HârnWorld
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''HârnWorld'', subtitled "A Real Fantasy World", is a fantasy
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
setting published by
Columbia Games Columbia Games is one of the oldest manufacturers of board wargames, and has also produced the '' Hârn'' role-playing game as well as various card games and collectible card games. Their wargames are notable for using small wooden or plastic bl ...
in 1990, an expanded revision of the '' Hârn Regional Module'' published in 1983. Although Columbia also published the ''
HârnMaster ''HârnMaster'' is a fantasy role-playing game based in the fantasy world of Hârn. The system, like the world, was designed primarily by N. Robin Crossby. History ''Hârnmaster'' was published as a role-playing game using the Hârn setting by ...
'' role-playing rules system, this product contains information only, no rules or statistics, and can be adapted to any role-playing system.


Contents

''Harnworld'' is a role-playing game campaign set on the fictional planet Kethira, and focussed mainly on
Hârn Hârn is a campaign setting for fantasy role-playing games, designed by N. Robin Crossby, and published by Columbia Games in 1983. In 1998 Crossby founded Kelestia Productions (KP), an electronic publishing e-company. KP and Columbia Games now ...
, an island about three times the size of Great Britain, as well as Lythia, the world's largest continent. Broadly based on Norman England, it is a low-fantasy setting with minimal magic and no mythical "monsters"; some sense of fantasy is provided by the inclusion of dwarves, elves and orcs. The set includes: * "Hârnworld", an 80-page book containing a general overview of the region of Hârn, the continent of Lythia and the planet Kethira, including historical background, religion, economics and culture. * "Hârndex": a 72-page encyclopedia containing indexed information about the island. * a 22" x 34" colour map of the island * a plastic binder to hold the contents Like the original ''Hârn Regional Module'', this edition does not include a role-playing game rules system. Although the setting could be used with the ''
HârnMaster ''HârnMaster'' is a fantasy role-playing game based in the fantasy world of Hârn. The system, like the world, was designed primarily by N. Robin Crossby. History ''Hârnmaster'' was published as a role-playing game using the Hârn setting by ...
'' rules system published by Columbia, gamemasters could also adapt the Hârn
campaign setting A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
to another rules system of the time such as ''
Advanced Dungeons & Dragons Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ...
'' or ''
RuneQuest ''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford (game designer), Gre ...
''.


Publication history

The ''Hârn Regional Module'' published by Columbia Games in 1983 was the first product about Hârn. In 1990, Columbia Games published a revised and expanded second edition titled ''HârnWorld'' that also includes information from the ''Lythia Continent Module''. ''HârnWorld'' was written by N. Robin Crossby,
Tom Dalgliesh Tom Dalgliesh is the owner of Columbia Games and a designer of many wargames and fantasy role-playing materials. Biography Dalgliesh began his career in games by playing poker while working as a midshipman serving in the British Merchant Navy, ...
, and Edwin King, with additional contributions by Brad Carter, Brian Clemens, Rob Duff, Mike Dwyer, John Frazer, Doug Gillanders, John Greer, Stephen Hinchcliffe, David Kowan, Sharon MacLeod, Simon Matthews, Brad Murray, Gene Siegel, and Garry Steinhilber. Cartography was by Crossby, Ron Gibson, Richard Porter, and
Eric Hotz Eric Hotz is a graphic artist and illustrator. Early life and education Hotz was born in Burnaby, British Columbia, Canada and studied at Simon Fraser University, Langara College, and Capilano College, mainly studying archaeology, art history, fin ...
; Hotz also created the interior art and the cover.


Reception

Lisa Stevens Lisa Stevens is an American editor, CEO and founder of Paizo Publishing, and COO of Goblinworks. She began her career in games in the 1980s, working with Jonathan Tweet and Mark Rein-Hagen to help produce the tabletop roleplaying game ''Ars Mag ...
reviewed ''HârnWorld'' in ''
White Wolf The Arctic wolf (''Canis lupus arctos''), also known as the white wolf, polar wolf, and the Arctic grey wolf, is a subspecies of grey wolf native to the High Arctic tundra of Canada's Queen Elizabeth Islands, from Melville Island to Ellesme ...
'' #22 (Aug./Sept., 1990), rating it a 4 out of 5 and stated that "Overall, Hârn is the best campaign world I have come across in my years of gaming and my recommendation is unreserved. With the exception of the missing character generation section, the 2nd edition is a marked improvement. In the past, Columbia Game's products have been rather pricey, scaring off potential customers, but you get what you pay for and ''HârnWorld'' is excellent." In the May 1996 edition of ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' (Issue 229),
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin' ...
called the full-colour map "gorgeous" and the artwork "evocative." He noted that "''Harn World'' emphasizes culture and economics at the expense of magic and monsters, making it less appealing to hack'n'slashers than to veterans who take their games seriously." Swan also admitted the amount of information here was overwhelming, but concluded, "Unwieldy? Perhaps. To call ''Harn World'' ambitious is like calling the
Grand Canyon The Grand Canyon is a steep-sided canyon carved by the Colorado River in Arizona, United States. The Grand Canyon is long, up to wide and attains a depth of over a mile (). The canyon and adjacent rim are contained within Grand Canyon Nati ...
a large hole. But if you've outgrown dungeon crawls, you might be ready to jump in."


References

{{reflist Hârn supplements Role-playing game supplements introduced in 1990