
User interface (UI) design or user interface engineering is the
design
A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
of
user interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
s for
machine
A machine is a physical system that uses power to apply forces and control movement to perform an action. The term is commonly applied to artificial devices, such as those employing engines or motors, but also to natural biological macromol ...
s and
software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications.
The history of software is closely tied to the development of digital comput ...
, such as
computer
A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
s,
home appliance
A home appliance, also referred to as a domestic appliance, an electric appliance or a household appliance, is a machine which assists in household functions such as cooking, cleaning and food preservation.
The domestic application attached to ...
s,
mobile device
A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. ...
s, and other
electronic devices
Electronics is a scientific and engineering discipline that studies and applies the principles of physics to design, create, and operate devices that manipulate electrons and other electrically charged particles. It is a subfield of physics and ...
, with the focus on maximizing
usability
Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a softw ...
and the
user experience
User experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility, ease of use, and efficiency. Improving user experience is important to most companies, designers, a ...
. In computer or software design, user interface (UI) design primarily focuses on information architecture. It is the process of building interfaces that clearly communicate to the user what's important. UI design refers to graphical user interfaces and other forms of interface design. The goal of user interface design is to make the
user
Ancient Egyptian roles
* User (ancient Egyptian official), an ancient Egyptian nomarch (governor) of the Eighth Dynasty
* Useramen, an ancient Egyptian vizier also called "User"
Other uses
* User (computing), a person (or software) using an ...
's interaction as simple and efficient as possible, in terms of accomplishing user goals (
user-centered design
User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or brand are given extensive attention at each stag ...
). User-centered design is typically accomplished through the execution of modern
design thinking
Design thinking refers to the set of Cognition, cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design prob ...
which involves empathizing with the target audience, defining a problem statement, ideating potential solutions, prototyping
wireframes, and testing prototypes in order to refine final interface
mockups.
User interfaces are the points of interaction between users and designs.
Three types of user interfaces
;
Graphical user interfaces (GUIs)
:Users interact with visual representations on a computer's screen. The desktop is an example of a GUI.
;Interfaces controlled through
voice
The human voice consists of sound made by a human being using the vocal tract, including talking, singing, laughing, crying, screaming, shouting, humming or yelling. The human voice frequency is specifically a part of human sound produ ...
:Users interact with these through their voices. Most smart assistants, such as
Siri
Siri ( , backronym: Speech Interpretation and Recognition Interface) is a digital assistant purchased, developed, and popularized by Apple Inc., which is included in the iOS, iPadOS, watchOS, macOS, Apple TV, audioOS, and visionOS operating sys ...
on smartphones or Alexa on Amazon devices, use voice control.
;Interactive interfaces utilizing
gestures
A gesture is a form of nonverbal communication or non-vocal communication in which visible bodily actions communicate particular messages, either in place of, or in conjunction with, speech. Gestures include movement of the hands, face, or othe ...
:Users interact with 3D design environments through their bodies, e.g., in
virtual reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
(VR) games.
Interface design is involved in a wide range of projects, from computer systems, to cars, to commercial planes; all of these projects involve much of the same basic human interactions yet also require some unique skills and knowledge. As a result, designers tend to specialize in certain types of projects and have skills centered on their expertise, whether it is
software design
Software design is the process of conceptualizing how a software system will work before it is implemented or modified.
Software design also refers to the direct result of the design process the concepts of how the software will work which co ...
, user research,
web design
Web design encompasses many different skills and disciplines in the production and maintenance of websites. The different areas of web design include web graphic design; user interface design (UI design); authoring, including standardised code a ...
, or
industrial design
Industrial design is a process of design applied to physical Product (business), products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in adva ...
.
Good user interface design facilitates finishing the task at hand without drawing unnecessary attention to itself.
Graphic design
Graphic design is a profession, academic discipline and applied art that involves creating visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdisciplinary branch of ...
and
typography
Typography is the art and technique of Typesetting, arranging type to make written language legibility, legible, readability, readable and beauty, appealing when displayed. The arrangement of type involves selecting typefaces, Point (typogra ...
are utilized to support its
usability
Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a softw ...
, influencing how the user performs certain interactions and improving the
aesthetic
Aesthetics (also spelled esthetics) is the branch of philosophy concerned with the nature of beauty and taste, which in a broad sense incorporates the philosophy of art.Slater, B. H.Aesthetics ''Internet Encyclopedia of Philosophy,'' , acces ...
appeal of the design; design aesthetics may enhance or detract from the ability of users to use the functions of the interface.
The design process must balance technical functionality and visual elements (e.g.,
mental model) to create a system that is not only operational but also usable and adaptable to changing user needs.
UI design vs. UX design
Compared to
UX design, UI design is more about the surface and overall look of a design. User interface design is a craft in which designers perform an important function in creating the user experience. UI design should keep users informed about what is happening, giving appropriate feedback in a timely manner. The visual look and feel of UI design sets the tone for the user experience. On the other hand, the term UX design refers to the entire process of creating a user experience.
Don Norman
Donald Arthur Norman (born December 25, 1935) is an American researcher, professor, and author. Norman is the director of The Design Lab at University of California, San Diego. He is best known for his books on design, especially '' The Design o ...
and
Jakob Nielsen said:
Design thinking
User interface design requires a good understanding of user needs. It mainly focuses on the needs of the platform and its user expectations. There are several phases and processes in the user interface design, some of which are more demanded upon than others, depending on the project. The modern
design thinking
Design thinking refers to the set of Cognition, cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design prob ...
framework was created in 2004 by
David M. Kelley, the founder of Stanford’s d.school, formally known as the
Hasso Plattner Institute of Design. EDIPT is a common acronym used to describe Kelley’s design thinking framework—it stands for empathize, define, ideate, prototype, and test. Notably, the EDIPT framework is non-linear, therefore a UI designer may jump from one stage to another when developing a user-centric solution. Iteration is a common practice in the design thinking process; successful solutions often require testing and tweaking to ensure that the product fulfills user needs.
EDIPT
;Empathize
:Conducting user research to better understand the needs and pain points of the target audience. UI designers should avoid developing solutions based on personal beliefs and instead seek to understand the unique perspectives of various users. Qualitative data is often gathered in the form of
semi-structured interviews.
Common areas of interest include:
* What would the user want the system to do?
* How would the system fit in with the user's normal workflow or daily activities?
* How technically savvy is the user and what similar systems does the user already use?
* What interface aesthetics and functionalities styles appeal to the user?
;Define
:Solidifying a
problem statement that focuses on user needs and desires; effective problem statements are typically one sentence long and include the user, their specific need, and their desired outcome or goal.
;Ideate
:Brainstorming potential solutions to address the refined problem statement. The proposed solutions should ideally align with the stakeholders' feasibility and viability criteria while maintaining user desirability standards.
;Prototype
:Designing potential solutions of varying fidelity (low, mid, and high) while applying user experience principles and methodologies. Prototyping is an iterative process where UI designers should explore multiple design solutions rather than settling on the initial concept.
;Test
:Presenting the prototypes to the target audience to gather feedback and gain insights for improvement. Based on the results, UI designers may need to revisit earlier stages of the design process to enhance the prototype and
user experience
User experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility, ease of use, and efficiency. Improving user experience is important to most companies, designers, a ...
.
Usability testing
The
Nielsen Norman Group
The Nielsen Norman Group (NN/g) is an all-remote American research and design UX (user interface and user experience) firm. They offer training, consulting, research reports, and free articles and research findings to help experience designers ...
, co-founded by
Jakob Nielsen and
Don Norman
Donald Arthur Norman (born December 25, 1935) is an American researcher, professor, and author. Norman is the director of The Design Lab at University of California, San Diego. He is best known for his books on design, especially '' The Design o ...
in 1998, promotes user experience and interface design education. Jakob Nielsen pioneered the interface
usability
Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a softw ...
movement and created the "10 Usability Heuristics for User Interface Design." Usability is aimed at defining an interface’s quality when considering ease of use; an interface with low usability will burden a user and hinder them from achieving their goals, resulting in the dismissal of the interface. To enhance usability, user experience researchers may conduct
usability testing
Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. It is mo ...
—a process that evaluates how users interact with an interface. Usability testing can provide insight into user pain points by illustrating how efficiently a user can complete a task without error, highlighting areas for design improvement.
;Usability inspection
:Letting an evaluator inspect a user interface. This is generally considered to be cheaper to implement than usability testing (see step below), and can be used early on in the development process since it can be used to evaluate prototypes or specifications for the system, which usually cannot be tested on users. Some common usability inspection methods include
cognitive walkthrough
The cognitive walkthrough method is a usability inspection method used to identify usability issues in interactive systems, focusing on how easy it is for new users to accomplish tasks with the system. A cognitive walkthrough is task-specific, whe ...
, which focuses the simplicity to accomplish tasks with the system for new users,
heuristic evaluation
A heuristic evaluation is a usability inspection method for computer software that helps to identify usability problems in the user interface design. It specifically involves evaluators examining the interface and judging its compliance with rec ...
, in which a set of heuristics are used to identify usability problems in the UI design, and
pluralistic walkthrough
The pluralistic walkthrough (also called a participatory design review, user-centered walkthrough, storyboarding, table-topping, or group walkthrough) is a usability inspection method used to identify usability
Usability can be described as t ...
, in which a selected group of people step through a task scenario and discuss usability issues.
;Usability testing
:Testing of the prototypes on an actual user—often using a technique called
think aloud protocol where the user is asked to talk about their thoughts during the experience. User interface design testing allows the designer to understand the reception of the design from the viewer's standpoint, and thus facilitates creating successful applications.
Requirements

The dynamic characteristics of a system are described in terms of the dialogue requirements contained in seven principles of part 10 of the ergonomics standard, the
ISO 9241. This standard establishes a framework of ergonomic "principles" for the dialogue techniques with high-level definitions and illustrative applications and examples of the principles. The principles of the dialogue represent the dynamic aspects of the interface and can be mostly regarded as the "feel" of the interface.
Seven dialogue principles
; Suitability for the task
: The dialogue is suitable for a task when it supports the user in the effective and efficient completion of the task.
; Self-descriptiveness
: The dialogue is self-descriptive when each dialogue step is immediately comprehensible through feedback from the system or is explained to the user on request.
; Controllability
: The dialogue is controllable when the user is able to initiate and control the direction and pace of the interaction until the point at which the goal has been met.
; Conformity with user expectations
: The dialogue conforms with user expectations when it is consistent and corresponds to the user characteristics, such as task knowledge, education, experience, and to commonly accepted conventions.
; Error tolerance
: The dialogue is error-tolerant if, despite evident errors in input, the intended result may be achieved with either no or minimal action by the user.
; Suitability for individualization
: The dialogue is capable of individualization when the interface software can be modified to suit the task needs, individual preferences, and skills of the user.
; Suitability for learning
: The dialogue is suitable for learning when it supports and guides the user in learning to use the system.
The concept of usability is defined of the
ISO 9241 standard by effectiveness, efficiency, and satisfaction of the user.
Part 11 gives the following definition of usability:
* Usability is measured by the extent to which the intended goals of use of the overall system are achieved (effectiveness).
* The resources that have to be expended to achieve the intended goals (efficiency).
* The extent to which the user finds the overall system acceptable (satisfaction).
Effectiveness, efficiency, and satisfaction can be seen as quality factors of usability. To evaluate these factors, they need to be decomposed into sub-factors, and finally, into usability measures.
The information presented is described in Part 12 of the
ISO 9241 standard for the organization of information (arrangement, alignment, grouping, labels, location), for the display of graphical objects, and for the coding of information (abbreviation, colour, size, shape, visual cues) by seven attributes. The "attributes of presented information" represent the static aspects of the interface and can be generally regarded as the "look" of the interface. The attributes are detailed in the recommendations given in the standard. Each of the recommendations supports one or more of the seven attributes.
Seven presentation attributes
;Clarity
:The information content is conveyed quickly and accurately.
;Discriminability
:The displayed information can be distinguished accurately.
;Conciseness
:Users are not overloaded with extraneous information.
;Consistency
:A unique design, conformity with user's expectation.
;Detectability
:The user's attention is directed towards information required.
;Legibility
:Information is easy to read.
;Comprehensibility
:The meaning is clearly understandable, unambiguous, interpretable, and recognizable.
Usability
The user guidance in Part 13 of the
ISO 9241 standard describes that the user guidance information should be readily distinguishable from other displayed information and should be specific for the current context of use.
User guidance can be given by the following five means:
* Prompts indicating explicitly (specific prompts) or implicitly (generic prompts) that the system is available for input.
* Feedback informing about the user's input timely, perceptible, and non-intrusive.
* Status information indicating the continuing state of the application, the system's hardware and software components, and the user's activities.
* Error management including error prevention, error correction, user support for error management, and error messages.
* On-line help for system-initiated and user-initiated requests with specific information for the current context of use.
Research
User interface design has been a topic of considerable research, including on its
aesthetics
Aesthetics (also spelled esthetics) is the branch of philosophy concerned with the nature of beauty and taste (sociology), taste, which in a broad sense incorporates the philosophy of art.Slater, B. H.Aesthetics ''Internet Encyclopedia of Ph ...
.
Standards have been developed as far back as the 1980s for defining the usability of software products.
One of the structural bases has become the IFIP user interface reference model.
The model proposes four dimensions to structure the user interface:
* The input/output dimension (the look)
* The dialogue dimension (the feel)
* The technical or functional dimension (the access to tools and services)
* The organizational dimension (the communication and co-operation support)
This model has greatly influenced the development of the international standard
ISO 9241 describing the interface design requirements for usability.
The desire to understand application-specific UI issues early in software development, even as an application was being developed, led to research on GUI rapid prototyping tools that might offer convincing simulations of how an actual application might behave in production use.
Some of this research has shown that a wide variety of programming tasks for GUI-based software can, in fact, be specified through means other than writing program code.
Research in recent years is strongly motivated by the increasing variety of devices that can, by virtue of
Moore's law
Moore's law is the observation that the Transistor count, number of transistors in an integrated circuit (IC) doubles about every two years. Moore's law is an observation and Forecasting, projection of a historical trend. Rather than a law of ...
, host very complex interfaces.
See also
*
Chief experience officer
A chief experience officer (CXO) is an executive responsible for the overall experience of an organization's products and services. As user experience (UX) is quickly becoming a key differentiator in the modern business landscape, the CXO is charge ...
(CXO)
*
Cognitive dimensions
Cognitive dimensions or cognitive dimensions of notations are design principles for notations, user interfaces and programming languages, described by researcher Thomas R.G. Green and further researched with Marian Petre. The dimensions can be ...
*
Discoverability Discoverability is the degree to which something, especially a piece of content or information, can be found in a search of a file, database, or other information system. Discoverability is a concern in library and information science, many aspects ...
*
Experience design
*
Gender HCI
*
Human interface guidelines
Human interface guidelines (HIG) are software development documents which offer application developers a set of recommendations. Their aim is to improve the experience for the users by making application interfaces more intuitive, learnable, and ...
*
Human-computer interaction
*
Icon design
*
Information architecture
Information architecture (IA) is the structural design of shared information environments; the art and science of organizing and labelling websites, intranets, online communities and software to support usability and findability; and an emerging ...
*
Interaction design
Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of foc ...
*
Interaction design pattern
*
Interaction Flow Modeling Language (
IFML)
*
Interaction technique
*
Knowledge visualization
*
Look and feel
In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, boxes ...
*
Mobile interaction
*
Natural mapping (interface design)
The term natural mapping comes from proper and natural arrangements for the relations between controls and their movements to the outcome from such action into the world. The real function of natural mappings is to reduce the need for any informati ...
*
New Interfaces for Musical Expression
New Interfaces for Musical Expression, also known as NIME, is an international conference dedicated to scientific research on the development of new technologies and their role in musical expression and artistic performance.
History
The confer ...
*
Participatory design
Participatory design (originally co-operative design, now often co-design and also co-creation ) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design pro ...
*
Principles of user interface design
*
Process-centered design
*
Progressive disclosure
Progressive disclosure is an interaction design pattern used to make applications easier to learn and less error-prone. It does so by deferring some advanced or rarely-used features to a secondary screen and designing workflows where information i ...
*
T Layout
*
User experience design
User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research), defines the experience a user would go through when interacting with a compa ...
*
User-centered design
User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or brand are given extensive attention at each stag ...
References
{{DEFAULTSORT:User Interface Design
Usability
Design
A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
Graphic design
Industrial design
Information architecture
Design