Indirect-threaded Code
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In
computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
, threaded code is a programming technique where the
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communicati ...
has a form that essentially consists entirely of calls to
subroutine In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a ...
s. It is often used in
compiler In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primaril ...
s, which may generate code in that form or be implemented in that form themselves. The code may be processed by an
interpreter Interpreting is translation from a spoken or signed language into another language, usually in real time to facilitate live communication. It is distinguished from the translation of a written text, which can be more deliberative and make use o ...
or it may simply be a sequence of
machine code In computer programming, machine code is computer code consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). For conventional binary computers, machine code is the binaryOn nonb ...
call instructions. Threaded code has better
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than code generated by alternative generation techniques and by alternative
calling convention In computer science, a calling convention is an implementation-level (low-level) scheme for how subroutines or functions receive parameters from their caller and how they return a result. When some code calls a function, design choices have been ...
s. In cached architectures, it may
execute Execution, in capital punishment Capital punishment, also known as the death penalty and formerly called judicial homicide, is the state-sanctioned killing of a person as punishment for actual or supposed misconduct. The sentence (law), s ...
slightly slower. However, a program that is small enough to fit in a
computer processor Cryptominer, In computing and computer science, a processor or processing unit is an electrical component (circuit (computer science), digital circuit) that performs operations on an external data source, usually Memory (computing), memory or som ...
's
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may run faster than a larger program that suffers many
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es. Small programs may also be faster at thread switching, when other programs have filled the cache. Threaded code is best known for its use in many compilers of
programming language A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...
s, such as
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, many implementations of
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, some implementations of
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, early versions of B, and other languages for small
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s and for
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s.


History

The common way to make computer programs is to use a
compiler In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primaril ...
to translate
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
(written in some symbolic language) to
machine code In computer programming, machine code is computer code consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). For conventional binary computers, machine code is the binaryOn nonb ...
. The resulting
executable In computer science, executable code, an executable file, or an executable program, sometimes simply referred to as an executable or binary, causes a computer "to perform indicated tasks according to encoded instruction (computer science), in ...
is typically fast but, because it is specific to a hardware platform, it isn't portable. A different approach is to generate instructions for a
virtual machine In computing, a virtual machine (VM) is the virtualization or emulator, emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve ...
and to use an
interpreter Interpreting is translation from a spoken or signed language into another language, usually in real time to facilitate live communication. It is distinguished from the translation of a written text, which can be more deliberative and make use o ...
on each hardware platform. The interpreter instantiates the virtual machine environment and executes the instructions. Thus the interpreter, compiled to machine code, provides an abstraction layer for "interpreted languages" that only need little compilation to conform to that layer (compilation may be confined to generating an
Abstract Syntax Tree An abstract syntax tree (AST) is a data structure used in computer science to represent the structure of a program or code snippet. It is a tree representation of the abstract syntactic structure of text (often source code) written in a formal ...
) or even need no compilation at all (if the layer is designed to consume raw source code.) Early computers had relatively little memory. For example, most
Data General Nova The Nova is a series of 16-bit computing, 16-bit minicomputers released by the American company Data General. The Nova family was very popular in the 1970s and ultimately sold tens of thousands of units. The first model, known simply as "Nov ...
,
IBM 1130 The IBM 1130 Computing System, introduced in 1965, was IBM's least expensive computer at that time. A binary 16-bit machine, it was marketed to price-sensitive, computing-intensive technical markets, like education and engineering, succeeding th ...
, and many of the first
microcomputer A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (P ...
s had only 4 kB of RAM installed. Consequently, a lot of time was spent trying to find ways to reduce a program's size, to fit in the available memory. One solution is to use an interpreter which reads the symbolic language a bit at a time, and calls functions to perform the actions. As the source code is typically much denser than the resulting machine code, this can reduce overall memory use. This was the reason
Microsoft BASIC Microsoft BASIC is the foundation software product of the Microsoft company and evolved into a line of BASIC interpreters and compiler(s) adapted for many different microcomputers. It first appeared in 1975 as Altair BASIC, which was the first v ...
is an interpreter: its own code had to share the 4 kB memory of machines like the
Altair 8800 The Altair 8800 is a microcomputer introduced in 1974 by Micro Instrumentation and Telemetry Systems (MITS) based on the Intel 8080 CPU. It was the first commercially successful personal computer. Interest in the Altair 8800 grew quickly after i ...
with the user's source code. A compiler translates from a source language to machine code, so the compiler, source, and output must all be in memory at the same time. In an interpreter, there is no output. Threaded code is a formatting style for compiled code that minimizes memory use. Instead of writing out every step of an operation at its every occurrence in the program, as was common in
macro assembler In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
s for instance, the compiler writes each common bit of code into a subroutine. Thus, each bit exists in only one place in memory (see "
Don't repeat yourself "Don't repeat yourself" (DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids r ...
"). The top-level application in these programs may consist of nothing but subroutine calls. Many of these subroutines, in turn, also consist of nothing but lower-level subroutine calls. Mainframes and some early microprocessors such as the
RCA 1802 The COSMAC (Complementary Symmetry Monolithic Array Computer) is an 8-bit microprocessor family introduced by RCA. It is historically notable as the first CMOS microprocessor. The first production model was the two-chip CDP1801R and CDP1801U, whi ...
required several instructions to call a subroutine. In the top-level application and in many subroutines, that sequence is constantly repeated, with only the subroutine address changing from one call to the next. This means that a program consisting of many function calls may have considerable amounts of repeated code as well. To address this, threaded code systems used pseudo-code to represent function calls in a single operator. At run time, a tiny "interpreter" would scan over the top-level code, extract the subroutine's address in memory, and call it. In other systems, this same basic concept is implemented as a
branch table A branch, also called a ramus in botany, is a Plant stem, stem that grows off from another stem, or when structures like veins in leaves are divided into smaller veins. History and etymology In Old English, there are numerous words for bra ...
,
dispatch table In computer science, a dispatch table is a table of pointers or memory addresses to functions or methods. Use of such a table is a common technique when implementing late binding in object-oriented programming. In different programming langu ...
, or
virtual method table In computer programming, a virtual method table (VMT), virtual function table, virtual call table, dispatch table, vtable, or vftable is a mechanism used in a programming language to support dynamic dispatch (or run-time method binding). ...
, all of which consist of a table of subroutine addresses. During the 1970s, hardware designers spent considerable effort to make subroutine calls faster and simpler. On the improved designs, only a single instruction is expended to call a subroutine, so the use of a pseudo-instruction saves no room. Additionally, the performance of these calls is almost free of additional overhead. Today, though almost all programming languages focus on isolating code into subroutines, they do so for code clarity and maintainability, not to save space. Threaded code systems save room by replacing that list of function calls, where only the subroutine address changes from one call to the next, with a list of execution tokens, which are essentially function calls with the call opcode(s) stripped off, leaving behind only a list of addresses. Steve Heller
"Efficient C/C++ Programming: Smaller, Faster, Better"
2014. Chapter 5: "Do you need an interpreter?" p. 195.
Over the years, programmers have created many variations on that "interpreter" or "small selector". The particular address in the list of addresses may be extracted using an index,
general-purpose register A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-onl ...
or pointer. The addresses may be direct or indirect, contiguous or non-contiguous (linked by pointers), relative or absolute, resolved at compile time or dynamically built. No single variation is "best" for all situations.


Development

To save space, programmers squeezed the lists of subroutine calls into simple lists of subroutine addresses, and used a small loop to call each subroutine in turn. For example, the following pseudocode uses this technique to add two numbers A and B. In the example, the list is labeled thread and a variable ip (Instruction Pointer) tracks our place within the list. Another variable sp (Stack Pointer) contains an address elsewhere in memory that is available to hold a value temporarily. start: ip = &thread // points to the address '&pushA', not the textual label 'thread' top: jump *ip++ // follow ip to address in thread, follow that address to subroutine, advance ip thread: &pushA &pushB &add ... pushA: *sp++ = A // follow sp to available memory, store A there, advance sp to next jump top pushB: *sp++ = B jump top add: addend1 = *--sp // Pop the top value off the stack addend2 = *--sp // Pop second value off the stack *sp++ = addend1 + addend2 // Add the two values together and store the result on the top of the stack jump top The calling loop at top is so simple that it can be repeated inline at the end of each subroutine. Control now jumps once, from the end of a subroutine to the start of another, instead of jumping twice via top. For example: start: ip = &thread // ip points to &pushA (which points to the first instruction of pushA) jump *ip++ // send control to first instruction of pushA and advance ip to &pushB thread: &pushA &pushB &add ... pushA: *sp++ = A // follow sp to available memory, store A there, advance sp to next jump *ip++ // send control where ip says to (i.e. to pushB) and advance ip pushB: *sp++ = B jump *ip++ add: addend1 = *--sp // Pop the top value off the stack addend2 = *--sp // Pop second value off the stack *sp++ = addend1 + addend2 // Add the two values together and store the result on top of the stack jump *ip++ This is called direct threaded code (DTC). Although the technique is older, the first widely circulated use of the term "threaded code" is probably James R. Bell's 1973 article "Threaded Code". In 1970, Charles H. Moore invented a more compact arrangement, indirect threaded code (ITC), for his Forth virtual machine. Moore arrived at this arrangement because
Nova A nova ( novae or novas) is a transient astronomical event that causes the sudden appearance of a bright, apparently "new" star (hence the name "nova", Latin for "new") that slowly fades over weeks or months. All observed novae involve white ...
minicomputers had an
indirection bit Addressing modes are an aspect of the instruction set architecture in most central processing unit (CPU) designs. The various addressing modes that are defined in a given instruction set architecture define how the machine language instructions ...
in every address, which made ITC easy and fast. Later, he said that he found it so convenient that he propagated it into all later Forth designs. Today, some Forth compilers generate direct-threaded code while others generate indirect-threaded code. The executables act the same either way.


Threading models

Practically all executable threaded code uses one or another of these methods for invoking subroutines (each method is called a "threading model").


Direct threading

Addresses in the thread are the addresses of machine language. This form is simple, but may have overheads because the thread consists only of machine addresses, so all further parameters must be loaded indirectly from memory. Some Forth systems produce direct-threaded code. On many machines direct-threading is faster than subroutine threading (see reference below). An example of a
stack machine In computer science, computer engineering and programming language implementations, a stack machine is a computer processor or a Virtual machine#Process virtual machines, process virtual machine in which the primary interaction is moving short- ...
might execute the sequence "push A, push B, add". That might be translated to the following thread and routines, where ip is initialized to the address labeled thread (i.e., the address where &pushA is stored). #define PUSH(x) (*sp++ = (x)) #define POP() (*--sp) start: ip = &thread // ip points to &pushA (which points to the first instruction of pushA) jump *ip++ // send control to first instruction of pushA and advance ip to &pushB thread: &pushA &pushB &add ... pushA: PUSH(A) jump *ip++ // send control where ip says to (i.e. to pushB) and advance ip pushB: PUSH(B) jump *ip++ add: result = POP() + POP() PUSH(result) jump *ip++ Alternatively, operands may be included in the thread. This can remove some indirection needed above, but makes the thread larger: #define PUSH(x) (*sp++ = (x)) #define POP() (*--sp) start: ip = &thread jump *ip++ thread: &push &A // address where A is stored, not literal A &push &B &add ... push: variable_address = *ip++ // must move ip past operand address, since it is not a subroutine address PUSH(*variable_address) // Read value from variable and push on stack jump *ip++ add: result = POP() + POP() PUSH(result) jump *ip++


Indirect threading

Indirect threading uses pointers to locations that in turn point to machine code. The indirect pointer may be followed by operands which are stored in the indirect "block" rather than storing them repeatedly in the thread. Thus, indirect code is often more compact than direct-threaded code. The indirection typically makes it slower, though usually still faster than bytecode interpreters. Where the handler operands include both values and types, the space savings over direct-threaded code may be significant. Older FORTH systems typically produce indirect-threaded code. For example, if the goal is to execute "push A, push B, add", the following might be used. Here, ip is initialized to address &thread, each code fragment (push, add) is found by double-indirecting through ip and an indirect block; and any operands to the fragment are found in the indirect block following the fragment's address. This requires keeping the ''current'' subroutine in ip, unlike all previous examples where it contained the ''next'' subroutine to be called. start: ip = &thread // points to '&i_pushA' jump *(*ip) // follow pointers to 1st instruction of 'push', DO NOT advance ip yet thread: &i_pushA &i_pushB &i_add ... i_pushA: &push &A i_pushB: &push &B i_add: &add push: *sp++ = *(*ip + 1) // look 1 past start of indirect block for operand address jump *(*++ip) // advance ip in thread, jump through next indirect block to next subroutine add: addend1 = *--sp addend2 = *--sp *sp++ = addend1 + addend2 jump *(*++ip)


Subroutine threading

So-called "subroutine-threaded code" (also "call-threaded code") consists of a series of machine-language "call" instructions (or addresses of functions to "call", as opposed to direct threading's use of "jump"). Early compilers for
ALGOL ALGOL (; short for "Algorithmic Language") is a family of imperative computer programming languages originally developed in 1958. ALGOL heavily influenced many other languages and was the standard method for algorithm description used by the ...
, Fortran, Cobol and some Forth systems often produced subroutine-threaded code. The code in many of these systems operated on a last-in-first-out (LIFO) stack of operands, for which compiler theory was well-developed. Most modern processors have special hardware support for subroutine "call" and "return" instructions, so the overhead of one extra machine instruction per dispatch is somewhat diminished. Anton Ertl, the Gforth compiler's co-creator, stated that "in contrast to popular myths, subroutine threading is usually slower than direct threading". However, Ertl's most recent tests show that subroutine threading is faster than direct threading in 15 out of 25 test cases. More specifically, he found that direct threading is the fastest threading model on Xeon, Opteron, and Athlon processors, indirect threading is fastest on Pentium M processors, and subroutine threading is fastest on Pentium 4, Pentium III, and PPC processors. As an example of call threading for "push A, push B, add": thread: call pushA call pushB call add ret pushA: *sp++ = A ret pushB: *sp++ = B ret add: addend1 = *--sp addend2 = *--sp *sp++ = addend1 + addend2 ret


Token threading

Token-threaded code implements the thread as a list of indices into a table of operations; the index width is naturally chosen to be as small as possible for density and efficiency. 1 byte / 8-bits is the natural choice for ease of programming, but smaller sizes like 4-bits, or larger like 12 or 16 bits, can be used depending on the number of operations supported. As long as the index width is chosen to be narrower than a machine pointer, it will naturally be more compact than the other threading types without much special effort by the programmer. It is usually half to three-fourths the size of other threadings, which are themselves a quarter to an eighth the size of non-threaded code. The table's pointers can either be indirect or direct. Some Forth compilers produce token-threaded code. Some programmers consider the "
p-code Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (normal ...
" generated by some Pascal compilers, as well as the
bytecode Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (normal ...
s used by
.NET The .NET platform (pronounced as "''dot net"'') is a free and open-source, managed code, managed computer software framework for Microsoft Windows, Windows, Linux, and macOS operating systems. The project is mainly developed by Microsoft emplo ...
,
Java Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
, BASIC and some C compilers, to be token-threading. A common approach, historically, is
bytecode Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (normal ...
, which typically uses 8-bit opcodes with a stack-based virtual machine. The archetypal bytecode
interpreter Interpreting is translation from a spoken or signed language into another language, usually in real time to facilitate live communication. It is distinguished from the translation of a written text, which can be more deliberative and make use o ...
is known as a "decode and dispatch interpreter" and follows the form: start: vpc = &thread dispatch: addr = decode(&vpc) // Convert the next bytecode operation to a pointer to machine code that implements it // Any inter-instruction operations are performed here (e.g. updating global state, event processing, etc) jump addr CODE_PTR decode(BYTE_CODE **p) thread: /* Contains bytecode, not machine addresses. Hence it is more compact. */ 1 /*pushA*/ 2 /*pushB*/ 0 /*add*/ table: &add /* table = address of machine code that implements bytecode 0 */ &pushA /* table ... */ &pushB /* table ... */ pushA: *sp++ = A jump dispatch pushB: *sp++ = B jump dispatch add: addend1 = *--sp addend2 = *--sp *sp++ = addend1 + addend2 jump dispatch If the virtual machine uses only byte-size instructions, decode() is simply a fetch from thread, but often there are commonly used 1-byte instructions plus some less-common multibyte instructions (see
complex instruction set computer A complex instruction set computer (CISC ) is a computer architecture in which single instructions can execute several low-level operations (such as a load from memory, an arithmetic operation, and a memory store) or are capable of multi-step ...
), in which case decode() is more complex. The decoding of single byte opcodes can be very simply and efficiently handled by a branch table using the opcode directly as an index. For instructions where the individual operations are simple, such as "push" and "add", the overhead involved in deciding what to execute is larger than the cost of actually executing it, so such interpreters are often much slower than machine code. However, for more complex ("compound") instructions, the overhead percentage is proportionally less significant. There are times when token-threaded code can sometimes run faster than the equivalent machine code when that machine code ends up being too large to fit in the physical CPU's L1 instruction cache. The higher
code density In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. A device or program that executes instructions described by that ISA, ...
of threaded code, especially token-threaded code, can allow it to fit entirely in the L1 cache when it otherwise would not have, thereby avoiding cache thrashing. However, threaded code consumes both instruction cache (for the implementation of each operation) as well as data cache (for the bytecode and tables) unlike machine code which only consumes instruction cache; this means threaded code will eat into the budget for the amount of data that can be held for processing by the CPU at any given time. In any case, if the problem being computed involves applying a large number of operations to a small amount of data then using threaded code may be an ideal optimization.


Huffman threading

Huffman threaded code consists of lists of tokens stored as
Huffman code In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression. The process of finding or using such a code is Huffman coding, an algorithm developed by ...
s. A Huffman code is a variable-length string of bits that identifies a unique token. A Huffman-threaded interpreter locates subroutines using an index table or a tree of pointers that can be navigated by the Huffman code. Huffman-threaded code is one of the most compact representations known for a computer program. The index and codes are chosen by measuring the frequency of calls to each subroutine in the code. Frequent calls are given the shortest codes. Operations with approximately equal frequencies are given codes with nearly equal bit-lengths. Most Huffman-threaded systems have been implemented as direct-threaded Forth systems, and used to pack large amounts of slow-running code into small, cheap
microcontroller A microcontroller (MC, uC, or μC) or microcontroller unit (MCU) is a small computer on a single integrated circuit. A microcontroller contains one or more CPUs (processor cores) along with memory and programmable input/output peripherals. Pro ...
s. Most published uses have been in smart cards, toys, calculators, and watches. The bit-oriented tokenized code used in
PBASIC PBASIC is a microcontroller-based version of BASIC created by Parallax, Inc. in 1992. PBASIC was created to bring ease of use to the microcontroller and embedded processor An embedded system is a specialized computer system—a combinat ...
can be seen as a kind of Huffman-threaded code.


Lesser-used threading

An example is string threading, in which operations are identified by strings, usually looked up by a hash table. This was used in Charles H. Moore's earliest Forth implementations and in the
University of Illinois The University of Illinois Urbana-Champaign (UIUC, U of I, Illinois, or University of Illinois) is a public university, public land-grant university, land-grant research university in the Champaign–Urbana metropolitan area, Illinois, United ...
's experimental hardware-interpreted computer language. It is also used in Bashforth.


RPL

HP's RPL, first introduced in the
HP-18C The HP-18C is a Hewlett-Packard business calculator which was quickly followed by the very similar but greatly improved HP-19B. The HP-18C is HP's first RPL programming language, RPL-based calculator internally, even though this was not visible o ...
calculator in 1986, is a type of proprietary hybrid (direct-threaded and indirect-threaded) ''threaded interpretive language'' (TIL) that, unlike other TILs, allows embedding of RPL "objects" into the "runstream", i.e. the stream of addresses through which the interpreter pointer advances. An RPL "object" can be thought of as a special data type whose in-memory structure contains an address to an "object prolog" at the start of the object, and then data or executable code follows. The object prolog determines how the object's body should be executed or processed. Using the "RPL inner loop", which was invented and patented by William C. Wickes in 1986 and published in 1988, execution follows like so: # Dereference the IP (instruction pointer) and store it into O (current object pointer) # Increment the IP by the length of one address pointer # Dereference O and store its address in O_1 (this is the second level of indirection) # Transfer control to next pointer or embedded object by setting the PC (program counter) to O_1 plus one address pointer # Go back to step 1 This can be represented more precisely by:
    O  =      I  = I + Δ
    PC =  + Δ
Where above, O is the current object pointer, I is the interpreter pointer, Δ is the length of one address word and the "[]" operator stands for "dereference". When control is transferred to an object pointer or an embedded object, execution continues as follows:
PROLOG -> PROLOG (The prolog address at the start of the prolog code points to itself)
    IF O + Δ =/= PC
    THEN GOTO INDIRECT (Test for direct execution)
        O = I - Δ (Correct O to point to start of embedded object)
        I = I + α (Correct I to point after embedded object where α is the length of the object)
    INDIRECT (Rest of prolog)
On HP's
Saturn Saturn is the sixth planet from the Sun and the second largest in the Solar System, after Jupiter. It is a gas giant, with an average radius of about 9 times that of Earth. It has an eighth the average density of Earth, but is over 95 tim ...
microprocessors that use RPL, there is a third level of indirection made possible by an architectural / programming trick which allows faster execution.


Branches

In all interpreters, a branch simply changes the thread pointer (ip) to a different address in the thread. A conditional jump-if-zero branch that jumps only if the top-of-stack value is zero could be implemented as shown below. This example uses the embedded parameter version of direct threading so the &thread 23/code> line is the destination of where to jump if the condition is true, so it must be skipped (ip++) over if the branch is not taken. thread: ... &brz &thread 23 ... brz: when_true_ip = *ip++ // Get destination address for branch if (*--sp

0) // Pop/Consume top of stack and check if it's zero ip = when_true_ip jump *ip++


Common amenities

Separating the data and return stacks in a machine eliminates a great deal of stack management code, substantially reducing the size of the threaded code. The dual-stack principle originated three times independently: for
Burroughs large systems The Burroughs Large Systems Group produced a family of large 48-bit computing, 48-bit mainframe computer, mainframes using stack machine instruction sets with dense Syllable (computing), syllables.E.g., 12-bit syllables for B5000, 8-bit syllables f ...
,
Forth Forth or FORTH may refer to: Arts and entertainment * ''forth'' magazine, an Internet magazine * ''Forth'' (album), by The Verve, 2008 * ''Forth'', a 2011 album by Proto-Kaw * Radio Forth, a group of independent local radio stations in Scotl ...
, and
PostScript PostScript (PS) is a page description language and dynamically typed, stack-based programming language. It is most commonly used in the electronic publishing and desktop publishing realm, but as a Turing complete programming language, it c ...
. It is used in some
Java virtual machine A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages that are also compiled to Java bytecode. The JVM is detailed by a specification that formally descr ...
s. Three registers are often present in a threaded virtual machine. Another one exists for passing data between
subroutine In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a ...
s ('words'). These are: * ip or i (
instruction pointer The program counter (PC), commonly called the instruction pointer (IP) in Intel x86 and Itanium microprocessors, and sometimes called the instruction address register (IAR), the instruction counter, or just part of the instruction sequencer, is ...
) of the virtual machine (not to be confused with the
program counter The program counter (PC), commonly called the instruction pointer (IP) in Intel x86 and Itanium microprocessors, and sometimes called the instruction address register (IAR), the instruction counter, or just part of the instruction sequencer, ...
of the underlying hardware implementing the VM) * w (work pointer) * rp or r (return
stack Stack may refer to: Places * Stack Island, an island game reserve in Bass Strait, south-eastern Australia, in Tasmania’s Hunter Island Group * Blue Stack Mountains, in Co. Donegal, Ireland People * Stack (surname) (including a list of people ...
pointer) * sp or s (
parameter A parameter (), generally, is any characteristic that can help in defining or classifying a particular system (meaning an event, project, object, situation, etc.). That is, a parameter is an element of a system that is useful, or critical, when ...
stack pointer for passing parameters between words) Often, threaded
virtual machine In computing, a virtual machine (VM) is the virtualization or emulator, emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve ...
s, such as implementations of Forth, have a simple virtual machine at heart, consisting of three ''primitives''. Those are: # ''nest'', also called ''docol'' # ''unnest'', or ''semi_s'' (;s) # ''next'' In an indirect-threaded virtual machine, the one given here, the operations are: next: *ip++ -> w jump **w++ nest: ip -> *rp++ w -> ip next unnest: *--rp -> ip next


See also

*
Continuation-passing style In functional programming, continuation-passing style (CPS) is a style of programming in which control is passed explicitly in the form of a continuation. This is contrasted with direct style, which is the usual style of programming. Gerald Jay S ...
, which replaces the global variable ip with a function parameter *
Just-in-time compilation In computing, just-in-time (JIT) compilation (also dynamic translation or run-time compilations) is compilation (of computer code) during execution of a program (at run time) rather than before execution. This may consist of source code transl ...
*
Return-oriented programming Return-oriented programming (ROP) is a computer security exploit technique that allows an attacker to execute code in the presence of security defenses such as executable-space protection and code signing. In this technique, an attacker gains con ...
: the rediscovery of threaded code in order to exploit remote vulnerable systems. *
Tail call In computer science, a tail call is a subroutine call performed as the final action of a procedure. If the target of a tail is the same subroutine, the subroutine is said to be tail recursive, which is a special case of direct recursion. Tail recur ...
*
History of general-purpose CPUs The history of general-purpose CPUs is a continuation of the earlier history of computing hardware. 1950s: Early designs In the early 1950s, each computer design was unique. There were no upward-compatible machines or computer architecture ...


Notes


References


Further reading


The Development of the C Language
by Dennis M. Ritchie describes B (a precursor of C) as implemented using "threaded code". * (NB. Brief overview on the threaded languages, System and User RPL, used on the HP calculators like the HP 48.)


External links

* Anton Ertl's explanatory pag
What is Threaded Code?
describes different threading techniques and provides further references.
Thinking Forth Project
includes the seminal (but out of print) book Thinking Forth b
Leo Brodie
published in 1984.
Starting FORTH
online version of the book Starting FORTH b
Leo Brodie
{{Webarchive, url=https://web.archive.org/web/20051113041339/http://home.earthlink.net/~lbrodie/ , date=2005-11-13 published in 1981. * Brad Rodriguez'

covers threading techniques in depth.

Compilers Programming language implementation