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The Intellivision (a portmanteau of intelligent television) is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronics had close to 20% of the domestic video game market, selling more than 3.75 million consoles and 20 million cartridges through 1983. At its peak Mattel Electronics had about 1800 employees in several countries, including 110 videogame developers. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. In 2009,
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ranked the Intellivision No. 14 on their list of the greatest video game consoles of all time.


History

The Intellivision was developed at
Mattel Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
in
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. By 1969, multiple research and development groups came together as the Preliminary Design department on the third floor of the head office. Mattel had a history with technology R&D as design engineer Jack Ryan, who joined the company in 1955 from
Raytheon Raytheon is a business unit of RTX Corporation and is a major U.S. defense contractor and industrial corporation with manufacturing concentrations in weapons and military and commercial electronics. Founded in 1922, it merged in 2020 with Unite ...
, led a group of engineers, chemists, sculptors. With a large budget they were expected to be forward thinking, dubbed the blue-sky group.


Master Component

In 1975, mechanical engineer Richard Chang, a director under Ryan, contacted
MOS Technology MOS Technology, Inc. ("MOS" being short for Metal Oxide Semiconductor), later known as CSG (Commodore Semiconductor Group) and GMT Microelectronics, was a semiconductor design and fabrication company based in Audubon, Pennsylvania. It is ...
for a demonstration of their new 6502 microprocessor in a video game application. MOS arranged for their client Glenn Hightower of APh Technological Consulting and teacher at CalTech University to do the demonstration. Shortly after, Dave James, an industrial engineer under Chang, wrote a memo dated January 26, 1976, documenting two product concepts. First, a microprocessor programmed video system with "plug-in" ROM modules or cassettes, and a list of applications that include war games, gambling games, strategy and board games, video Etch-a-Sketch, driving simulator, pinball; and football with 10 player a side, defense/offense patterns and floating field background. Second, calculator based games. With Mattel executives skeptical, Chang's group moved forward with handheld electronic games enlisting Hightower's help with a prototype. Mattel hired Michael Katz as Marketing Manager for New Product Categories in 1975, Katz asked Chang to prototype a calculator sized electronic game for 1976. In Fall 1976, Mattel hired Ed Krakauer as Vice President of New Business Development, who hired Jeff Rochlis as Director of New Business Development. In an October 1977 newspaper article, Rochlis was quoted saying, "Basically these things are fore-runners of the home computer. There's a logical transition involved. One way to get into the home-computer market is to sell games." In April 1977, David Chandler, with a doctoral degree in Electrical Engineering, a career in Aerospace, also having prototyped an early word processor as well as an arcade video game, joined Prelimanary Design under Chang. Chandler shared Chang's vision for a video game system with rich graphics and long-lasting gameplay to distinguish itself from its competitors and took over responsibility for its engineering. Prior to Chandler’s arrival, Chang's group had already met with National Semiconductor about their new, although expensive, chip set. Chandler negotiated better pricing for a simpler design.Intellivision History and Philosophy
papaintellivision.com
At the
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in June 1977, Chandler saw two more chipsets. One from
MOS Technology MOS Technology, Inc. ("MOS" being short for Metal Oxide Semiconductor), later known as CSG (Commodore Semiconductor Group) and GMT Microelectronics, was a semiconductor design and fabrication company based in Audubon, Pennsylvania. It is ...
lacked moving objects. The other from General Instrument, listed as the Gimini programmable set in the GI 1977 catalog. The GI chipset lacked programmable graphics and Mattel worked with GI to implement changes. GI published an updated chipset in its 1978 catalog. Gimini TV game circuits Mattel initially chose National Semiconductor, who advised Mattel to postpone the project, turning them to GI. Mattel corporate management reacted by putting a halt to video game development for several months. On November 9, 1977,
Mattel Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
, GI, and
Magnavox Magnavox (Latin for "great voice", often stylized as MAGNAVOX) is an American electronics brand. It was purchased by North American Philips in 1974, which was absorbed into Dutch electronics company Philips in 1987. The predecessor to Magnavox w ...
(their initial contract manufacturer) met to plan contracts and production. With the 1977 success of their Mattel Electronics branded handheld electronic games, Mattel Electronics became a division within the company, with separate marketing, finance, and engineering. In September, Krakauer made Rochlis its president. Chang, becoming director of its new Design and Development department, responsible for Intellivision software. Chandler, became director of Product Engineering led a team engineering the hardware, including the hand controllers. In 1978, David Rolfe of APh developed the onboard executive control software named Exec, and with a group of
Caltech The California Institute of Technology (branded as Caltech) is a private university, private research university in Pasadena, California, United States. The university is responsible for many modern scientific advancements and is among a small g ...
summer student employees programmed the first Intellivision games. Hal Finney of APh contributed sound and music processing routines to the Exec. Graphics were designed by a group of artists at Mattel led by Dave James."DP Interview with David Rolfe"
digitpress.com
James also creating detailed game proposal documents. During June 1978 CES, Mattel privately showed a prototype to retailers, leading to a Christmas release. Delays at GI pushed that into 1979. Magnavox backed out as manufacturer, replaced with Sylvania. Chandler considered replacing the GI chipset and working with
Texas Instruments Texas Instruments Incorporated (TI) is an American multinational semiconductor company headquartered in Dallas, Texas. It is one of the top 10 semiconductor companies worldwide based on sales volume. The company's focus is on developing analog ...
and their new
TMS9918 IMAGE:TMS9918A 01.jpg, VDP TMS9918A IMAGE:TMS9918A 02.jpg, VDP TMS9918A The TMS9918 is a video display controller (VDC) manufactured by Texas Instruments, in manuals referenced as "Video Display Processor" (VDP) and introduced in 1979. The TMS9918 ...
video processor. The TI chip had more moving objects but half the number on a horizontal line compared with the GI , it also lacked hardware scrolling that the GI provides. Further, the TI chip requires more RAM and software already developed would have to be reworked. The Intellivision was introduced at the 1979 Las Vegas CES in January as a modular
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
with the Master Component priced at and a soon-to-follow Keyboard Component also at . At Chicago CES in June, prices were revised to for each component. A shortage of key chips from manufacturer General Instrument resulted in a limited number of Intellivision Master Components produced that year. In Fall 1979, Sylvania marketed its own branded Intellivision at in its
GTE GTE Corporation, formerly General Telephone & Electronics Corporation (1955–1982), was the largest independent telephone company in the United States during the days of the Bell System. The company operated from 1926, with roots tracing furth ...
stores at Philadelphia, Baltimore, and Washington, D.C. On December 3, Mattel delivered consoles to the Gottschalks department store chain headquartered in
Fresno, California Fresno (; ) is a city in the San Joaquin Valley of California, United States. It is the county seat of Fresno County, California, Fresno County and the largest city in the greater Central Valley (California), Central Valley region. It covers a ...
, with a suggested
list price The list price, also known as the manufacturer's suggested retail price (MSRP), or the recommended retail price (RRP), or the suggested retail price (SRP) of a product is the price at which its manufacturer notionally recommends that a retailer ...
of .Barton, Matt and Loguidice, Bill (May 200
A History of Gaming Platforms: Mattel Intellivision
Gamasutra
The Intellivision was also listed in the nationally distributed
JCPenney Penney OpCo LLC , Trade name, doing business as JCPenney (colloquially Penney's and abbreviated JCP) is an American department store chain store, chain with 649 stores across 49 U.S. states and Puerto Rico. It is managed as part of the Catalys ...
Christmas 1979 catalog along with seven cartridges. By April 1980, markets expanded to Los Angeles, New York, and Chicago. It was in stores nationwide by mid-1980 with the pack-in game ''Las Vegas Poker & Blackjack'' and a library of ten cartridges. By September 1980, there was internal debate about the effectiveness of marketing the Intellivision as a home computer and the direction of Mattel Electronics questioned. Krakauer and Rochlis resigned, and Josh Denham became the new president of Mattel Electronics. The Keyboard Component was no longer promoted in advertising. A series of advertisements starring George Plimpton used side-by-side game comparisons to demonstrate the superior graphics and sound of Intellivision over the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
. One slogan called Intellivision "the closest thing to the real thing". One such example compared
golf Golf is a club-and-ball sport in which players use various Golf club, clubs to hit a Golf ball, ball into a series of holes on a golf course, course in as few strokes as possible. Golf, unlike most ball games, cannot and does not use a standa ...
games; where the 2600's games had a blip sound and cruder graphics, the Intellivision featured a realistic swing sound and striking of the ball and a more 3D look. In 1980, Mattel sold out its 190,000 stock of Intellivision Master Components, along with one million cartridges. In 1981, more than one million Intellivision consoles were sold, more than five times the amount of the previous year. Mattel Electronics became a subsidiary and relocated to another building to accommodate their growth. In 1982, they sold 1.8 million Intellivisions. The Intellivision Master Component was branded and distributed by various companies. Before Mattel shifted manufacturing to
Hong Kong Hong Kong)., Legally Hong Kong, China in international treaties and organizations. is a special administrative region of China. With 7.5 million residents in a territory, Hong Kong is the fourth most densely populated region in the wor ...
, Mattel Intellivision consoles were manufactured by GTE Sylvania. ''GTE Sylvania'' Intellivision consoles were produced along with Mattel's, differing only by the brand name. The
Sears Sears, Roebuck and Co., commonly known as Sears ( ), is an American chain of department stores and online retailer founded in 1892 by Richard Warren Sears and Alvah Curtis Roebuck and reincorporated in 1906 by Richard Sears and Julius Rosen ...
Super Video Arcade, manufactured by Mattel in Hong Kong, has a restyled beige top cover and detachable controllers. Its default title screen lacks the " Mattel Electronics" captioning. In 1982, Radio Shack marketed the Tandyvision One, similar to the original console but with the gold plates replaced with more wood trim. In Japan, Intellivision consoles were branded for
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in 1982, and in
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there were Digimed and Digiplay consoles manufactured by Sharp in 1983.


Software

Inside every Intellivision console is 4K of
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
containing the Exec software. It provides two benefits: reusable code that can effectively make a 4K cartridge an 8K game and a
software framework In computer programming, a software framework is a software abstraction that provides generic functionality which developers can extend with custom code to create applications. It establishes a standard foundation for building and deploying soft ...
for new programmers to develop games more easily and quickly. It also allows other programmers to more easily review and continue another's project. Under the supervision of David Rolfe at APh, and with graphics from
Mattel Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
artist Dave James, APh was able to quickly create the Intellivision launch game library using mostly summer students. intellivisionlives.com The drawback is that to be flexible and handle many different types of games, the Exec runs less efficiently than a dedicated program. Intellivision games that leverage the Exec run at a 20 Hz
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
instead of the 60 Hz frame rate for which the Intellivision was designed. Using the Exec framework is optional, but almost all Intellivision games released by Mattel Electronics use it and thus run at 20 Hz. The limited
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
space in the early years of Intellivision game releases also means there is no space for a computer player, so many early multiplayer games require two human players. Initially, all Intellivision games were programmed by an outside firm, APh Technological Consulting, with 19 cartridges produced before Christmas 1980. Once the Intellivision project became successful, software development was brought in-house. Mattel formed its own software development group and began hiring programmers. The original five members of that Intellivision team were Mike Minkoff, Rick Levine, John Sohl, Don Daglow, and manager Gabriel Baum. Levine and Minkoff, a long-time Mattel Toys veteran, both transferred from the hand-held Mattel game engineering team. During 1981, Mattel hired programmers as fast as possible. Early in 1982 Mattel Electronics relocated from Mattel headquarters to an unused industrial building. Offices were renovated as new staff moved in. To keep these programmers from being hired away by rival
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
, their identities and work location was kept a closely guarded secret. In public, the programmers were referred to collectively as the Blue Sky Rangers. Most of the early games are based on traditional real-world concepts such as sports, with an emphasis on realism and depth of play within the technology of the time. The Intellivision was not marketed as a toy; as such, games such as ''Sea Battle'' and ''B-17 Bomber'' are not made in the pick-up-and-play format like
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s. Reading the instructions is often a prerequisite. Every cartridge produced by Mattel Electronics includes two plastic controller overlays to help navigate the 12-button keypad, although not every game uses it. Game series, or networks, are ''Major League Sports'', ''Action'', ''Strategy'', ''Gaming'', ''Children's Learning'', and later ''Space Action'' and ''Arcade''. The network concept was dropped in 1983, as was the convenient gatefold-style box for storing the cartridge, instructions, and overlays. Starting in 1981, programmers looking for credit and royalties on sales began leaving both APh and Mattel Electronics to create Intellivision cartridges for third-party publishers. They helped form Imagic in 1981, and in 1982 others joined
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
and Atari. Cheshire Engineering was formed by a few senior APh programmers including David Rolfe, author of the Exec, and Tom Loughry, creator of one of the most popular Intellivision games, '' Advanced Dungeons and Dragons''. Cheshire created Intellivision games for Activision. Third-party developers Activision, Imagic, and Coleco started producing Intellivision cartridges in 1982, and Atari,
Parker Brothers Parker Brothers (known as Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. It remained family owne ...
,
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, and Interphase followed in 1983. The third-party developers, not having legal access to Exec knowledge, often bypassed the Exec framework to create smooth 30 Hz and 60 Hz Intellivision games such as ''The Dreadnaught Factor''. Cheaper
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
prices also allowed for progressively larger games as 8K, 12K, and 16K cartridges became common. The first Mattel Electronics Intellivision game to run at 60 Hz was ''Masters of the Universe'' in 1983. Marketing dubbed the term "Super Graphics" on the game's packaging and marketing. Mattel Electronics had a competitive advantage in its team of experienced and talented programmers. As competitors often depended on licensing well known
trademark A trademark (also written trade mark or trade-mark) is a form of intellectual property that consists of a word, phrase, symbol, design, or a combination that identifies a Good (economics and accounting), product or Service (economics), service f ...
s to sell video games, Mattel focused on original ideas. Don Daglow was a key early programmer at Mattel and became director of Intellivision game development. Daglow created ''Utopia'', a precursor to the sim genre and, with Eddie Dombrower, the ground-breaking sports simulation ''World Series Major League Baseball''. Daglow was also involved with the popular Intellivision games ''Tron Deadly Discs'' and ''Shark! Shark!''. After Mattel Electronics closed in 1984, its programmers continued to make significant contributions to the videogame industry. Don Daglow and Eddie Dombrower went on to
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
to create '' Earl Weaver Baseball'', and Don Daglow founded
Stormfront Studios Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, ...
. Bill Fisher, Steve Roney, and Mike Breen founded Quicksilver Software, and David Warhol founded
Realtime Associates Realtime Associates, Inc. is an American video game developer and publisher. The company was founded in 1986 by David Warhol and a group of ex- Mattel Electronics employees originally to create games for the Intellivision system. Since then, t ...
.


Keyboard Component

The Intellivision was designed as a modular home computer; so, from the beginning, its packaging, promotional materials, and television commercials promised the addition of a forthcoming accessory called the Keyboard Component. The Master Component was packaged as a stand-alone video game system to which the Keyboard Component could be added, providing the computer keyboard and
tape drive A tape drive is a data storage device that reads and writes data on a magnetic tape. Magnetic-tape data storage is typically used for offline, archival data storage. Tape media generally has a favorable unit cost and long archival stability. ...
. Not meant to be a hobbyist or business computer, the Intellivision home computer was meant to run pre-programmed software and bring "data flow" (
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) into the home. The Keyboard Component adds an 8-bit 6502 processor, making the Intellivision a dual-processor computer. It has 16K 10-bit shared RAM that can load and execute both Intellivision CP1610 and 6502 program code from tape, which is a large amount as typical contemporary cartridges are 4K. The cassettes have two tracks of digital data and two tracks of analog audio, completely controlled by the computer. Two tracks are read-only for the software, and two tracks are for user data. The tape drive is block addressed with high speed indexing. A high resolution 40×24 monochrome text display can overlay regular Intellivision graphics. There is a microphone port and two expansion ports for peripherals and RAM. The Microsoft BASIC programming cartridge uses one of these ports. Expanded memory cartridges support 1,000 pages of each. A third pass-through cartridge port is for regular Intellivision cartridges. It uses the Intellivision's power supply. David Rolfe of APh wrote a control program for the Keyboard Component called PicSe (Picture Sequencer) specifically for the development of multimedia applications. PicSe synchronizes the graphics and analog audio while concurrently saving or loading tape data. Productivity software for home finances, personal improvement, and self education were planned. Subject experts were consulted and their voices recorded and used in the software. Only two applications using the PicSe system were released on
cassette tape The Compact Cassette, also commonly called a cassette tape, audio cassette, or simply tape or cassette, is an analog audio, analog magnetic tape recording format for Sound recording and reproduction, audio recording and playback. Invented by L ...
: ''Conversational French'' and ''Jack Lalanne's Physical Conditioning''. Cassettes in development include ''Super Football'', ''Spelling Challenge'', ''Chartcraft Stock Analysis'', and ''Jeanne Dixon Astrology''. Programs written in BASIC do not have access to Intellivision graphics and were sold at a lower price. Five
BASIC Basic or BASIC may refer to: Science and technology * BASIC, a computer programming language * Basic (chemistry), having the properties of a base * Basic access authentication, in HTTP Entertainment * Basic (film), ''Basic'' (film), a 2003 film ...
applications were released on tape: ''Family Budgeting'', ''Geography Challenge'', and ''Crosswords I, II, and III''. The Keyboard Component was an ambitious piece of engineering for its time, and it was repeatedly delayed as engineers tried to reduce manufacturing costs. In August 1979, a breadboard form of the Component was successfully entered into the
Sears Sears, Roebuck and Co., commonly known as Sears ( ), is an American chain of department stores and online retailer founded in 1892 by Richard Warren Sears and Alvah Curtis Roebuck and reincorporated in 1906 by Richard Sears and Julius Rosen ...
Market Research Program. In December 1979, Mattel had production design working units but decided on a significant internal design change to consolidate circuit boards. In September 1980, it was test marketed in Fresno, California, but without software, except for the BASIC programming cartridge. In late 1981, design changes were finally implemented and the Keyboard Component was released at in Seattle and New Orleans only. Customers who complained in writing could buy a Keyboard Component directly from Mattel. The printer, a rebadged Alphacom Sprinter 40, was only available by mail order. The Keyboard Component's repeated delays became so notorious around Mattel headquarters that comedian
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, when performing at Mattel's 1981 Christmas party, got his biggest response of the evening with the line: "You know what the three big lies are, don't you? 'The check is in the mail', 'I'll still respect you in the morning', and 'The keyboard will be out in spring.'" Complaints from consumers who had chosen to buy the Intellivision specifically on the promise of a "coming soon" personal-computer upgrade eventually caught the attention of the
Federal Trade Commission The Federal Trade Commission (FTC) is an independent agency of the United States government whose principal mission is the enforcement of civil (non-criminal) United States antitrust law, antitrust law and the promotion of consumer protection. It ...
(FTC), who started investigating Mattel Electronics for fraud and
false advertising False advertising is the act of publishing, transmitting, distributing or otherwise publicly circulating an advertisement containing a false claim, or statement, made intentionally, or recklessly, to promote the sale of property, goods or servi ...
. Mattel explained to the FTC that the Keyboard Component was a failed product, avoiding fines. Mattel subsequently cancelled the product in August 1982, and offered to buy back all of the existing Keyboard Components from customers. Mattel provided a full refund, but customers without a receipt received for the Keyboard Component, for the BASIC cartridge, and for each cassette software. Any customer who opted to keep the products was required to sign a waiver with the understanding that no more software would be written for the system and absolving Mattel of any future responsibility for technical support. They were also compensated with worth of Mattel Electronics products. Though approximately 4,000 Keyboard Components were manufactured, it is not clear how many of them were sold and they are rare. Many of the units were dismantled for parts. Others were used by Mattel Electronics programmers as part of their development system. A Keyboard Component could be interfaced with an Intellivision development system in place of the hand-built Magus board RAM cartridge. Data transfer to the Keyboard Component RAM is done serially and is slower than the Magus board parallel interface. The keyboard component debacle was ranked as No. 11 on ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
''s "25 dumbest moments in gaming".


Entertainment Computer System (ECS)

In mid-1981, Mattel's upper management was becoming concerned that the Keyboard Component group would never be able to produce a sellable product. As a result, Design and Development set up a competing engineering team whose stated mission was to produce an inexpensive add-on called the "Basic Development System", or BDS, to be sold as an educational device to introduce kids to the concepts of computer programming. The rival BDS engineering group eventually came up with a much less expensive alternative. Originally dubbed the "Lucky", from LUCKI: Low User-Cost Keyboard Interface, it lacked many of the sophisticated features envisioned for the original Keyboard Component. Gone, for example, was the 16K (8MB max) of RAM, the secondary CPU, and high resolution text; instead, the ECS offered a mere 2KB RAM expansion, a built-in BASIC that was marginally functional, plus a much-simplified cassette and printer interface. Ultimately, this fulfilled the original promise of turning the Intellivision into a computer, making it possible to write programs and store them to tape as well as interfacing with a printer. It even offered, via an additional sound chip ( AY-3-8917) inside the ECS module and an optional 49-key music synthesizer keyboard, the possibility of turning the Intellivision into a multi-voice synthesizer which could be used to play or learn music. In the fall of 1982, the LUCKI, now renamed the Entertainment Computer System (ECS), was presented at the annual sales meeting, officially ending the ill-fated keyboard component project. A new advertising campaign was aired in time for the 1982 Christmas season, and the ECS itself was shown to the public at the January 1983
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
(CES) in Las Vegas. However, it would not see release until late December as the ''Intellivision Computer Module''. Prior to release, an internal shake-up at the top levels of Mattel Electronics' management had caused the company's focus to shift away from hardware add-ons in favor of software, and the ECS received very little in terms of furthering the marketing push. Further hardware developments, including a planned Program Expander that would have added another 16K of RAM and a more intricate, fully featured Extended-BASIC to the system, were halted. In the end, six games were released for the ECS; a few more were completed but not released. The ECS Computer Module also offered four player game-play with the optional addition of two extra hand controllers. Four player games were in development when Mattel Electronics closed in 1984. ''World Cup Soccer'' was later completed and released in 1985 by Dextel in Europe and then INTV Corporation in North America. The documentation does not mention it but when the ECS Computer Adapter is used, ''World Cup Soccer'' can be played with one to four players, or two players cooperatively against the computer.


Intellivoice

In 1982, Mattel introduced the Intellivoice Voice Synthesis Module, a speech synthesizer for compatible cartridges. The Intellivoice was novel in two respects: human sounding male and female voices with distinct accents, and speech-supporting games designed with speech as an integral part of the gameplay. Like the Intellivision chipset, the Intellivoice chipset was developed by General Instrument. The SP0256-012 orator chip has 2KB
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
inside and is used to store the speech for numerical digits, some common words, and the phrase "Mattel Electronics presents". Speech can also be processed from the Intellivoice's SP650 buffer chip, stored and loaded from cartridge memory. That buffer chip has its own I/O and the Intellivoice has a 30-pin expansion port under a removable top plate. Mattel Electronics planned to use that connector for wireless hand controllers. Mattel Electronics built a state of the art voice processing lab to produce the phrases used in Intellivoice games. However, the amount of speech that could be compressed into an 8K or 12K cartridge and still leave room for a game was limited. Intellivoice cartridges ''Space Spartans'' and ''B-17 Bomber'' did sell about 300,000 copies each, priced a few dollars more than regular Intellivision cartridges. However, at $79, the Intellivoice did not sell as well as Mattel expected; Intellivoices were later offered free with the purchase of a Master Component. In August 1983, the Intellivoice system was quietly phased out. A children's title called ''Magic Carousel'' and foreign-language versions of ''Space Spartans'' were completed but shelved. Additional games ''Woody Woodpecker'' and ''Space Shuttle'' went unfinished with the voice recordings unused. Four Intellivoice games were released: '' Space Spartans'', '' B-17 Bomber'', '' Bomb Squad'', and '' Tron: Solar Sailer''. A fifth game, '' Intellivision World Series Major League Baseball'', developed as part of the Entertainment Computer System series, also supports the Intellivoice if both the ECS and Intellivoice are connected concurrently. Unlike the Intellivoice-specific games, however, ''World Series Major League Baseball'' is also playable without the Intellivoice module (but not without the ECS).


Intellivision II

In the spring of 1983, Mattel introduced the ''Intellivision II'', a cheaper, more compact redesign of the original, that was designed to be less expensive to manufacture and service, with updated styling. It also had longer controller cords. The Intellivision II was initially released without a pack-in game but was later packaged with BurgerTime in the
United States The United States of America (USA), also known as the United States (U.S.) or America, is a country primarily located in North America. It is a federal republic of 50 U.S. state, states and a federal capital district, Washington, D.C. The 48 ...
and Lock'N'Chase in
Canada Canada is a country in North America. Its Provinces and territories of Canada, ten provinces and three territories extend from the Atlantic Ocean to the Pacific Ocean and northward into the Arctic Ocean, making it the world's List of coun ...
. In 1984, the Digiplay Intellivision II was introduced in
Brazil Brazil, officially the Federative Republic of Brazil, is the largest country in South America. It is the world's List of countries and dependencies by area, fifth-largest country by area and the List of countries and dependencies by population ...
. Brazil was the only country outside North America to have the redesigned Intellivision II. Using an external AC Adapter (16.2V AC), consolidating some ICs, and taking advantage of relaxed FCC emission standards, the Intellivision II has a significantly smaller footprint than the original. The controllers, now detachable, have a different feel, with plastic rather than rubber side buttons and a flat membrane keypad. Users of the original Intellivision missed the ability to find keypad buttons by the tactile feel of the original controller bubble keypad. One functional difference was the addition of a video input to the cartridge port, added specifically to support the System Changer, an accessory also released in 1983 by Mattel that played
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
cartridges through the Intellivision. The Intellivision hand controllers could be used to play Atari 2600 games. The System Changer also had two controller ports compatible with Atari joysticks. The original Intellivision required a hardware modification, a service provided by Mattel, to work with the ''System Changer''. Otherwise the Intellivision II was promoted to be compatible with the original. It was discovered that a few Coleco Intellivision games did not work on the Intellivision II. Mattel secretly changed the Exec internal
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
program in an attempt to lock out third-party games. A few of Coleco's early games were affected but the 3rd party developers quickly figured out how to get around it. Mattel's own ''Electric Company Word Fun'', however, will not run on the Intellivision II due to this change. In an unrelated issue but also due to Exec changes, Super Pro Football experiences a minor glitch where the quarterback does not appear until after the ball is hiked. There were also some minor changes to the sound chip ( AY-3-8914A/AY-3-8916) affecting sound effects in some games. Programmers at Mattel discovered the audio differences and avoided the problem in future games.


Decade

As early as 1981, Dave Chandler's group began designing what would have been Mattel's next-generation console, codenamed ''Decade'' and now referred to as the ''Intellivision IV''. It would have been based on the
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32- bit units. Compared to smaller bit widths, 32-bit computers can perform la ...
MC68000 processor and a 16-bit custom designed advanced graphic interface chip. Specifications called for dual-display support, 240×192
bitmap In computing, a bitmap (also called raster) graphic is an image formed from rows of different colored pixels. A GIF is an example of a graphics image file that uses a bitmap. As a noun, the term "bitmap" is very often used to refer to a partic ...
resolution, 16 programmable 12-bit colors (4096 colors), antialiasing, 40×24 tiled graphics modes, four colors per tile (16 with shading), text layer and independent scrolling, 16 multicolored 16×16 sprites per scan-line, 32 level hardware sprite scaling. Line
interrupt In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted ...
s for reprogramming sprite and color registers would allow for many more sprites and colors on screen at the same time. It was intended as a machine that could lead Mattel Electronics into the 1990s; however, on August 4, 1983, most hardware people at Mattel Electronics were laid off.


Intellivision III

Also in 1981, Mattel Electronics executives indicated to APh, interest in a successor system for 1983. Although planned for some time, APh redirected staff efforts on the Intellivision III hardware around summer 1982. Based on a faster CP1610 for backward compatibility, APh developed an updated graphics STIC chip with 4x the resolution, more sprites, and more colors. Mattel Electronics programmers developing the EXEC software. When Mattel Electronics cancelled the project in mid-1983, Toshiba was laying out the new graphics chip, consoles expected to be in production by Christmas, cartridges to be ready by January 1984, according to Glenn Hightower of APh. A Mattel document titled Target Specification Intellivision III has the following. *CPU: CP1610-2 at 3.56 MHz (2x original CPU speed) ** separate
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
data bus and
address bus In computer architecture, a bus (historically also called a data highway or databus) is a communication system that transfers data between components inside a computer or between computers. It encompasses both hardware (e.g., wires, optical ...
** multiplexed data/address mode for
backward compatibility In telecommunications and computing, backward compatibility (or backwards compatibility) is a property of an operating system, software, real-world product, or technology that allows for interoperability with an older legacy system, or with Input ...
with existing cartridges *Graphics: STIC 1B ** tiled graphics, 20 cards by 24 rows *** 2-color 16×8 pixel cards for a resolution of 320×192 *** 4-color 8×8 pixel cards for a resolution of 160×192 ** 40 x 24
alphanumeric Alphanumericals or alphanumeric characters are any collection of number characters and letters in a certain language. Sometimes such characters may be mistaken one for the other. Merriam-Webster suggests that the term "alphanumeric" may often ...
s ** 16 programmable colors *** color palette selectable per card *** 12-bit RGB definition for 4096 possible colors ** 8 sprites per scanline *** reusable on different scanlines *** 16 pixels wide in 1 color, 8 pixels wide in 3 colors *** up-to 255 lines high *** overlap detect of individual colors ** fine pixel horizontal and vertical scrolling (backward compatible) ** single data bus allows graphics ROM/RAM storage on cartridges ** STIC 1 backwards-compatible mode * RAM: 4K words, 16-bit,
DRAM Dram, DRAM, or drams may refer to: Technology and engineering * Dram (unit), a unit of mass and volume, and an informal name for a small amount of liquor, especially whisky or whiskey * Dynamic random-access memory, a type of electronic semicondu ...
(upgradable to 65K words) * five channel sound with improved frequency range (backward-compatible) * integrated Intellivoice


Competition and market crash

According to the company's 1982
Form 10-K A Form 10-K is an annual report required by the U.S. Securities and Exchange Commission (SEC), that gives a comprehensive summary of a company's financial performance. Although similarly named, the annual report on Form 10-K is distinct from the ...
, Mattel had almost 20% of the domestic video-game market. Mattel Electronics provided 25% of revenue and 50% of
operating income In accounting and finance, earnings before interest and taxes (EBIT) is a measure of a firm's profit that includes all incomes and expenses (operating and non-operating) except interest expenses and income tax expenses. Operating income and opera ...
in fiscal 1982. Although the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
had more third-party development, '' Creative Computing Video & Arcade Games'' reported after visiting the summer 1982
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
that "the momentum is tremendous".
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
and Imagic began releasing games for the Intellivision, as did hardware rival Coleco. Mattel created " M Network" branded games for Atari's system. The company's advertisement budget increased to over for the year. In its October 1982 stockholders' report
Mattel Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
announced that ''Electronics'' had, so far that year, posted a nearly profit on nearly sales; a threefold increase over October 1981. Intellivision Productions However, the same report predicted a loss for the upcoming quarter. Hiring still continued, as did the company's optimism that the investment in software and hardware development would pay off. The ''M Network'' brand expanded to personal computers. An office in Taiwan was opened to handle
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
programming. The original five-person Mattel game development team had grown to 110 people under new vice president Baum, while Daglow led Intellivision development and top engineer Minkoff directed all work on all other platforms. In February 1983, Mattel Electronics opened an office in the south of France to provide European input to Intellivision games and develop games for the ColecoVision. At its peak Mattel Electronics employed 1800 people. Amid the flurry of new hardware and software development, there was trouble for the Intellivision. New game systems ( ColecoVision and Atari 5200) introduced in 1982 took advantage of falling RAM prices to offer graphics closer to arcade quality. In 1983, the price of home computers, particularly the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, came down drastically to compete with video game system sales. The market became flooded with hardware and software, and retailers were ill-equipped to cope. In spring 1983, hiring at Mattel Electronics came to a halt. At the June 1983 Consumer Electronics Show in Chicago, Mattel Electronics had the opportunity to show off all their new products. The response was underwhelming. Several people in top management positions were replaced due to massive losses. On July 12, 1983, Mattel Electronics President Josh Denham was replaced with outsider Mack Morris. Morris brought in former Mattel Electronics president and marketing director Jeff Rochlis as a consultant and all projects were under review. The Intellivision III was cancelled and then all new hardware development was stopped when 660 jobs were cut on August 4. The price of the Intellivision II (which launched at earlier that year) was lowered to , and Mattel Electronics was to be a software company. However, by October 1983, Electronics' losses were over for the year and one third of the programming staff were laid off. Another third were gone by November, and, on January 20, 1984, the remaining programming staff were laid off. The Taiwan and French offices continued a little while longer due to contract and legal obligations. On February 4, 1984, Mattel sold the Intellivision business for . In 1983, 750,000 Intellivision Master Components were sold, compared to 1.8 million in 1982.


INTV Corporation (1984–1990)

Former Mattel Electronics Senior Vice President of Marketing, Terrence Valeski, understood that although losses were huge, the demand for video games increased in 1983. intellivisionlives.com Valeski found investors and purchased the rights to Intellivision, the games, and inventory from Mattel. A new company, Intellivision Inc, was formed and by the end of 1984 Valeski bought out the other investors and changed the name to INTV Corporation. They continued to supply the large toy stores and sold games through direct mail order. At first they sold the existing inventory of games and Intellivision II systems. When the inventory of games sold out they produced more, but without the Mattel name or unnecessary licenses on the printed materials. To lower costs, the boxes, instructions, and overlays were produced at lower quality compared to Mattel. In France, the Mattel Electronics office found investors and became Nice Ideas in April 1984. They continued to work on Intellivision, Colecovision, and other computer games. They produced Intellivision ''World Cup Soccer'' and ''Championship Tennis'', both released in 1985 by European publisher Dextel. In 1985, INTV Corporation introduced the ''INTV System III'', also branded as the ''Intellivision Super Pro System'', using the same design as the original Intellivision model but in black and silver. That same year INTV Corp introduced two new games that were completed at Mattel but not released: '' Thunder Castle'' and ''World Championship Baseball''. With their early success INTV Corp decided to produce new games and in 1986 introduced ''Super Pro Football'', an update of Mattel ''NFL Football''. INTV Corp continued a relationship that Mattel had with
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
and produced all new cartridges such as ''Commando'' in 1987 and ''Body Slam Wrestling'' in 1988. Also in 1987, INTV Corp released '' Dig Dug'', purchased from
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
where the game was completed but not released in 1984. They also got into producing next-generation games with the production of '' Monster Truck Rally'' for
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES) in 1991, also released as ''Stadium Mud Buggies'' for Intellivision in 1989. Licensing agreements with Nintendo and Sega required INTV Corporation to discontinue the Intellivision in 1990. INTV Corporation did publish 21 new Intellivision cartridges bringing the Intellivision library to a total of 124 cartridges plus one compilation cartridge.


Tutorvision

In 1989, INTV Corp and
World Book Encyclopedia The ''World Book Encyclopedia'' is an American encyclopedia. ''World Book'' was first published in 1917. Since 1925, a new edition of the encyclopedia has been published annually. Although published online in digital form for a number of years, ...
entered into an agreement to manufacture an educational video game system called Tutorvision. It is a modified Intellivision, the case molded in light beige with gold and blue trim. The Exec
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
expanded, system RAM increased to 1.75K, and graphics RAM increased to 2KB. That is enough graphics RAM to define unique graphic tiles for the entire screen. Games were designed by World Book, ''J. Hakansson Associates'', and programmed by
Realtime Associates Realtime Associates, Inc. is an American video game developer and publisher. The company was founded in 1986 by David Warhol and a group of ex- Mattel Electronics employees originally to create games for the Intellivision system. Since then, t ...
. Sixteen games were in production, plus one Canadian variation. However, the cartridges and the Tutorvision were never released; instead World Book and INTV Corporation sued each other. In 1990, INTV Corporation filed for bankruptcy protection and closed in 1991. An unknown number of later Intellivision SuperPro systems have Tutorvision hardware inside. A subset of these units contain the full Tutorvision EXEC and can play Tutorvision games.


Hardware specifications


Master Component

''Intellivision, Super Video Arcade, Tandyvision One, Intellivision II, INTV System III, Super Pro System'' * General Instrument CP1610 16-bit microprocessor CPU **1 microsecond cycle time, 2 MHz 2-phase clock (1.117
μs A microsecond is a unit of time in the International System of Units (SI) equal to one millionth (0.000001 or 10−6 or ) of a second. Its symbol is μs, sometimes simplified to us when Unicode is not available. A microsecond is to one second, ...
and 1.7897725 MHz
NTSC NTSC (from National Television System Committee) is the first American standard for analog television, published and adopted in 1941. In 1961, it was assigned the designation System M. It is also known as EIA standard 170. In 1953, a second ...
) **16-bit multiplexed data/address bus *1456 
byte The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
s of RAM (SRAM): **240 × 8-bit scratchpad memory **352 × 16-bit (704 bytes) system memory, General Instrument RA-3-9600 dual-ported, bridges CPU and STIC buses, 240 words used for graphics **512 × 8-bit graphics RAM *7168 bytes of
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
: **4096 × 10-bit (5120 bytes) executive ROM (4352 x 10-bit Intellivision II) **2048 × 8-bit graphics ROM (344 bytes used by Exec program) * Standard Television Interface Chip (STIC): General Instrument AY-3-8900/AY-3-8900-1 **operates at 4 MHz or 3.579545 MHz (NTSC) **14-bit multiplexed data/address bus shared with CPU **20×12 tiled playfield, tiles are 8×8
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
s for a resolution of 159×96 (right pixel not displayed) ***16 color palette, two colors per tile ***''Foreground/Background'' mode; all 16 colors available for background and colors 1–8 available for foreground per tile; grom cards limited to the first 64 ***''Color Stack'' mode; all 16 colors available for foreground per tile; background colour from a four colour rotating stack of any four colors, all 277 grom and gram cards available ***''Colored Squares'' mode allows each tile to have four different colored 4×4 blocks (e.g. ''
Snafu SNAFU is an acronym that is widely used to stand for the sarcastic expression "Situation normal: all fucked up". It is a well-known example of military slang, military acronym slang. It is sometimes censored to "all fouled up" or similar. It me ...
''); first seven colors available for foreground blocks; background colour from the color stack **8 sprites (all visible on the same scanline). Hardware supports the following features per-sprite: ***coordinate addressable off screen for smooth edge entries and exits ***Size selection: 8×16 or 8 pixels wide by 8 half-pixels high ***Stretching: horizontal (1× or 2×) and vertical (1×, 2×, 4× or 8×) ***Mirroring: horizontal and vertical ***Collision detection: sprite to sprite, sprite to background, and sprite to screen border ***Priority: selects whether sprite appears in front of or behind background. ** fine horizontal and vertical pixel scrolling ** all STIC attributes and GRAM re-programmable at VBLANK, 60 times a second *Three-channel sound, with one noise generator, audio chip: General Instrument AY-3-8914 ( AY-3-8914A/AY-3-8916 Intellivision II) *Connections: **44-pin cartridge/expansion port ***64K addressable (approx 50K available), more with memory bank switching ***typical cartridges: 4K, 6K, 8K, 12K, 16K, 24K (10-bit ROMs) **2 x 9-pin controller connectors ***''inline pin connectors internally accessible on original Intellivision and INTV systems'' ***'' DE-9 connectors externally accessible on Super Video Arcade and Intellivision II'' ** RF/ RCA audio/video connector; RGB/ scart/péritel in France **Intellivision II only: external power adapter 16.7Vac 1amp or 16.2Vac 955 mA


Game controller

The Intellivision controller features: *12-button
numeric keypad A numeric keypad, number pad, numpad, or ten key, is the calculator-style group of ten numeric keys accompanied by other keys, usually on the far right side of computer keyboard. This grouping allows quick number entry with right hand, ...
(0–9, ''clear'', and ''enter'') *Four side-located action buttons (two for left handed players, two for right handed players) **''top two side buttons are electronically the same, giving three distinct buttons'' *A directional pad, capable of detecting 16 directions of movement *Plastic overlays that slide into place as an extra layer on the keypad to show game-specific key functions The directional pad was called a "control disc" and marketed as having the "functionality of both a
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
and a paddle". The controller was ranked the fourth worst video game controller by
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
editor Craig Harris.


Peripherals

* Keyboard Component ''(limited availability)'' ** 6502 CPU, 16K × 10-bit DRAM, 40×24 text overlay, tape-drive, microphone input, two expansion ports * PlayCable ''(availability through cable TV provider 1981–1983)'' **''
Mattel Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
and General Instrument joint venture, manufactured by GI/Jerrold'' **8K x 10bit RAM * Intellivoice Voice Synthesis Module ** General Instrument SP0256-012 * Computer Module ''(includes the following)'' **Computer Adapter ***2K x 8-bit SRAM, 12K ECS Exec/BASIC ROM, memory expansion port (discontinued) *** AY-3-8917 sound generator ***two DE-9 hand controller connectors ***audio tape recorder data storage interface, two 3.5mm mono jacks and one 2.5mm jack for optional tape control *** auxiliary jack for a serial printer connection ( Mattel Aquarius compatible), 3.5mm stereo jack that is RS-232C compatible, where tip is data transmit, ring is DSR/ DCD, sleeve is ground, 1200 baud, 8 data bits, 2 stop bits, and no parity ***external power adapter 10Vac 1amp **Computer Keyboard * Music Synthesizer ''(requires Computer Adapter)'' **49 key piano keyboard * System Changer **
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
compatible cartridge slot **two DE-9 Atari 2600 compatible controller connectors *Videoplexer (from Compro Electronics) **cartridge switching accessory with eight cartridge slots


Games


Reception

A July 1980 article in
Video Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, whi ...
magazine said "Now, arcade addicts can revel in the most sophisticated games this side of the complex simulations designed for high-level computers right in their own livingrooms.", "It may not be perfect but it's certainly the best unit offered so far to players of electronic video games.", "Those used to joysticks will have to endure a short period of adjustment, but even finicky players will be forced to agree that the company has developed a truly elegant solution to the controller problem." Ken Uston published '' Ken Uston's Guide to Buying and Beating the Home Video Games'' in 1982 as a guide to potential buyers of console systems/cartridges, as well as a brief strategy guide to numerous cartridge games then in existence. He described Intellivision as "the most mechanically reliable of the systems… The controller (used during "many hours of experimentation") worked with perfect consistency. The unit never had overheating problems, nor were loose wires or other connections encountered." However, Uston rated the controls and control system as "below average" and the worst of the consoles he tested (including
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
, Magnavox Odyssey², Astrovision, and Fairchild Channel F). Jeff Rovin lists ''Intellivision'' as one of the seven major suppliers of videogames in 1982 and mentions it as "the unchallenged king of graphics", but says the controllers can be "difficult to operate", mentions the fact that if a controller breaks the entire unit must be shipped off for repairs (since they did not detach at first), and explains that the overlays "are sometimes so stubborn as to tempt one's patience" . A 1996 article in '' Next Generation'' said the Intellivision "had greater graphics power than the dominant Atari 2600. It was slower than the 2600 and had less software available, but it was known for its superior sports titles." A year later, ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' assessed the Intellivision in an overview of older gaming consoles, remarking that the controllers "were as comfortable as they were practical. The unique disk-shaped directional pad provided unprecedented control for the time, and the numeric keypad opened up new options previously unavailable in console gaming." They praised the breadth of the software library but said there was a lack of genuinely stand-out games.


Legacy


Intellivision Lives!

Intellivision games became readily available again when Keith Robinson and Stephen Roney, both former Intellivision programmers at Mattel Electronics, obtained exclusive rights to the Intellivision and games in 1997. That year they formed a new company, Intellivision Productions, and made ''Intellivision for PC Volume 1'' available as a free download. Intellivision games could be played on a modern computer for the first time. That download includes three Intellivision games and an
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
Intellivision
emulator In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run sof ...
that plays original game code. It was followed by ''Volume 2'' and another three games including ''Deep Pockets Super Pro Pool & Billiards''; a game completed in 1990 but never released until this download in 1997. In 2000, the ''Intellipack 3'' download was available with another four Intellivision games and emulators for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
or
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
. Intellivision Productions released '' Intellivision Lives!'' and '' Intellivision Rocks'' on compact disc in 1998 and 2001. These compilation CDs play the original game code through emulators for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
,
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, and
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
computers. Together they have over 100 Intellivision games including never before released ''King of the Mountain, Takeover, Robot Rubble'', ''League of Light'', and others. Intellivision Rocks includes Intellivision games made by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
and Imagic. Some games could not be included due to licensing, others simply used different titles to avoid trademarked names. The CDs are also a resource for development history, box art, hidden features, programmer biographies, video interviews, and original commercials. Also in 1997, Intellivision Productions announced they would sell development tools allowing customers to program their own Intellivision games. They were to provide documentation, PC compatible cross-assemblers, and the ''Magus II'' PC Intellivision cartridge interface. Unfortunately, the project was cancelled but they did provide copies of "Your Friend the EXEC", the programmers guide to the Intellivision Executive control software. By 2000 Intellivision hobbyists ultimately created their own development tools, including Intellivision memory cartridges. In 2005, Intellivision Productions announced that new Intellivision cartridges were to be produced. "Deep Pockets and Illusions will be the first two releases in a series of new cartridges for the Intellivision. The
printed circuit board A printed circuit board (PCB), also called printed wiring board (PWB), is a Lamination, laminated sandwich structure of electrical conduction, conductive and Insulator (electricity), insulating layers, each with a pattern of traces, planes ...
s, the cartridge casings, the boxes are all being custom manufactured for this special series." intellivisionlives.com ''Illusions'' was completed at Mattel Electronics' French office in 1983 but never released. ''Deep Pockets Super Pro Pool & Billiards'' was programmed for INTV Corporation in 1990 and only released as a ROM file in 1998. However, no cartridges were produced. Previously, in 2000, Intellivision Productions did release new cartridges for the Atari 2600 and Colecovision. ''Sea Battle'' and ''Swordfight'' were Atari 2600 games created by Mattel Electronics in the early 1980s but not previously released. ''Steamroller'' (Colecovision) was developed for Activision in 1984 and not previously released.


Licensing Intellivision Games

Also in 1999,
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
released ''A Collection of Intellivision Classic Games'' for
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. Also known as ''Intellivision Classics'', it has 30 emulated Intellivision games as well as video interviews of some of the original programmers. All of the games were licensed from Intellivision Productions and none of the Activision or Imagic Intellivision games were included. In 2003, Crave Entertainment released a PlayStation 2 version of Intellivision Lives! followed by versions for the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
and
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
in 2004. In 2010, Virtual Play Games released Intellivision Lives! for the Nintendo DS including one never before released game, ''Blow Out''. In 2008 Microsoft made Intellivision Lives! an available download on the Xbox Live Marketplace as an Xbox Original and playable on the Xbox 360. In 2003, the Intellivision 25 and Intellivision 10 direct-to-TV systems were released by Techno Source Ltd. These are an all-in-one single controller design that plugs directly into a television. One includes 25 games the other ten. These Intellivision games were not emulated but rewritten for the native processor ( Famiclone-based hardware) and adapted to a contemporary controller. As such they look and play differently than Intellivision. In 2005 they were updated for two-player play as the Intellivision X2 with 15 games. They were commercially very successful altogether selling about 4 million units by end of 2006. Several licensed Intellivision games became available to Windows computers through the GameTap subscription gaming service in 2005 including ''Astrosmash, Buzz Bombers, Hover Force, Night Stalker, Pinball, Shark! Shark!, Skiing and Snafu''. Installation of the GameTap Player software was required to access the emulator and games. The VH1 Online Arcade made nine Intellivision games available in 2007. Using a
Shockwave In physics, a shock wave (also spelled shockwave), or shock, is a type of propagating disturbance that moves faster than the local speed of sound in the medium. Like an ordinary wave, a shock wave carries energy and can propagate through a me ...
emulator these Intellivision games could be played directly through a web browser with Shockwave Player. In 2010, VH1 Classic and
MTV Networks Paramount Media Networks is the division of Paramount Global that oversees the operations of its television channels and online brands. The division was originally founded as MTV Networks in 1984, named after MTV. It would be known under this ...
released 6 Intellivision games to iOS. Intellivision games were first adapted to mobile phones and published by THQ Wireless in 2001. On March 24, 2010,
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
launched the
Game Room Game Room was a video game compilation developed by Krome Studios and published by Microsoft Studios for the Xbox 360, Microsoft Windows and Windows Phone 7. Launched on March 24, 2010, Game Room let players download classic video games and co ...
service for Xbox Live and Games for Windows Live. This service includes support for Intellivision games and allows players to compete for high scores via online leaderboards. At the 2011
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
, Microsoft announced a version of Game Room for
Windows Phone Windows Phone (WP) is a discontinued mobile operating system developed by Microsoft Mobile for smartphones as the replacement successor to Windows Mobile and Zune. Windows Phone featured a new user interface derived from the Metro design languag ...
, promising a catalog of 44 Intellivision games. AtGames and its Direct2Drive digital store has
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
compatible Intellivision compilations available for download purchase.


Intellivision Flashback

The number of Intellivision games that can be played effectively with contemporary game controllers is limited. On October 1, 2014, AtGames Digital Media, Inc., under license from Intellivision Productions, Inc., released the Intellivision Flashback classic game console. It is a miniature sized Intellivision console with two original sized Intellivision controllers. While adapters have been available to interface original Intellivision controllers to personal computers, the Intellivision Flashback includes two new Intellivision controllers identical in layout and function to the originals. It comes with 60 (61 at
Dollar General Dollar General Corporation is an American chain of discount stores headquartered in Goodlettsville, Tennessee. As of January 8, 2024, Dollar General operated 19,643 stores in the contiguous United States and Mexico. The company began in 1939 in ...
) emulated Intellivision games built into
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
and a sample set of plastic overlays for 10 games. The Advanced Dungeons & Dragons games were included as ''Crown of Kings'' and ''Minotaur''. As with many of the other Intellivision compilations, no games requiring third-party licensing were included.


Intellivision Entertainment

In May 2018, Tommy Tallarico announced that he acquired the rights to the Intellivision brand and games with plans to launch a new home video game console, the Intellivision Amico. A new company, Intellivision Entertainment, was formed with Tallarico serving as president. Intellivision Productions has been renamed Blue Sky Rangers Inc. and their video game intellectual property has been transferred to Intellivision Entertainment. In 2021 Blaze Entertainment released a collection of twelve emulated Intellivision games for the Evercade systems. They released a second collection of twelve emulated Intellivision games in 2022.


Atari SA

On May 23, 2024,
Atari SA Atari SA (formerly Infogrames Entertainment SA ()), also known as Atari Group, is a French holding company headquartered in Paris that owns mainly video gaming-related interactive entertainment properties. Atari SA's core subsidiaries include t ...
announced the acquisition of the Intellivision brand and library from Intellivision Entertainment. The deal did not include the unreleased Intellivision Amico console nor the Intellivision Entertainment company itself, both of which would be renamed. However, that company would secure a licensing deal with Atari to continue to release newer versions of Intellivision titles for the Amico.


Innovations

*Intellivision was the first
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
game console, as it has a 16-bit
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
with 16-bit registers, 16-bit RAM, and a 16-bit data bus. *The first home console and one of the first video games to use a tile-based playfield. It allowed for the display of detailed graphics and colour with very little RAM. *The Intellivision was also the first system to feature downloadable games with PlayCable in 1981. *Intellivision was the first game console to provide real-time human voices in the middle of gameplay, courtesy of the Intellivoice module. *The first game controller with a directional thumb pad. *The Intellivision was also the first game console or home computer to offer a musical synthesizer keyboard. *Intellivision was also the first console to have a complete built-in character font. While Odyssey² had a limited character font (uppercase alphabet, numerals, and some other characters), Intellivision's system font had complete upper- and lowercase alphabets, numerals, and almost all of the punctuation and symbols found on standard computer keyboards. *''
Utopia A utopia ( ) typically describes an imagined community or society that possesses highly desirable or near-perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book ''Utopia (book), Utopia'', which describes a fictiona ...
'' (1982) is credited as the game that spawned the construction and management simulation genre. *'' World Series Major League Baseball'' (1983) is considered to be the first sports simulation video game with a number of innovations: multiple views of a 3D calculated virtual play-field, statistical based game-play using real historical baseball player statistics, manager player substitutions, play-by-play speech, and save games or lineups to tape storage.


See also

* Entertainment Computer System *'' Intellivision Lives!'' * Intellivoice * List of Intellivision games * PlayCable * TV POWWW (interactive TV game show that used Intellivision)


References


External links

* , run by Keith Robinson and The Blue Sky Rangers (the Intellivision game programmers)
The history of the Intellivision
, at The Dot Eaters

entry
TheGameConsole.com
entry
Old-Computers.com
entry

entry & images
Science Museum Group
entry
Games Database.org
entry.
Console Passion UK
entry & games catalog
Gamasutra – A History of Gaming Platforms: Mattel Intellivision
, by Bill Loguidice and Matt Barton
Backup copy
)
1980 ad of Atari 2600 & Intellivision comparison
at MSN {{Home video game consoles Discontinued video game consoles Home video game consoles Second-generation video game consoles Computer-related introductions in 1979 Mattel consoles 1980s toys