Intensity (video Game)
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''Intensity'' is a 1988
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
game designed by Andrew Braybrook, developed by
Graftgold Graftgold was an independent computer game developer that came to prominence in the 1980s, producing numerous computer games on a variety of 8-bit, 16-bit and 32-bit platforms. History The Hewson era Graftgold was originally ST Software startin ...
, and published by
Firebird Software Telecomsoft was a British video game publisher and a Division (business), division of British Telecom. The company was founded by Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbird. The first employee ...
. It was released for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
platforms. ''Intensity'' received generally positive reviews from video game critics and had underwhelming sales.


Gameplay

''Intensity'' revolves around a mission to rescue
colonists A settler or a colonist is a person who establishes or joins a permanent presence that is separate to existing communities. The entity that a settler establishes is a settlement. A settler is called a pioneer if they are among the first settli ...
trapped on a
space station A space station (or orbital station) is a spacecraft which remains orbital spaceflight, in orbit and human spaceflight, hosts humans for extended periods of time. It therefore is an artificial satellite featuring space habitat (facility), habitat ...
under siege by alien creatures. The player's primary objective is to transport these colonists to safety using a remotely piloted drone guided by a vehicle known as a surface skimmer. This skimmer is under the control of the player and plays a crucial role in navigating the complex and dangerous environment of the space station. In the game, the player must navigate the Skimmer across various platforms on the space station, which is divided into five levels of increasing difficulty. The skimmer, a hovering vehicle, is used not only to guide the drone, but also to fend off alien attacks. The player must carefully maneuver the Skimmer around obstacles and environmental hazards that could otherwise damage or destroy it. The Skimmer can collect Resource Units (RUs) earned by rescuing colonists. These RUs are vital as they allow the player to purchase upgrades for both the skimmer and the drone, enhancing their ability to navigate and survive the increasingly difficult levels. The drone, operating under the skimmer's control, is responsible for picking up colonists from designated landing sites and transporting them to escape shuttles. The drone's path is fraught with danger, and it must avoid walls, obstacles, and hostile alien forces that mutate into more dangerous forms as the game progresses. The player must strategically guide the drone to ensure it avoids these threats while successfully completing its mission to rescue the colonists. The game is won by successfully reaching the final platform on any of the five levels of the space station, at which point an escape shuttle is launched, but if the player loses all available skimmers or drones before reaching this goal, the game ends prematurely. In addition to the single-player mode, ''Intensity'' also features a two-player mode in which players take turns controlling their own skimmers and drones with separate resources and timers. This mode allows for different strategies as players can choose different routes through the space station.


Development

''Intensity'' was designed by Andrew Braybrook, known for designing ''Morpheus'', '' Paradroid'', and ''
Uridium ''Uridium'' (released for the NES as ''The Last Starfighter'') is a horizontally scrolling shooter designed by Andrew Braybrook for the Commodore 64 and published by Hewson Consultants in 1986. The game consists of fifteen levels, each named ...
''. It was published by
Firebird Software Telecomsoft was a British video game publisher and a Division (business), division of British Telecom. The company was founded by Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbird. The first employee ...
. It took Braybrook nine months to write and design the game. It was released for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
in 1988.


Reception

''Intensity'' received generally positive reviews from video game critics. Sales were lacklustre, disappointing developer Graftgold.


References


External links

* * * {{lemon64 game, name=Intensity, id=1308 1988 video games Action games Commodore 64 games Graftgold games Single-player video games Telecomsoft games Video games developed in the United Kingdom Video games set in outer space ZX Spectrum games