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Interactive architecture refers to the branch of architecture which deals with buildings, structures, surfaces and spaces that are designed to change, adapt and reconfigure in real-time response to people (their activity, behaviour and movements), as well as the wider environment. This is usually achieved by embedding sensors, processors and effectors as a core part of a building's nature and functioning in such a way that the form, structure, mood or program of a space can be altered in real-time. Interactive architecture encompasses building automation but goes beyond it by including forms of interaction engagements and responses that may lie in pure communication purposes as well as in the emotive and artistic realm, thus entering the field of interactive art. It is also closely related to the field of Responsive architecture and the terms are sometimes used interchangeably, but the distinction is important for some.


Examples of interactive architecture

While now quite common (most large-scale new buildings are built around environmentally responsive technologies, sustainability systems and user-configurable environments) earlier notable examples of interactive architecture include: * Tower of Winds (Yokohama, Japan, 1987) – Toyo Ito * Kunsthaus (Graz, Austria, 2003) – Peter Cook and Colin Fournier * Galleria Centercity (Seoul, South Korea, 2008) – UN Studio * The Shed (New York City, USA, 2019) – Diller Scofidio + Renfro


Conceptual development of interactive architecture

Early contributions to the ideas behind interactive architecture include New Babylon (Constant Nieuwenhuys) (a massive global city formed from "a series of linked transformable structures") and Cedric Price's Fun Palace ("Designed as a flexible framework into which programmable spaces can be plugged, the structure has as its ultimate goal the possibility of change at the behest of its users"), later given form in his
Inter-Action Centre The Inter-Action Centre was one of architect Cedric Price's few realized projects. The community centre, sited at Talacre Public Open Space in Kentish Town, in the London Borough of Camden, was commissioned in 1964 by E. D. Berman, Ed Berman and t ...
. Nicholas Negroponte's book ''Soft Architecture Machines'' (1975) proposed architecture machines "not simply used as aids in the design of buildings—they serve as buildings in themselves. Man will live in living, intelligent machines or cognitive physical environments that can immediately respond to his needs or wishes or whims". He had earlier founded the Architecture Machine Group at MIT in 1968, creating the lab "as a test bed for interactive computers, sensors and programs that sought to change the manner in which computers and humans interacted with each other" which later grew into MIT Media Lab. Other notable contributors to the conceptual development of the field include: * Gordon Pask, who offered "a paradigm for an intelligent environment that not only adapts to its use but also actively puts this use in question, requiring new actions from its users". * John Frazer, who posits that architecture should be living and evolving, "to achieve in the built environment the symbiotic behaviour and metabolic balance that are characteristic of the natural environment". * Ranulph Glanville, who proposed that "intelligent architecture will join with us in a debate, the subject of which will be how we might live so we (the architecture and the inhabitant) gain effectiveness and delight in living (forging lives) together." *
Stephen Gage Stephen or Steven is a common English first name. It is particularly significant to Christians, as it belonged to Saint Stephen ( grc-gre, Στέφανος ), an early disciple and deacon who, according to the Book of Acts, was stoned to death; h ...
, Professor at the
Bartlett School of Architecture Bartlett may refer to: Places *Bartlett Bay, Canada, Arctic waterway * Wharerata, New Zealand, also known as Bartletts United States * Bartlett, Illinois ** Bartlett station, a commuter railroad station * Bartlett, Iowa * Bartlett, Kansas * ...
who founded the Interactive Architecture Workshop

and wrote "The 21st Century designer will have to be fluent in automatic, reactive & interactive design, i.e. Time based design in its three forms. Designers & architects are faced with an essentially new extension to their craft" * Usman Haque, who makes the distinction between multi-loop 'interactive' and 'merely reactive' environments, encouraging the "goal of authentic multi-loop interaction in actual built architectural projects, forsaking the easier route of creating merely ''reactive'' works" and extended this to explore "connected environments" and the internet of things. He has also extrapolated from Gordon Pask's work to propose architecture that "can choose what it senses, either by having ill-defined sensors or by dynamically determining its own perceptual categories, then it moves a step closer to true autonomy which would be required in an authentically interactive system". * Molly Wright Steenson, who has written about how computational, cybernetic, and artificial intelligence researchers engage with architects and architectural problems *
Ben Sweeting Ben is frequently used as a shortened version of the given names Benjamin (name), Benjamin, Benedict (given name), Benedict, Bennett (name), Bennett or Benson (given name), Benson, and is also a given name in its own right. Ben (Hebrew), Ben (in ...
, who uses cybernetics to explore the connections between architecture,
epistemology Epistemology (; ), or the theory of knowledge, is the branch of philosophy concerned with knowledge. Epistemology is considered a major subfield of philosophy, along with other major subfields such as ethics, logic, and metaphysics. Episte ...
and
ethics Ethics or moral philosophy is a branch of philosophy that "involves systematizing, defending, and recommending concepts of right and wrong behavior".''Internet Encyclopedia of Philosophy'' The field of ethics, along with aesthetics, concerns ...
, connecting it directly to interactive architecture * Rebecca Parsons, who defined evolutionary architecture as a supporting, guiding, incremental change across multiple dimension


Technologies used in interactive architecture

Interactive architecture part of the
Internet of things The Internet of things (IoT) describes physical objects (or groups of such objects) with sensors, processing ability, software and other technologies that connect and exchange data with other devices and systems over the Internet or other com ...
, a term first coined by Kevin Ashton of Procter & Gamble, later MIT's Auto-ID Center, in 1999, can include both interior and exterior elements. Within the interior, many technologies are competing to see who will emerge as the dominant communicative signal. 4GLTE
LTE (telecommunication) In telecommunications, long-term evolution (LTE) is a standard for wireless broadband communication for mobile devices and data terminals, based on the GSM/ EDGE and UMTS/HSPA standards. It improves on those standards' capacity and speed by ...
being replaced eventually by 5G, is the obvious solution; however, visible light communication or Li-Fi, a term first introduced by Harald Haas during a 2011 TEDGlobal talk in Edinburgh, is gaining ground as research into this type of data transfer method increases. Interactive architecture and designing buildings with this technology embedded in it is essential in the development of smart cities. Another essential element in the development of a
smart city A smart city is a technologically modern urban area that uses different types of electronic methods and sensors to collect specific data. Information gained from that data is used to manage assets, resources and services efficiently; in retur ...
is the
landscape architecture Landscape architecture is the design of outdoor areas, landmarks, and structures to achieve environmental, social-behavioural, or aesthetic outcomes. It involves the systematic design and general engineering of various structures for constructio ...
. The space in-between buildings used by the public, or the public realm as it is more commonly termed. There are two levels of communication within the public realm and the difference between the two are commonly accepted as the differentiation between IoT and IoE. IoE, or the Internet of Everything, was a phrase first used by
Cisco Cisco Systems, Inc., commonly known as Cisco, is an American-based multinational corporation, multinational digital communications technology conglomerate (company), conglomerate corporation headquartered in San Jose, California. Cisco develo ...
in an attempt to achieve polarity with competitors that had embraced the term IoT. In Cisco's definition, however, they highlighted interaction with the human node as one main difference between IoT and IoE. The two public realm communication protocols that make that space a smart space are: * The Intelligent Realm, or i-realm, defined as a realm designed with embedded information and communication technology, which allows the silo elements of that space, lighting, ventilation, traffic signals, transportation, waste management, to communicate with one another for the purpose of making that urban area more efficient and effective. * The second communication protocol is the Interactive Realm, defined as incorporating all of the technology needed to create an intelligent realm but in addition, using communication methods such as Global Positioning System, geo-fence,
near-field communication Near-field communication (NFC) is a set of communication protocols that enables communication between two electronic devices over a distance of 4 cm (1 in) or less. NFC offers a low-speed connection through a simple setup that can be u ...
and embedded
Bluetooth Low Energy Bluetooth Low Energy (Bluetooth LE, colloquially BLE, formerly marketed as Bluetooth Smart) is a wireless personal area network technology designed and marketed by the Bluetooth Special Interest Group (Bluetooth SIG) aimed at novel applications ...
, to allow communication between the architecture of the space and the consumers of it. Sometimes referred to as the physical web by
Google Google LLC () is an American Multinational corporation, multinational technology company focusing on Search Engine, search engine technology, online advertising, cloud computing, software, computer software, quantum computing, e-commerce, ar ...
, an interactive realm uses exterior lighting, bollards, street furniture, bus stops and other elements to communicate to the public via their
smartphone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whic ...
or tablet. Whilst IoT concerns itself with communication between objects in order to make the design more efficient and interactive from an operational stand point. IoE also incorporates communication between embedded objects and user devices. The applications include
wayfinding Wayfinding (or way-finding) encompasses all of the ways in which people (and animals) orient themselves in physical space and navigate from place to place. Wayfinding software is a self-service computer program that helps users to find a location ...
, safety, anti-terrorism, targeted advertising, general information such as history of the space or simply just to make the space more enjoyable.


References

{{Reflist Architecture