Interactive Television (narrative Technique)
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Interactive television or interactive TV, sometimes also called pseudo-interactive television to distinguish it from technologically enabled
interactive television Interactive television is a form of Technological convergence#Media, media convergence, adding data services to traditional television technology. It has included on-demand delivery of content, online shopping, and viewer polls. Interactive TV i ...
, is a
narrative technique A narrative technique (also, in fiction, a fictional device) is any of several storytelling methods the creator of a story uses, thus effectively relaying information to the audience or making the story more complete, complex, or engaging. Some ...
used in
television programs A television show, TV program (), or simply a TV show, is the general reference to any content produced for viewing on a television set that is broadcast via Terrestrial television, over-the-air, Satellite television, satellite, and cable te ...
to give the viewing audience the impression that they can interact with the on-screen characters, while in actuality they cannot. This narrative technique is often used in
children's television Children's television series (or children's television shows) are Television show, television programs designed specifically for Child, children. They are typically characterised by easy-going content devoid of sensitive or adult themes and are ...
. It is a simulated form of
audience participation An audience is a group of people who participate in a show or encounter a work of art, literature (in which they are called "readers"), theatre, music (in which they are called "listeners"), video games (in which they are called "players"), or ...
. When employed, characters will often break the fourth wall and ask the viewers to give them advice or the solution to a problem. Characters typically provide a short period of time for the viewers to react, and then proceed as though the viewers have given them the correct answer.


Examples and history


''Winky Dink and You''

Airing 1953 to 1957, the '' Winky Dink and You'' program was perhaps the first interactive TV show. The central gimmick of the show, praised by
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
mogul
Bill Gates William Henry Gates III (born October 28, 1955) is an American businessman and philanthropist. A pioneer of the microcomputer revolution of the 1970s and 1980s, he co-founded the software company Microsoft in 1975 with his childhood friend ...
as "the first
interactive TV Interactive television is a form of media convergence, adding data services to traditional television technology. It has included on-demand delivery of content, online shopping, and viewer polls. Interactive TV is an example of how new informat ...
show", was the use of a "magic drawing screen"—a piece of
vinyl Vinyl may refer to: Chemistry * Polyvinyl chloride (PVC), a particular vinyl polymer * Vinyl cation, a type of carbocation * Vinyl group, a broad class of organic molecules in chemistry * Vinyl polymer, a group of polymers derived from vinyl ...
plastic that stuck to the television screen via
static electricity Static electricity is an imbalance of electric charges within or on the surface of a material. The charge remains until it can move away by an electric current or electrical discharge. The word "static" is used to differentiate it from electric ...
. A kit containing the screen and various Winky Dink crayons could be purchased for 50 cents. At a climactic scene in every Winky Dink short film, Winky would arrive on a scene that contained a
connect-the-dots Connect the dots (also known as connect-the-dots, dot to dot, join the dots or follow the dots) is a form of puzzle containing a sequence of numbered dots. When a line is drawn connecting the dots the outline of an object is revealed. The puzz ...
picture that could be navigated only with the help of viewers. Winky Dink then would prompt the children at home to complete the picture, and the finished result would help him continue the story. Examples included drawing a bridge to cross a river, using an axe to chop down a tree, or creating a cage to trap a dangerous lion. Another use of the interactive screen was to decode messages. An image would be displayed, showing only the vertical lines of the letters of the secret message. Viewers would then quickly trace onto their magic screen, and a second image would display the horizontal lines, completing the text. A final use of the screen was to create the outline of a character with whom Jack Barry would have a conversation. It would seem meaningless to viewers without the screen, further encouraging its purchase.


''Blue's Clues''

Premiering in 1996, ''Blue's Clues'' was perhaps the most influential interactive TV show. It used pauses that were "long enough to give the youngest time to think, short enough for the oldest not to get bored". The length of the pauses, which was estimated from formative research, gave children enough time to process the information and solve the problem. After pausing, child voice-overs provided the answers so that they were given to children who had not come up with the solution and helped encourage viewer participation. Researcher Alisha M. Crawley and her colleagues stated that although earlier programs sometimes invited overt audience participation, ''Blue's Clues'' was "unique in making overt involvement a systematic research-based design element". In 2004, Daniel Anderson said that ''Blue's Clues'' "raised the bar" for educational television; he and ''
Variety Variety may refer to: Arts and entertainment Entertainment formats * Variety (radio) * Variety show, in theater and television Films * ''Variety'' (1925 film), a German silent film directed by Ewald Andre Dupont * ''Variety'' (1935 film), ...
'' reported that audience participation became an important part of other educational preschool TV programs such as ''
Dora the Explorer ''Dora the Explorer'' is an American media franchise centered on an eponymous animated interactive fourth wall children's television series created by Chris Gifford, Valerie Walsh Valdes, and Eric Weiner, and produced by Nickelodeon Animation ...
'' and ''
Sesame Street ''Sesame Street'' is an American educational television, educational children's television series that combines live-action, sketch comedy, animation, and puppetry. It is produced by Sesame Workshop (known as the Children's Television Worksh ...
''.Anderson, Daniel R. (2004). "Watching Children Watch Television and the Creation of ''Blue's Clues''". In Hendershot, Heather (ed.). ''Nickelodeon Nation: The History, Politics, and Economics for America's Only TV Channel for Kids''. New York: New York University Press. .


References

{{Reflist Children's television Narrative techniques