Hybrid Art
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Hybrid art is a contemporary art movement in which artists work with frontier areas of science and emerging technologies. Artists work with fields such as biology, robotics, physical sciences, experimental interface technologies (such as speech, gesture,
face recognition A facial recognition system is a technology potentially capable of matching a human face from a digital image or a Film frame, video frame against a database of faces. Such a system is typically employed to authenticate users through ID verif ...
), artificial intelligence, and information visualization. They address the research in many ways such as undertaking new research agendas, visualizing results in new ways, or critiquing the social implications of the research. The worldwide community has developed new kinds of art festivals, information sources, organizations, and university programs to explore these new arts.


Overview/ history of the term

Many artists are responding to the central role scientific and technological research plays in contemporary culture. They are going beyond merely using technological tools and gadgets (e.g. computers) in their work to engage deeply with the processes of research. They are creating revolutionary art at the frontiers of
scientific research The scientific method is an empirical method for acquiring knowledge that has been referred to while doing science since at least the 17th century. Historically, it was developed through the centuries from the ancient and medieval world. The ...
. They see art as an independent zone of research that pursues areas of science and research ignored by mainstream
academic disciplines An academic discipline or academic field is a subdivision of knowledge that is taught and researched at the college or university level. Disciplines are defined (in part) and recognized by the academic journals in which research is published, a ...
. They are developing technologies that would be rejected by the marketplace but are nonetheless culturally critical. They are pursuing inquiries that are seen as too controversial, too wacky, too improbable, too speculative for regular science and technology. Their theoretical orientation ranges from celebration of human curiosity to critique of science's arrogance. They enter into the processes in research at all stages: setting research agendas, development of research processes, visualization, interpretations of findings, and education of the public. It shares a common origin with
computer A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
and internet art, but reaches out to cover many new disciplines.
Ars Electronica Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center (AEC), which houses the Museum of the Future, in t ...
, which is considered one of leading world organizations concerned with experimental arts, decided at some point before 2010 to create a new category to encompass these kinds of art. Every year they host an international competition for artists working in these experimental fields. They decided to use the name 'Hybrid Art'. The worldwide community of artists, theorists, and journalists interested in this artform are increasingly using this term. Many new support systems have evolved to nurture, show, and interpret this kind of art. New educational programs have been developed.


Sample of the research fields addressed in hybrid art

* Genetics, Bioengineering,
stem cell In multicellular organisms, stem cells are undifferentiated or partially differentiated cells that can change into various types of cells and proliferate indefinitely to produce more of the same stem cell. They are the earliest type of cell ...
s, proteomics * Art and Biology of Living Systems: microorganisms, plants, animals, ecology * Human Biology: the body, bionics, body manipulation, brain & body processes, body imaging, and medicine * Physical Sciences:
particle physics Particle physics or high-energy physics is the study of Elementary particle, fundamental particles and fundamental interaction, forces that constitute matter and radiation. The field also studies combinations of elementary particles up to the s ...
, atomic energy, geology, physics, chemistry, astronomy,
space science Space is a three-dimensional continuum containing positions and directions. In classical physics, physical space is often conceived in three linear dimensions. Modern physicists usually consider it, with time, to be part of a boundless ...
, nanotechnology,
materials science Materials science is an interdisciplinary field of researching and discovering materials. Materials engineering is an engineering field of finding uses for materials in other fields and industries. The intellectual origins of materials sci ...
* Kinetics, Electronics, Robotics:
physical computing Physical computing involves interactive systems that can sense and respond to the world around them. While this definition is broad enough to encompass systems such as smart automotive traffic control systems or factory automation processes, it i ...
,
ubiquitous computing Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. In contrast to desktop computing, ubiquitous computing imp ...
, mixed reality * Alternative Interfaces: motion, gesture, touch,
facial expression Facial expression is the motion and positioning of the muscles beneath the skin of the face. These movements convey the emotional state of an individual to observers and are a form of nonverbal communication. They are a primary means of conveying ...
, speech,
wearable computing A wearable computer, also known as a body-borne computer, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches. Wearables may be for general ...
, 3d sound, and VR * Code: algorithms, software art, genetic art, Alife, artificial intelligence * Information Systems: databases, surveillance, RFID/barcodes, synthetic cinema, information visualization * Telecommunications: telephone, radio, telepresence, web art, mobiles, locative media


Organizations

Various organizations exist to promote, disseminate, and interpret new art activities. The Leonardo journal published by MIT Press has a 40-year history of "promoting and documenting work at the intersection of the arts, sciences, and technology, and... encouraging and stimulating collaboration between artists, scientists, and technologists." Other organizations offer public events and facilitate the process of artists collaborating with researchers. For example, The Arts Catalyst in the UK seeks to "extend the practice of artists engaging with scientific processes, facilities and technologies in order to reveal and illuminate the social, political and cultural contexts that brought them into being" through public symposia, exhibitions, and commissions. SymbioticA in Australia is an "artistic laboratory dedicated to the research, learning and critique of life sciences." It "provides an opportunity for researchers to pursue curiosity-based explorations free of the demands and constraints associated with the current culture of scientific research." The arts lab is sponsored by the medicine department at the
University of Western Australia University of Western Australia (UWA) is a public research university in the Australian state of Western Australia. The university's main campus is in Crawley, Western Australia, Crawley, a suburb in the City of Perth local government area. UW ...
. Other examples include the Art and Genomics Centre (NL), the LABoral Centro de Arte y Creación Industrial (ES) and Artists in Labs (CH) program. New forms of educational programs are being established at universities around the world. Students are expected to master topics in art, media, and research disciplines. For example, the
University of Washington The University of Washington (UW and informally U-Dub or U Dub) is a public research university in Seattle, Washington, United States. Founded in 1861, the University of Washington is one of the oldest universities on the West Coast of the Uni ...
’s DXArts "prepares artists to pursue original creative and technical research in Digital Arts and Experimental Media and pioneer lasting innovations on which future artists and scholars can build." The Conceptual/Information Arts (CIA) is the "experimental program within the Art Department at San Francisco State University dedicated to preparing artists and media experimentors to work at the cutting edge of science and technology". Courses cover topics such as art & biology, robotics, locative media, and physical computing.


See also

*
Computer art Computer art is art in which computers play a role in the production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditio ...
* Cyberarts *
Digital art Digital art, or the digital arts, is artistic work that uses Digital electronics, digital technology as part of the creative or presentational process. It can also refer to computational art that uses and engages with digital media. Since the 1960 ...
*
Electronic art Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electr ...
* Internet art *
New Media art New media art includes artworks designed and produced by means of new media, electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robo ...
* Bioart


References


Further reading

* * * * * * * * * * * * * {{Cite book, last=Wilson, first=Stephen, url=https://www.worldcat.org/oclc/52085740, title=Information arts : intersections of art, science, and technology, date=2002, publisher=MIT Press, isbn=978-0-262-28633-6, location=Cambridge, Mass., oclc=52085740


External links


 Intersections of Art, Technology, Science & Culture
Computer art Visual arts genres Bioart