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The Intellivoice Voice Synthesis Module, commonly abbreviated as Intellivoice, is an adapter for the
Intellivision The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. I ...
,
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
's
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
, that utilizes a
voice synthesizer Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or Computer hardware, hardware products. A text-to-speech (TTS) system conve ...
to generate audible speech. The Intellivoice is a large, brown cartridge that plugs into the Intellivision's side-mounted cartridge slot; games specifically designed for the device can then be inserted into a slot provided on the right-hand side of the module. An international version of the Intellivoice was planned, but never released. The Intellivoice was discontinued in 1983 due to poor sales, with only five titles released with support for the device. Despite this, it has been called an important innovation in gaming, since the Intellivoice software used speech as an important gameplay element.


Development

In the late 1970s and early 1980s,
General Instrument General Instrument (GI) was an American electronics manufacturer based in Horsham, Pennsylvania, specializing in semiconductors and cable television equipment. They formed in New York City in 1923 as an electronics manufacturer. During the 1950s, ...
, like nearly every microelectronics manufacturer, was rolling out their own series of microprocessors and support chips in hopes of gaining a share of the then-new and rapidly exploding market for increasingly sophisticated consumer and industrial electronics. One of the peripheral and support chips introduced for G.I.'s microprocessors was the SP0256 Narrator
speech synthesizer Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or Computer hardware, hardware products. A text-to-speech (TTS) system conve ...
chip Chromatin immunoprecipitation (ChIP) is a type of immunoprecipitation experimental technique used to investigate the interaction between proteins and DNA in the cell. It aims to determine whether specific proteins are associated with specific genomi ...
. Since the Intellivision was based on General Instrument's CP1610 microprocessor and support chips, and talking electronic products (such as
Texas Instruments Texas Instruments Incorporated (TI) is an American technology company headquartered in Dallas, Texas, that designs and manufactures semiconductors and various integrated circuits, which it sells to electronics designers and manufacturers globall ...
' Speak & Spell) had already captured the public's fascination, Mattel Electronics decided to develop an add-on speech-synthesis module for the console. Engineer Ron Carlson was put in charge of designing a device capable of utilizing the chip. Programmer Ron Surratt was hired to write the
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists ...
for the module, and Patrick Jost would analyze the voice data for the device. The Narrator had 2 kB of
Read-Only Memory Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing sof ...
(ROM), and this was utilized to store a database of generic words that could be combined to make phrases in Intellivision games. The words included numbers, "press," "enter," "and," "or," and "Mattel Electronics Presents" in a generic male voice. These phrases (as well as the speech for the first game, ''
Space Spartans ''Space Spartans'' is a space combat simulator video game released for Intellivision, initially programmed by Brian Dougherty, and completed by William C. Fisher and Steve Roney. It is first game which supported the Intellivoice The Intellivo ...
'') were recorded and digitized by Carlson and Jost at General Instrument's facility in New York, and the resulting data was turned into a mask so that a customized version of the SP0256 could be manufactured with the generic phrases permanently stored inside the chip. Since the Orator chip could also accept speech data from external memory, any additional words or phrases needed for specific games could be stored inside the game cartridge itself. According to Ron Surratt, when he first received Carlson & Jost's data from G.I.'s New York facility and loaded it into the prototype unit, all the device would do was repeat "Auk yooo! Auk yooo!" repeatedly to the Mattel executives and marketing personnel who had come to see the demonstration. This led to several heated phone calls between Hawthorne and New York, and considerable finger-pointing between the hardware and software camps until the problem was found. Once the bugs were resolved, Mattel Electronics committed itself to producing voice games and built a state-of-the-art voice lab at their Hawthorne, California facility to do the recording and digitization on site.


International Intellivoice

This unit would have contained additional internal ROMs with the built-in "generic" library of words translated into French, German, and Italian, and would have been sold along with appropriately translated versions of the Intellivoice titles into those markets. While at least two prototypes were known to have been built, and translated versions of ''Space Spartans'' were programmed, neither they nor the International Intellivoice were ever released.


Intellivoice II

A restyled version of the Intellivoice module, designed to match the "white brick" style of the redesigned Intellivision II Master Component, appeared in the 1983 Intellivision catalog. However, no such restyled module was ever actually produced, not even as a prototype; the module seen in the catalog is simply a carved and painted block of wood.


Market failure

After testing Intellivoice games at the summer 1982
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
,
Danny Goodman Danny Goodman is a computer programmer, technology consultant, and an author of over three dozen books and hundreds of magazine articles on computer-related topics. He is best known as the author of ''The Complete HyperCard Handbook'' (1987, Ban ...
of ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format th ...
Video & Arcade Games'' stated that the peripheral was "exciting" because "the initial games designed for it have made the voice an integral part of game play", unlike the
Magnavox Odyssey² The Magnavox Odyssey 2 (stylized as Magnavox Odyssey²), also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the P ...
's voice module. The device was brought to the public in 1982 with an initial lineup of 3 games: ''
Space Spartans ''Space Spartans'' is a space combat simulator video game released for Intellivision, initially programmed by Brian Dougherty, and completed by William C. Fisher and Steve Roney. It is first game which supported the Intellivoice The Intellivo ...
'', ''
Bomb Squad Bomb disposal is an explosives engineering profession using the process by which hazardous explosive devices are rendered safe. ''Bomb disposal'' is an all-encompassing term to describe the separate, but interrelated functions in the militar ...
'', and ''
B-17 Bomber The Boeing B-17 Flying Fortress is a four-engined heavy bomber developed in the 1930s for the United States Army Air Corps (USAAC). Relatively fast and high-flying for a bomber of its era, the B-17 was used primarily in the European Theater ...
''. Despite critical acclaim, the Intellivoice did not sell nearly as well as Mattel had hoped; while initial orders were as high as 300,000 units for the module and its associated games, most of them just sat on retailers' shelves. Even a promotional giveaway of a free Intellivoice by mail with the purchase of an Intellivision Master Component failed to kick-start sales of the Intellivoice game titles; the fourth Intellivoice game release, '' Tron: Solar Sailer'', sold 90,000 units. There were several issues that contributed to the system's failure in the marketplace: * The digitized voice data required a great deal of ROM space; as much as, or even more than, the game itself. At the time, these larger ROMs were much more expensive to produce, and so the Intellivoice-supporting titles ended up retailing for much more than a standard Intellivision game; while standard non-voice titles typically debuted at $39.95, then quickly dropped to around $20 – $25 as new titles were released, Intellivoice titles retailed for as much as $45 apiece and were much slower to drop in price. * The Intellivoice itself was a costly add-on, debuting at around $100, and rarely selling for less than $80. Though the Intellivoice package was bundled with a game (''B-17 Bomber''), this was considered a high initial investment. * Due to the limits on the amount of ROM space that could be put inside a cartridge, words had to be digitized at the lowest possible sampling rate at which they could still be understood, and it wasn't unusual for the sampling rate to be changed three or four times within the same word (lower rates for vowels, higher for consonants) to save space. This tended to give the voice a distinctly mechanical, unnatural sound. * No third-party games supported the Intellivoice. This was partly due to the difficulty of producing voice data for the Orator chip (since the data consisted of strings of analog-filter coefficients to modify the behavior of the chip's synthetic vocal-tract model, rather than simple digitized samples, the process was somewhat complex and required considerable support from G.I.), and partly due to the lack of information on how the Intellivoice module worked since Mattel, like most other game-console manufacturers of the day, did not want third parties to be able to compete with them by producing games for their systems. In August 1983 all personnel related to Intellivoice game and hardware development were laid off, and development on all further Intellivoice games was halted except for two: ''Space Shuttle'', and ''World Series Major League Baseball''. ''Space Shuttle'', a NASA space mission simulator, continued development for a time, but was eventually cancelled for being "too much simulation and not enough gam

''World Series Major League Baseball'', however, was completed as part of the initial round of games produced for the
Entertainment Computer System The Entertainment Computer System (ECS) was an add-on peripheral for the Intellivision. It was Mattel Electronics' second attempt at creating a peripheral to upgrade the Intellivision into a home computer, and was rushed into production to appease ...
add-on module, making it the final game produced with Intellivoice support. Unlike the other four Intellivoice games, ''WSMLB'' didn't actually ''require'' the use of the Intellivoice in order to play; the game was merely "voice enhanced" for those Intellivision owners who happened to have both the ECS and Intellivoice modules.


Games

A total of five games were produced and released for the Intellivoice: * ''
Space Spartans ''Space Spartans'' is a space combat simulator video game released for Intellivision, initially programmed by Brian Dougherty, and completed by William C. Fisher and Steve Roney. It is first game which supported the Intellivoice The Intellivo ...
'' * ''Bomb Squad'' * ''
B-17 Bomber The Boeing B-17 Flying Fortress is a four-engined heavy bomber developed in the 1930s for the United States Army Air Corps (USAAC). Relatively fast and high-flying for a bomber of its era, the B-17 was used primarily in the European Theater ...
'' * '' Tron: Solar Sailer'' * ''
Intellivision World Series Baseball ''Intellivision World Series Major League Baseball'' is a baseball video game (1983) designed by Don Daglow and Eddie Dombrower, and published by Mattel for the Intellivision Entertainment Computer System. ''IWSB'' was one of the first sports ...
''


References


External links


Intellivision Lives Intellivoice Page
, maintained by Keith Robinson and the Blue Sky Rangers (original programmers of the Intellivision)
Mattel Electronics IntelliVoice Software
contains a listing of all titles released for the Intellivoice

from Mattel's 1982 Intellivision catalog
Everything2 Intellivoice Article
an article about the Intellivoice hardware and games by Everything2 {{Mattel Intellivision Products introduced in 1982 Video game console add-ons