Imperium (board Game)
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''Imperium'' is a science fiction
board wargame A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ...
designed by Marc W. Miller, and published in
1977 Events January * January 8 – 1977 Moscow bombings, Three bombs explode in Moscow within 37 minutes, killing seven. The bombings are attributed to an Armenian separatist group. * January 10 – Mount Nyiragongo erupts in eastern Zaire (no ...
by the Conflict Game Company and
Game Designers' Workshop Game Designers' Workshop (GDW) was a Board wargame, wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. ...
(GDW). It features asymmetrical forces, each of the two sides having its unique set of constraints. The game came in a cardboard box illustrated with a space battle on the exterior. It included a cardboard-mounted, folding map of a local region of the
Milky Way The Milky Way or Milky Way Galaxy is the galaxy that includes the Solar System, with the name describing the #Appearance, galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars in other arms of the galax ...
galaxy A galaxy is a Physical system, system of stars, stellar remnants, interstellar medium, interstellar gas, cosmic dust, dust, and dark matter bound together by gravity. The word is derived from the Ancient Greek, Greek ' (), literally 'milky', ...
, a set of rules and charts, and the 352 counters representing the various spacecraft, ground units, and markers, and a six-sided
die Die, as a verb, refers to death, the cessation of life. Die may also refer to: Games * Die, singular of dice, small throwable objects used for producing random numbers Manufacturing * Die (integrated circuit), a rectangular piece of a semicondu ...
. A second edition was published in 1990, a third in 2001, and the first edition republished in 2004.


Description

''Imperium'' is a two-player game simulating a series of conflicts between the emerging Terran (human) Confederation and an immense and ancient alien empire, the Imperium. The Sun and nearby stars lie at the extreme edge of this alien space-faring civilization, and the Terrans struggle to survive and expand against this powerful state. While the Terran player is in control of the entire Confederation military, the Imperial player represents a low-ranking provincial governor on the frontier, who is forced to petition the central government for reinforcements and is occasionally subject to its meddling. When ''Imperium'' was published in 1977, its scenario was not connected to any other game. GDW published '' Traveller'' in the same year, but ''Traveller'' was at that point a system for running adventures in a generic science fiction setting, with no established background. However, as the company constructed the Third Imperium as the default setting for ''Traveller'', the situation in ''Imperium'' was
retconned Retroactive continuity, or retcon for short, is a literary device in fictional story telling whereby facts and events established through the narrative itself are adjusted, ignored, supplemented, or contradicted by a subsequently published work ...
into the ''Traveller'' Imperium's history; it became the First Interstellar War, the first of many wars leading to the overthrow of the Vilani Grand Empire of Stars (''Ziru Sirka'') by the Terran Confederation and the establishment of the Rule of Man. The fold-out map depicts a nearby region of the Galaxy that includes important nearby stars as well as hyperspace jump routes between them. This sector forms a single province within the Imperium. The map is printed on a dark background and is overlaid by a
hex Hex usually refers to: * A curse or supposed real and potentially supernaturally realized malicious wish * Hexadecimal, a base-16 number system often used in computer nomenclature Hex, HEX, or The Hex may also refer to: Magic * Hex sign, a b ...
grid. Each hex represents a half
parsec The parsec (symbol: pc) is a unit of length used to measure the large distances to astronomical objects outside the Solar System, approximately equal to or (AU), i.e. . The parsec unit is obtained by the use of parallax and trigonometry, and ...
, which would require about 1.8 years to traverse traveling at 90% the speed of light. Along the edges of the map are tracks for marking turns and tallying resources. The map includes a number of commonly known stars, such as
Alpha Centauri Alpha Centauri (, α Cen, or Alpha Cen) is a star system in the southern constellation of Centaurus (constellation), Centaurus. It consists of three stars: Rigil Kentaurus (), Toliman (), and Proxima Centauri (). Proxima Centauri ...
,
Procyon Procyon () is the brightest star in the constellation of Canis Minor and usually the list of brightest stars, eighth-brightest star in the night sky, with an apparent visual magnitude of 0.34. It has the Bayer designation α Canis Min ...
,
Sirius Sirius is the brightest star in the night sky. Its name is derived from the Greek word (Latin script: ), meaning 'glowing' or 'scorching'. The star is designated  Canis Majoris, Latinized to Alpha Canis Majoris, and abbr ...
,
Epsilon Indi Epsilon Indi, Latinized from ε Indi, is a star system located at a distance of approximately 12 light-years from Earth in the southern constellation of Indus. The star has an orange hue and is faintly visible to the naked eye with an ...
, and
Altair Altair is the brightest star in the constellation of Aquila (constellation), Aquila and the list of brightest stars, twelfth-brightest star in the night sky. It has the Bayer designation Alpha Aquilae, which is Latinisation of name ...
, as well as a considerable number with more exotic names (mostly taken from the
Sumerian language Sumerian ) was the language of ancient Sumer. It is one of the List of languages by first written account, oldest attested languages, dating back to at least 2900 BC. It is a local language isolate that was spoken in ancient Mesopotamia, in the a ...
). Only a dozen stars have naturally habitable planets, although many more have planetary systems with outpost-capable worlds. The game includes a variety of ship types, ranging in size from the small scouts and fighters to the mighty
battleship A battleship is a large, heavily naval armour, armored warship with a main battery consisting of large naval gun, guns, designed to serve as a capital ship. From their advent in the late 1880s, battleships were among the largest and most form ...
s. The ship counters are blue for the Terrans and red for the Imperium. Each counter includes a set of ratings, the ship type, and a silhouette. The combat ratings give the Beam weapon combat factor, the Missile factor, and the Screen factor. Beam weapons are for close range combat, while missiles are best fired at long range or used for planetary bombardment. Beam weapons are slightly more effective, but missiles get to fire first. The screen factor represents the ship's capacity for defense. The following ship types are available for production: Scout ships,
destroyer In naval terminology, a destroyer is a fast, maneuverable, long-endurance warship intended to escort larger vessels in a fleet, convoy, or carrier battle group and defend them against a wide range of general threats. They were conceived i ...
s; several different types of
cruiser A cruiser is a type of warship. Modern cruisers are generally the largest ships in a fleet after aircraft carriers and amphibious assault ships, and can usually perform several operational roles from search-and-destroy to ocean escort to sea ...
s, dreadnaughts, and battleships; stationary monitor defense platforms, missile boats, and "mother ships" (functioning as
aircraft carrier An aircraft carrier is a warship that serves as a seagoing airbase, equipped with a full-length flight deck and hangar facilities for supporting, arming, deploying and recovering carrier-based aircraft, shipborne aircraft. Typically it is the ...
s) with their fighter squadrons; transport and tanker ships. Ships with a black silhouette can perform a jump between stars, while ships with a white silhouette can only travel through regular space. The two sides' ships are not mirror images. The Terrans generally have stronger ships overall and have the upper hand on beam weapons, while the Imperium favors missiles. Smaller Terran ships focus on beam weapons while smaller Imperial ships are more balanced. On the other hand, larger Terran ships are balanced while most large Imperial ships feature stronger missile ratings. But there are exceptions - both sides can build Strike Cruisers with high missile factors, and each side have at least one unique ship typ not available to the opposing side: the Terrans can build cheaper Missile Boats, while the Imperium can build heavy Attack Cruisers. The available jump routes can significantly hinder the movement of a side's forces. Certain star systems act as bottle-necks, and can be used by each side as a defensive front. Two of the stars do not allow refueling, so tankers are required to leave these sites. Ships (excepting fighters and missile boats) are allowed to move at sub-light speeds across the hex map, and so can move directly from star to star without following the jump routes. However the movement rate of these ships is only one hex per turn.


Publication history

''Imperium'' was designed by Marc W. Miller, developed by
Frank Chadwick Frank Chadwick is an American game designer and ''New York Times'' best selling author. He has designed hundreds of games, his most notable being the role-playing games '' En Garde!'', '' Space: 1889'' and '' Twilight 2000'', and the wargame s ...
and John Harshman, and published in 1977 by the Conflict Game Company and GDW. Marc Miller states that the playing of Phil Pritchard's game ''
Lensman The ''Lensman'' series is a series of science fiction novels by American author E. E. "Doc" Smith. It was a runner-up for the 1966 Hugo Award for Best All-Time Series, losing to the ''Foundation'' series by Isaac Asimov. Plot The series begi ...
'' "well into many late nights inspired the Game Designers' Workshop staff to come up with a similarly star-spanning strategic interstellar wargame titled ''Imperium''; that ''Imperium'' was never published, but was ultimately transformed into a simpler game with the same name'': Imperium, Empires in Conflict/Worlds in the Balance''." GDW published a second edition with minor differences in 1990. A third edition, ''Imperium, 3rd Millennium'', was published in 2001 by Avalanche Press. This new release had new graphics and changed rules. The game was nominated for four
Origins Award The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, t ...
s in 2002. The original game was republished in 2004 as part of Far Future Enterprises ''Traveller: The Classic Games, Games 1-6+''.


Game play

Game play consists of a series of wars fought between the two players until one player completely conquers the map (or the other player concedes). A single war may be fought over an evening, but a "Campaign" of multiple wars can take several weeks to complete. Starting positions for each new war are determined by the outcome of the last war, modified by rules for events during peacetime. Each war consists of a sequence of turns with alternating player-turns, each consisting of multiple phases. Each turn represents a period of two years. The game includes an economic system in which the units on each side are produced and maintained. The Terran income is based on what type of world the player currently possesses, and whether it is connected by friendly jump paths to Sol. The Imperial income on the other hand has a fixed budget, but an increment for each connected outpost and world. Each player turn begins with an economics phase. The player then performs movement and combat, followed by the opposing player's reaction movement and combat phase, and finally the second movement and combat phases. Then the other player repeats the same sequence and the turn ends. A "Glory Point" tally earned by the Imperium tracks who is having the upper hand in any given war. Points are gained for conquering worlds and lost for their conquest by the Terrans. A habitable world is worth four Glory Points and an outpost world is worth one. If at the end of a turn the Glory Point total has reached the amount necessary for victory, then the war is ended with the Imperium declaring victory. If the total drops sufficiently, the war instead ends with Terra declaring victory. The players thus do not get to choose how long to wage a particular war. The range between the amount required for Imperium or Terran victory begins to shrink after turn three, representing the decreasing appetite for continued hostilities. Combat is somewhat abstracted, with the ships being lined up off map. All combat begins at long range. On subsequent combat rounds a die is rolled to see which player gets to determines combat range (long or short) with the smaller fleet gaining a bonus to their die roll. The defender places the ships down one at a time, and the attacker places a ship down to match. At the end, any left-over ships can be assigned to also fire on enemy vessels, or kept out of combat. The missile or beam factors of the firing ships are compared to the screen factors of the defenders, and a die roll determines if a ship has been destroyed. Several combat options are available, including firing all of a ship's missiles at once, or the so-called "suicide attack" where a ship maneuvers to point-blank range for a beam attack. Combat continues until one side is destroyed or until either player decides to disengage. The game also includes abstracted rules for ground combat. Terran land units are green while Imperium units are black. In addition to regular land units and planetary defense units that can oppose a landing, there are special drop troops that can land on a planet without requiring a ship to transport them to the surface. If one side is all standard troops and the other side is all drop troops, the standard troops gain a bonus artillery attack against the drop troops to simulate the inability of the drop troops to carry a lot of heavy vehicles with them. The ground units have a single combat factor, plus a symbol and a unit identifier. Surface combat used a combat differential with the defense combat factor subtracted from the attacker's combat factor. A die is then rolled to determine whether the unit is destroyed. The game system includes a random events table for various Imperium events. These can favor or hinder the Imperium player. There is also a system built into the game for production of new units, colonization, and other changes during the inter-war periods. Ships can age and be scrapped; the Emperor can grant or withdraw permission to build certain ship types, and territory can be exchanged.


Reception

In the January–February 1978 edition of ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' (No. 15), Tony Watson gave the game a strong recommendation, saying, ""''Imperium'' brings together many common themes of science fiction, and ties them to an excellent and intriguing game system which places both players in a unique situation with unique abilities to respond to that situation. Its ease of play makes it an enjoyable game. I predict it will be a classic." In Issue 29 of the British wargaming magazine ''
Perfidious Albion "Perfidious Albion" is a pejorative phrase used within the context of international relations diplomacy to refer to acts of diplomatic slights, duplicity, treachery and hence infidelity (with respect to perceived promises made to or alliances f ...
'', Charles Vasey and Geoffrey Barnard discussed this game. Vasey commented, "I was agreeably surprised by this game, it really hangs together as a story. It present both sides with different targets. The constant effect of the action off the board keeps things hopping." Barnard replied, "In a way this game manages to cover well the whole range of combat, from tactical through strategic to galactic, including economics and certain political considerations." Vasey concluded, "A fine game ... man the laser beams and summon my flagship." Barnard concluded, " The game could go on for a very long time ... The game is therefore probably best played as a continuing saga, where you record the positions at the end of each war/peace cycle and start your next war from that point." In Issue 84 of ''Campaign'',
Don Lowry Don Lowry is a wargamer, businessman, illustrator, and game designer who is best known as the publisher of '' Chainmail'' and the editor of ''Panzerfaust Magazine''. Lowry was active in the International Federation of Wargaming in the late 1960s ...
noted the open-ended structure of the length of games, writing, "At the end of each game, a die is rolled to determine the length of the peace before the next war begins, repatriation of forces, territorial exchanges, interwar income, postwar production, interwar attrition, interwar production, interwar colonization and redistribution of forces." In Issue 11 of '' The Wargamer'', Hugh Baldwin liked the wide variety of options available to each player, writing, "A nice feature of the counter mix is the very wide variety of unit types for both the Terran and the Imperial player, ranging from Scouts, Destroyers, Missile Boats and four types of Cruisers ... to Dreadnoughts and Battleships, and including auxiliaries such as Transports and Tankers." Baldwin concluded, "The overall result is a clean, fast moving, but very convincing game." In the September 1978 edition of ''Dragon'' (Issue 18), Dave Minch was ambivalent about the game. He liked the straightforward rules, saying, "It is a medium sized game of no great complexity which demands strategic attention and can be in doubt to the end. It is simple in many respects and has some excellent solutions to design problems which work well." However, Minch found the production values of the game components to be poor — the counters were too thin and not cut well, and the map contained errors. He also wanted more historical background to explain the setting of the game. Minch concluded, "''Imperium'' has good points and bad, the good ahead by a slim margin. I think it’s worth your time since it shows a real regard for science fiction among the designers." In the December 1979 -January 1980 edition of ''
White Dwarf A white dwarf is a Compact star, stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very density, dense: in an Earth sized volume, it packs a mass that is comparable to the Sun. No nuclear fusion takes place i ...
'' (Issue #16), Colin Reynolds gave the game a rating of 9 out of 10, saying, "The whole is extremely well produced, boxed, with a colourful map and large, clear counters and simple, clear-cut rules. ''Imperium'' is, without exception, the best game of its kind I have seen to date, and is a valuable addition to any gamer's library." In the inaugural edition of '' Ares Magazine'' (March 1980), David Ritchie gave ''Imperium'' a better than average rating of 8 out of 9, saying, "This is either a serendipitous design or a cold-blooded development of a classic. Nicely conceived and beautifully executed. A moderately complex game, playable in a few hours.". In the 1980 book ''
The Complete Book of Wargames ''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In ...
'', game designer
Jon Freeman Jon Freeman may refer to: *Jon Freeman (game designer) Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He ...
called the game's presentation "flawless", and said of the game, "While not wildly original, the rationale is suitable and appealing." He noted that "At both the strategic and tactical levels, players have almost a surfeit of options." Freeman concluded by giving an Overall Evaluation of "Very Good", saying, "It's marvelous fun and challenging, too. Hard to beat." In a retrospective review that appeared in ''Warning Order'' 33 years after the game's original publication, Matt Irsik called ''Imperium'' "still regarded as one of the best sci-fi games of all time." Irsik noted, "There are a dozen strategies about what to buy for your fleet and how they will be used, which gives this game good replay value." Irsik concluded, "Although this can be a long game and you can go through several wars, it is in my opinion, one of the best sci-fi based games out there and fun to play."


Other reviews and commentary


1981 Games 100
in ''
Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
'' *1982 Games 100 in ''
Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
'' *''
Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' *'' Moves'' #37, p16-17


Foreign-language versions

* The second edition of the game was published in
Swedish Swedish or ' may refer to: Anything from or related to Sweden, a country in Northern Europe. Or, specifically: * Swedish language, a North Germanic language spoken primarily in Sweden and Finland ** Swedish alphabet, the official alphabet used by ...
by
Äventyrsspel Target Games was a Swedish publisher of role-playing games active from 1980 until the year 1999 when they went into bankruptcy proceedings. Until the mid-1990s they published their Swedish roleplaying games under the brand name Äventyrsspel (me ...
under the name ''Empire'' (1990). The name change was to avoid possible confusion with ''Stjärnornas krig Imperium'', another Äventyrsspel product released at the time, a module for their line of Swedish-language translations of WEG's '' Star Wars: The Roleplaying Game''. This created the ironic situation that they switched from a title immediately understandable to Swedes to another foreign-language title much less so. (While "Imperium" is the Swedish word for "Empire", "Empire" is not a Swedish word). * A German edition was produced in 1990 by Fantasy Productions * there were also translations into Japanese, Chinese, and Portuguese


See also

* ''
Galac-Tac ''Galac-Tac'' is a closed-end, science fiction, play-by-mail (PBM) wargame, first published by Phoenix Publications in 1982. By 1990, the publisher had changed its name to Delta Games, and then later to Talisman Games. In 2010, Talisman Games ch ...
'' * ''
Starweb ''Starweb'' (or ''StarWeb'') is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1975, it was the company's second PBM game after '' Nuclear Destruction'', the game that started the PBM industry in 1 ...
''


References


External links

*
"'Imperium': A Tale of Obsession"
detailing the creation of the new edition and why AP has dropped the license.
Review of ''Imperium, 3rd Millennium''
at The Wargamer.
Reviews of ''Imperium, 3rd Millennium''
{{Webarchive, url=https://web.archive.org/web/20050323230305/http://gamingreport.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=606 , date=2005-03-23 at GamingReport.com.
Overview of publication history
Asymmetric board games Board games introduced in 1977 Frank Chadwick games John Harshman games Marc Miller games Science fiction board wargames Traveller (role-playing game) board games Wargames introduced in 1977