that is around the globe.


Scenario 3 - Remote rehearsals

Another possible scenario is a studio that uses IoMusT concepts to record solo artists, duos and small groups as well as orchestras with a variety of instruments. For this, the recording interface can adapt its size according to the amount of equipment connected to it. Musicians can record even if they are not in the same physical location, and audio files can be recorded for later mixing and mastering. Other possibilities include capturing audio from an instrument that is not in the same physical location, remote mixing and configuration of audio systems, obtaining performance data from musicians, and many others.


Scenario 4 - Music learning

Music learning is enriched by IoMusT by allowing the use of applications that display the scores to be played, capture audio in real time, and suggest improvements. Also, smart glasses can be used that indicate the correct position of the fingers on the instrument and share data in the cloud that can be viewed by teachers, who will indicate improvements and the next steps to be taken.


Scenario 5 - Improvisation session with electroacoustic instruments and musical things

This model is about a
jam session A jam session is a relatively informal musical event, process, or activity where musicians, typically instrumentalists, play improvised solos and vamp over tunes, drones, songs, and chord progressions. To "jam" is to improvise music without ...
that combines traditional instruments and electronic devices that exchange information over a network. These instruments can be plugged into speakers or connected to patches, while the users/musicians manipulate them from computer systems. Graphic elements such as videos, animations, and musical information can be displayed to assist the process; some users can participate only by controlling parameters of the instruments, such as volume, recording, instrument effects (
delay Delay or DeLay may refer to: People * B. H. DeLay (1891–1923), American aviator and movie stunt pilot * Dorothy DeLay (1917–2002), American violin instructor * Florence Delay (born 1941), French academician and actor * Jan Delay, stage name ...
and
reverb In acoustics, reverberation (commonly shortened to reverb) is a persistence of sound after it is produced. It is often created when a sound is reflected on surfaces, causing multiple reflections that build up and then decay as the sound is a ...
, for example), as well as changing colors and resolutions in the graphics. It is also capable of having a sound technician who manages the connections, removing those with low network connection capacity or connecting those who wish to exchange information.


See also

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Internet of Things Internet of things (IoT) describes devices with sensors, processing ability, software and other technologies that connect and exchange data with other devices and systems over the Internet or other communication networks. The IoT encompasse ...
* QR Code *
Arduino Arduino () is an Italian open-source hardware and open-source software, software company, project, and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices. Its hardwar ...
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Raspberry Pi Raspberry Pi ( ) is a series of small single-board computers (SBCs) developed in the United Kingdom by the Raspberry Pi Foundation in collaboration with Broadcom Inc., Broadcom. To commercialize the product and support its growing demand, the ...


References

{{emerging technologies, topics=yes, infocom=yes Internet of things Ambient intelligence Technology assessments Computing and society Digital technology 21st-century inventions